rec.autos.simulators

GP2: A Question Of Frame Rate

raceb

GP2: A Question Of Frame Rate

by raceb » Wed, 01 Jan 1997 04:00:00

  As a recent buyer of GP2, I was surprised at how much the frame rate
can be improved by swiitching off various graghic details.  

  I have a Pentium 133, with 32mgs of  Ram and an ATI Mach 64 card
with2mgs. (I have Win95, but run GP2 in DOS)

  My frame rate with all graphics on (and in SVGA) was a brutal 8-9.
With most graghics off and in VGA, I was able to improve to 25.9 -- a
threefold improvement.

  My question(s) is: Is a 25 frame rate good/bad with the machine and
setup described above?  Could I improve some how?  What is the current
"top end" of frame rate available using a high end PC (Pentium Pro,
for example)?  Are there any other factors that affect frame rate?

  Thanks in advance for your comments.

-raceboy

JV WC97

Matthew Lewi

GP2: A Question Of Frame Rate

by Matthew Lewi » Wed, 01 Jan 1997 04:00:00


>   As a recent buyer of GP2, I was surprised at how much the frame rate
> can be improved by swiitching off various graghic details.

>   I have a Pentium 133, with 32mgs of  Ram and an ATI Mach 64 card
> with2mgs. (I have Win95, but run GP2 in DOS)

>   My frame rate with all graphics on (and in SVGA) was a brutal 8-9.
> With most graghics off and in VGA, I was able to improve to 25.9 -- a
> threefold improvement.

>   My question(s) is: Is a 25 frame rate good/bad with the machine and
> setup described above?  Could I improve some how?  What is the current
> "top end" of frame rate available using a high end PC (Pentium Pro,
> for example)?  Are there any other factors that affect frame rate?

>   Thanks in advance for your comments.

> -raceboy

> JV WC97

The performance you got with that P133 is right on par with what I get
on my P100 (21fps with no graphics options on in SVGA).  From what I
read, even P200 and PPro200s slow down with graphics cranked up in SVGA.
If Microprose would just support 3D accelerators(esp. Rendition) we'd
have a reason to smile wider when playing this game.  Meanwhile, us GP2
players wait for two more generations of processors to come out so that
we can play this game at full detail.

M Lewis

Aw C'mon

GP2: A Question Of Frame Rate

by Aw C'mon » Wed, 01 Jan 1997 04:00:00


>   As a recent buyer of GP2, I was surprised at how much the frame rate
> can be improved by swiitching off various graghic details.

>   I have a Pentium 133, with 32mgs of  Ram and an ATI Mach 64 card
> with2mgs. (I have Win95, but run GP2 in DOS)

>   My frame rate with all graphics on (and in SVGA) was a brutal 8-9.
> With most graghics off and in VGA, I was able to improve to 25.9 -- a
> threefold improvement.

>   My question(s) is: Is a 25 frame rate good/bad with the machine and
> setup described above?  Could I improve some how?  What is the current
> "top end" of frame rate available using a high end PC (Pentium Pro,
> for example)?  Are there any other factors that affect frame rate?

>   Thanks in advance for your comments.

> -raceboy

> JV WC97

On my Pentium Pro 180, the frame rate for GP2 sucks.  I have to turn
most details off in SVGA just to get the game passable.  And if you have
to run the game in VGA with most details off just to get a decent frame
rate, why not just pick up World Circuit I in the budget rack for 5
bucks instead of spending all that money on the new (not improved)
version?
Tore Hans

GP2: A Question Of Frame Rate

by Tore Hans » Thu, 02 Jan 1997 04:00:00


>  My question(s) is: Is a 25 frame rate good/bad with the machine and
>setup described above?  Could I improve some how?  What is the current
>"top end" of frame rate available using a high end PC (Pentium Pro,
>for example)?  Are there any other factors that affect frame rate?

>  Thanks in advance for your comments.

>-raceboy

>JV WC97

 The frame rate doesn't seem to be as important, or for that matter
very useful, in deciding how much graphics to use. For example, set
all but the sky on and try running Monaco vs Canada. If you save a
hotlap, replay it and time the replay you'll find that the real time
will be A LOT LONGER for Monaco! The "roadside objects" seem to be the
biggest factor affecting play speed.
Scott McGuir

GP2: A Question Of Frame Rate

by Scott McGuir » Fri, 03 Jan 1997 04:00:00


>Meanwhile, us GP2 players wait for two more generations of processors >to come out so that we can play this game at full detail.

Ohhh yeah, I need that sky texture so badly!!!!
Matthew Lewi

GP2: A Question Of Frame Rate

by Matthew Lewi » Fri, 03 Jan 1997 04:00:00



> >Meanwhile, us GP2 players wait for two more generations of processors >to come out so that we can play this game at full detail.

> Ohhh yeah, I need that sky texture so badly!!!!

Scott,

That is not a lust for clouds, but rather a slam on Microprose for
writing sloppy graphics code and failing to support 3D acceleration for
this game.  Please refrain from posting mocking messages...

