rec.autos.simulators

I fixed THUNDER2003!!!

Eldre

I fixed THUNDER2003!!!

by Eldre » Wed, 23 Oct 2002 01:30:16



>It is a huge problem in online racing.  That along with the damage model,
>just about makes this game arcadish.  You can be .3 faster than someone and
>not pull away at tracks like Michigan, Texas, C***te, Kansas, Chicago..
>The list goes on.  It artificially keeps the cars in one snake.  It causes
>more yellows and then you combine that with the limited damage model, it
>just causes more wrecks than there should be.  All in the name of "Keeping
>people more competitive with the best online drivers".

Same thing happens at the real tracks, doesn't it?

Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
GPLRank:+6.21
N2002 Rank:+18.91

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
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Eldre

I fixed THUNDER2003!!!

by Eldre » Wed, 23 Oct 2002 01:30:17



>they can say anything they want but what's the truth?





>> >You know, this is getting ridiculous. It's either feast or famine with
>the
>> >sim group. This game is definitely not a POS. It's really not that bad at
>> >all. Nascar Revolution was a POS, Nascar Road Racing was a POS. Andretti
>> >Racing was a POS. Cart Unprecision Racing was a POS.

>> I've seen posts from people who like both CART Precision Racing and
>Andretti
>> Racing.  So, they could say the same about YOUR post...

 What's the difference?  For just about every new game that comes out, you'll
find some who LOVE it, and some who HATE it.  Find someone who's opinion you
generally agree with, and use that as a guideline.  The truth is that some
people(a LOT, maybe) don't like NT2003.  So to them, it's a POS.  Same for
those who don't like F1 2002, or GPL, or N2K2...

Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+6.21
N2002 Rank:+18.91

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
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Eldre

I fixed THUNDER2003!!!

by Eldre » Wed, 23 Oct 2002 01:30:17



>You have probably not even spent any time with the simulation.  If you had
>or had any idea what to do in a sim-garage, you wouldn't say that.  I can
>consistently run 28.8's at Texas... Go try and match 28.8's at Texas and
>tell me that the physics model stinks.  Btw, I am running the ***
>version.  If you can't run 28.8's or are pathetically slow, don't even come
>on here talking trash.  If you can run 28.8's there is no way you can say
>the physics model is off.  It is fantastic...  Just no Perma-Papy-Fan can
>come to grips there is anything else out there that is decent.

Why do you insist that someone's opinion on a game is only valid if he's fast
enough to meet *your* standards?  Do you really need to say that to pump up
your own self-worth?  That's elitist, man... :-(

Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
GPLRank:+6.21
N2002 Rank:+18.91

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Bill Bollinge

I fixed THUNDER2003!!!

by Bill Bollinge » Wed, 23 Oct 2002 02:07:43

No...




> >It is a huge problem in online racing.  That along with the damage model,
> >just about makes this game arcadish.  You can be .3 faster than someone
and
> >not pull away at tracks like Michigan, Texas, C***te, Kansas,
Chicago..
> >The list goes on.  It artificially keeps the cars in one snake.  It
causes
> >more yellows and then you combine that with the limited damage model, it
> >just causes more wrecks than there should be.  All in the name of
"Keeping
> >people more competitive with the best online drivers".

> Same thing happens at the real tracks, doesn't it?

> Eldred
> --
> Homepage - http://www.racesimcentral.net/~epickett
> GPLRank:+6.21
> N2002 Rank:+18.91

> Never argue with an idiot.  He brings you down to his level, then beats
you
> with experience...
> Remove SPAM-OFF to reply.

Bill Bollinge

I fixed THUNDER2003!!!

by Bill Bollinge » Wed, 23 Oct 2002 02:16:33

So why do the Perma-Papy-Fans start slaming other games?  What is so funny
is that these elitist have no reason to be.  They THINK they are pure
"sim-heads" but whine about graphics, have no clue as to how a real race car
will operate on a high speed ovals, and generally get waxed online by kids
who could care less about those things.  We as a group wonder WHY we don't
get more people interested in online racing / sim-racing in general.  Well
it isn't a wonder to me.  Most of these "sim-heads" have no clue.




