rec.autos.simulators

clutches and sims, how well implamented?

R Keatin

clutches and sims, how well implamented?

by R Keatin » Fri, 14 Dec 2001 11:27:03

How well are clutches implemented in sims like GPL and N4?  If you use a
pedal, is it analog where you can slip the clutch?  Can you stall the
engine?  In other words, is the implementation good enough now a days to
warrant getting a clutch pedal to enhance the simulation experience?

How are the hardware options for clutch pedals?  I've seen some expensive
ones, but only the Act Labs hardware seams to be in the affordable range.
Recommendations? Experiences?

Thanks,
Russell

Pat Dotso

clutches and sims, how well implamented?

by Pat Dotso » Fri, 14 Dec 2001 11:40:20


> How well are clutches implemented in sims like GPL and N4?  If you use a
> pedal, is it analog where you can slip the clutch?

Yes, it's analog, but most sims have a really short
clutch.  The clutch engagement should be completely
configurable I think.

F1 2001 is the only one I know of where you will
stall the motor.  You can't restart it on the
track, you have to exit to the garage.  It's
kind of a neat penalty for spinning.  It's
second nature for me to stomp on the clutch
pedal when I spin to keep the engine running.

N4 and GPL let you cheat on this.  In N4, you
ought to at least have to re-start the car.  I
don't know if '67 cars had on board starters.

Go ACT Labs.  You won't regret it.

--
Pat Dotson

Christopher G Rossi

clutches and sims, how well implamented?

by Christopher G Rossi » Fri, 14 Dec 2001 14:37:07




<snip>

I actually push started Rindt's car at the Glen, in, I think '67.
Maybe we would have pushed the car anyway, but I don't think the
mechanic cranked it first with a starter.

Anyway I have been waiting almost 3 years to tell this story here! ;-)

This happened when the mechanic came around after the end of practice.
He got in the seat and about four of us took up positions around the
back of the car. What a sound and feeling when that engine roared to
life and the exhaust seemed to be blasting right through me -- I guess
something else was about to do just that too, and someone who knows
about engines --
standing and pushing on the right rear wheel almost flew up to tap the
mechanic on the head and tell him to shut it down as he gesticulated
that he
saw a big hole in the motor!

Checking Autocourse 1967-68 pg.134 "...(Rindt had taken over Ickx's
car after the new lightweight Cooper put a rod through the sump.)

If this was during the Friday afternoon practice session. Rindt had
stopped the car
on the right side of track around Wedgewood (east) just past the esses.
He got out
and jogged back down the hill towards the pits.

As you can imagine I hope this was Rindt in '67 because of GPL.
He had a breakdown another year too, but that was on a Saturday and
I don't think I would have been standing there with just 4 other guys
on a Saturday at the Glen!

Imagine doing anything like this in Bernie's F1 of today. So sad what
has
been lost to the fans...

arcman

<snip>

David G Fishe

clutches and sims, how well implamented?

by David G Fishe » Fri, 14 Dec 2001 15:22:15

You can stall the engine in F1RC too.

David G Fisher



> > How well are clutches implemented in sims like GPL and N4?  If you use a
> > pedal, is it analog where you can slip the clutch?

> Yes, it's analog, but most sims have a really short
> clutch.  The clutch engagement should be completely
> configurable I think.

> > Can you stall the
> > engine?  In other words, is the implementation good enough now a days to
> > warrant getting a clutch pedal to enhance the simulation experience?

> F1 2001 is the only one I know of where you will
> stall the motor.  You can't restart it on the
> track, you have to exit to the garage.  It's
> kind of a neat penalty for spinning.  It's
> second nature for me to stomp on the clutch
> pedal when I spin to keep the engine running.

> N4 and GPL let you cheat on this.  In N4, you
> ought to at least have to re-start the car.  I
> don't know if '67 cars had on board starters.

> > How are the hardware options for clutch pedals?  I've seen some
expensive
> > ones, but only the Act Labs hardware seams to be in the affordable
range.
> > Recommendations? Experiences?

