rec.autos.simulators

GP2 vs F1RS

Greg Cisk

GP2 vs F1RS

by Greg Cisk » Fri, 23 Jan 1998 04:00:00


>> The use of sound and sound in general is better in GP2

>Agreed. But there is now a patch for F1RS's sound.

I thought the sound patch was only for 3D soundcards. I didn't think
it would help my Ensoniq Soundscape or a normal SoundBlaster at all.
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papa..

GP2 vs F1RS

by papa.. » Fri, 23 Jan 1998 04:00:00

GEEEEZ Im right there with you on that wish...I mean its a single race
and there is NO practice or qualifying meaning I dont get to see the
track and dont see it until Im there and F1 Rs thinks its a grand idea
to drop on the starting grid while its pissing cats and dogs with
slicks....uh oh. That needs to be fixed.

Pierre

Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...

Alis

GP2 vs F1RS

by Alis » Sat, 24 Jan 1998 04:00:00

On Wed, 21 Jan 1998 12:20:46 -0800, Laurence Lindstrom


>> In Gp2 you can't rev to 17,500 is less than 1/4 sec like F1RS

>   Next time you are at an F1 event, get a Saturday pit pass and
>hang around the Ferrari pit.  When you see Shumacher's car
>idling, reach out and hold the throttle link open.  You can find
>out how long it takes to run the RPMs up, and the pit crew will
>get a laugh out of it.  

Right before they kill you.  :-)

Eagle Woman



Remove the spam blocker NOSPAM to email me.
http://www.nh.ultranet.com/~alison

Denni

GP2 vs F1RS

by Denni » Sat, 24 Jan 1998 04:00:00

This is the second time I have read someone stating that it is realistic the
way the revs shoot up in F1RS because it is what the F1 cars do in the
garage. Am I missing something, or isn't it the case that UNLOADED revving
is completely irrelevant and the point is that an F1 car wouldn't do it on
the track when it has to accelerate the whole drivetrain plus car mass at
the same time? As we see from the in car shots? However, accelerating on the
track in F1RS is just like free revving?

papa..

GP2 vs F1RS

by papa.. » Sat, 24 Jan 1998 04:00:00

Well...having seen them a few times in person...and been in view of
the pits...yes thats what they do....instant revs. The modulation is
all in the drivers foot....wild eh...hey its just like the F1 RS.<VBG>

PAPA DOC

Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...

John Walla

GP2 vs F1RS

by John Walla » Sat, 24 Jan 1998 04:00:00



We've all driven cars (except Richard of course :-) !!), and these are
subject to the same physical laws as the ones being simulated. From
that you can get an idea if the car responds more or less in the
manner you would expect.

I thought it added "3d" sound rather than fixing the samples?

You may be in a minority here, since by far the majority of posts I've
seen describe problems with the F1RS menus. They are pretty poor IMO.

Absent? Replaced by a different type of canned spin IMO. Less
intrusive to the driving and not as glaringly obvious, 720s at very
low speeds are extremely common. I doubt that would be common with the
grip afforded by those tyres.

So you never used them? :-)

Suzuka and Hungaroring are very poor, and others like Silverstone,
Interlagos and the like have their problems as well. Very few of the
tracks in F1RS have a "finished" feel to them for me.

I really disagree with you here Trev. The AI in F1RS are good in terms
of lines, performance, staying on the track etc, but they're kinda
poor for racing. I find them much too obliging, and too willing to hop
off-line, giving up a position to avoid an accident. That makes them
pretty easy.

I think so - the lack of overlays is bad in F1RS and a general air of
being less user-friendly (although that's my gripe about the menus
again!).

Patches that are required to _fix_ the game are however a liability,
and GP2 didn't require any of these. If GP2 is so fundamentally broken
and unfinished there has to be an incredible amount of utter boneheads
out there who have bought it and supported it for this long.

Having attended more GPs than I care to remember I'd have to say the
throttle response in F1RS is pretty accurate, at least in the way the
revs pick up in neutral. I believe it's something to do with the
engine having less inertia to be overcome (flywheel effect) and so the
revs can pick up and fall off incredibly quickly. The cars sound
incredible in the pits. I recall hearing Irvine's(?) spare car being
revved up in the pits during the Argentinian GP in recent years after
a first corner stramash. It was hitting peak revs and falling off
about twice per second as they blipped the throttle, and the sound
just made your hair stand on end!