> >they can say anything they want but what's the truth?





> >> >You know, this is getting ridiculous. It's either feast or famine with
> >the
> >> >sim group. This game is definitely not a POS. It's really not that bad
at
> >> >all. Nascar Revolution was a POS, Nascar Road Racing was a POS.
Andretti
> >> >Racing was a POS. Cart Unprecision Racing was a POS.

> >> I've seen posts from people who like both CART Precision Racing and
> >Andretti
> >> Racing.  So, they could say the same about YOUR post...

>  What's the difference?  For just about every new game that comes out,
you'll
> find some who LOVE it, and some who HATE it.  Find someone who's opinion
you
> generally agree with, and use that as a guideline.  The truth is that some
> people(a LOT, maybe) don't like NT2003.  So to them, it's a POS.  Same for
> those who don't like F1 2002, or GPL, or N2K2...

> Eldred
> --
> Homepage - http://www.umich.edu/~epickett
> GPLRank:+6.21
> N2002 Rank:+18.91

> Never argue with an idiot.  He brings you down to his level, then beats
you
> with experience...
> Remove SPAM-OFF to reply.

Jason Moy

I fixed THUNDER2003!!!

by Jason Moy » Wed, 23 Oct 2002 02:32:52


>Yeah, didn't he promise an awful lot in an interview a while back somewhere?

For which game?

Jason

Jan Verschuere

I fixed THUNDER2003!!!

by Jan Verschuere » Wed, 23 Oct 2002 02:41:00

You must read a different RAS than me. I've not seen anyone I consider to be
a simracer slam NT2003. You sure you're not confusing graphics with
track-accuracy? -There has been more discussion about that than usual lately
in view of F1 2002 being a particularly bad offender in that category.

Most simmers I know have a pretty good grasp of what consists a "realistic"
response to a certain set of conditions. From behind the wheel things may be
a bit confusing, but looking at it "from the outside" in a replay I find a
lot of the "WTF?" incidents look pretty reasonable (warp excluded)
hindsight. Draft is over the top in N2k2 for some reason and collisions in
warpy conditions are questionable, but these are all known factors and the
game is very good in other aspects. I don't think it's possible to code a
game that pleases everyone completely, so let's try to be positive towards
those who get it mostly right, I say.

I haven't been beaten over distance by a casual racer and I'm sure neither
has anyone else who takes his simming seriously. Most people I run into
online are pretty serious students of the game, regardless of their relative
speeds.

Attitudes like "if you can't do xx.xs at Yyyyy, you're pathetic" don't help
much, either. I'll bet you also don't spare the language filter on
Sierra.com when a slower driver pinches you.

The ability gap between the newbie and the seasoned online racer is big
enough as it is. No need for pressure or agression when things go wrong to
put people even more off climbing the learning curve.

Jan.
=---

Jason Moy

I fixed THUNDER2003!!!

by Jason Moy » Wed, 23 Oct 2002 02:39:15

On Sun, 20 Oct 2002 23:11:21 -0500, "Bill Bollinger"


>You have probably not even spent any time with the simulation.  If you had
>or had any idea what to do in a sim-garage, you wouldn't say that.  I can
>consistently run 28.8's at Texas... Go try and match 28.8's at Texas and
>tell me that the physics model stinks.  Btw, I am running the ***
>version.  If you can't run 28.8's or are pathetically slow, don't even come
>on here talking trash.  If you can run 28.8's there is no way you can say
>the physics model is off.  It is fantastic...  Just no Perma-Papy-Fan can
>come to grips there is anything else out there that is decent.

Interesting.  I need to reinstall it and get an actual figure, but I'm
pretty sure I was cracking 27's within moments of starting the game
for the first time.

