rec.autos.simulators

F1GP questions

William R Ke

F1GP questions

by William R Ke » Sat, 09 Apr 1994 04:54:56

Just bought World Circuit (read F1GP).  I know...I'm a bit behind...
I haven't seen a FAQ for it so maybe you can help me answer a few
questions...

First...tire wear...If I'm squealing the tires (when I hear the
tire screaching sound) am I actually locking up or spinning the
wheels?
I'm assuming that during a turn (w/no brake or accel) when the
tires squeal, I'm sliding a bit...
Do these actions wear the tires (tyres :-) out a more than usual?
Should there be any tire squealing at all?  I never hear it from
the computer driven cars.

How about damage...do small bumps into the wall or other cars, that
is, ones that don't show up on the damage indicator have an effect on
handling or tire wear?

Now...as far as driving...I remember reading something about computer
assisted steering. It seems that there is always a little bit of aid
on steering - even with all driving aids off.  Sometimes I have a
hard time diving into a turn early or exiting a bit sharper.  When
I'm on the correct line for the turn, unless I go in too hot, I feel
like the computer "helps" me around the corner...

How about pitstops...do computer cars pit for fresh tires?
Is there any control over conditions during a season...I went
through a whole season of short races and I never got a wet race.
How about changing conditions? Will is start to rain in longer races,
giving some strategy to pit or not pit for rain tires?

I'm sure I have a bunch more...I just can't remember them now...
Thanks for any help!!

Reed

I said it...not them.

Richard Quer

F1GP questions

by Richard Quer » Sat, 09 Apr 1994 06:08:56


: Just bought World Circuit (read F1GP).  I know...I'm a bit behind...
: I haven't seen a FAQ for it so maybe you can help me answer a few
: questions...

: First...tire wear...If I'm squealing the tires (when I hear the
: tire screaching sound) am I actually locking up or spinning the
: wheels?

Generally, you can hear tire squealing under turning (understeering
that is), hard braking (I think) and under acceleration. Try turning
the traction help off and you'll see (or hear<g>) what I mean.

: I'm assuming that during a turn (w/no brake or accel) when the
: tires squeal, I'm sliding a bit...

yep..understeer usually.

: Do these actions wear the tires (tyres :-) out a more than usual?
: Should there be any tire squealing at all?  I never hear it from
: the computer driven cars.

I think it may..because after 20 or 30 laps when you get on a new set
of D-tires for a couple of laps, the squeals diminish considerably
(but not totally). Don't go by the computer cars... They usually brake
enough so that they're not sliding through any turns.. Although I
don't think they would make a sound if they were going too fast anyways..

: How about damage...do small bumps into the wall or other cars, that
: is, ones that don't show up on the damage indicator have an effect on
: handling or tire wear?

No I'm pretty sure they don't. I think its all or nothing. Either bust
a wing or you're OK..:)

: Now...as far as driving...I remember reading something about computer
: assisted steering. It seems that there is always a little bit of aid
: on steering - even with all driving aids off.  Sometimes I have a
: hard time diving into a turn early or exiting a bit sharper.  When
: I'm on the correct line for the turn, unless I go in too hot, I feel
: like the computer "helps" me around the corner...

Thats steering assistance. It can be turned off in the edit controls
menu off of the options menu. Be warned however that turning it off is
not for the faint of heart<gg>..Its a h*ll of a lot more difficult to
drive with SA (steering assistance) off. I just started driving with
noSA in the Compuserve F1SA  racing series (GO SPRTSIM)and I now find
with a lot
of practice, I can come within 2 or 3 seconds of my best times when I
used SA. It is a lot more fun once you get used to it though. You can
cut apexs nicely and accurately(sometimes) and you generally have to
really concentrate all the way around the track. Turning it off has
made it just like I bought the game all over again!!<GG> You need a
good analog joystick to have any chance of driving SA successfully
though..I use a CH Flightstick. I hear that steering wheels are
another way to go if you want to turn SA off.

: How about pitstops...do computer cars pit for fresh tires?
: Is there any control over conditions during a season...I went
: through a whole season of short races and I never got a wet race.
: How about changing conditions? Will is start to rain in longer races,
: giving some strategy to pit or not pit for rain tires?

