We've all driven cars (except Richard of course :-) !!), and these are
subject to the same physical laws as the ones being simulated. From
that you can get an idea if the car responds more or less in the
manner you would expect.
I thought it added "3d" sound rather than fixing the samples?
You may be in a minority here, since by far the majority of posts I've
seen describe problems with the F1RS menus. They are pretty poor IMO.
Absent? Replaced by a different type of canned spin IMO. Less
intrusive to the driving and not as glaringly obvious, 720s at very
low speeds are extremely common. I doubt that would be common with the
grip afforded by those tyres.
So you never used them? :-)
Suzuka and Hungaroring are very poor, and others like Silverstone,
Interlagos and the like have their problems as well. Very few of the
tracks in F1RS have a "finished" feel to them for me.
I really disagree with you here Trev. The AI in F1RS are good in terms
of lines, performance, staying on the track etc, but they're kinda
poor for racing. I find them much too obliging, and too willing to hop
off-line, giving up a position to avoid an accident. That makes them
pretty easy.
I think so - the lack of overlays is bad in F1RS and a general air of
being less user-friendly (although that's my gripe about the menus
again!).
Patches that are required to _fix_ the game are however a liability,
and GP2 didn't require any of these. If GP2 is so fundamentally broken
and unfinished there has to be an incredible amount of utter boneheads
out there who have bought it and supported it for this long.
Having attended more GPs than I care to remember I'd have to say the
throttle response in F1RS is pretty accurate, at least in the way the
revs pick up in neutral. I believe it's something to do with the
engine having less inertia to be overcome (flywheel effect) and so the
revs can pick up and fall off incredibly quickly. The cars sound
incredible in the pits. I recall hearing Irvine's(?) spare car being
revved up in the pits during the Argentinian GP in recent years after
a first corner stramash. It was hitting peak revs and falling off
about twice per second as they blipped the throttle, and the sound
just made your hair stand on end!
That said, I think F1RS has a problem with modelling throttle response
while _in_ gear, with the revs picking up too quickly. As I mentioned
in the Sim Racing News review, I think this is an issue of the sound
rather than the engine itself (the engine only appears to be doing
that thanks to the sound).
Cheers!
John