Full-scene anti-aliasing has been supported by the NVIDIA drivers for the
GeForce2 GTS since revision 5.22. The upcoming 5.30 drivers have simply
refined it and given more speed.
I'm running GPL at 1024x768x16 (16 for 16-bit color) and getting a solid
36FPS on a 450MHz machine. In Motocross Madness 2 with FSAA enabled, I get
good framerates at 800x600 with detail notched back 2 notches. That's par
for the course with that game on all systems. You will find that without
FSAA, the GeForce2 GTS cards will all get higher framerates at higher
resolutions than the Voodoo5's every time. I also have found that colors are
brighter than the Voodoo cards and less "washed out".
With a 19" monitor, you won't want to play games at 640x480 and with FSAA,
there are times that's the best you can do on either card. I recommend the
GeForce2 because it has support for transformation and lighting on the board
and if you're a NASCAR fan, you'll want that support this Fall when Papyrus
releases N4. Those that don't have it (all Voodoo card owners up to and
including V5 owners) will probably be crying the blues.
I have yet to find a game that just doesn't work with the 5.22 drivers. The
menus in Motocross Madness 2 when using FSAA are holding the previous screen
in display while allowing you to select from the next one after "rubbing"
out the button you want. Without FSAA, the menus are fine. In game, both
FSAA and no FSAA are fine. Everything else I've tried including Viper
Racing, GPL, Superbike 2000 and various games outside the sim racing genre
have all run better than ever and worked in both FSAA and non-FSAA modes.
--
Dave Long
One Gamer's Voice
Industry Opinions and Game Impressions
http://ogv.gamestats.com/