It seems that most people say to leave zero mb of Memory for textures
in PCI mode if you have an AGP card. But if I have an AGP card, does
it even matter how much memory I allocate to textures in PCI mode? In
other words, wouldn't the AGP aberture size be the variable that would
change memory allocation with respect to textures? Maybe I'm talking
about two different things, but I don't see how the PCI allocation
would even matter.