rec.autos.simulators

Cart Precision Racing : Absolutely No way.

John Brown

Cart Precision Racing : Absolutely No way.

by John Brown » Fri, 07 Nov 1997 04:00:00

We have talked to Rendition and they have a known bug in their new V2
drivers. They are working on a fix. The readme documents known bugs with
Stealth drivers.

Video drivers are tough. We try to get all the latest boards and test them,
and let the manufacturers know when we find problems, but it's up to them to
update their drivers. We can't _force_ them to fix their problems...

Cheers,
John Browne
CART Team


Randy BO

Cart Precision Racing : Absolutely No way.

by Randy BO » Sat, 08 Nov 1997 04:00:00

Yeah.  More precisely, it simply says there are some. :)  It doesn't actually
 document them.  

Randy
Randy Magruder
Staff Writer
Digital Sportspage
http://www.digitalsports.com/

Randy BO

Cart Precision Racing : Absolutely No way.

by Randy BO » Sat, 08 Nov 1997 04:00:00

 Voodoo2 is announced that sets the bar up 2-3 times higher. No doubt about it,
 3dfx will be just as *** next year as they were
this last one. >

Maybe, maybe not.  There is quite definitely "doubt".

 By the time this stuff is here Voodoo2 will be here as well, kicking their ass
 all over the place.>

Your fanatical 3DFX loyalty aside, there's a lot more to winning in the
 marketplace than winning benchmarks, or PowerMacs would be the standard today.

Randy

Randy Magruder
Staff Writer
Digital Sportspage
http://www.racesimcentral.net/

Redr

Cart Precision Racing : Absolutely No way.

by Redr » Sat, 08 Nov 1997 04:00:00



>> To those people who are thinking about buying the newly released
>> "3DFX-killer" cards to improve D3D performance, I suggest you wait.
>> 3DFX just released the specs for Voodoo2, and glQuake ran 94.8fps

>And your eyes work at 30fps, so its a bit of overkill show off aint it?
>;)
>-Jody-

You are partially right.  Of course, Voodoo2 will run the current
glide/OpenGL/D3D programs super smooth, but it is also designed to run
future games which will have much more graphical details than the
current 3D accelerated games.

Ok, here's where you are partially wrong.  When web pages report that
their test ran Quake 30fps, it means that "timedemo" reported "30fps".
So, what does this mean?  It means that the total frames/elapsed time
during the particular Quake demo was 30.  Therefore, average frame
rate in the particular demo = 30fps.  The demo they often use is
demo1.dem or demo2.dem.  Either way, it reports slightly higher
average frame rate than you usually experience in the real net-Quake
games.  Moreover, since 30fps is "average," it means that the
instanious frame rate can go below 30fps.  In fact, in the real
net-Quake games, the player who has the average frame rate of 30fps
running timedemo often experiences his frame rate to drop under 20fps
during heavy fights.  This is very critical since the higher frame
rate during the fights means the better chance of survival.

I personally tweak my Quake so that it scores 45fps in timedemo.  But
you are still right that 94.8fps is indeed an overkill :)

Paul Sander

Cart Precision Racing : Absolutely No way.

by Paul Sander » Sat, 08 Nov 1997 04:00:00

I've always wanted to know more about this.  Do you have any
data/papers/whatever to support this?

From college on (I'm an electrical engineer) I have been told that the
human eye is approx 30 frames per second.  Thus, the television scan rate
of 30 interlaced.  Also, movies are less than 30, but they have analog
color and so the 'smoothness' is built in.

I've never heard anyone say over 30 frames, but I am willing to get
educated on this.

-Paul



> >And your eyes work at 30fps, so its a bit of overkill show off aint it?

> God, this misperception is spreading around the net like a cancer.
> Your eyes do NOT work at 30fps. Most people can easily distinguish
> frame rates up to 60 fps, and some people (fighter pilots for example)
> can go up to 120+ fps.

