rec.autos.simulators

Nascar 3: How?

PHendrix

Nascar 3: How?

by PHendrix » Thu, 08 Jan 1998 04:00:00

Can anyone tell me how to get a hold of the guys who are working on N3?  Have a
few I dea they might like. Thanx in advance

Brian Tat

Nascar 3: How?

by Brian Tat » Thu, 08 Jan 1998 04:00:00

Really not a way to get a hold of them.  They would not like their email addresses
given out.  There are alot of new ideas and features that will be going into N3, it
is just a matter of which ones can make it in or not.

Best thing to do is to post them here and then maybe someone that knows might
forward a good idea to the design team.

Brian

Jim Sokolof

Nascar 3: How?

by Jim Sokolof » Thu, 08 Jan 1998 04:00:00


> Can anyone tell me how to get a hold of the guys who are working on
> N3?  Have a few I dea they might like. Thanx in advance

The company is Papyrus, a division of Sierra, a division of CUC, a
division of Cendant. :-)

The paper mail address is:

Papyrus
One Arsenal Marketplace
Watertown, MA 02172

A good approach is to discuss the ideas in rec.autos.sim. I assure you
that Papyrus eyes are watching... And the ideas will benefit from
public discussions.

Keep in mind not every suggestion makes sense, and those that do may
not make it into a given product. But it's worth making them for a lot
of them do.

Realistically, e-mail to some random person (or support, or feedback,
or whatever) at Sierra will more likely end up in the bitbucket than
in the hands of a producer or designer on the N3 team.

---Jim

George Lew

Nascar 3: How?

by George Lew » Fri, 09 Jan 1998 04:00:00

Speaking of ideas for NASCAR3, my main hope is that you can make
adjustments to the cars like they do in NASCAR - i.e., trackbar.

Thanks for the heads up, Jim. :)



>> Can anyone tell me how to get a hold of the guys who are working on
>> N3?  Have a few I dea they might like. Thanx in advance

>The company is Papyrus, a division of Sierra, a division of CUC, a
>division of Cendant. :-)

>The paper mail address is:

>Papyrus
>One Arsenal Marketplace
>Watertown, MA 02172

>A good approach is to discuss the ideas in rec.autos.sim. I assure you
>that Papyrus eyes are watching... And the ideas will benefit from
>public discussions.

>Keep in mind not every suggestion makes sense, and those that do may
>not make it into a given product. But it's worth making them for a lot
>of them do.

>Realistically, e-mail to some random person (or support, or feedback,
>or whatever) at Sierra will more likely end up in the bitbucket than
>in the hands of a producer or designer on the N3 team.

>---Jim

John D. Courtn

Nascar 3: How?

by John D. Courtn » Fri, 09 Jan 1998 04:00:00



    This suggestion has probably been given but how about having tire
blow outs like in real WC races.  I even think the sun glare idea from
NASCAR 2 is now possible with the advances in 3dfx technology, ect
since N2.

John

Brian Tat

Nascar 3: How?

by Brian Tat » Fri, 09 Jan 1998 04:00:00

Since N3 will be using the same physics model as GPL, alot of the the
things you can work with in the garage will be more real.  Instead of
shocks, you will have shocks and springs.  Past Papyrus sims would not let
you seperate this due to the physics that it used.  If I am not mistaken, I
think the trackbar will be another adjustment you can make but not sure on
that.

Brian

Brian Tat

Nascar 3: How?

by Brian Tat » Fri, 09 Jan 1998 04:00:00

ummm, don't pit and you will get a tire blow out.  :>  I know what you
mean here though, a more random chance of running over something and have
a tire failure, either by it going down or blowing out.

Hope so too.  The sun glare screen shots we all before N2 looked pretty
darn good.

Brian

George Lew

Nascar 3: How?

by George Lew » Sat, 10 Jan 1998 04:00:00

Hmmm, a mis-handling race car... which tire to change?  We also
shouldn't be able to look at certain things during the race... like
tire temps, etc.  I would think with a tire going down, the ability to
look at some of this stuff gives an unfair advantage :)  on second
thought - keep it in! <grin>




>>Speaking of ideas for NASCAR3, my main hope is that you can make
>>adjustments to the cars like they do in NASCAR - i.e., trackbar.

>    This suggestion has probably been given but how about having tire
>blow outs like in real WC races.  I even think the sun glare idea from
>NASCAR 2 is now possible with the advances in 3dfx technology, ect
>since N2.

>John

George Lew

Nascar 3: How?

by George Lew » Sat, 10 Jan 1998 04:00:00

How about flat spotted tires after a spin?


>>     This suggestion has probably been given but how about having tire
>> blow outs like in real WC races.  I even think the sun glare idea from
>> NASCAR 2 is now possible with the advances in 3dfx technology, ect
>> since N2.

