>> To those people who are thinking about buying the newly released
>> "3DFX-killer" cards to improve D3D performance, I suggest you wait.
>> 3DFX just released the specs for Voodoo2, and glQuake ran 94.8fps
>And your eyes work at 30fps, so its a bit of overkill show off aint it?
>;)
>-Jody-
You are partially right. Of course, Voodoo2 will run the current
glide/OpenGL/D3D programs super smooth, but it is also designed to run
future games which will have much more graphical details than the
current 3D accelerated games.
Ok, here's where you are partially wrong. When web pages report that
their test ran Quake 30fps, it means that "timedemo" reported "30fps".
So, what does this mean? It means that the total frames/elapsed time
during the particular Quake demo was 30. Therefore, average frame
rate in the particular demo = 30fps. The demo they often use is
demo1.dem or demo2.dem. Either way, it reports slightly higher
average frame rate than you usually experience in the real net-Quake
games. Moreover, since 30fps is "average," it means that the
instanious frame rate can go below 30fps. In fact, in the real
net-Quake games, the player who has the average frame rate of 30fps
running timedemo often experiences his frame rate to drop under 20fps
during heavy fights. This is very critical since the higher frame
rate during the fights means the better chance of survival.
I personally tweak my Quake so that it scores 45fps in timedemo. But
you are still right that 94.8fps is indeed an overkill :)