this.
Enable NVIDA logo for D3D games, run in any res 16bit, works for me.
rb.
GF3
Athlon 1.4 oc'd to 1500
and all the rest of the good stuff :-)
Enable NVIDA logo for D3D games, run in any res 16bit, works for me.
rb.
GF3
Athlon 1.4 oc'd to 1500
and all the rest of the good stuff :-)
Mirrors works fine for me with 12.41 but not with 21.83 and more recent.
GF3
Athlon 1400
I'll try the logo with newer drivers to see, I hope THE PATCH will fix
everything...
CL
Thanks for the info, Brian
Athlon XP1800 (not oc'd), GF3, SB Audigy, Win98SE, DirectX 8.1
> Enable NVIDA logo for D3D games, run in any res 16bit, works for me.
> rb.
> GF3
> Athlon 1.4 oc'd to 1500
> and all the rest of the good stuff :-)
> Thanks for the info, Brian
> Athlon XP1800 (not oc'd), GF3, SB Audigy, Win98SE, DirectX 8.1
> > Thanks for the info, Brian
> > Athlon XP1800 (not oc'd), GF3, SB Audigy, Win98SE, DirectX 8.1
> > > For those of you out there with this setup and no way to see mirrors
try
> > > this.
> > > Enable NVIDA logo for D3D games, run in any res 16bit, works for me.
> > > rb.
> > > GF3
> > > Athlon 1.4 oc'd to 1500
> > > and all the rest of the good stuff :-)
In my Display Properties:
---------------
AA: off
"Enable fog table emulation" checked
"Adjust Z-buffer depth to rendering depth if unequal" checked
Mipmap detail level: Best image quality
Vertical syncmode: Always off
Render no more than: 3 frames ahead
PCI Texture Memory Size: 63MB
I set my desktop to 1600x1200x32 and I run in windowed mode with the
following in CONFIG.INI:
[COMPONENTS]
....
CPURATING=4
SYSTEMRAM=512
VIDEORAM=158
OBJDETAIL=3
TEXDETAIL=2
VIDEOGUID=D7B71E3E-4140-11CF-1D7E-1A2001C2C935
VIDEODRIVER=0
VIDEOMODE=27
WINDOWEDMODE=1 (**this in the only item I've changed manually with notepad)
PRIMARYONLY=0
FSAA=0
VSYNC=0
Using "F1 3D Setup", I select 1600x1200x32 and get a result of 20.9
MTri/second ("Fullscreen Anti-aliasing" unchecked and "User Vertical Sync"
unchecked).
I use the following graphic settings:
Circuit Detail: High (Full just adds a few more cranes and stuff, not a
noticeable framerate hit)
Player Vehicle: Full
Vehicle Lighting: Full
Shadows: High
Other Player Vihicle: Full
Image Quality: High (** Full makes a HUGE framerate hit and I can't notice
the difference due to incrediable stuttering, perhaps the patch will fix
this?)
Special Effects: Off (** even at low, I get slight stuttering when I drive
through tire skid smoke, hopefully the patch can fix this too?
Pit Crew Animation: High
----
Message Center: Off (it doesn't seem to work for me, I can't see anything
different when set on)
HUD: Off ( others have mentioned this has big impact, (it doesn't seem to
work for me, I can't see anything different when set on)
Broadcast Overlay: Off (no framerate hit, but others have mentioned this has
big impact)
AUDIO
-------
Audio Quality: High
Speech Content: High
My <player>.PLR file contains:
[GRAPHICOPTIONS]
BroadcastOverlay=0
Textures=2
Rearview=1
StartingView=1
MovingSWheel=1
HUD=0
AutoMap=1
PlayerDetail=3
OpponentDetail=3
Shadows=3
DustDetail=0
SmokeDetail=0
SkidDetail=0
ParticleDetail=0
PitcrewAnimDetail=2
SpecialEffects=0
TrackDetail=2
Groove=1
EnvMap=0
Filtering=1
Specular=1
DynamicLighting=2
VisibleVehicles=12
InCarDash=1
HiResDash=1
VG_Rear_Trees=0
VG_Rear_Grandstands=0
VG_Rear_Pitlane_Obj=0
VG_Rear_Bbs_fences=0
VG_Rear_Buildings=0
VG_Rear_Misc=0
VG_Rear_Bridges=0
VG_Rear_Shadows=0
SkyBoxDetail=2
ShadowsInTvCockpit=1 (this in the only item I've changed manually with
notepad)
BTW, enabling the nVidia logo did not work for me - I could not get the
mirrors to work (besides only seeing car shadows) in 16 bit color with the
22.80 drivers.