> Go ACT Labs.  You won't regret it.

> --
> Pat Dotson

ymenar

clutches and sims, how well implamented?

by ymenar » Fri, 14 Dec 2001 21:04:27


> I actually push started Rindt's car at the Glen, in, I think '67.
> Maybe we would have pushed the car anyway, but I don't think the
> mechanic cranked it first with a starter.

<drool>.  Thanks for the story, we envy your memories!  IIRC it's the reason
for the false grid back then, they pushed the cars no?

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Steve Blankenshi

clutches and sims, how well implamented?

by Steve Blankenshi » Sat, 15 Dec 2001 01:58:14

Nascar Heat and all its mods have an analog clutch option also, allowing you the pleasures of: stalling the engine if you stop in
gear without declutching; losing the rear end by downshifting without blipping the throttle to match revs; and overrevving the
engine if you don't lift when upshifting.  I suppose the same applies to Viper, too.

Cheers,

SB


> How well are clutches implemented in sims like GPL and N4?  If you use a
> pedal, is it analog where you can slip the clutch?  Can you stall the
> engine?  In other words, is the implementation good enough now a days to
> warrant getting a clutch pedal to enhance the simulation experience?

> How are the hardware options for clutch pedals?  I've seen some expensive
> ones, but only the Act Labs hardware seams to be in the affordable range.
> Recommendations? Experiences?

Glen Pittma

clutches and sims, how well implamented?

by Glen Pittma » Sat, 15 Dec 2001 09:29:22

As much as I hate to admit it, Nascar Heat does a much better job of clutch
implementation that N4, IMO.  In heat it seems that you can actually slip
the clutch, while N4 seems like a switch.


you the pleasures of: stalling the engine if you stop in
blipping the throttle to match revs; and overrevving the

> engine if you don't lift when upshifting.  I suppose the same applies to
Viper, too.

> Cheers,

> SB




Will DeRiver

clutches and sims, how well implamented?

by Will DeRiver » Sat, 15 Dec 2001 09:53:08


The real cars are more like the N4 clutch, however. There isn't much throw
to go from disengaged to engaged.
--
- Will DeRivera
- GPL Rank 105.63, damn the 'ring!
- http://www.numic.net
- http://www.luxt.com

Dave Henri

clutches and sims, how well implamented?

by Dave Henri » Sat, 15 Dec 2001 23:11:31

  Absolutely Wicked Richard....do you have a clutch pedal or have it
assigned to a button on your wheel?
dave henrie


x-no-archive: yes

I'm e***d!!!

Get this - last night I span out in F12001, and ended up going backwards
fast in about 4th gear. The engine stalled and I was leaving a huge trail of
***. Recovering my wits, I pressed the clutch in, selected reverse, and
let the clutch out again.

To my amazement, the engine bump started!!!

I quickly put the clutch back in, stopped, selected 1st, did a spin turn,
and continued my race with a huge grin!! :-D

R.

Steve Blankenshi

clutches and sims, how well implamented?

by Steve Blankenshi » Sun, 16 Dec 2001 01:23:07

Wonder if it would do like my old motocrosser; accidentally bump start it rolling backwards and the engine would fire up *rotating
the wrong way!*.  You don't wanna know what happened next! ;-)

SB


>   Absolutely Wicked Richard....do you have a clutch pedal or have it
> assigned to a button on your wheel?
> dave henrie


> x-no-archive: yes

> I'm e***d!!!

> Get this - last night I span out in F12001, and ended up going backwards
> fast in about 4th gear. The engine stalled and I was leaving a huge trail of
> ***. Recovering my wits, I pressed the clutch in, selected reverse, and
> let the clutch out again.

> To my amazement, the engine bump started!!!

> I quickly put the clutch back in, stopped, selected 1st, did a spin turn,
> and continued my race with a huge grin!! :-D

> R.

The Other Larr

clutches and sims, how well implamented?

by The Other Larr » Sun, 16 Dec 2001 03:09:56

This has happened to me with 1/8 scale Gas Racers :)  A pop, then going the
wrong way!