Yes computer cars pit for tires. Not all on the same lap though. Wet
races appear at random..I have had about 15 wet races come up since I
go the game (2 yrs ago) but you can force a wet race if you want to.
I think its switchable in the QuickRace Options menu.. Once it rains,
it rains..and never stops.. This is one of the things I hope they
implement in the new version..It would be nice to have it start
raining halfway through.. BTW..if you're a little sick..you can try a
wet race without SA...<GGG> But I wouldn't want to be anywhere near
the track if you did!<GG>

: I'm sure I have a bunch more...I just can't remember them now...
: Thanks for any help!!

No Problemo.. :)

RQ
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M Y  O P I N I O N S  A R E  E X A C T L Y  T H A T  

Jiann-ming

F1GP questions

by Jiann-ming » Sat, 09 Apr 1994 23:40:45



Damage is wierd sometimes.  You can bump into a wall at 125 mph and not
break anything, but you can also bump into another car at relative velocity
of about 50-75 mph and break something.

Keyboard players have to use steering help.  It's annoying.  Sometimes, well
a lot of times, it will steer you into a car as he is making a pass.

To get rain on quick race you have to change the setting.  If you mean
championship season set at less than 100% race distance, then that
is kind of weird.  

Max Beha

F1GP questions

by Max Beha » Mon, 11 Apr 1994 15:50:50


>made it just like I bought the game all over again!!<GG> You need a
>good analog joystick to have any chance of driving SA successfully
>though..I use a CH Flightstick. I hear that steering wheels are
>another way to go if you want to turn SA off.

        I was just trying it with steering help off and it was impossible.
No doubt my joystick (Gravis, 2/3 years old) didn't help because it is
erratic. Still I found that you couldn't even go in a straight line no
matter how steady you hold the stick. This puzzles me since I know my
stick is ok in the left/right axis. It may also be the I/O card on which
the joystick port is since it's not speed matched to my computer (a
miserable 386SX-20).
        It's really a pity because even with all that I suddenly felt free
to go through corners like I want. I could even run on the grass. (I did
manage to drive a little as long as I stayed in 1st gear, faster than that
and it wouldn't go straight)
--
Max Behara
Molly: "DS+MC" Bt+W C 1.2 X+++ L W C+++ I+++ T+ H+ S++ V+ P-
"The Net interprets censorship as damage and routes around it." - John Gilmore
  - Have modem, will surf. -
Richard Quer

F1GP questions

by Richard Quer » Mon, 11 Apr 1994 22:27:59

:       I was just trying it with steering help off and it was impossible.
: No doubt my joystick (Gravis, 2/3 years old) didn't help because it is
: erratic. Still I found that you couldn't even go in a straight line no
: matter how steady you hold the stick. This puzzles me since I know my
: stick is ok in the left/right axis. It may also be the I/O card on which
: the joystick port is since it's not speed matched to my computer (a
: miserable 386SX-20).

I have a 386DX-33 and the game card must be pretty old..(2 or 3 yrs
old at least). I *did* have a Gravis Analog Joystick too, and when I
had it I tried driving nonSA *once*!<gg> I couldn't do it either..
Although, like you say it worked fine with everything else.. Then I
broke it after some hard racing at Imola and I went out and bought a
Flightstick (only about 7 or 8 dollars more..) and it really really
helps..

Also, what version of the game do you have? Version 1.05 (the latest)
has an added adjustment for maximum steering lock which can calm
things down quite a bit.. Version 1.03 is stuck with a setting of 28
degrees which makes it very touchy on the straights. I have mine set
at 12. This makes it a little tougher to get around the tightest
corners but its nice and stable on the straights..

:       It's really a pity because even with all that I suddenly felt free
: to go through corners like I want. I could even run on the grass. (I did
: manage to drive a little as long as I stayed in 1st gear, faster than that
: and it wouldn't go straight)

Thats the best thing about it.. You can go from one side of the track
to the other when *you* want..and take the best line yourself.. Its a
lot tougher but a lot more fun.. I am usually around 5 seconds slower
without SA as I was when I had it turned on (depending on the track).
Its also nice to be able to zip through traffic and pull out beside
the AI cars in the tightest of quarters. If you don't have version
1.05 let me know.