Hope this helps, Brian
> > Thanks for the info, Brian
> > Athlon XP1800 (not oc'd), GF3, SB Audigy, Win98SE, DirectX 8.1
> > > For those of you out there with this setup and no way to see mirrors
try
> > > this.
> > > Enable NVIDA logo for D3D games, run in any res 16bit, works for me.
> > > rb.
> > > GF3
> > > Athlon 1.4 oc'd to 1500
> > > and all the rest of the good stuff :-)
Michael
> In my Display Properties:
> ---------------
> AA: off
> "Enable fog table emulation" checked
> "Adjust Z-buffer depth to rendering depth if unequal" checked
> Mipmap detail level: Best image quality
> Vertical syncmode: Always off
> Render no more than: 3 frames ahead
> PCI Texture Memory Size: 63MB
> I set my desktop to 1600x1200x32 and I run in windowed mode with the
> following in CONFIG.INI:
> [COMPONENTS]
> ....
> CPURATING=4
> SYSTEMRAM=512
> VIDEORAM=158
> OBJDETAIL=3
> TEXDETAIL=2
> VIDEOGUID=D7B71E3E-4140-11CF-1D7E-1A2001C2C935
> VIDEODRIVER=0
> VIDEOMODE=27
> WINDOWEDMODE=1 (**this in the only item I've changed manually with
notepad)
> PRIMARYONLY=0
> FSAA=0
> VSYNC=0
> Using "F1 3D Setup", I select 1600x1200x32 and get a result of 20.9
> MTri/second ("Fullscreen Anti-aliasing" unchecked and "User Vertical Sync"
> unchecked).
> I use the following graphic settings:
> Circuit Detail: High (Full just adds a few more cranes and stuff, not a
> noticeable framerate hit)
> Player Vehicle: Full
> Vehicle Lighting: Full
> Shadows: High
> Other Player Vihicle: Full
> Image Quality: High (** Full makes a HUGE framerate hit and I can't notice
> the difference due to incrediable stuttering, perhaps the patch will fix
> this?)
> Special Effects: Off (** even at low, I get slight stuttering when I drive
> through tire skid smoke, hopefully the patch can fix this too?
> Pit Crew Animation: High
> ----
> Message Center: Off (it doesn't seem to work for me, I can't see anything
> different when set on)
> HUD: Off ( others have mentioned this has big impact, (it doesn't seem to
> work for me, I can't see anything different when set on)
> Broadcast Overlay: Off (no framerate hit, but others have mentioned this
has
> big impact)
> AUDIO
> -------
> Audio Quality: High
> Speech Content: High
> My <player>.PLR file contains:
> [GRAPHICOPTIONS]
> BroadcastOverlay=0
> Textures=2
> Rearview=1
> StartingView=1
> MovingSWheel=1
> HUD=0
> AutoMap=1
> PlayerDetail=3
> OpponentDetail=3
> Shadows=3
> DustDetail=0
> SmokeDetail=0
> SkidDetail=0
> ParticleDetail=0
> PitcrewAnimDetail=2
> SpecialEffects=0
> TrackDetail=2
> Groove=1
> EnvMap=0
> Filtering=1
> Specular=1
> DynamicLighting=2
> VisibleVehicles=12
> InCarDash=1
> HiResDash=1
> VG_Rear_Trees=0
> VG_Rear_Grandstands=0
> VG_Rear_Pitlane_Obj=0
> VG_Rear_Bbs_fences=0
> VG_Rear_Buildings=0
> VG_Rear_Misc=0
> VG_Rear_Bridges=0
> VG_Rear_Shadows=0
> SkyBoxDetail=2
> ShadowsInTvCockpit=1 (this in the only item I've changed manually with
> notepad)
> BTW, enabling the nVidia logo did not work for me - I could not get the
> mirrors to work (besides only seeing car shadows) in 16 bit color with the
> 22.80 drivers.
> Hope this helps, Brian
> > What other settings are you using? I have a 1700+ and a gf3 and I get
> > stuttering in the corners sometimes at 1280x1080. I need to know how to
> get
> > this thing to run better. Thanks!!!
