rec.autos.simulators

TomsHardware says Voodoo II Dead!!

jeff

TomsHardware says Voodoo II Dead!!

by jeff » Fri, 09 Oct 1998 04:00:00

Just to throw Brian Hook's $.02 in:

I was reading the QuakeIII piece in this month's PCGamer and there was a
quote from Brian Hook (ex-3dfx employee) in there I found interesting.  It
was particularly interesting because of what he says about the Hercules...

"The best consumer-level card for GL is the Rendition v2200 in the Hercules
Thriller3D, or possible the Intel i740.  They are both comprehensive 2D/3D
boards, they have a lot of RAM.  Now, in the next two months
(like..now -j.), we're going to see the advent of Banshee, Savage3D and Riva
TNI.  Out of those, I think Riva TNT is going to be the best, hands down.  I
think the Savage3D is going to be a great low cost board."

-Brian Hook
id Software


>On Wed, 7 Oct 1998 21:01:38 -0700,




>>> Well. I guess Tom can forget about playing GPL, RB2, LB2 and F15 then.

>>That's true...but...we all know that both Sierra and Papyrus have VERY
>>poor track records in regards to the decisions they've made with 3D.

>Well, Phil, I beg to differ. *Without* D3D, Nascar2 is, by far,  one
>of the all-time top-selling sims/sports titles. Currently, GPL is
backordered
>on lots of sites. EBWorld sold their initial allotment prior to ship. I
picked up
>my copy from the local EB on release day, and ALL copies were allocated
>within 1 hour of store opening. I live in the South. This is Nascar
country.
>That didn't matter in this case, since Papyrus' reputation is well-known
>and lots of people here are thrashing thru the Eiffel forest, as I write
>this.

>Doesn't sound, to me, as if they are making lots of bad decisions at
>Papyrus. I wish I had a nickel for every copy of Nascar* they sold,
>how about you?

>>Sierra will lose many sales of GPL due to the lack of up-to-date D3D
>>support and the extended DX6 feature sets.

>Why would they want to worsen the graphics in GPL, and place more
>work on a D3D *software* graphics solution when the AI is occupying so
>much of the CPU already? I, for one, am REAL glad they chose to write
>DIRECTLY to the 3DFX and Rendition chips, to unburden the CPU.
>I like lots of AI goodness and I wouldn't want the cpu spinning its
>tiny wheels in a swamp of D3D .DLLS.

>Thanks PAPY!

>>It's a shame that Sierra can
>>not tap into the huge market that it is failing to address with such a
>>great product...and don't tell me they "can't" program it because "D3D is
>>too hard" to program for. I'm testing software now that in both cases the
>>D3D performance is superior to GLIDE, using D3D/DX6.

>Phil, since you're a tester of some upcoming D3D sims, I assume that you
know
>that individual software titles can be optimized for *anything*. I could
write a
>piece of software that would shriek on Voodoo, at say 100fps and get 10fps
on D3D,
>*or* vice-versa. Can you dig it? It's all a matter of where you put your
priorities
>in development.

>Believe me, I understand the goodness of having an all-encompassing API,
like
>D3D. The problem is, like anything in life that is general in nature,
rather than
>specialized, the results can be lessened vs. a tailored solution.

>>I have a V2 and a
>>TNT and test the software in as many combinations of API's and chipsets
>>as possible.

>>I'm convinced that for now, owning a 12 meg V2 card such in a PCI slot,
>>and a 16 meg TNT AGP_2 card, is the way to go. You're covered for D3D and
>>GLIDE.

>>-Surfer

>I agree *totally*, but to imply that somehow Glide (direct to metal) API is
>somehow inferior to a software based, general purpose API, like D3D, is a
>bit misleading, dontcha think? What if tomorrow, 3DFX announced a <$200
>card that was, say, 5X the speed of a VoodooII? Would you still tout
>the value of D3D vs. Glide? I bet they are working on one.  How much you
>want to bet?