M Lewis

Richard Walk

GP2: A Question Of Frame Rate

by Richard Walk » Fri, 03 Jan 1997 04:00:00



You really need to get that PC of yours looked at. From all the posts
you've written about this it sounds like you get considerably worse
graphics in GP2 with your PC than I and many others get with a bog
standard P133.

Cheers,
Richard

Ren?? van Lobbereg

GP2: A Question Of Frame Rate

by Ren?? van Lobbereg » Fri, 03 Jan 1997 04:00:00


> =
>   As a recent buyer of GP2, I was surprised at how much the frame rate
> can be improved by swiitching off various graghic details.
> =
>   I have a Pentium 133, with 32mgs of  Ram and an ATI Mach 64 card
> with2mgs. (I have Win95, but run GP2 in DOS)
> =
>   My frame rate with all graphics on (and in SVGA) was a brutal 8-9.
> With most graghics off and in VGA, I was able to improve to 25.9 -- a
> threefold improvement.
> =
>   My question(s) is: Is a 25 frame rate good/bad with the machine and
> setup described above?  Could I improve some how?  What is the current
> "top end" of frame rate available using a high end PC (Pentium Pro,
> for example)?  Are there any other factors that affect frame rate?
> =
>   Thanks in advance for your comments.
> =

The best way to determain wether your computer can handle the load, is
pressing the O-key while racing. GP2 will then show the processor occupan=
cy
which you should keep below 100% as much as possible.
The amount of RAM doesn't matter above 16MB.

Just to give you an idea of what your PC will be able to handle :
  The graphics-settings I'm using for other circuits than Monaco are :
  (P120, 16MBEDO, DiamondS64_2MBDRAM/S3SPDUP)
  While not linking : SVGA, Fences, Track, Hills, Trackside objects
                      No plot and no texture in mirrors
                      All trackside objects
                      Estimated framerate 17.0 , I set it at 13.4
  While direct-linking : SVGA, Fences, Hills, Trackside objects
                         No plot and no texture in mirrors
                         All trackside objects
                         Framerate set to 12.8
  While modem-linking : Same as with direct, but fps set to 12.1 or 11.8

  At Monaco I set the options so, that just after the first corner (that'=
s the
  hardest place) the P.O. is 160%.

Ren=E9 van Lobberegt, The Netherlands.
-- =

  *                                                           *
 * If you choose not to decide, you still have made a choice.  *
* http://www1.tip.nl/users/t752096/                             *

  * The minute I touched the flame I knew it would never die  *

Scott McGuir

GP2: A Question Of Frame Rate

by Scott McGuir » Sat, 04 Jan 1997 04:00:00


> That is not a lust for clouds, but rather a slam on Microprose for
> writing sloppy graphics code and failing to support 3D acceleration for
> this game.  Please refrain from posting mocking messages...

Sorry, but I beg to differ. Microprose did not write the game, Geoff
Crammond did. The same guy who wrote (I may be corrected here!) stunt
car racer, Elite, and the super game GP1. I don't think Geoff was being
sloppy by writing a game that is ahead of the hardware. Think about it,
you write a game that is as good as it can be on, say a pentium 133,
then 12 months later your game is laughed at because newer games have
"pretty clouds" and so look better than your ageing game, but need a
pentium pro etc.. Maybe if Geoff added texture to the cars and tire
smoke in GP1, there may have not been a need to write GP2!! I'm sure GP2
will still be moving stock in computer shops in 12 months because it
still looks good on pentium 800s :)  Sorry if my original post was a bit
sarcastic, but the complaint that "the sugar isn't sweet enough" really
starts to wear thin. I'm a programmer, and wish my programs only had
twice the number of bugs Geoffs code spits out. (Geoff, if you are out
there, gp2 use16550 was DUMB!)

P.S. How do you write code enhanced for video cards when at the release
(and even now) there was no dominating video card. Its like releasing a
video on beta. It's not financially viable.

Regards
Scott

Matthew Lewi

GP2: A Question Of Frame Rate

by Matthew Lewi » Sat, 04 Jan 1997 04:00:00



> > That is not a lust for clouds, but rather a slam on Microprose for
> > writing sloppy graphics code and failing to support 3D acceleration for
> > this game.  Please refrain from posting mocking messages...

> Sorry, but I beg to differ. Microprose did not write the game, Geoff
> Crammond did. The same guy who wrote (I may be corrected here!) stunt
> car racer, Elite, and the super game GP1. I don't think Geoff was being
> sloppy by writing a game that is ahead of the hardware. Think about it,
> you write a game that is as good as it can be on, say a pentium 133,
> then 12 months later your game is laughed at because newer games have
> "pretty clouds" and so look better than your ageing game, but need a
> pentium pro etc.. Maybe if Geoff added texture to the cars and tire
> smoke in GP1, there may have not been a need to write GP2!! I'm sure GP2
> will still be moving stock in computer shops in 12 months because it
> still looks good on pentium 800s :)  Sorry if my original post was a bit
> sarcastic, but the complaint that "the sugar isn't sweet enough" really
> starts to wear thin. I'm a programmer, and wish my programs only had
> twice the number of bugs Geoffs code spits out. (Geoff, if you are out
> there, gp2 use16550 was DUMB!)