> > > What drivers are you running? I'll try this as soon as I get home. I
> > > can get the mirrors with the 22.80 drivers, setting the resolution to
> > > 32 bit. I run in 1600x1200 windowed mode to get rid of the stuttering
> > > (no need to also run FRAPS).
> > > Thanks for the info, Brian
> > > Athlon XP1800 (not oc'd), GF3, SB Audigy, Win98SE, DirectX 8.1
> > > > For those of you out there with this setup and no way to see mirrors
> try
> > > > this.
> > > > Enable NVIDA logo for D3D games, run in any res 16bit, works for me.
> > > > rb.
> > > > GF3
> > > > Athlon 1.4 oc'd to 1500
> > > > and all the rest of the good stuff :-)
--
Joe Marques
> > This may be long winded, but here's how I got my F1 2001 mirrors to work
> > with good framerates without stuttering at 1600x1200x32 with my GF3 on
> > Win98SE, using the latest 22.80 drivers, and DirectX 8.1.
> > In my Display Properties:
> > ---------------
> > AA: off
> > "Enable fog table emulation" checked
> > "Adjust Z-buffer depth to rendering depth if unequal" checked
> > Mipmap detail level: Best image quality
> > Vertical syncmode: Always off
> > Render no more than: 3 frames ahead
> > PCI Texture Memory Size: 63MB
> > I set my desktop to 1600x1200x32 and I run in windowed mode with the
> > following in CONFIG.INI:
> > [COMPONENTS]
> > ....
> > CPURATING=4
> > SYSTEMRAM=512
> > VIDEORAM=158
> > OBJDETAIL=3
> > TEXDETAIL=2
> > VIDEOGUID=D7B71E3E-4140-11CF-1D7E-1A2001C2C935
> > VIDEODRIVER=0
> > VIDEOMODE=27
> > WINDOWEDMODE=1 (**this in the only item I've changed manually with
> notepad)
> > PRIMARYONLY=0
> > FSAA=0
> > VSYNC=0
> > Using "F1 3D Setup", I select 1600x1200x32 and get a result of 20.9
> > MTri/second ("Fullscreen Anti-aliasing" unchecked and "User Vertical
Sync"
> > unchecked).
> > I use the following graphic settings:
> > Circuit Detail: High (Full just adds a few more cranes and stuff, not a
> > noticeable framerate hit)
> > Player Vehicle: Full
> > Vehicle Lighting: Full
> > Shadows: High
> > Other Player Vihicle: Full
> > Image Quality: High (** Full makes a HUGE framerate hit and I can't
notice
> > the difference due to incrediable stuttering, perhaps the patch will fix
> > this?)
> > Special Effects: Off (** even at low, I get slight stuttering when I
drive
> > through tire skid smoke, hopefully the patch can fix this too?
> > Pit Crew Animation: High
> > ----
> > Message Center: Off (it doesn't seem to work for me, I can't see
anything
> > different when set on)
> > HUD: Off ( others have mentioned this has big impact, (it doesn't seem
to
> > work for me, I can't see anything different when set on)
> > Broadcast Overlay: Off (no framerate hit, but others have mentioned this
> has
> > big impact)
> > AUDIO
> > -------
> > Audio Quality: High
> > Speech Content: High
> > My <player>.PLR file contains:
> > [GRAPHICOPTIONS]
> > BroadcastOverlay=0
> > Textures=2
> > Rearview=1
> > StartingView=1
> > MovingSWheel=1
> > HUD=0
> > AutoMap=1
> > PlayerDetail=3
> > OpponentDetail=3
> > Shadows=3
> > DustDetail=0
> > SmokeDetail=0
> > SkidDetail=0
> > ParticleDetail=0
> > PitcrewAnimDetail=2
> > SpecialEffects=0
> > TrackDetail=2
> > Groove=1
> > EnvMap=0
> > Filtering=1
> > Specular=1
> > DynamicLighting=2
> > VisibleVehicles=12
> > InCarDash=1
> > HiResDash=1
> > VG_Rear_Trees=0
> > VG_Rear_Grandstands=0
> > VG_Rear_Pitlane_Obj=0
> > VG_Rear_Bbs_fences=0
> > VG_Rear_Buildings=0
> > VG_Rear_Misc=0
> > VG_Rear_Bridges=0
> > VG_Rear_Shadows=0
> > SkyBoxDetail=2
> > ShadowsInTvCockpit=1 (this in the only item I've changed manually with
> > notepad)
> > BTW, enabling the nVidia logo did not work for me - I could not get the
> > mirrors to work (besides only seeing car shadows) in 16 bit color with
the
> > 22.80 drivers.
