can I get them back to normal, but just at monza? I don't want them to be
too easy to beat at the other tracks. how?
thanks
Ian
thanks
Ian
That should affect the AI at Monza only
David
>That should affect the AI at Monza only
Remco
> >If I recall correctly, go to GPL/Tracks/Monza folder , open file
record.ini
> >in notepad and edit the track record line to something more believable
> >i.e.
> >time = 87.497993 ; Lap time of record holder
> >That should affect the AI at Monza only
> Hmmm, are you sure? I believe you've to delete the player.sts in your
> player's folder to reset the AI....on all tracks, I'm afraid...
> Remco
David
http://www.theuspits.com/owheel/gpl/gpl.html
Look for the AI Tweaker in the Utilities section. It's an excellent
program that allows you to tweak a number of different factors. For
those new tracks that were not in the original GPL, go into the
track.ini file and look for the following lines:
dlong_speed_adj_coeff = [some value]
dlong_speed_maximum = [some value]
These allow you to change the speed of the AI at that track.
--
Sent via Deja.com http://www.deja.com/
Before you buy.
>thanks
>Ian
Have you got a hex editor. If so then I can explain how to do it as you
need to edit the player.sts file directly. I'm not sure if this will
set the AI back to what they used to be, but does at least put them back
to something acceptable. If you want to try it then you can email me
directly, unless there are others here that would be interested in how
this works. :)
--
Peter Ives - (AKA Ivington)
No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.
Regards,
Brett C. Cammack
That's Racing! Motorsports
Pompano Beach, FL
>>Have you got a hex editor. If so then I can explain how to do it as you
>>need to edit the player.sts file directly. I'm not sure if this will
>>set the AI back to what they used to be, but does at least put them back
>>to something acceptable. If you want to try it then you can email me
>>directly, unless there are others here that would be interested in how
>>this works. :)
>If you have knowledge of the layout of that file there is a website
>devoted to documenting the various file layouts used by GPL. It would
>be good to contribute this knowledge to the userbase. There's a link
>from Alison's site to it.
>Regards,
>Brett C. Cammack
>That's Racing! Motorsports
>Pompano Beach, FL
No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.
SLG
>>thanks
>>Ian
>Have you got a hex editor. If so then I can explain how to do it as you
>need to edit the player.sts file directly. I'm not sure if this will
>set the AI back to what they used to be, but does at least put them back
>to something acceptable. If you want to try it then you can email me
>directly, unless there are others here that would be interested in how
>this works. :)
>--
>Peter Ives - (AKA Ivington)
>No person's opinions can be said to be
>more correct than another's, because each is
>the sole judge of his or her own experience.