> Joe

Augu

Cart Precision Racing : Absolutely No way.

by Augu » Sun, 09 Nov 1997 04:00:00




>>>You are forgetting one thing (or person), Bill Gates.  If he has his way
>>>there will be no "hardware" standards or even API standards that he
>>>doesn't control.  In the past this was easy to get around, thus the
>>>SoundBlaster standard.  But once Bill successfully buries DOS and Win9x,
>>>the only standards will be dictated by Microsoft (along with Intel, but
>>>we won't get into *** theories here <g>).  This could be a good
>>>thing, but it won't be.  Microsoft's whole intent is to remove
>>>competition and 3dfx and Glide are the competition.

>>But how can he do it? The Glide and OpenGL APIs exist. Smart
>>developers are using them today, and producing superior products with
>>strong sales.

after reading this thread yesterday,  I looked in to the Visual C++
documentation that comes with MSVC++, and sure enough, there is a lot
of documentation on OpenGL, and even ready-to-compile sample code. I
wouldn't say they are pushing it, but it doesn't seem they are at war
with it.
Jo

Cart Precision Racing : Absolutely No way.

by Jo » Sun, 09 Nov 1997 04:00:00


>I've always wanted to know more about this.  Do you have any
>data/papers/whatever to support this?

Sorry, Paul, not any more - I studied this stuff years ago in a user
interface programming class at university. That's where I would look
for such data, people doing user interface reseach (sometimes called
"human factors" and "ergonomics"). Maybe I'll poke around the web a
bit, it would be nice to get some authoritative sources to conclude
this argument once and for all.

Joe

Jo

Cart Precision Racing : Absolutely No way.

by Jo » Sun, 09 Nov 1997 04:00:00


>after reading this thread yesterday,  I looked in to the Visual C++
>documentation that comes with MSVC++, and sure enough, there is a lot
>of documentation on OpenGL, and even ready-to-compile sample code. I
>wouldn't say they are pushing it, but it doesn't seem they are at war
>with it.

That's a good start. If MS is smart they will support it fully, it's
the only way to prevent continued 3d programming bleedoff to native
APIs like Glide.

Joe

papa..

Cart Precision Racing : Absolutely No way.

by papa.. » Tue, 11 Nov 1997 04:00:00

Yes to use you example there are more than benchmarks...and its called
support. And that besides being faster is where Voodoo is winning the
battle...more sims natively support Voodoo. Now Voodoo2 is coming and
things look grim indeed for the other 3dcards that are just now
reaching Voodoo 1 levels....in benchmarks not support.

PAPA DOC

papa..

Cart Precision Racing : Absolutely No way.

by papa.. » Tue, 11 Nov 1997 04:00:00

First a program can be the standard in Graphics and not be a
"realistic" simulation.

Second Jetfighter 3 besides doing a much better job of graphics than
either of the programs you have listed also did it for FREE....I did
not have to buy another program like I did for that loser EF
2.0....and DONT EVEN GO talking about that piece of shit
iF22......hardware acceleration....what a joke. Besides the joke view
system, joke pauses...yes there wasnt much funny about iF-22.

Jetfighter 3 on the other hand promises to be fun and fun it is....and
the graphics are the standard in Jet Sims at the moment. If the
graphics are pixelated then obviously you have set it up
incorrectly...which almost seems impossible considering how easy it
is...to do. But there you go, Im always surprised.

Repeat after me...graphics have nothing to do with realism...and if we
do go to the realism school of flight sims then lets not mention
EF....eh....I know a couple of particular Polygon Flight Sims that
have the locks on that.....

But Jetfighter 3 does indeed have the lock on graphics...

