I played around with OpenGL in N2002 last night, and I found the
only notable difference to be that frame rates seem more
"constant" with OpenGL: Usually locked solid around 50fps at
Bristol, while Direct3D varies a bit more, say between 56 and
40 when it gets really busy.
Is this observation correct or are there other advantages /
disadvantages to using OpenGL over DirectX?
Thanks in advance for your thoughts,
Uwe
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