>--
>// rrevved at some ISP which calls itself mindspring dot com //

David O. Cors

TomsHardware says Voodoo II Dead!!

by David O. Cors » Fri, 09 Oct 1998 04:00:00

D3D was poor soultion in the past. It IS MUCH, MUCH, MUCH easier to program
under DX6 and supports MANY advanced features. Times change. Don't assume
because it sucked in the past, it will in the future.

Dave


>On Thu, 8 Oct 1998 07:18:40 -0400,


>>Just to throw Brian Hook's $.02 in:

>>I was reading the QuakeIII piece in this month's PCGamer and there was a
>>quote from Brian Hook (ex-3dfx employee) in there I found interesting.  It
>>was particularly interesting because of what he says about the Hercules...

>>"The best consumer-level card for GL is the Rendition v2200 in the
Hercules
>>Thriller3D, or possible the Intel i740.  They are both comprehensive 2D/3D
>>boards, they have a lot of RAM.  Now, in the next two months
>>(like..now -j.), we're going to see the advent of Banshee, Savage3D and
Riva
>>TNI.  Out of those, I think Riva TNT is going to be the best, hands down.
I
>>think the Savage3D is going to be a great low cost board."

>>-Brian Hook
>>id Software

>Hey Jeffrey, ask Brian one question:

> "Which combat sims or racing simulators now use or
> plan to use OpenGL?"

>Let us know what he says.

>Thanks for your time.


>>>On Wed, 7 Oct 1998 21:01:38 -0700,




>>>>> Well. I guess Tom can forget about playing GPL, RB2, LB2 and F15 then.

>>>>That's true...but...we all know that both Sierra and Papyrus have VERY
>>>>poor track records in regards to the decisions they've made with 3D.

>>>Well, Phil, I beg to differ. *Without* D3D, Nascar2 is, by far,  one
>>>of the all-time top-selling sims/sports titles. Currently, GPL is
>>backordered
>>>on lots of sites. EBWorld sold their initial allotment prior to ship. I
>>picked up
>>>my copy from the local EB on release day, and ALL copies were allocated
>>>within 1 hour of store opening. I live in the South. This is Nascar
>>country.
>>>That didn't matter in this case, since Papyrus' reputation is well-known
>>>and lots of people here are thrashing thru the Eiffel forest, as I write
>>>this.

>>>Doesn't sound, to me, as if they are making lots of bad decisions at
>>>Papyrus. I wish I had a nickel for every copy of Nascar* they sold,
>>>how about you?

>>>>Sierra will lose many sales of GPL due to the lack of up-to-date D3D
>>>>support and the extended DX6 feature sets.

>>>Why would they want to worsen the graphics in GPL, and place more
>>>work on a D3D *software* graphics solution when the AI is occupying so
>>>much of the CPU already? I, for one, am REAL glad they chose to write
>>>DIRECTLY to the 3DFX and Rendition chips, to unburden the CPU.
>>>I like lots of AI goodness and I wouldn't want the cpu spinning its
>>>tiny wheels in a swamp of D3D .DLLS.

>>>Thanks PAPY!

>>>>It's a shame that Sierra can
>>>>not tap into the huge market that it is failing to address with such a
>>>>great product...and don't tell me they "can't" program it because "D3D
is
>>>>too hard" to program for. I'm testing software now that in both cases
the
>>>>D3D performance is superior to GLIDE, using D3D/DX6.

>>>Phil, since you're a tester of some upcoming D3D sims, I assume that you
>>know
>>>that individual software titles can be optimized for *anything*. I could
>>write a
>>>piece of software that would shriek on Voodoo, at say 100fps and get
10fps
>>on D3D,
>>>*or* vice-versa. Can you dig it? It's all a matter of where you put your
>>priorities
>>>in development.