>> John

>ummm, don't pit and you will get a tire blow out.  :>  I know what you
>mean here though, a more random chance of running over something and have
>a tire failure, either by it going down or blowing out.

>Hope so too.  The sun glare screen shots we all before N2 looked pretty
>darn good.

>Brian

John D. Courtn

Nascar 3: How?

by John D. Courtn » Sat, 10 Jan 1998 04:00:00

Hi,
    Actually, I have an idea for the replay system in N3.  With N2 you
can only use one clip in a replay (you click "cut" once to start a
replay clip, and then you click "cut" again to stop and save it)  For
N3 maybe we could have mulitiple clips per replay.  For example if you
wanted to save 2 incidents that are stored in memory in one replay
file.  Or if you wanted mulitiple views of a wreck in one replay file.
A slow-motion option would also be cool!  (why not also have one of
those "white-pen things" that B.P. uses on WC race broadcasts to
highlight things!, or at least the ability to highlight certain cars
in a replay, while shading or darkening everything else.)

Just a few ideas,
John

Brian Motisk

Nascar 3: How?

by Brian Motisk » Sat, 10 Jan 1998 04:00:00

The one thing i would like in the replay is for the incar view instead
of driving over to the right side of the car how bout making it the same
view you have in the race.  I like to look at replays to see diffrent
lines and such but I cant get the real feeling for the line because the
incar view has me sitting in the middle of the car.  maybe make a
drivers view?  also another big one would be please in painkit give us
fonts that we can use from our windows directory and let us beable to
choose the font size.  anyone else get frustrated using text in paintkit
but you cant change the font size to fit on your car right?  
--
Brian Motisko
BMR Racing
#96 Jolt Cola, Hooters Ford taurus
http://members.aol.com/bmotisko/private/index.htm
http://www.concentric.net/~motisko/nasra.htm

Brian Tat

Nascar 3: How?

by Brian Tat » Sat, 10 Jan 1998 04:00:00


> How about flat spotted tires after a spin?



There are so many good ideas of additions to the Nascar sims.  There are alot
of ideas being tossed around that I'm not able to comment on but lets say this
area of realism will be much improved over N2.

Brian

Brian Tat

Nascar 3: How?

by Brian Tat » Sat, 10 Jan 1998 04:00:00

Pretty neat concept too John.  Only problem I see is that there are
probably alot of other things that they would want to get into N3 before
doing something that drastic in the replay system.  Seeing that most
people spend 95% plus of their simualation time driving the cars in real
time, that those are the areas that will get the most attention.

I would think the replay system will have some enhancements over N2 but
don't know if they would be able to go as far as what you are thinking.

Brian

Brian Tat

Nascar 3: How?

by Brian Tat » Sat, 10 Jan 1998 04:00:00

> Hmmm, a mis-handling race car... which tire to change?  We also
> shouldn't be able to look at certain things during the race... like
> tire temps, etc.  I would think with a tire going down, the ability to
> look at some of this stuff gives an unfair advantage :)  on second
> thought - keep it in! <grin>



Driving cars on the computer compared to a real car is very lacking.  With
that in thought, sim producers have to give you other info to replace the
info you get from being in a car itself.  In a real car entering a turn,
you best feel for what the car is doing is in the bottom of your seat along
with how the wheel feels.  You can't get this over a computer so they have
to give you other areas to since this...aka the tire noise made in the
turns.  In a real Stock car, you can barely hear this if at all but in a
Papyrus sim, It is big clue how what the car is doing.  Same goes for the
tire temp readout.  It is just another tool to give the driver a better
since in what the car is doing.

Any unfair advantage I can get on an AI that just punted me in the wall
while trying to pit, I'll take. :>

Brian

Scott B. Huste

Nascar 3: How?

by Scott B. Huste » Sat, 10 Jan 1998 04:00:00

I would like to see flat tires, flat spotted tires after a spin,
oil/water debris if a car blows an engine, debris on track can puncture
a tire, sun glare, seperate shock/springs (I guess that is coming),
track bar, and NASCAR stopping its favortism of Gordon.

Never mind... that last item would make the game unrealistic!! ;)

Scott
(Give DJ his points back from Watkins Glen and Jarrett is WC Champion)


> >  Seeing that most
> >people spend 95% plus of their simualation time driving the cars in real
> >time, that those are the areas that will get the most attention.

>     I guess 95% is about right! I usually look at replays just to see
> something cool I did, and then it's back to racing!  I'd rather see
> even more realistic addons to n3 than changes to the replay system
> anyway (It was just an idea I had while using the replay system last
> night).  SODA has a great new 3d physics model (and it's only the
> beginning), I look forward to seeing what GPL and N3 are like!

> Later,
> John

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