I found the fastest way to drive Atlanta/C***te/Texas was to keep
the throttle at 100% until you were about 2-3 car lengths from the
turn apex, hammer the brakes for a split second (since you can lock
them up in the middle of a turn without losing the car - that's
***ing realism), then immediately go to 100% throttle.

Speaking of lap times, it's pretty sad that without any practice I'm
nearly 10 seconds faster than the AI at 100% at Watkins Glen.  Maybe
if they didn't brake for the esses like they're 90 degree turns or
something...

Jason

Bill Bollinge

I fixed THUNDER2003!!!

by Bill Bollinge » Wed, 23 Oct 2002 03:01:19


Arcade mode doesn't count.

Regarding the braking and not losing the car.  I can do the same thing with
N2002 as well.  Enough front weight and brake bias and you don't have to
loop it to be "realistic".  I can give you a thunder setup that if you slam
the brakes in the middle of even the most banked track you will loop it.
Get realistic and actually try the game before slamming it please.

I can't comment on the Glen, because I havn't tried it yet.  You may be
right on that.  However, the nice thing with this game is that the AI is
programmable track by track vs. wholesale changes.

Robert Platt

I fixed THUNDER2003!!!

by Robert Platt » Wed, 23 Oct 2002 03:16:54

Now I remember why i quit racing and left the racing sim community and to
think I was thinking of coming back. Jesus it's has to be a love hate thing
with racing sims and sim racers, that I will never understand. Why can't a
game be enjoyed for what it is instead of being bashed for what it isn't. By
the way N2002 isn't a Sim by any means people, they only Sim papyrus ever
made was GPL and all they did with N4 and N2002 is put Stock car skins on
top of it, the driving physics in N4/N2002 are completly way off basis, but
so is NT2003. N4/N2002 is way to unforgiving for a stock car the cars drive
like a 60's F1 car (hmm wonder why that is) and they are way to forgiving in
NT2003. Now with that said I enjoyed my time playing Papyrus racing gamea
(sims if you must)  but got tired of $50 patches very year. I am enjoying my
limited time with Nt2003 for what it is which will be short since I just
find sim racing boring these days. Anyway just enojoy the games for what
they are instead of bashing it and th epeople who play them for what it
isn't.

On a side Note I never thought I would see the day when Bill Bollinger would
come to the dark side (anyone who remembers my days with BHMS and Julian
Data will know what I'm speaking about) and be critical of Papyrus. <VBG>
Give them hell Bill

Now time to go back into my hole

 God Bless the US and all that have toendure the totures of  terrorism

Robert GT86 Platts

Bill Bollinge

I fixed THUNDER2003!!!

by Bill Bollinge » Wed, 23 Oct 2002 03:16:42


Well Jan, you have never raced me so you have no clue as to how I would
react to the above incident.  You have no idea how many people I have
helped, or how much I have contributed to the online community.  What I am
saying is:  If someone comes in here and starts talking trash about a
physics engine (Thunder) but has failed to even drive the sim for more than
a few minutes or hours, they really should hold back what they think
regarding the physics.  I can make setups in N2002 that would make the game
"feel" totally off as well.  I can make setups that will not loop and push
like a dump truck. Does it make it a bad game?  No.

Well, people who fail to get "into" the garage part of Thunder have cheated
themselves and then when they come on here slamming the physics are cheating
someone else the possible opportunity of buying a quality offline
experience.  The setups transfer between N2002 and Thunder actually quite
well.  Not perfect but very close.

You have made a giant leap here.  This is where Thunder is an EXCELLENT
learning tool.  The EASY TWEAK Setup option they have is fantastic.  I
totally disagree with you regarding what most "Simmers" know.  I believe
that most "Simmers" have no clue as to what they should change/not change to
make a setup go fast or more stable.  Most people just do not have the time
and knowledge to do that.  They want a realistic feeling of the car and the
ability to make realistic changes but not need to be on the computer 8 hours
a day to learn it.  The EASY TWEAK setup option that THUNDER has included is
an absolute brain child.  Whomever thought of that idea needs a sim-racer
award.  I wouldn't be surprised to see that option available in future
sim-games because it is that good.