>>>Believe me, I understand the goodness of having an all-encompassing API,
>>like
>>>D3D. The problem is, like anything in life that is general in nature,
>>rather than
>>>specialized, the results can be lessened vs. a tailored solution.

>>>>I have a V2 and a
>>>>TNT and test the software in as many combinations of API's and chipsets
>>>>as possible.

>>>>I'm convinced that for now, owning a 12 meg V2 card such in a PCI slot,
>>>>and a 16 meg TNT AGP_2 card, is the way to go. You're covered for D3D
and
>>>>GLIDE.

>>>>-Surfer

>>>I agree *totally*, but to imply that somehow Glide (direct to metal) API
is
>>>somehow inferior to a software based, general purpose API, like D3D, is a
>>>bit misleading, dontcha think? What if tomorrow, 3DFX announced a <$200
>>>card that was, say, 5X the speed of a VoodooII? Would you still tout
>>>the value of D3D vs. Glide? I bet they are working on one.  How much you
>>>want to bet?

>--
>// rrevved at some ISP which calls itself mindspring dot com //

Marc Collin

TomsHardware says Voodoo II Dead!!

by Marc Collin » Fri, 09 Oct 1998 04:00:00

He was asking about OpenGL...and the answer is none.  (I think, just maybe,
it was a rhetorical question.)


>D3D was poor soultion in the past. It IS MUCH, MUCH, MUCH easier to program
>under DX6 and supports MANY advanced features. Times change. Don't assume
>because it sucked in the past, it will in the future.

>Dave


>>On Thu, 8 Oct 1998 07:18:40 -0400,


>>>Just to throw Brian Hook's $.02 in:

>>>I was reading the QuakeIII piece in this month's PCGamer and there was a
>>>quote from Brian Hook (ex-3dfx employee) in there I found interesting.
It
>>>was particularly interesting because of what he says about the
Hercules...

>>>"The best consumer-level card for GL is the Rendition v2200 in the
>Hercules
>>>Thriller3D, or possible the Intel i740.  They are both comprehensive
2D/3D
>>>boards, they have a lot of RAM.  Now, in the next two months
>>>(like..now -j.), we're going to see the advent of Banshee, Savage3D and
>Riva
>>>TNI.  Out of those, I think Riva TNT is going to be the best, hands down.
>I
>>>think the Savage3D is going to be a great low cost board."

>>>-Brian Hook
>>>id Software

>>Hey Jeffrey, ask Brian one question:

>> "Which combat sims or racing simulators now use or
>> plan to use OpenGL?"

>>Let us know what he says.

>>Thanks for your time.


>>>>On Wed, 7 Oct 1998 21:01:38 -0700,




>>>>>> Well. I guess Tom can forget about playing GPL, RB2, LB2 and F15
then.

>>>>>That's true...but...we all know that both Sierra and Papyrus have VERY
>>>>>poor track records in regards to the decisions they've made with 3D.

>>>>Well, Phil, I beg to differ. *Without* D3D, Nascar2 is, by far,  one
>>>>of the all-time top-selling sims/sports titles. Currently, GPL is
>>>backordered
>>>>on lots of sites. EBWorld sold their initial allotment prior to ship. I
>>>picked up
>>>>my copy from the local EB on release day, and ALL copies were allocated
>>>>within 1 hour of store opening. I live in the South. This is Nascar
>>>country.
>>>>That didn't matter in this case, since Papyrus' reputation is well-known
>>>>and lots of people here are thrashing thru the Eiffel forest, as I write
>>>>this.

>>>>Doesn't sound, to me, as if they are making lots of bad decisions at
>>>>Papyrus. I wish I had a nickel for every copy of Nascar* they sold,
>>>>how about you?

>>>>>Sierra will lose many sales of GPL due to the lack of up-to-date D3D
>>>>>support and the extended DX6 feature sets.

