rec.autos.simulators

Nascar 3: How?

Richard Manni

Nascar 3: How?

by Richard Manni » Sun, 11 Jan 1998 04:00:00


Actually, IIRC, Burton said after the race that he WAS trying to take Gordon
out, but "flat missed him"...

RM
http://www.racesimcentral.net/~rmanning/vulpineracing.html

Colin McLea

Nascar 3: How?

by Colin McLea » Sun, 11 Jan 1998 04:00:00

I think you missed your "quote" on that one...
Its been a while, so Im not going to make a quote as you did. But I
believe it was more to the effect that Burton was out to win and he
was'nt going to hand the race to Jeff on a Silver Platter. He was going
to have to work for it.
Im sure Nascar would have had something to say about a statement like
that.
--
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Scott Troxl

Nascar 3: How?

by Scott Troxl » Mon, 12 Jan 1998 04:00:00



 I know  ideas are a dime a dozen, but how about your brakes wearing,
especially at Martinsville!!! Of course, ONLINE, this becomes another
excuse. :) But, it would add a touch of realism.
 Also I like hearing that the damage physics model in N3 could be more
realistic. In both N1 & N2 if you have any damge at all you can
usually get it repaired within two minutes. I'd like to see where when
you get towed back to the pits/garage, or you limp back, your crew
estimate time that it would take to fix the car, at least to driveable
condition. How many times have we seen WC champions that did just that
during the course of the season. Get into a wreck, and return later
and pick up several positions, and valuable points. Ex. both Gordon &
Martin at the fall dega race. Once again though, ONLINE this could be
a bummer knowing you'd have to sit 30 minutes waiting on repairs, but
I really think it would be cool.
 And for offline racing the same could hold true for the AI. Their
status could be "Garage" while repairs were being made.
 I also would like to see when you run over debris the possibility of
having a tire go down, or a piece of debris could cause damage to your
car.
 How about trash on the grill, with the possibility of overheating?
This kinda of goes along the lines of tape on the grill. Speaking of
tape, how about the crew trying to use some of that 200 mph tape on
damage at the tracks where areodynamics come into play! I still like
the way Earnhardt's crew fabricated a fender this last year at Pocono!

those are just a few :)

Scott

Jim Sokolof

Nascar 3: How?

by Jim Sokolof » Tue, 13 Jan 1998 04:00:00


>                Lock up of brakes and spinning rear wheels under
> acceleration on short tracks if you're not smooth.

This is a huge deal and will be a big improvement over N2...

I think you're confusing two somewhat different issues. One is a
force-sensing brake pedal (as opposed to a position-sensing brake
pedal as all current controllers). The other is actual feedback, which
is really only relevant for out-of-round rotors, broken brake lines,
etc. I think the former item buys you >95% of what's lacking in
current pedal designs. The latter would be nice, but much more
expensive than the former.

It's allowed during test days, just not during race weekend practice,
qual, happy hour, or race.

---Jim

Marc Nelso

Nascar 3: How?

by Marc Nelso » Mon, 19 Jan 1998 04:00:00

F1RS (and some others like NFS) leave marks on the track that are still
there when you return.  Papy had once said it was impossible, but may
have been at a time when the technology wasn't up to***(not sure).

Cheers!

Marc


> A buddy and I were talking about starting your first race at a track with it
> clean.  No groove, and no *** marks on the walls.  When a car slams the
> wall, it then gets marked up, and when you return to the track, the marks are
> still there.  Same way with a groove.  After many laps and races, the groove
> slowly starts to show itself in relation to where cars drive.  It was just an
> unrealistic thought, since doing something like that would mean a huge .dat
> file for each track, since the track would have to be broken up into tons of
> pieces, instead of the big chucks it is now.  It would still be cool though.

> But one realistic thing we thought of was a working scoreboard.  That really
> shouldn't be that difficult to do.

> Dave-

--

Marc J. Nelson

Sim Racing News - http://www.racesimcentral.net/
The Sim Project - http://www.racesimcentral.net/

* No animals were harmed in the making of this e-mail *

K Bear

Nascar 3: How?

by K Bear » Tue, 20 Jan 1998 04:00:00

A buddy and I were talking about starting your first race at a track with it
clean.  No groove, and no *** marks on the walls.  When a car slams the
wall, it then gets marked up, and when you return to the track, the marks are
still there.  Same way with a groove.  After many laps and races, the groove
slowly starts to show itself in relation to where cars drive.  It was just an
unrealistic thought, since doing something like that would mean a huge .dat
file for each track, since the track would have to be broken up into tons of
pieces, instead of the big chucks it is now.  It would still be cool though.

But one realistic thing we thought of was a working scoreboard.  That really
shouldn't be that difficult to do.

Dave-

Bruce Kennewel

Nascar 3: How?

by Bruce Kennewel » Tue, 20 Jan 1998 04:00:00

Note, however, that the tyre marks only exist during that session you
are currently running.  If you save, exit and then load the saved game,
the marks will have disappeared.
Also, the marks gradually fade as the session goes on......giving the
impression (to me, anyway!) that the traffic passing over the particular
spot wears away the original evidence of your excursion or excessive
wheelspin/brake lockup.

I do like the fact that the AI leave no tyre marks.  This makes it far
easier to be reminded each lap of your own mistake(s)!  Sort of like a
criminal being confronted by the incriminating evidence on a regular
basis! :-)

--
Bruce
(at work)

"Laziness is nothing more than the habit of resting before you get
tired."
(Jules Renard)

Bruce Kennewel

Nascar 3: How?

by Bruce Kennewel » Tue, 20 Jan 1998 04:00:00

Just an after-thought:

I have left a lot of Goodyear *** across the length and breadth of
the world over the past fortnight!

--
Bruce
(at work)

"Laziness is nothing more than the habit of resting before you get
tired."
(Jules Renard)

Brian Tat

Nascar 3: How?

by Brian Tat » Tue, 20 Jan 1998 04:00:00

Since more and more sims are doing this type of thing, maybe Papy can add it too
but I think it will all depend on the design engine that N3 will use.  FYI and
you probably already know this, but most races will start with a groove unless it
has rained and washed the *** off of the track the night before.  Still a good
idea for the track to be dynamic.

As far as the scoreboard goes, if you have time to look at it as you pass, you
are going to slow. :>
I really hope efforts can go into the first idea instead of the latter.

Brian

Richard Walk

Nascar 3: How?

by Richard Walk » Tue, 20 Jan 1998 04:00:00

On Mon, 19 Jan 1998 14:53:36 +1100, Bruce Kennewell


>Also, the marks gradually fade as the session goes on......giving the
>impression (to me, anyway!) that the traffic passing over the particular
>spot wears away the original evidence of your excursion or excessive
>wheelspin/brake lockup.

There's a limit as to how much *** is displayed on the track. Do a
standing start and really light up the tyres, complete the lap and stop
about 50 yards short of the first *** mark. Light up the tyres again
and you will see the previous *** being erased ahead of you!

Cheers,
Richard


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