RQ
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M Y  O P I N I O N S  A R E  E X A C T L Y  T H A T  

Max Beha

F1GP questions

by Max Beha » Tue, 12 Apr 1994 13:33:36


>broke it after some hard racing at Imola and I went out and bought a
>Flightstick (only about 7 or 8 dollars more..) and it really really
>helps..

        Thanks for the tip, I need a new stick anyways, particularly for
my flying sims because my stick is "loose" in the up/down axis which means
that it usually pulls up when I'm aiming at a plane. Absolutely impossible
to hit anything. What company makes the "Flightstick"?

        I have that. I found that setting the stick to "non-linear" helped
a fair bit! But it was still essentially unmanageable. I tried it with SA
off, non-linear, Rookie level with all aids on at my best track (Monza)
and I still couldn't make it around the course.

--
Max Behara
Molly: "DS+MC" Bt+W C 1.2 X+++ L W C+++ I+++ T+ H+ S++ V+ P-
"The Net interprets censorship as damage and routes around it." - John Gilmore
  - Have modem, will surf. -

Richard Quer

F1GP questions

by Richard Quer » Tue, 12 Apr 1994 20:09:43

: What company makes the "Flightstick"?

A company called CH products. There are several models available (I
have the Flightstick). They have a good reputation for making durable
high quality products. Mine seems as smooth and as solid as the day I
got it.. Its tension is not adjustable like the gravis stick but it
makes playing WC (and Indy500) a whole lot easier. Also, it does not
have any buttons on the base. It has one on top of the stick and one
in the trigger finger position. THere are other models with buttons on
the base and extra buttons on the top as well.  

:       I have that. I found that setting the stick to "non-linear" helped
: a fair bit! But it was still essentially unmanageable. I tried it with SA
: off, non-linear, Rookie level with all aids on at my best track (Monza)
: and I still couldn't make it around the course.

Yeah, I have mine set to non-linear as well. Driving nonSA takes a
fair bit of getting used to but once you learn to handle the oversteer
etc.. you'll feel trapped driving with SA..

Later,
RQ

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M Y  O P I N I O N S  A R E  E X A C T L Y  T H A T  

Stephen Fergus

F1GP questions

by Stephen Fergus » Tue, 12 Apr 1994 23:44:28

The first time I tried F1GP without steering help I gave up after weaving up and down
the main straight at Monza, no matter how I set the steering lock etc.  I just
tried again on the weekend and can't believe the improvement.  I can actually
get within 3 seconds of my best lap times and have a great time picking my own lines
through the corners.  I think there is a reason for this:

1. I'm using the stick for steering only, with the buttons for accelerating and braking.
This isn't ideal, as I can't shift, but until I get around to building my wheel/pedal
combo (been on the back burner for months!) it's the best I can do.  

2. I've been playing IndyCar a lot lately, so I have a much more delicate touch
on the joystick.

I still really enjoy this game after almost two years.  Sure, I like the cool
modelling of ICR, but I still prefer the smooth 25fps of World Circuit and will
put up with its more primitive modelling and graphics.  I found that with steering
help off the car's dynamics are much more realistic.  Before, if the rear end broke
traction, I would just have to slam the joystick "into" the skid, and the car would
straighten itself out.  Now, if I'm over-zealous catching the skid, the car is
thrown into a much more *** "reaction" skid in the opposite direction.
Great Fun.

Also, who does wet-race graphics better than World Circuit??

Stephen Ferguson

"There's a madness to my method"

Richard Quer

F1GP questions

by Richard Quer » Wed, 13 Apr 1994 01:36:13

: 1. I'm using the stick for steering only, with the buttons for accelerating and braking.
: This isn't ideal, as I can't shift, but until I get around to building my wheel/pedal
: combo (been on the back burner for months!) it's the best I can do.  

I know of a lot of WC racers that don't use the steering help on
Compuserve who drive the same way..(auto-gears). If you don't have a
wheel or your joystick is too twitchy, this is the way to go..

: <stuff about ICR>

I was thinking of getting this but I only have a 386DX-33 and I don't
want to have to set it at 10fps to get decent speed. How adjustable
are the detail levels? On minimal detail, does it compare (smoothness
wise) with WC?

: Great Fun.

Controlling the oversteer has to be the best feeling in the game..<g>

: Also, who does wet-race graphics better than World Circuit??