That said, I think F1RS has a problem with modelling throttle response
while _in_ gear, with the revs picking up too quickly. As I mentioned
in the Sim Racing News review, I think this is an issue of the sound
rather than the engine itself (the engine only appears to be doing
that thanks to the sound).

Cheers!
John

Greg Cisk

GP2 vs F1RS

by Greg Cisk » Sat, 24 Jan 1998 04:00:00




>>On what do you base this opinion? Where is the proof? I assume you have
>>driven an F1 car, otherwise what do you base this opinion on?
>We've all driven cars (except Richard of course :-) !!), and these are
>subject to the same physical laws as the ones being simulated. From
>that you can get an idea if the car responds more or less in the
>manner you would expect.

Agreed. F1RS does act as I would expect.

Correct. If you have a 3D sound card you should probably give it a try.
The one sound sample I cannot stand is the downshifting sound. If
you are using autoshifting it will drive you nuts. Besides, real
men/women use manual :-)

I don't have a problem with the menu system at all. I do have a problem
that the global settings are not managed properly. But that does not
have a thing to do with the menu system. I also don't like the fact that
you cannot abort a race without letting the race run it's course in
accelerated time. I also have been saying the the RESTART command
is disabled for me. It is there but does nothing when I select it. It
appears
that you need F1RS installed on C: for RESTARTS to work. I have it on F:
and will keep it there :-) FWIW I found out about F1RS on the C: from
UBIsoft (F1master).

In real life or in F1RS for you? I don't see 720's in either.

Wow. I'm glad I don't know diddly about these track layouts. Even
though I have seen every F1 race (OK 90%) in the last 13 years.
IMHO, the tracks are *VERY* well done. The blind corners and
elevation changes are what I like. Also, I can finially get a feel for
going around a hairpin in F1RS. I never got that feeling in WC or
GP2. Situational awareness in first rate in this game. I finially
know where in the heck I am. I am also finding that I am memorizing
the tracks very easily in F1RS. I don't know if it is because I have
played World Circuit and GP2, or because the graphics and crisp and
clear and I can actually see where I am going.

Does it? I find that much better than not knowing you are there
and taking you out. IMHO if you have the inside line and you have
sufficent position on them, they give up the corner as in real life. I
have also seen the AI close the door on me when I didn't have the
position for the corner. You sound like you drive like Jean Alesi
and would rather take someone out than admit defeat and give
up the corner :-) "He should have known he could not pass me there"
is a famous Prost quote when he took Senna out in one race.
Or perhaps you would prefer if the AI acted like Schumacher
in the last race when he purposely bashed into J.V. in the last
race of '97? And speaking of Alesi, does anyone think his AI
is just a little too strong in this game? I know he is french but
come on!!! Alesi being so strong is the only problem I have
with the AI :-)

Yes we did. It was unfinnished because of lack of rain/weather. But it
was the best available at THAT time. I am one bonehead who properly
put GP2 in the garbage can :-)

How can you tell this?

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John Walla

GP2 vs F1RS

by John Walla » Sat, 24 Jan 1998 04:00:00

On Fri, 23 Jan 1998 09:18:09 -0600, "Greg Cisko"


>Agreed. F1RS does act as I would expect.

...and not as I would, or at least not to the extent of GP2 or ICR2.

I do, and it does. As does the engine sound, the plank scraping sound,
the "tyres on wet road" sound, the....okay, you get the picture :-)

In F1RS. Actually not 720s, it does one complete revolution and then
another half revolution.

In that case you're right, you don't know the tracks very well.

How about the blind corner with elevation change at Hungaroring?
Except of course that it doesn't have an elevation change. Suzuka has
also been mysteriously flattened. At least Spa is done well, but
Suzuka, my favourite track, is utterly ruined.

They don't do that in GP2 or ICR2 either. I don't see how it can be
construed as a good point that the AI do everything that GP2 offers
except actually race you.

If you had kept your foot in and gone for the gap the AI would have
backed off and given you the turn. That's what makes it too easy.

