rec.autos.simulators

More GTR 2002 stuff.

Ian Bel

More GTR 2002 stuff.

by Ian Bel » Tue, 24 Sep 2002 02:27:44

A nice in-game of the 360:
http://www.racesimcentral.net/~v3exe00/screens/51.jpg

An nice render of the 2002 Roos Viper:
http://www.racesimcentral.net/
1200 polys remember. We need to get 36 of these things running at once :-)

Some physics Info:

400hz sampling rate using ISI's F1-2002 core physics engine.

Many hundreds of different vehicle parameters accurately modelled in real
time.

Accurate suspension specifications that were highly researched to come
asclose to the real GT cars as possible including:
         Supension geometry camber/toe/caster curves
         Roll centers that dynamicly change with chassis pitch and roll
         Anti-dive / anti-squat geometry
         Bumpstop modelling
         Each car type individually modelled

Engine, brake, and tire heat/wear parameters - be carefull that first lap!

Tire model that is the most ambitious available in a PC
simulation -including Dry, Intermediate and Rain tires including:

        Seperate
        Lateral Slip angle curve
        Longitudinal slip curve
        Slip curve modifications with load changes
        Coefficient of friction parametrers
        Tire Load sensitivity
        Tire wear and heat that is sensitive to driver inputs

Aero modelling includes:
       3 Front splitter downforce configurations - Low, Medium, High
      14 Rear wing settings.
      Aero sensitivity to ride height changes
      Seperate downforce and drag parameters for the body, wheels, wing, and
splitter

AI lines created using the actual GT cars in the game (not the F1 driving
lines) and driven by SBDT team members.

and much more.  Doug Arnao has really worked worked wonders, it feels
beautiful :-)

Cheers

Ian
www.simbin.com

Eden

More GTR 2002 stuff.

by Eden » Tue, 24 Sep 2002 02:54:25

Hey Ian,

You should update your sig !?

WWW.SimMOD.com !

Eden

More GTR 2002 stuff.

by Eden » Tue, 24 Sep 2002 02:55:18

OUps :o(

www.SimmodS.com

Sorry...


Dave Coo

More GTR 2002 stuff.

by Dave Coo » Tue, 24 Sep 2002 03:36:07


How are the***pits coming along?  I've seen a bunch of screenies from the
outside of the car.  I'm really hoping for a***pit view that would rival that
which we hoped for from WSC.

- Dave

Mike Beaucham

More GTR 2002 stuff.

by Mike Beaucham » Tue, 24 Sep 2002 03:45:30

Wowzers!!!
If I can run F1-2002 With almost all the details on... will I be able to run
this MOD decently? Great screenshot though, probably one of the nicest I've
seen in any racing game.

Mike
http://mikebeauchamp.com


Ian Bel

More GTR 2002 stuff.

by Ian Bel » Tue, 24 Sep 2002 05:31:25

Unfortunately it's not going to happen this time Dave. We are working the
textures, but a new mesh from scratch will be for next time. Some have had a
mild mesh workover and all will get the textures tweaked.




> > A nice in-game of the 360:
> > http://www.racesimcentral.net/~v3exe00/screens/51.jpg

> How are the***pits coming along?  I've seen a bunch of screenies from
the
> outside of the car.  I'm really hoping for a***pit view that would rival
that
> which we hoped for from WSC.

> - Dave

Dave Coo

More GTR 2002 stuff.

by Dave Coo » Tue, 24 Sep 2002 05:52:19


I'm sure it will be an excellent mod Ian.  It looks and sounds incredible.

- Dave

Damien Smit

More GTR 2002 stuff.

by Damien Smit » Tue, 24 Sep 2002 21:17:20

Surprisingly, the last GT mod (V3 for F1 2001) ran better (and looked
better) than the base F1 cars.  I'm guessing it'll run about the same as the
F1 cars this time around with the extra detail.

Much like Dave, the main thing that has disappointed me in the past with the
mods is the***pit view.  Not only the textures, but the viewpoints have
left too little track visible from within the car.  I reckon LFS gets it
pretty much right as far as a***pit view goes...

Anyhow, I'm predicting that, if nothing else, this will *the* mod for
hotlappers over the next 6 months.  It was a little disappointing how few
people bothered with V3 rank - guess they were all too busy playing F1
2002...but I'm sure they're all tired of its pathetic ranking system by
now...

Cheers
Damien

P.S. Looking forward to that tyre model...

Doug Elliso

More GTR 2002 stuff.

by Doug Elliso » Tue, 24 Sep 2002 21:51:49


I enjoyed the V1 mod to death - the V2 mod somehow felt like a step
backwards- and made the ISI tracks totally undriveable because of their low
poly count on tarmac.   V3 suffered the same imho. Got 5 minutes of drive
time from me - and I'd had it.  I wouldnt be supprised if that was the same
for many people.

Doug

Ian Bel

More GTR 2002 stuff.

by Ian Bel » Tue, 24 Sep 2002 22:02:39

Thanks Doug, that's a hearty encouragement ;-)

Ian




> > It was a little disappointing how few people bothered with V3 rank

> I enjoyed the V1 mod to death - the V2 mod somehow felt like a step
> backwards- and made the ISI tracks totally undriveable because of their
low
> poly count on tarmac.   V3 suffered the same imho. Got 5 minutes of drive
> time from me - and I'd had it.  I wouldnt be supprised if that was the
same
> for many people.

> Doug

Damien Smit

More GTR 2002 stuff.

by Damien Smit » Wed, 25 Sep 2002 17:16:55

What do you mean by this?  The poly count may be a tad low, but undriveable?
I find it quite comfortable to drive...... ?:|


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.