IMO no one..(How does ICR handle wet weather as far as graphics go?>

RQ

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M Y  O P I N I O N S  A R E  E X A C T L Y  T H A T  

Stephen Fergus

F1GP questions

by Stephen Fergus » Wed, 13 Apr 1994 03:24:51

|>  
|> I was thinking of getting this but I only have a 386DX-33 and I don't
|> want to have to set it at 10fps to get decent speed. How adjustable
|> are the detail levels? On minimal detail, does it compare (smoothness
|> wise) with WC?
|>

It doesn't.  ICR just has too much computing to do to achieve the same frame
rates as WC.  Sure, I'm impressed with the modelling in ICR, but I bought the
game to have fun.  On my 486/33 the comparison is 25fps in WC and 15 in Indy
Car.  The net effect is that is is really difficult anticipating and reacting
to other cars with such a choppy frame rate.  Try playing WC at your regular
speed and then turn the frame rate down to about 60% of that level and you'll
see what I mean about frustration as you pound into the back of cars or
overcompensate with excessive braking.

|> : Also, who does wet-race graphics better than World Circuit??
|>
|> IMO no one..(How does ICR handle wet weather as far as graphics go?>

Very poorly.  Just a dark sky.  No spray.

Stephen Ferguson

"There's a madness to my method"

Peter Burk

F1GP questions

by Peter Burk » Wed, 13 Apr 1994 03:45:43



>: <stuff about ICR>

>I was thinking of getting this but I only have a 386DX-33 and I don't
>want to have to set it at 10fps to get decent speed. How adjustable
>are the detail levels? On minimal detail, does it compare (smoothness
>wise) with WC?

Don't bother getting ICR if you don't have access to more computing
power. I
ran it on a 486DX33 and wasn't impressed. On a 66mhz machine it's great,
though.
The 15fps you get are good enough, sicne the game shines in much better
modeling
of the cars and the dynamics of a true car. Watching the race at Phoenix
yesterday on ESPN repeatedly made me think: this is JUST LIKE ICR! The
camera
angles and the way Nigel ran thru the dirt - happens all the time! I love
the
game, but I'd hate to play it on anything less than my 66mhz VLB Gateway
2000.

Modem Play is now much better, too.

Rain - well, much more realisting in F1GP, since there is no spray in the
air in ICR. I'll live with this, since you could never win a rain race in
F1GP
anyway.

Peter

William R Ke

F1GP questions

by William R Ke » Wed, 13 Apr 1994 05:57:23

I was the one who started this thread...thanks a bunch to those
who helped!

I still have atleast 1 more question...I can't find the option to
turn off SA!!! I've looked in every menu option...I've raced with
all help turned off (the ones you toggle with the function keys
while driving) - and no change...I think the first person who
answered said it was in race options but all I have there are the
racing help (I would assume it would be there but it's not).  I
looked all through the manual and found no reference to steering
assistance...why don't manuals have an index...that's the only real
way to find stuff in reference material.  However, I've probably
typed "assistance" 5 or 6 times for the copy protection and didn't
even know it :-)  So anyways...where is it?

A note or two...

I found I drove better without the "best line" help.  With it,
I would concentrate on the line and not the corner...since the
proper way to drive is look 1 corner ahead think 2 corners ahead,
I tried driving without the help.  Now I stare at the apex of the
corner...unless I'm dealing w/traffic, I don't look anywhere else.
I seem to be able to feel where my car is on the track relative
to the corner so I can brake in time and turn in at the proper time.
Although I do get a little help from the distance markers.

Wheel spin sucks...

You don't really have to brake for the pits...I came to a dead stop
after a 60mph approach.

I like...no make that LOVE the ability to save in the middle of the
race.  Does ICR allow this?  NASCAR doesn't, Mario Andretti doesn't.
Try a 500 miler in one sitting...