EASY TWEAK will get the newbies up to speed faster, but still leave enough
room between that person who wants to spend enough time to be the best.
N2002 levels the playing field through arcadish drafting.   Thunder levels
the playing field by making it easier to develop setups and teaching people
to get better.  Which is better to do in life?  Give a man a fish (Increase
Arcade Drafting) or teach him how to fish (Show him how to build his own
setups)?

Go EASY TWEAK!

Jan Verschuere

I fixed THUNDER2003!!!

by Jan Verschuere » Wed, 23 Oct 2002 07:00:03

True, but I have raced people in your speed brackett and, from my
experience, there is a prevailing attitude. I see you don't like getting
included in a broad generalisation any more than I do, which is something to
think about when you talk about fans of Papyrus games.

There is a bit of a catch there for people who do not make their own setups.
There's no legacy community for NT2003 that gets stuck right in and gets the
cars running the way they want to and then publishes their settings on the
web. Having to think and understand for themselves scares some people.

I have to... I type too slowly to explain the intermediate steps.

Now we're getting somewhere... pointing out positive features aides to form
an opinion of the game in question.

Hold it... that's not what you said. You said most people don't have a clue
how a car will react at speed on an oval. I hold that they do. Certainly in
America, where there's channels pumping 24hr coverage of NASCAR sanctioned
events at them. They might not know which setting on the car does what, but
they surely have an empirical knowledge of what it should look like and do
on the track as well as what the overall pattern of cars should be in a race
and which lines should be possible.

Like I said, some rely on the community to figure that out. Personally, I
want to learn for myself. It will take time as my track time is limited, but
I'm sort of getting there.

How does it work?

So there's a future for NT2003 as a setup tool for N2k2? ;-))

Lol... ;-)

Jan.
=---

mark jeangerar

I fixed THUNDER2003!!!

by mark jeangerar » Wed, 23 Oct 2002 11:27:16


It is absolutely grounded in fact. This newsgroup is severely dysfunctional
with a very select few setting the tone of opinion and a majority of sheeple
following blindly. I would assume there is no small number of them that
follow simply in an effort to be part of the group. Whatever, the problem
remains that any newbie coming in and asking a question is going to get a
huge majority of like answers when it comes to the subjective interpretation
of realism in a driving simulation. If the newbie asks the wrong question
the newbie will be flooded with biased and often hateful information that
will lead said newbie to exactly incorrect conclusions. Hell, even people
who come around as much as I do can be terribly confused by what is stated
and fanatically reinforced here. I almost didn't buy my favorite game
because of what I read here.

I too spend a lot of time on different sims, although, a fair chance comes
in around the 40 hour mark.... at least in my book. And here's where we get
into the subjective bit, that statement about Papy is very tricky. Sure,
nothing does, but a few do it better, many do it worse.

Your opinions are very interesting. Well stated. A boon in this group.

Wrong. It is subjective. I find several titles to be every bit as real and
more realistic as anything Papy has been able to produce. One of them came
out at the same time GPL did. Maybe it's a problem of a title being called a
'simulation', a term that's pretty popular here. Maybe that's were I get
confused. But if we are talking about software driving simulators, Papy has
consistently flawed products. The perspective they insist upon using leads
to poor perceptions of speed, sense of placement on the track, and available
grip. If those things are apparent to a higher degree in any other simulator
then Papy cannot hold the title that you and so many other agree to. In my
subjective opinion, almost all other titles beat Papy in those respects and
a few have physics models that are as accurate and/or are more detailed than
the Papy offerings.

Why is my opinion worthwhile? Because I think about what I am saying. Unlike
many around here who comment on things they've never even tried. (Remember,
a newbie isn't going to "know" when someone incorrectly describes a menu
page or characteristic of a certain software title.) In the end, my opinion
is no more worthwhile than yours, or a newbie's, or Arnao's. The fact of the
matter is, that even though there are titles that we probably all call
arcades, like PU or RT. There are titles that are going to be much harder to
classify.

