Actually, it's probably got more to do with the Level Of Detail (LOD)
settings on the V5 than it does with the FSAA. The latest V5 drivers enable
a LOD slider that let you set the balance between sharper textures and FPS.
Positive values yield faster framerates but blurrier images, while negative
values give sharper images with a bit of a performance hit. On faster
machines this performance hit may not be noticable. I think the LOD in the
earlier driver release defaulted to LOD of 0 (halfway between sharper and
blurry extremes) and gave somewhat blurry images. Since NASCAR Heat has a
3D***pit, the LOD setting is apparently determining the sharpness of the
dashboard textures. I have my V5 set on maximum sharpness and 4X FSAA and
everthings looks good and sharp in the games I play.
--
Robert
> Running in higher resolutions will reduce jaggies, but it will not get rid
> of them and it doesn't get rid of crawling or sparkling pixels at all. It
is
> personal preference really and after seeing it first hand I would rather
> play at 1024x768 with 4X FSAA than at a higher res without the FSAA.
> Kyle
> > On Wed, 2 Aug 2000 21:15:37 -0400, "Kyle Roberts"
> > >That is due to the antialiasing. If you want a sharper image you can
> leave
> > >the FSAA off, but I much prefer it being a little fuzzy than full of
> jaggies
> > >and crawling pixels.
> > >Kyle
> > Solution.....run at the highest resolution possible to reduce jaggies
> > with FSAA off. :)
> > >> Although there are no jaggies in these screenshots, they DO look very
> > >> 'fuzzy' compared to the Geforce screenshots. But then again,
> > >> 3Dfx/Glide has always been known for that 'fuzzy' look.
> > >> >Hello all,
> > >> >We at SimHQ.com just posted some exclusive NH pics taken with a V5
> 5500
> > >4X FSAA
> > >> >at 1024. The depth preception of FSAA is an INCREDILBE drivers aid
> that
> > >has
> > >> >been LONG overdue! NO jagggies appear while viewing the entrance of
> the
> > >> >corners from afar.
> > >> >ENJOY, and forgive the bad driving habits of the driver in the pics!
> :)
> > >> >http://www.racesimcentral.net/
> > >> >Victor Di Cosola
> > >> >Contributing Editor
> > >> >http://www.racesimcentral.net/