> > Hope this helps, Brian
> > > What other settings are you using? I have a 1700+ and a gf3 and I get
> > > stuttering in the corners sometimes at 1280x1080. I need to know how
to
> > get
> > > this thing to run better. Thanks!!!
> > > > What drivers are you running? I'll try this as soon as I get home.
I
> > > > can get the mirrors with the 22.80 drivers, setting the resolution
to
> > > > 32 bit. I run in 1600x1200 windowed mode to get rid of the
stuttering
> > > > (no need to also run FRAPS).
> > > > Thanks for the info, Brian
> > > > Athlon XP1800 (not oc'd), GF3, SB Audigy, Win98SE, DirectX 8.1
> > > > > For those of you out there with this setup and no way to see
mirrors
> > try
> > > > > this.
> > > > > Enable NVIDA logo for D3D games, run in any res 16bit, works for
me.
> > > > > rb.
> > > > > GF3
> > > > > Athlon 1.4 oc'd to 1500
> > > > > and all the rest of the good stuff :-)
Brian
> --
> Joe Marques
> > Wow ! Windowed mode makes a huge difference. I just tried it...22,7
> > MTri/second w/1600x1200 32bit
> > I am luvin this Gainward GF3 "Vanilla", great deal from newegg ($230.00)
> and
> > powerful to boot.
> > Haven't tried any of these other tweaks yet, but Windowed kicks ass !
> > rb
> > > This may be long winded, but here's how I got my F1 2001 mirrors to
work
> > > with good framerates without stuttering at 1600x1200x32 with my GF3 on
> > > Win98SE, using the latest 22.80 drivers, and DirectX 8.1.
> > > In my Display Properties:
> > > ---------------
> > > AA: off
> > > "Enable fog table emulation" checked
> > > "Adjust Z-buffer depth to rendering depth if unequal" checked
> > > Mipmap detail level: Best image quality
> > > Vertical syncmode: Always off
> > > Render no more than: 3 frames ahead
> > > PCI Texture Memory Size: 63MB
> > > I set my desktop to 1600x1200x32 and I run in windowed mode with the
> > > following in CONFIG.INI:
> > > [COMPONENTS]
> > > ....
> > > CPURATING=4
> > > SYSTEMRAM=512
> > > VIDEORAM=158
> > > OBJDETAIL=3
> > > TEXDETAIL=2
> > > VIDEOGUID=D7B71E3E-4140-11CF-1D7E-1A2001C2C935
> > > VIDEODRIVER=0
> > > VIDEOMODE=27
> > > WINDOWEDMODE=1 (**this in the only item I've changed manually with
> > notepad)
> > > PRIMARYONLY=0
> > > FSAA=0
> > > VSYNC=0
> > > Using "F1 3D Setup", I select 1600x1200x32 and get a result of 20.9
> > > MTri/second ("Fullscreen Anti-aliasing" unchecked and "User Vertical
> Sync"
> > > unchecked).
> > > I use the following graphic settings:
> > > Circuit Detail: High (Full just adds a few more cranes and stuff, not
a
> > > noticeable framerate hit)
> > > Player Vehicle: Full
> > > Vehicle Lighting: Full
> > > Shadows: High
> > > Other Player Vihicle: Full
> > > Image Quality: High (** Full makes a HUGE framerate hit and I can't
> notice
> > > the difference due to incrediable stuttering, perhaps the patch will
fix
> > > this?)
> > > Special Effects: Off (** even at low, I get slight stuttering when I
> drive
> > > through tire skid smoke, hopefully the patch can fix this too?
