http://www.racesimcentral.net/~v3exe00/screens/51.jpg
An nice render of the 2002 Roos Viper:
http://www.racesimcentral.net/
1200 polys remember. We need to get 36 of these things running at once :-)
Some physics Info:
400hz sampling rate using ISI's F1-2002 core physics engine.
Many hundreds of different vehicle parameters accurately modelled in real
time.
Accurate suspension specifications that were highly researched to come
asclose to the real GT cars as possible including:
Supension geometry camber/toe/caster curves
Roll centers that dynamicly change with chassis pitch and roll
Anti-dive / anti-squat geometry
Bumpstop modelling
Each car type individually modelled
Engine, brake, and tire heat/wear parameters - be carefull that first lap!
Tire model that is the most ambitious available in a PC
simulation -including Dry, Intermediate and Rain tires including:
Seperate
Lateral Slip angle curve
Longitudinal slip curve
Slip curve modifications with load changes
Coefficient of friction parametrers
Tire Load sensitivity
Tire wear and heat that is sensitive to driver inputs
Aero modelling includes:
3 Front splitter downforce configurations - Low, Medium, High
14 Rear wing settings.
Aero sensitivity to ride height changes
Seperate downforce and drag parameters for the body, wheels, wing, and
splitter
AI lines created using the actual GT cars in the game (not the F1 driving
lines) and driven by SBDT team members.
and much more. Doug Arnao has really worked worked wonders, it feels
beautiful :-)
Cheers
Ian
www.simbin.com