> P.S. How do you write code enhanced for video cards when at the release
> (and even now) there was no dominating video card. Its like releasing a
> video on beta. It's not financially viable.

> Regards
> Scott

Scott:

Forgive my incorrect statement, Microprose did only publish the game,
Geoff Crammond did write it.  I didn't mean to insinuate that the game
had bugs, I have found very few.  In that department, Crammond must be
commended.  I do know when GP2 came out in relation to the release of
the presently supported 3D cards.  Nonetheless, I believe that graphics
are merely icing on the cake, just as you do, but I also believe that
playing games at 30fps makes you a better racer than playing at 12fps(as
I have to do on GP2).  I no longer play the game because I cannot get a
decent frame rate in VGA OR SVGA with NO DETAIL on.  The game runs like
a pig.  I play nascar2 on my rendition card at a constant 30fps and I
even get to turn on some of the icing.  Gameplay comes first, and the
graphics of GP2 render it unplayable on my P100.  For the money I have
put into computers, I find it frustrating that I cannot play the best
racing sim out there.  

As for writing graphics that will still sell when P-800s are common, I
look at that as double-dipping.  I ran out the first day the game was
available and bought it.  It won't run good, but there is indeed an
extra market in the future to sell this game.  

Graphics do count, but only to the point that they allow you to enjoy
the product.  Microprose should support the hot video accelerators (3dfx
and rendition) via patches, because the graphics are getting in the way
of playing the game for many customers like me.

Peace and Happy Racing,
Matt Lewis

Richard Carls

GP2: A Question Of Frame Rate

by Richard Carls » Sat, 04 Jan 1997 04:00:00

Hooray! Someone with a brain!   The BEST way to get a good framerate
is it dump GP2 and play GP1! 25 FPS on just about any computer!  It's
lots cheaper too!        
BTW, those hoping for a patch can forget it! MPS doesn't give a shit
unless theres money in it. I'll bet my dormant copy of GP2 it is the
end of the line for this version.

Karim Khal

GP2: A Question Of Frame Rate

by Karim Khal » Sun, 05 Jan 1997 04:00:00



>>  My question(s) is: Is a 25 frame rate good/bad with the machine and
>>setup described above?  Could I improve some how?  What is the current
>>"top end" of frame rate available using a high end PC (Pentium Pro,
>>for example)?  Are there any other factors that affect frame rate?
> The frame rate doesn't seem to be as important, or for that matter
>very useful, in deciding how much graphics to use. For example, set
>all but the sky on and try running Monaco vs Canada. If you save a
>hotlap, replay it and time the replay you'll find that the real time
>will be A LOT LONGER for Monaco! The "roadside objects" seem to be the
>biggest factor affecting play speed.

I'd go further by saying that not only the framerate is unimportant,
it is indeed _wrong_. The framerate readings in the 'Graphic Details'
screen have no idea of the track you'll be racing at. Now compare the
number of scenery objects at Monaco and say Barcelona. I am usually
using 18.2 fps worth of scenery, yet the _actual_ framerate difference
during the race at both tracks is obvious, with processor occupancies
of 200+ and 100- % respectively.

Sincerely, Karim

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Jo Hels

GP2: A Question Of Frame Rate

by Jo Hels » Sun, 05 Jan 1997 04:00:00



>> That is not a lust for clouds, but rather a slam on Microprose for
>> writing sloppy graphics code and failing to support 3D acceleration for
>> this game.  Please refrain from posting mocking messages...
>Sorry, but I beg to differ. Microprose did not write the game, Geoff
>Crammond did. The same guy who wrote (I may be corrected here!) stunt
>car racer, Elite

I'll correct you: Elite was by David Braben (sp?)   :-)

Jo

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When everything else failed, we can still become im-
mortal by making an enormous blunder....

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Scott McGuir

GP2: A Question Of Frame Rate

by Scott McGuir » Mon, 06 Jan 1997 04:00:00


> I no longer play the game because I cannot get a
> decent frame rate in VGA OR SVGA with NO DETAIL on.  The game runs like
> a pig.  I play nascar2 on my rendition card at a constant 30fps and I
> even get to turn on some of the icing.  Gameplay comes first, and the
> graphics of GP2 render it unplayable on my P100.  For the money I have
> put into computers, I find it frustrating that I cannot play the best
> racing sim out there.

How fast does your video card run under dos? I played gp2 at work in VGA
on a pentium 75 quite happily (I was playing it at home on a 486 2/66)
Seems like GP2 doesn't like the
rendition card.

No argument here, but going on past experience, Geoff/Microprose don't
seem to like to put out too many patches or fixes. I guess you don't
earn money on patches. Sad really, as the "get the sale and bolt"
approach doesn't earn you a lot of loyalty.

Regards
Scott


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