>>>>Why would they want to worsen the graphics in GPL, and place more
>>>>work on a D3D *software* graphics solution when the AI is occupying so
>>>>much of the CPU already? I, for one, am REAL glad they chose to write
>>>>DIRECTLY to the 3DFX and Rendition chips, to unburden the CPU.
>>>>I like lots of AI goodness and I wouldn't want the cpu spinning its
>>>>tiny wheels in a swamp of D3D .DLLS.

>>>>Thanks PAPY!

>>>>>It's a shame that Sierra can
>>>>>not tap into the huge market that it is failing to address with such a
>>>>>great product...and don't tell me they "can't" program it because "D3D
>is
>>>>>too hard" to program for. I'm testing software now that in both cases
>the
>>>>>D3D performance is superior to GLIDE, using D3D/DX6.

>>>>Phil, since you're a tester of some upcoming D3D sims, I assume that you
>>>know
>>>>that individual software titles can be optimized for *anything*. I could
>>>write a
>>>>piece of software that would shriek on Voodoo, at say 100fps and get
>10fps
>>>on D3D,
>>>>*or* vice-versa. Can you dig it? It's all a matter of where you put your
>>>priorities
>>>>in development.

>>>>Believe me, I understand the goodness of having an all-encompassing API,
>>>like
>>>>D3D. The problem is, like anything in life that is general in nature,
>>>rather than
>>>>specialized, the results can be lessened vs. a tailored solution.

>>>>>I have a V2 and a
>>>>>TNT and test the software in as many combinations of API's and chipsets
>>>>>as possible.

>>>>>I'm convinced that for now, owning a 12 meg V2 card such in a PCI slot,
>>>>>and a 16 meg TNT AGP_2 card, is the way to go. You're covered for D3D
>and
>>>>>GLIDE.

>>>>>-Surfer

>>>>I agree *totally*, but to imply that somehow Glide (direct to metal) API
>is
>>>>somehow inferior to a software based, general purpose API, like D3D, is
a
>>>>bit misleading, dontcha think? What if tomorrow, 3DFX announced a <$200
>>>>card that was, say, 5X the speed of a VoodooII? Would you still tout
>>>>the value of D3D vs. Glide? I bet they are working on one.  How much you
>>>>want to bet?

>>--
>>// rrevved at some ISP which calls itself mindspring dot com //

Phil Worth

TomsHardware says Voodoo II Dead!!

by Phil Worth » Fri, 09 Oct 1998 04:00:00


says...

First, nice reply and you make some very good points.

Let me say that I was, and still am, a big fan of GLIDE. GLIDE done well,
running on V2 hardware flat out rocks. No question.

I guess I put myself into a software developers CEO shoes, and want to
see as many graphics options made available within the ROI spectrum.

In a perfect world, I'd insist my programmers did D3D, GLIDE and possibly
OpenGL versions. But for the next 12 months, D3D and GLIDE at the
minimum.

I'd consider NOT doing software versions if it would cripple the
sim/graphics engine, BTW.

Either way, things are looking prettier and faster than every...we all
win in the end.

-Surfer

--
Phil "Surfer" Worthen
510th TFW_VMFA-333 Tres Equis
-----------------------------

"If you're not having fun...you're doing something wrong"

papa..

TomsHardware says Voodoo II Dead!!

by papa.. » Fri, 09 Oct 1998 04:00:00

Hey Rrevved dont confuse a good rant with facts....hehehe.

Buy the Hardware for the Software, knuckleheads, not the other way
around....sheesh.

PAPA DOC

>Hey Jeffrey, ask Brian one question:

> "Which combat sims or racing simulators now use or
> plan to use OpenGL?"

>Let us know what he says.

>Thanks for your time.



Pierre PAPA DOC Legrand
Pink Flamingo Pilot...

http://home.earthlink.net/~plegrand/PINKFLAMINGO.htm
Michael E. Carve

TomsHardware says Voodoo II Dead!!

by Michael E. Carve » Fri, 09 Oct 1998 04:00:00


% Just to throw Brian Hook's $.02 in:

% I was reading the QuakeIII piece in this month's PCGamer and there was a
% quote from Brian Hook (ex-3dfx employee) in there I found interesting.  It
% was particularly interesting because of what he says about the Hercules...

