I vowed after buying NFS: HP (IV) that I would never get hoodwinked into
disappointments to me. Based on feedback here at r.a.s. I decided to go for
number 5.
First off, I loved the original NFS and enjoy that type of fun, not
ultra-realistic title.
Second, the idea of the Porsche factory driver and evolution concept
appealed to me.
Third, I really wanted to like this title and with a few improvements it
would be on my list of favourite fun/non-serious games.
The problem for me stems largely from one thing: this is basically NFS III
and IV with a bit of window dressing and a very small improvement in driving
model (physics) department. Yes, they canned-in the TTO (trailing throttle
oversteer), but one effect does not make a good driving model. And even
that is overdone compared to the other feel or feedback.
Before I give my reasons, I just wanted to say that many people will get a
lot of fun out of this title. It is not utter ***like SOS '37 or NASCAR
Revulsion, etc. But if you think that the new Rally Championship is an
awesome arcadish simulator, then you will, like me, want to avoid NFS: PU
because it is just too far down the arcade path to enjoy even as a jump in
and have 10 minutes of light fun.
Major problems:
- driving model is a minor improvement over previous NFS titles (use this as
your guide--if you hated II, III and HS, then you will likely be gravely
disappointed at the lack of improvement...if you liked the previous titles,
then you will like this one a lot)
- the in-car dash display, once again, looks shitty and the gauges don't
match the HUD gauges (I really, really cannot believe that this is still
evident in the series...reminds me of curved pit roads in N3)
- the in-car sound is so atrocious as to make one question what planet the
designers were on...the rev range of the car, which shows idle to 6,000 or
7,000 rpm on the tach sounds like idle to about 1,200 rpm. I have driven a
couple of 911s and have heard plenty more...they and every other Porsche are
not known for their smooth refined engines and they certainly sound nothing
like this game. The out-of-car camera views yield a completely different
engine sound...one that sounds more like idle to about 3,000
rpm....!?!?!?!?!
- the FFB, as usual, is only well done where it involves driving over the
wooden planks in the covered bridge...forget much useful road feel even when
you crank it up and turn down all the other effects
- just like the previous titles, the controller is set-up with non-linear
input and has no option or adjustment...in other words it is set-up for
joysticks, not wheels. I can't turn my wheel more than about 1/3 of the way
either direction without throwing the car into an uncontrollable spin...I
don't want to only use 1/3 of my wheel travel because the game is programmed
so badly that no one thought to include a wheel-oriented option and because
the cars can turn on a dime when you crank the wheel all the way (to help
the arcaders who can't figure out how to back up and restart after a
crash)...this is probably the most annoying problem in the whole game and,
again, I cannot believe that this was not corrected from past versions
- no tire squeal when skidding or sliding around a corner (another atrocious
hold-over from previous titles)
- damage model almost unrelated to what you damage (I don't mind having a
very, very liberal damage model--one where you can practically total the car
5 times over before it gives up, but when I go to the garage and fix the
damage, I would like to see some relationship to how I drove)
- ridiculously wide and unrealistic tracks (the scenery is an improvement
over II through HS, but the actual track designs are similarly
pathetic....all they have to do is look at the original NFS to see well
thought-out tracks)
On the plus side, the usually EA slickness is there and conceptually I would
give this title a 10/10--this should be an awesome ball of enjoyment, but I
just can't overlook the gaping flaws in this one. If the original NFS could
have 3D graphics and a slightly updated driving model to reflect the times,
it would still blow this latest effort out of the water by far. When EA
manages to release a future NFS title that can at least match the original
one for quality and attention to detail (in the things that count on this
newsgroup), I will keep it in my collection.
Marc.
-- Computers will never equal humans until they make mistakes and
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Marc Collins
blame them on other computers.
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