PAPA DOC
Pink Flamingo Pilot...<G>

Randy BO

Cart Precision Racing : Absolutely No way.

by Randy BO » Tue, 11 Nov 1997 04:00:00

 support. And that besides being faster is where Voodoo is winning the
 battle...more sims natively support Voodoo. >>

Sims across the board or just flight sims?  What I see is that if you wanted
 the best cross-section of racing sim support you'd find it to be in Direct3D
 mode, as opposed to 3DFX only.

 are just now
reaching Voodoo 1 levels....in benchmarks not support. >>

reaching?  How about surpassing?  In the meantime, Voodoo 2 is still not out.
 If the bleeding edge types want to get the fastest boards at any given time,
 that might not be the 3DFX.  Of course the Voodoo2 will then up the ante and
 so on.  In any event, after trying the Hercules Stingray 3D (6 megs, $250) and
 the Stealth II (4 megs, $120), I'll keep the Stealth -- its simply faster in
 Direct3D.

Randy

Randy Magruder
Staff Writer
Digital Sportspage
http://www.digitalsports.com/

Greg Cisk

Cart Precision Racing : Absolutely No way.

by Greg Cisk » Tue, 11 Nov 1997 04:00:00


Just about anyone who has spent 2 minutes in the flightsim Newsgroup.
Anyone who does not think so, does not know what they are talking about.
In your case I am not surprised.

At this point, it does not matter that you do or do not.

--
Header address intentionally scrambled to ward off the spamming hordes.


John Brown

Cart Precision Racing : Absolutely No way.

by John Brown » Tue, 11 Nov 1997 04:00:00

Wail is 50-60fps. I get this with my 266 PII,***pit off, some graphics
(trackside objects, sky, etc) turned off, music set to 8 bit mono.

--
John Browne
CART Team



>>We have seen some slowdowns with the first generation of Rendition cards.
My
>>Monster 3D card totally wails in CART.

>>Cheers,

>>John Browne
>>MS CART Team

>So you are saying that you get a consistent framerate
>of _greater_ than 20FPS in CART with your M3D/D3D?

>Funny, mine doesn't do that. Maybe you should define
>"WAIL" and tell us what system configuartion and detail
>settings you are using. Most of us, here, haven't been
>as lucky as you.


>>>On my P133 with Intense 3D 100 Rendition card, using latest Direct X 5
>>>drivers, 32MB EDO, all graphics sent to minimum or turned off, 8-bit
>>>sound only, etc,etc I am only getting 20ish FPS which I feel is
>>>disappointing.

>--
>* rrevved at mindspring dot com / (s.p.u.t.u.m.(unit.26))
>* "bob"'s ululating hyena battalion, yggdrasil element

papa..

Cart Precision Racing : Absolutely No way.

by papa.. » Wed, 12 Nov 1997 04:00:00

Yes and thats one of the main reasons that in the last 6 months I have
spent 0 Dollars on racing sims. So congrats car sim makers. Well done.
If they think Im naive enough to buy D3D sims they are
hallucinating....especially after iF-22 and the Cart Demo...

Yes just now reaching...thats correct. This last month....ooooh wow.
Am I impressed...do they honestly think that Im gonna dump a 3dfx Card
for a possible 10 to 20% improvement...?? On cards that dont support
all the games I play...??? Please...I want speed sure but Im not going
out to spend 200.00 on a 10 to 20% improvement...when I can wait and
get a 300% improvement from People I know build bad ass cards. 3DFX..

Well my Realvision cost me 149.00 and its very nearly as fast as a
Rendition 2100.... and its faster at some items..and it doesnt have
all these compatibility problems. Think I will keep my Voodoo.

Pierre PAPA DOC Legrand

Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...

Randy BO

Cart Precision Racing : Absolutely No way.

by Randy BO » Wed, 12 Nov 1997 04:00:00

 only.>>

You presume wrong.  See www.digitalsports.com for my hands on preview.  I ran
 it on both my Rendtion v2100-based Stealth II and 3DFX Rush with no problems.
 Its Direct3D.

 quality/speed of "native" 3dfx Glide ports seems higher.>>

"Seems"?  I hope no one rips for me for not supplying more empirical data after
 "seems" is used <G>

Randy
Randy Magruder
Staff Writer
Digital Sportspage
http://www.digitalsports.com/


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