% "The best consumer-level card for GL is the Rendition v2200 in the Hercules
% Thriller3D, or possible the Intel i740.  They are both comprehensive 2D/3D
% boards, they have a lot of RAM.  Now, in the next two months
% (like..now -j.), we're going to see the advent of Banshee, Savage3D and Riva
% TNI.  Out of those, I think Riva TNT is going to be the best, hands down.  I
% think the Savage3D is going to be a great low cost board."

I would stay away from the Intel i740 until Intel decides to not
"cripple" it.  And from what I have read the TNT will certainly begin to
bring the 3DFX down more than a notch or two (if it gets the support it
needs from the industry).

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Michael E. Carve

TomsHardware says Voodoo II Dead!!

by Michael E. Carve » Fri, 09 Oct 1998 04:00:00


% D3D was poor soultion in the past. It IS MUCH, MUCH, MUCH easier to program
% under DX6 and supports MANY advanced features. Times change. Don't assume
% because it sucked in the past, it will in the future.
                                         ^^^^^^^^^^^^^^

So you are admitting that it still sucks? <G>

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

David O. Cors

TomsHardware says Voodoo II Dead!!

by David O. Cors » Fri, 09 Oct 1998 04:00:00



>% D3D was poor soultion in the past. It IS MUCH, MUCH, MUCH easier to
program
>% under DX6 and supports MANY advanced features. Times change. Don't assume
>% because it sucked in the past, it will in the future.
>                                         ^^^^^^^^^^^^^^

>So you are admitting that it still sucks? <G>

Michael for the life of me I think I wrote the sentence right. READ IT
AGAIN.... <G>

David

David O. Cors

TomsHardware says Voodoo II Dead!!

by David O. Cors » Fri, 09 Oct 1998 04:00:00

I replied to the wrong level of post, I was answering a question about how
hard D3D is to program with DX. Sorry.

Dave


>He was asking about OpenGL...and the answer is none.  (I think, just maybe,
>it was a rhetorical question.)


>>D3D was poor soultion in the past. It IS MUCH, MUCH, MUCH easier to
program
>>under DX6 and supports MANY advanced features. Times change. Don't assume
>>because it sucked in the past, it will in the future.

>>Dave


>>>On Thu, 8 Oct 1998 07:18:40 -0400,


>>>>Just to throw Brian Hook's $.02 in:

>>>>I was reading the QuakeIII piece in this month's PCGamer and there was a
>>>>quote from Brian Hook (ex-3dfx employee) in there I found interesting.
>It
>>>>was particularly interesting because of what he says about the
>Hercules...

>>>>"The best consumer-level card for GL is the Rendition v2200 in the
>>Hercules
>>>>Thriller3D, or possible the Intel i740.  They are both comprehensive
>2D/3D
>>>>boards, they have a lot of RAM.  Now, in the next two months
>>>>(like..now -j.), we're going to see the advent of Banshee, Savage3D and
>>Riva
>>>>TNI.  Out of those, I think Riva TNT is going to be the best, hands
down.
>>I
>>>>think the Savage3D is going to be a great low cost board."

>>>>-Brian Hook
>>>>id Software

>>>Hey Jeffrey, ask Brian one question:

>>> "Which combat sims or racing simulators now use or
>>> plan to use OpenGL?"

>>>Let us know what he says.

>>>Thanks for your time.


>>>>>On Wed, 7 Oct 1998 21:01:38 -0700,




>>>>>>> Well. I guess Tom can forget about playing GPL, RB2, LB2 and F15
>then.

>>>>>>That's true...but...we all know that both Sierra and Papyrus have VERY
>>>>>>poor track records in regards to the decisions they've made with 3D.