Did Microprose make a Motorcycle GP racing game..I have one that
is SOOOO similar to F1GP in looks and feel, I think I got it in
a pack of 3 sports games (golf, basketball, and gp bikes).  I can't
find my disks to verify.

ok..enough rambling
peace
Reed

Tim Robins

F1GP questions

by Tim Robins » Wed, 13 Apr 1994 12:16:55



>|>  
>|> I was thinking of getting this but I only have a 386DX-33 and I don't
>|> want to have to set it at 10fps to get decent speed. How adjustable
>|> are the detail levels? On minimal detail, does it compare (smoothness
>|> wise) with WC?
>|>
>It doesn't.  ICR just has too much computing to do to achieve the same frame
>rates as WC.  Sure, I'm impressed with the modelling in ICR, but I bought the
>game to have fun.  On my 486/33 the comparison is 25fps in WC and 15 in Indy
>Car.  The net effect is that is is really difficult anticipating and reacting
>to other cars with such a choppy frame rate.  Try playing WC at your regular
>speed and then turn the frame rate down to about 60% of that level and you'll
>see what I mean about frustration as you pound into the back of cars or
>overcompensate with excessive braking.

I can relate to this. I've been meaning to post something on frame rates
for a while, but never got around to it.  Anyway, I use a 386DX40 with 4mb
RAM to run
WC.  When I first got the game (about 1 year ago) I set it to 20fps with
full detail, however, I found that this slowed things down a lot and it
was difficult to get the realism of the speeds.  As a quick fix I turned
it down to 13.6fps with full detail.  At first I kept running into
everybody, but eventually got used to it.  I find that the faster frame
rate improves the realism for accelerating out of corners and different
speeds on the straights, not to mention braking.

I'm curious though about what other "racers" are using for a frame rate,
and on what type of computer? Thanks in advance for all responses.

--
Tim Robinson                    If you're not having fun, then
Winnipeg, Manitoba              you're doing something wrong!

                                a car(Meatloaf)(Especially if it's a Corvette)

Tim Robins

F1GP questions

by Tim Robins » Wed, 13 Apr 1994 12:24:57




>>: <stuff about ICR>

>>I was thinking of getting this but I only have a 386DX-33 and I don't
>>want to have to set it at 10fps to get decent speed. How adjustable
>>are the detail levels? On minimal detail, does it compare (smoothness
>Don't bother getting ICR if you don't have access to more computing
>power. I
>ran it on a 486DX33 and wasn't impressed. On a 66mhz machine it's great,
>though.

Does anybody else have a different opinion, or is this pretty much
standard?  I too am thinking of getting ICR, but I have a 386DX40, and if
this is true, I can think of other places to put $70 (CDN) considering I'm
a still a student. Thanks in advance.

--
Tim Robinson                    If you're not having fun, then
Winnipeg, Manitoba              you're doing something wrong!

                                a car(Meatloaf)(Especially if it's a Corvette)

Cameron How

F1GP questions

by Cameron How » Thu, 14 Apr 1994 05:33:30



>>game to have fun.  On my 486/33 the comparison is 25fps in WC and 15 in Indy
>>Car.  The net effect is that is is really difficult anticipating and reacting
>>to other cars with such a choppy frame rate.  Try playing WC at your regular
>>speed and then turn the frame rate down to about 60% of that level and you'll
>>see what I mean about frustration as you pound into the back of cars or
>>overcompensate with excessive braking.
>I can relate to this. I've been meaning to post something on frame rates
>for a while, but never got around to it.  Anyway, I use a 386DX40 with 4mb
>RAM to run
>WC.  When I first got the game (about 1 year ago) I set it to 20fps with
>full detail, however, I found that this slowed things down a lot and it
>was difficult to get the realism of the speeds.  As a quick fix I turned
>it down to 13.6fps with full detail.  At first I kept running into
>everybody, but eventually got used to it.  I find that the faster frame
>rate improves the realism for accelerating out of corners and different
>speeds on the straights, not to mention braking.
>I'm curious though about what other "racers" are using for a frame rate,
>and on what type of computer? Thanks in advance for all responses.

Well I havent played for a while (got too easy:(, but was running
at 15fps on 25MHz 286 (yes, that is a *2*86 ! Didnt pose any
problems. Sometimes I would turn down the detail and run at 20fps. This
gave a better feel (more realism), esp through corners. On a twisty
circuit like Hungary, I'd have to turn down the detail anyway, otherwise
all those corners plus 26 cars would cook the CPU a little too much.
It's obviously nice if you can run full detail at decent rates, but
you dont need it for fast times (as long as you have some basic
references like advertising boards and brake marker boards).

Cameron


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