> > > Pit Crew Animation: High
> > > ----
> > > Message Center: Off (it doesn't seem to work for me, I can't see
> anything
> > > different when set on)
> > > HUD: Off ( others have mentioned this has big impact, (it doesn't seem
> to
> > > work for me, I can't see anything different when set on)
> > > Broadcast Overlay: Off (no framerate hit, but others have mentioned
this
> > has
> > > big impact)
> > > AUDIO
> > > -------
> > > Audio Quality: High
> > > Speech Content: High
> > > My <player>.PLR file contains:
> > > [GRAPHICOPTIONS]
> > > BroadcastOverlay=0
> > > Textures=2
> > > Rearview=1
> > > StartingView=1
> > > MovingSWheel=1
> > > HUD=0
> > > AutoMap=1
> > > PlayerDetail=3
> > > OpponentDetail=3
> > > Shadows=3
> > > DustDetail=0
> > > SmokeDetail=0
> > > SkidDetail=0
> > > ParticleDetail=0
> > > PitcrewAnimDetail=2
> > > SpecialEffects=0
> > > TrackDetail=2
> > > Groove=1
> > > EnvMap=0
> > > Filtering=1
> > > Specular=1
> > > DynamicLighting=2
> > > VisibleVehicles=12
> > > InCarDash=1
> > > HiResDash=1
> > > VG_Rear_Trees=0
> > > VG_Rear_Grandstands=0
> > > VG_Rear_Pitlane_Obj=0
> > > VG_Rear_Bbs_fences=0
> > > VG_Rear_Buildings=0
> > > VG_Rear_Misc=0
> > > VG_Rear_Bridges=0
> > > VG_Rear_Shadows=0
> > > SkyBoxDetail=2
> > > ShadowsInTvCockpit=1 (this in the only item I've changed manually with
> > > notepad)
> > > BTW, enabling the nVidia logo did not work for me - I could not get
the
> > > mirrors to work (besides only seeing car shadows) in 16 bit color with
> the
> > > 22.80 drivers.
> > > Hope this helps, Brian
> > > > What other settings are you using? I have a 1700+ and a gf3 and I
get
> > > > stuttering in the corners sometimes at 1280x1080. I need to know how
> to
> > > get
> > > > this thing to run better. Thanks!!!
> > > > > What drivers are you running? I'll try this as soon as I get
home.
> I
> > > > > can get the mirrors with the 22.80 drivers, setting the resolution
> to
> > > > > 32 bit. I run in 1600x1200 windowed mode to get rid of the
> stuttering
> > > > > (no need to also run FRAPS).
> > > > > Thanks for the info, Brian
> > > > > Athlon XP1800 (not oc'd), GF3, SB Audigy, Win98SE, DirectX 8.1
> > > > > > For those of you out there with this setup and no way to see
> mirrors
> > > try
> > > > > > this.
> > > > > > Enable NVIDA logo for D3D games, run in any res 16bit, works for
> me.
> > > > > > rb.
> > > > > > GF3
> > > > > > Athlon 1.4 oc'd to 1500
> > > > > > and all the rest of the good stuff :-)
--
Joe Marques
> Brian
> > How does window mode work? When I change it to "1" I play the game in a
> > huge window too large for my desk top. Any idea what I'm doing wrong?
> > --
> > Joe Marques
> > > Wow ! Windowed mode makes a huge difference. I just tried it...22,7
> > > MTri/second w/1600x1200 32bit
> > > I am luvin this Gainward GF3 "Vanilla", great deal from newegg
($230.00)
> > and
> > > powerful to boot.
> > > Haven't tried any of these other tweaks yet, but Windowed kicks ass !
> > > rb
> > > > This may be long winded, but here's how I got my F1 2001 mirrors to
> work
> > > > with good framerates without stuttering at 1600x1200x32 with my GF3
on
> > > > Win98SE, using the latest 22.80 drivers, and DirectX 8.1.
> > > > In my Display Properties:
> > > > ---------------
> > > > AA: off
> > > > "Enable fog table emulation" checked
> > > > "Adjust Z-buffer depth to rendering depth if unequal" checked
> > > > Mipmap detail level: Best image quality
> > > > Vertical syncmode: Always off
> > > > Render no more than: 3 frames ahead
> > > > PCI Texture Memory Size: 63MB
> > > > I set my desktop to 1600x1200x32 and I run in windowed mode with the
> > > > following in CONFIG.INI:
> > > > [COMPONENTS]
> > > > ....
> > > > CPURATING=4
> > > > SYSTEMRAM=512
> > > > VIDEORAM=158
> > > > OBJDETAIL=3
> > > > TEXDETAIL=2
> > > > VIDEOGUID=D7B71E3E-4140-11CF-1D7E-1A2001C2C935
> > > > VIDEODRIVER=0
> > > > VIDEOMODE=27
> > > > WINDOWEDMODE=1 (**this in the only item I've changed manually with
> > > notepad)
> > > > PRIMARYONLY=0
> > > > FSAA=0
> > > > VSYNC=0
> > > > Using "F1 3D Setup", I select 1600x1200x32 and get a result of 20.9
> > > > MTri/second ("Fullscreen Anti-aliasing" unchecked and "User Vertical
> > Sync"
> > > > unchecked).