If the _engine_ was hitting peak revs it would mean that all of that
drive was being passed to the rear wheels. Since I am not going at a
speed relative to the engine speed/gear that could only mean the
wheels were spinning and thus I would be spinning also, since I have a
lot of steering lock on at the corner I use for testing this (first
Lesmo). Since I _don't_ spin yet the engine revs are leaping between
full and idle as I pump the throttle, I can only surmise it must be
the sound sample rather than the model of the engine.

Cheers!
John

Randy Magrud

GP2 vs F1RS

by Randy Magrud » Sun, 25 Jan 1998 04:00:00


>How about the blind corner with elevation change at Hungaroring?
>Except of course that it doesn't have an elevation change. Suzuka has
>also been mysteriously flattened. At least Spa is done well, but
>Suzuka, my favourite track, is utterly ruined.

I've said it before and I'll say it again.  The best F1 track
re-creations are on Formula One: Championship Edition for the
Playstation, as are the best sounds :)

Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com

Byron Forbe

GP2 vs F1RS

by Byron Forbe » Sun, 25 Jan 1998 04:00:00


> >> In Gp2 you can't rev to 17,500 is less than 1/4 sec like F1RS

> >   Next time you are at an F1 event, get a Saturday pit pass and
> >hang around the Ferrari pit.  When you see Shumacher's car
> >idling, reach out and hold the throttle link open.  You can find
> >out how long it takes to run the RPMs up, and the pit crew will
> >get a laugh out of it.

> This is the second time I have read someone stating that it is realistic the
> way the revs shoot up in F1RS because it is what the F1 cars do in the
> garage. Am I missing something, or isn't it the case that UNLOADED revving
> is completely irrelevant and the point is that an F1 car wouldn't do it on
> the track when it has to accelerate the whole drivetrain plus car mass at
> the same time? As we see from the in car shots? However, accelerating on the
> track in F1RS is just like free revving?

   You have no control in your right foot. Or you should simply set 1st
gear to a higher ratio.
Byron Forbe

GP2 vs F1RS

by Byron Forbe » Sun, 25 Jan 1998 04:00:00


> I still haven't found F1RS in stores:  where did you people buy it at?

   Hurstville, Sydney, Australia. Pop in when your in the area :)
Phillip McNelle

GP2 vs F1RS

by Phillip McNelle » Sun, 25 Jan 1998 04:00:00

IMO. <<

This is certainly one of the worst and most frustrating points in Gp2. In
was also present in Gp1 and was high on my list of expected improvements
when Gp2 came out. I was very disapointed to find this 'feature' was
retained. I hope that this is finally removed with Gp3 and replaced with a
real-to-life spin system.

Phillip McNelley

Laurence Lindstro

GP2 vs F1RS

by Laurence Lindstro » Sun, 25 Jan 1998 04:00:00

         <Snip>

   Static friction is greater than the friction when two surfaces
are moving against each other.  

   When I see the RPM shoot up, it's because my tires are spinning.  
When this happens, the mass of the car is removed from the equation
you describe above.  

   I believe the strength of this sim is in it's vehicle dynamics.  
It just feels right, like the cars are distant relatives of those
that I've driven.  GP2's cars were *** and fun, but totally
removed from my driving experience.  I have no way of knowing
which is more accurate.  

                                                            Larry

John Walla

GP2 vs F1RS

by John Walla » Mon, 26 Jan 1998 04:00:00



>I've said it before and I'll say it again.  The best F1 track
>re-creations are on Formula One: Championship Edition for the
>Playstation, as are the best sounds :)

Hmm, the tracks in F1RS aren't _THAT_ bad that they would make me put
up with that sort of driving model though... ;-)

Cheers!
John

Greg Cisk

GP2 vs F1RS

by Greg Cisk » Mon, 26 Jan 1998 04:00:00


>Hmm, the tracks in F1RS aren't _THAT_ bad that they would make me put
>up with that sort of driving model though... ;-)

I agree. I don't know why such a big fuss is made over the tracks in
F1RS. To me they seem better than GP2, and fairly representive
of the real thing. At least it is close enough where I don't worry about
it :-)

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