Again, the subjectivity of this whole thing comes through. I find F12002 so
far removed from reality that I would call it an arcade without hesitation.
(I haven't tried it with FF.) Now, I have no problem with being wrong. I
practice being wrong daily. But I can quantify and demonstrate my opinions o
n F12002 and if anyone of you were sitting here with me and had graduated
MJ's School of Comparative High Performance Driving Analysis - Focusing on
the Relationships Between Reality and Sims (which is a 4 day course with 2
days in a sedan and racing kart and 2 days on all the sims on my machine.),
and no one from r.a.s. would ever find out what you had experienced or said
here, I bet 90% of you would agree with 90% of my ideas concerning all the
sims we tried. But it still would not mean "it's pure and simple fact". It
would only mean that the way my computer is set up on my desk, with my wheel
and GFX card creates certain environments in our imaginations that would
lead us to a more believable driving experience from one title to the next.

It's not that I don't try, or that I have no experience, or poor analytical
skills... it's just that the whole thing really is very subjective. Unless
we are talking about real simulation, not driving simulation, in which case
I would think that very few of us are privy to the actual simulation level
that goes into any title. In any case, that doesn't matter because it either
feels real on the track or it doesn't and that's the whole reason we use
graphics cards an wheels instead of spreadsheets.

Jason, you are obviously not a Papy Loony, but there are those who are and
the group has a real problem. I have caught certain people lying about
whether they'd tried certain games...  who's gonna call you out if you agree
with the majority, right? Lotta bandwagon jumping around here. If I felt the
Papy games were more realistic I may be ignorant to the problem, but because
I genuinely feel there are better titles out there, I have a perspective of
what goes on around here that is different from the majority.

There is definitely a problem.

--

"Nothing gets closer!" - Crammond

mark

ymenar

I fixed THUNDER2003!!!

by ymenar » Wed, 23 Oct 2002 15:54:22


> This newsgroup is severely dysfunctional

BWAHAHAHA.

"Oh my god a newsgroup that's not perfect".  Well ***ing _duh_ welcome to
the Usenet Mark.  Either you leave or you play the game.

Anyway, non-Papyrus games are more talked about in this NG.  Fact.
Papy-threads are in the minority, even if the #1 possible thread in this NG.
Fact.  There are still far more other types of discussion in this NG in
general.  Fact.

No, it's a reality of life.

Like... ??? ? ? ? ? ??  Stop using rheotorics and put some ***Y FACTS
here!

Wow another time, "***ing _duh_".   No sim is perfect, we all know that
here.  You ain't giving us brain time here Mark.  Papy has consistently
flawed product, well also don't forget that Geoff Crammond has consistently
flawed products, that Ubisoft also has, that ISI has, that <insert EVERY sim
or arcade or whatever racing game developper ever>  No shit Jose!!!

Absolutely false.  It was proven MATHEMATICALLY in the past that the
perception of speed in various Papy simulations are deadly accurate for what
we view in our 4:3 ratio screen.  Every other sim/game/whatever with an
enhanced sense of speed is *innacurate*.  Whose being subjective now?

You are so *3733+* dude, we bow to your superiority skillz.  <roll eyes>

--
-- Fran?ois Mnard <ymenard>
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

John Pancoas

I fixed THUNDER2003!!!

by John Pancoas » Thu, 24 Oct 2002 00:48:43

  He's promised the moon for his last two projects, Heat and this.  He needs
to run for political office; he's a natural.  All talk, no results.

John


> Yeah, didn't he promise an awful lot in an interview a while back
somewhere?

> -Larry





> > >Argh.  What about the track editor they once promised, did they include
> > >that?  How about the 9 road courses they advertised?

> > =(

> > I hate Ed Martin.

> > Jason


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