core game. More than that and I would have to pass. From there I would spend
$50.00 on expansions granted there's more to them than just a single car or
track. Maybe car and track combo.
Dave
Dave
David
How much have most of us paid for our video cards? US$200+ for most I bet.
If it lives up to the hype and finally see's the light of day - I'd pay $200
for it.
- David Cook
That is no doubt. The only problem is divorce is expensive.
MadDAWG
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-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
From that point, as far as expansion packs go, I'll invest up to $75 per
year.
-Larry
> My question is, did anyone find anything on the site about Multiplayer? I
> looked all over (except the forum which is blocked to me here at work) and
> didn't find anything on it.
> - Isotrip?
> > I will put aside the snickering tongue-in-cheek attitude I have had
about
> > the West project long enough to ask a serious question....
> > Assuming it lives up to the hype, what is the most you would pay for it?
It's gonna have to be a nibble here, nibble there type of thing.
-Larry
> >I will put aside the snickering tongue-in-cheek attitude I have had about
> >the West project long enough to ask a serious question....
> >Assuming it lives up to the hype, what is the most you would pay for it?
> Hm. Depends on how good it is and what ships with the core engine.
> If the core game contains a decent selection of cars and tracks I'd
> likely pay $200-500 for it. Expansion pack wise, probably $50-200.
> In all honesty, before I spend any money they need to prove to me that
> this sim is not going to disappear in 6 months. The big question mark
> to me is how well they're going to be able to pull this off without
> dealing with a publisher. This could end up being a very good move,
> but they're still a new development team and haven't released so much
> as a modification for an existing sim, nevertheless a finished
> product.
> Going purely on the info available now, I'd consider $50 for the core
> engine and an amount in that range for each expansion. Really it
> depends on how they do things. I'd pay $200 for a single car or track
> if it were fully licensed and developed with the help of the engineers
> who designed the real car. I mean overall it depends on the quality
> of the product and if there is enough evidence that the cost incurred
> in developing the game justifies the expense
> I can't imagine how 2 people are going to be able to pull this off
> without recruiting outside help tho. If they could get some respected
> industry and simulation people to join their team, I'd be more
> confident about throwing cash at their product. If they had someone
> like Dave Kaemmer or even Doug Arnao or Alison Hine on the team, I'd
> be salivating.
> As it stands, if I'm going to be sending them $50 or more every month
> or so I'm going to expect a product that puts Papyrus and ISI to
> shame. The Westies don't have a track record to instill any
> confidence in that happening, however.
> I guess we'll see how the demo is this fall if it's ever released.
> Jason
Jeez :)
It will never, ever survive at prices like this. Especially in this economy
where discretionary spending is at very low levels.
-Larry
> >I will put aside the snickering tongue-in-cheek attitude I have had about
> >the West project long enough to ask a serious question....
> >Assuming it lives up to the hype, what is the most you would pay for it?
> Hm. Depends on how good it is and what ships with the core engine.
> If the core game contains a decent selection of cars and tracks I'd
> likely pay $200-500 for it. Expansion pack wise, probably $50-200.
> In all honesty, before I spend any money they need to prove to me that
> this sim is not going to disappear in 6 months. The big question mark
> to me is how well they're going to be able to pull this off without
> dealing with a publisher. This could end up being a very good move,
> but they're still a new development team and haven't released so much
> as a modification for an existing sim, nevertheless a finished
> product.
> Going purely on the info available now, I'd consider $50 for the core
> engine and an amount in that range for each expansion. Really it
> depends on how they do things. I'd pay $200 for a single car or track
> if it were fully licensed and developed with the help of the engineers
> who designed the real car. I mean overall it depends on the quality
> of the product and if there is enough evidence that the cost incurred
> in developing the game justifies the expense
> I can't imagine how 2 people are going to be able to pull this off
> without recruiting outside help tho. If they could get some respected
> industry and simulation people to join their team, I'd be more
> confident about throwing cash at their product. If they had someone
> like Dave Kaemmer or even Doug Arnao or Alison Hine on the team, I'd
> be salivating.
> As it stands, if I'm going to be sending them $50 or more every month
> or so I'm going to expect a product that puts Papyrus and ISI to
> shame. The Westies don't have a track record to instill any
> confidence in that happening, however.
> I guess we'll see how the demo is this fall if it's ever released.
> Jason
>Assuming it lives up to the hype, what is the most you would pay for it?
Andre
> Assuming it lives up to the hype, what is the most you would pay for it?
The core game apparently won't even include car damage & dirt, time of
Day & weather effects or interactive pit stops. Nor will it apparently
include replay editing, advanced car setup and telementary!
Frankly these are things I come to expect as include features in a
racing sim. F1 2002, Nascar 2002 and other sims that cost $35 US or
even less, have these items and there are TONS and TONS of FREE
add-on's available on the net just for the downloading!
New tracks and cars and even complete series such at the GT Mod for F1
2001/2002 and all the various Nascar Heat mod's are avaialbe for free,
so why would I want to pay top dollar for features that come standard
in most sims of post year 2000!
Now having said that, if this game truly has the car modeling/physics
and accuracy of tracks, cars, etc that it is boasting, then I wouldn't
mind paying 2 or even 3 times the usual price for say an EA F1-200x
game or a Papyrus Nascar 200x game, but $200-$500... Forget it!
Presumably the wests aren't releasing a video game, they're doing a
professional grade simulator. How much do you reckon a military F-16
sim goes for?
Jason
>Jeez :)
>It will never, ever survive at prices like this. Especially in this economy
>where discretionary spending is at very low levels.
>-Larry
>> >I will put aside the snickering tongue-in-cheek attitude I have had about
>> >the West project long enough to ask a serious question....
>> >Assuming it lives up to the hype, what is the most you would pay for it?
>> Hm. Depends on how good it is and what ships with the core engine.
>> If the core game contains a decent selection of cars and tracks I'd
>> likely pay $200-500 for it. Expansion pack wise, probably $50-200.
>> In all honesty, before I spend any money they need to prove to me that
>> this sim is not going to disappear in 6 months. The big question mark
>> to me is how well they're going to be able to pull this off without
>> dealing with a publisher. This could end up being a very good move,
>> but they're still a new development team and haven't released so much
>> as a modification for an existing sim, nevertheless a finished
>> product.
>> Going purely on the info available now, I'd consider $50 for the core
>> engine and an amount in that range for each expansion. Really it
>> depends on how they do things. I'd pay $200 for a single car or track
>> if it were fully licensed and developed with the help of the engineers
>> who designed the real car. I mean overall it depends on the quality
>> of the product and if there is enough evidence that the cost incurred
>> in developing the game justifies the expense
>> I can't imagine how 2 people are going to be able to pull this off
>> without recruiting outside help tho. If they could get some respected
>> industry and simulation people to join their team, I'd be more
>> confident about throwing cash at their product. If they had someone
>> like Dave Kaemmer or even Doug Arnao or Alison Hine on the team, I'd
>> be salivating.
>> As it stands, if I'm going to be sending them $50 or more every month
>> or so I'm going to expect a product that puts Papyrus and ISI to
>> shame. The Westies don't have a track record to instill any
>> confidence in that happening, however.
>> I guess we'll see how the demo is this fall if it's ever released.
>> Jason
Yep, Mum's on ebay...
>Assuming it lives up to the hype, what is the most you would pay for it?
Eldred
--
Homepage - http://www.umich.edu/~epickett
My .sig file is in the shop for repairs...
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> $40.
You're lucky you don't live in Canada. It's possible to see a game in the
bargain bin for under $40, but on the shelf they are usually $60-80 before
the 15% tax.