>>>>>Well, Phil, I beg to differ. *Without* D3D, Nascar2 is, by far,  one
>>>>>of the all-time top-selling sims/sports titles. Currently, GPL is
>>>>backordered
>>>>>on lots of sites. EBWorld sold their initial allotment prior to ship. I
>>>>picked up
>>>>>my copy from the local EB on release day, and ALL copies were allocated
>>>>>within 1 hour of store opening. I live in the South. This is Nascar
>>>>country.
>>>>>That didn't matter in this case, since Papyrus' reputation is
well-known
>>>>>and lots of people here are thrashing thru the Eiffel forest, as I
write
>>>>>this.

>>>>>Doesn't sound, to me, as if they are making lots of bad decisions at
>>>>>Papyrus. I wish I had a nickel for every copy of Nascar* they sold,
>>>>>how about you?

>>>>>>Sierra will lose many sales of GPL due to the lack of up-to-date D3D
>>>>>>support and the extended DX6 feature sets.

>>>>>Why would they want to worsen the graphics in GPL, and place more
>>>>>work on a D3D *software* graphics solution when the AI is occupying so
>>>>>much of the CPU already? I, for one, am REAL glad they chose to write
>>>>>DIRECTLY to the 3DFX and Rendition chips, to unburden the CPU.
>>>>>I like lots of AI goodness and I wouldn't want the cpu spinning its
>>>>>tiny wheels in a swamp of D3D .DLLS.

>>>>>Thanks PAPY!

>>>>>>It's a shame that Sierra can
>>>>>>not tap into the huge market that it is failing to address with such a
>>>>>>great product...and don't tell me they "can't" program it because "D3D
>>is
>>>>>>too hard" to program for. I'm testing software now that in both cases
>>the
>>>>>>D3D performance is superior to GLIDE, using D3D/DX6.

>>>>>Phil, since you're a tester of some upcoming D3D sims, I assume that
you
>>>>know
>>>>>that individual software titles can be optimized for *anything*. I
could
>>>>write a
>>>>>piece of software that would shriek on Voodoo, at say 100fps and get
>>10fps
>>>>on D3D,
>>>>>*or* vice-versa. Can you dig it? It's all a matter of where you put
your
>>>>priorities
>>>>>in development.

>>>>>Believe me, I understand the goodness of having an all-encompassing
API,
>>>>like
>>>>>D3D. The problem is, like anything in life that is general in nature,
>>>>rather than
>>>>>specialized, the results can be lessened vs. a tailored solution.

>>>>>>I have a V2 and a
>>>>>>TNT and test the software in as many combinations of API's and
chipsets
>>>>>>as possible.

>>>>>>I'm convinced that for now, owning a 12 meg V2 card such in a PCI
slot,
>>>>>>and a 16 meg TNT AGP_2 card, is the way to go. You're covered for D3D
>>and
>>>>>>GLIDE.

>>>>>>-Surfer

>>>>>I agree *totally*, but to imply that somehow Glide (direct to metal)
API
>>is
>>>>>somehow inferior to a software based, general purpose API, like D3D, is
>a
>>>>>bit misleading, dontcha think? What if tomorrow, 3DFX announced a <$200
>>>>>card that was, say, 5X the speed of a VoodooII? Would you still tout
>>>>>the value of D3D vs. Glide? I bet they are working on one.  How much
you
>>>>>want to bet?

>>>--
>>>// rrevved at some ISP which calls itself mindspring dot com //

BLZBo

TomsHardware says Voodoo II Dead!!

by BLZBo » Sat, 10 Oct 1998 04:00:00


Aaah!, another one of those priceless pieces of advise.
This gem is a fine example of why I regularly and meticulously
finecomb this newsgroup.
Thank you, thank you, thank you.
We are not worthy.

Yours truly,
knucklehead

plegr..