> > > > I use the following graphic settings:
> > > > Circuit Detail: High (Full just adds a few more cranes and stuff,
not
> a
> > > > noticeable framerate hit)
> > > > Player Vehicle: Full
> > > > Vehicle Lighting: Full
> > > > Shadows: High
> > > > Other Player Vihicle: Full
> > > > Image Quality: High (** Full makes a HUGE framerate hit and I can't
> > notice
> > > > the difference due to incrediable stuttering, perhaps the patch will
> fix
> > > > this?)
> > > > Special Effects: Off (** even at low, I get slight stuttering when I
> > drive
> > > > through tire skid smoke, hopefully the patch can fix this too?
> > > > Pit Crew Animation: High
> > > > ----
> > > > Message Center: Off (it doesn't seem to work for me, I can't see
> > anything
> > > > different when set on)
> > > > HUD: Off ( others have mentioned this has big impact, (it doesn't
seem
> > to
> > > > work for me, I can't see anything different when set on)
> > > > Broadcast Overlay: Off (no framerate hit, but others have mentioned
> this
> > > has
> > > > big impact)
> > > > AUDIO
> > > > -------
> > > > Audio Quality: High
> > > > Speech Content: High
> > > > My <player>.PLR file contains:
> > > > [GRAPHICOPTIONS]
> > > > BroadcastOverlay=0
> > > > Textures=2
> > > > Rearview=1
> > > > StartingView=1
> > > > MovingSWheel=1
> > > > HUD=0
> > > > AutoMap=1
> > > > PlayerDetail=3
> > > > OpponentDetail=3
> > > > Shadows=3
> > > > DustDetail=0
> > > > SmokeDetail=0
> > > > SkidDetail=0
> > > > ParticleDetail=0
> > > > PitcrewAnimDetail=2
> > > > SpecialEffects=0
> > > > TrackDetail=2
> > > > Groove=1
> > > > EnvMap=0
> > > > Filtering=1
> > > > Specular=1
> > > > DynamicLighting=2
> > > > VisibleVehicles=12
> > > > InCarDash=1
> > > > HiResDash=1
> > > > VG_Rear_Trees=0
> > > > VG_Rear_Grandstands=0
> > > > VG_Rear_Pitlane_Obj=0
> > > > VG_Rear_Bbs_fences=0
> > > > VG_Rear_Buildings=0
> > > > VG_Rear_Misc=0
> > > > VG_Rear_Bridges=0
> > > > VG_Rear_Shadows=0
> > > > SkyBoxDetail=2
> > > > ShadowsInTvCockpit=1 (this in the only item I've changed manually
with
> > > > notepad)
> > > > BTW, enabling the nVidia logo did not work for me - I could not get
> the
> > > > mirrors to work (besides only seeing car shadows) in 16 bit color
with
> > the
> > > > 22.80 drivers.
> > > > Hope this helps, Brian
> > > > > What other settings are you using? I have a 1700+ and a gf3 and I
> get
> > > > > stuttering in the corners sometimes at 1280x1080. I need to know
how
> > to
> > > > get
> > > > > this thing to run better. Thanks!!!
> > > > > > What drivers are you running? I'll try this as soon as I get
> home.
> > I
> > > > > > can get the mirrors with the 22.80 drivers, setting the
resolution
> > to
> > > > > > 32 bit. I run in 1600x1200 windowed mode to get rid of the
> > stuttering
> > > > > > (no need to also run FRAPS).
> > > > > > Thanks for the info, Brian
> > > > > > Athlon XP1800 (not oc'd), GF3, SB Audigy, Win98SE, DirectX 8.1
> > > > > > > For those of you out there with this setup and no way to see
> > mirrors
> > > > try
> > > > > > > this.
> > > > > > > Enable NVIDA logo for D3D games, run in any res 16bit, works
for
> > me.
> > > > > > > rb.
> > > > > > > GF3
> > > > > > > Athlon 1.4 oc'd to 1500
> > > > > > > and all the rest of the good stuff :-)