I agree with you. These days game should have a solid 30 FPS easily with a
3dfx card. So far I am pretty happy with CPR in most areas but the
framerate in my opinion is terrible. It practically ruins the game from a
simulator stand point. I would like to drive with the***pit on but it
kills the framerate by at 10 to 12 FPS. This is absolutely terrible!!!!
What good is a great physical driving model when the framerate keeps you
from obtaining the feeling of speed and control that a solid 30 FPS would
deliver? I don't care about a great driving engine if I can't control it
accurately due to a choppy 12 to 15 FPS. It is very difficult to make quick
and precise steering movements when the frame rate drops below 20. What
really scares me is when the full game arrives and you start out in the
middle of a 33 card field, the framerate is going to plummet to like 5 FPS
at the start of any race or when you are in the middle of a large pack of
cars on an oval.
How can they let this game be released without addressing this problem?
Microsoft just sucks and I am so tired of having no choice because of there
Nazi type politics. If MS releases a Glide patch for this game within in the
first 6 months of its release I will have much renewed respect for Microsoft
but I will not be holding my breath.....
If this game suffers badly with the FPS then it going back to the shelve I
found it on. I will not accept shitty performance when the standard is 30
FPS now......software developers get with the program....the 3dfx program
that is.
Perhaps the Voodoo cards, better yet, 2 of them in synch, will get this game
running at an acceptable level and we can start having fun and stop wasting
time complaining about things that should have been addressed before the
games release.....
Oh and how about trying to configure you T2 with WIN95...what kind of
bullshit is this? How can a OS be so dumb...I mean you can't even make a
program be able to set up and calibrate a simple controller without having
to go through some major bullshit and newsgroup turn hunts to solve the
problem...but that is another story.
Later
Kas