TomsHardware says Voodoo II Dead!!

by plegr.. » Sun, 11 Oct 1998 04:00:00

We all get what we came for....because Im forever cruising the
newsgroups looking for new ways of using Caps...

PAPA DOC

Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...<G>

http://home.earthlink.net/~plegrand/PINKFLAMINGO.htm

Terr

TomsHardware says Voodoo II Dead!!

by Terr » Tue, 13 Oct 1998 04:00:00

That advice only makes sense for older games.  It makes no sense at all
for just about everything coming out in the next few months and beyond.  
Glide only is history and 3DFX currently has no solution other than
dropping V2 prices and promoting SLI.  I think they should optimize the
V2 with faster memory and release 1024X768 drivers for single V2's.
-Terry


says...

> Hey Rrevved dont confuse a good rant with facts....hehehe.

> Buy the Hardware for the Software, knuckleheads, not the other way
> around....sheesh.

> PAPA DOC

> >Hey Jeffrey, ask Brian one question:

> > "Which combat sims or racing simulators now use or
> > plan to use OpenGL?"

> >Let us know what he says.

> >Thanks for your time.


> Pierre PAPA DOC Legrand
> Pink Flamingo Pilot...

> http://home.earthlink.net/~plegrand/PINKFLAMINGO.htm

SpiL

TomsHardware says Voodoo II Dead!!

by SpiL » Tue, 13 Oct 1998 04:00:00


actually, no.  i don't agree completely.  while the new DirectX cards are
pretty to look at, and have come a _long_ way in performance against the
Glide using Voodoo family, they still are _not_ as fast.  I have the STB
v4400 card, as well as a 12mb Creative Labs voodoo 2 card.  while the STB
does allow for much higher resolutions using the single card, has the agp
ability going for it, etc, the voodoo 2 still has the ability to take in a
full screen/room/area of action and display it at full speed.  the TNT
card chokes.  my processor is a 333 that's been running at 400mhz from day
1, 64mb lgs PC100 sdram.  i do stay current on all drivers (currently
waiting on the posting of 3Dfx's new directX driver set.... dammit. d: ),
making older drivers a non-issue.  

the TNT/directX cards, while being better than they used to be, are now
screenshot champions.

if you want to play the game, and be immersed in the action, 3Dfx is still
the one.  Glide isn't going anywhere anytime soon.

Long Live the King.

-jch

David Mast

TomsHardware says Voodoo II Dead!!

by David Mast » Tue, 13 Oct 1998 04:00:00

First, I'd be very careful about accepting any of "Tom's" summary/subjective
remarks as gospel:
(A) His priorities are probably not the same as yours and certainly aren't the
same as mine (ie, I don't give a rat's a** about Quake, Quake2, Quake N...)
(B) I've found on a few occasions that his numbers don't match his
text/hyperbole.  He has his own axe(s) to grind.

I might have thought that, but lo and behold, I just bought a brand new game
called...GPL.  Yyou might have read a tad about it in one of the two ng's you
posted to.  I'd be really miffed if I couldn't play it due to following Tom's
advice.

Sure, I expect the sole-3dfx to wane.  But I still see demos and new games
that support only it.  Or perform better with it.  So I won't be without a
3dfx anytime soon.  Maybe it is to the point where I'll get a TNT to accompany
my aged Voodoo1, rather than a Banshee or Voodoo2 to replace it.  Then again,
if the V2 firesale continues...

Competition is good for us all.  Finally, 3dfx has it in spades.  But again,
it doesn't mean it is "Dead".

stu

TomsHardware says Voodoo II Dead!!

by stu » Wed, 14 Oct 1998 04:00:00


> i do stay current on all drivers (currently
> waiting on the posting of 3Dfx's new directX driver set.... dammit. d: ),
> making older drivers a non-issue.

3dfx have just released their DX6 beta drivers, go check them out.

 http://www.3dfx.com/docs/v2_sli_drivers/v2_sli_drivers.html

Stu


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