-Larry


rolling backwards and the engine would fire up *rotating

> the wrong way!*.  You don't wanna know what happened next! ;-)

> SB




> >   Absolutely Wicked Richard....do you have a clutch pedal or have it
> > assigned to a button on your wheel?
> > dave henrie

wrote in

> > x-no-archive: yes

> > I'm e***d!!!

> > Get this - last night I span out in F12001, and ended up going backwards
> > fast in about 4th gear. The engine stalled and I was leaving a huge
trail of
> > ***. Recovering my wits, I pressed the clutch in, selected reverse,
and
> > let the clutch out again.

> > To my amazement, the engine bump started!!!

> > I quickly put the clutch back in, stopped, selected 1st, did a spin
turn,
> > and continued my race with a huge grin!! :-D

> > R.

Pat Dotso

clutches and sims, how well implamented?

by Pat Dotso » Sun, 16 Dec 2001 11:16:14

That's what you get for messing with two-strokes :)

--
Pat Dotson


> This has happened to me with 1/8 scale Gas Racers :)  A pop, then going the
> wrong way!

> -Larry



> > Wonder if it would do like my old motocrosser; accidentally bump start it
> rolling backwards and the engine would fire up *rotating
> > the wrong way!*.  You don't wanna know what happened next! ;-)

> > SB



> > >   Absolutely Wicked Richard....do you have a clutch pedal or have it
> > > assigned to a button on your wheel?
> > > dave henrie

> wrote in

> > > x-no-archive: yes

> > > I'm e***d!!!

> > > Get this - last night I span out in F12001, and ended up going backwards
> > > fast in about 4th gear. The engine stalled and I was leaving a huge
> trail of
> > > ***. Recovering my wits, I pressed the clutch in, selected reverse,
> and
> > > let the clutch out again.

> > > To my amazement, the engine bump started!!!

> > > I quickly put the clutch back in, stopped, selected 1st, did a spin
> turn,
> > > and continued my race with a huge grin!! :-D

> > > R.

J. Todd Wass

clutches and sims, how well implamented?

by J. Todd Wass » Sun, 16 Dec 2001 13:42:23

  Wow!! :0)  That was a really cool story, why didn't you tell earlier??
Thanks for sharing!

Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com

Alan Orto

clutches and sims, how well implamented?

by Alan Orto » Sat, 15 Dec 2001 14:05:34

You can the engine in Viper Racing as well.



> You can stall the engine in F1RC too.

> David G Fisher




> > > How well are clutches implemented in sims like GPL and N4?  If you use
a
> > > pedal, is it analog where you can slip the clutch?

> > Yes, it's analog, but most sims have a really short
> > clutch.  The clutch engagement should be completely
> > configurable I think.

> > > Can you stall the
> > > engine?  In other words, is the implementation good enough now a days
to
> > > warrant getting a clutch pedal to enhance the simulation experience?

> > F1 2001 is the only one I know of where you will
> > stall the motor.  You can't restart it on the
> > track, you have to exit to the garage.  It's
> > kind of a neat penalty for spinning.  It's
> > second nature for me to stomp on the clutch
> > pedal when I spin to keep the engine running.

> > N4 and GPL let you cheat on this.  In N4, you
> > ought to at least have to re-start the car.  I
> > don't know if '67 cars had on board starters.

> > > How are the hardware options for clutch pedals?  I've seen some
> expensive
> > > ones, but only the Act Labs hardware seams to be in the affordable
> range.
> > > Recommendations? Experiences?

> > Go ACT Labs.  You won't regret it.

> > --
> > Pat Dotson

Woodie

clutches and sims, how well implamented?

by Woodie » Sun, 16 Dec 2001 21:36:08



>Wonder if it would do like my old motocrosser; accidentally bump start it
>rolling backwards and the engine would fire up *rotating
>the wrong way!*.  You don't wanna know what happened next! ;-)

That couldn't happen with a four stroke.

Don McCorkle


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