I quit listening to these guys long ago. Their myopic vision makes
everything they say invalid and downright absurd.
Granted, NT2003 may not be that good (I couldn't say, I haven't tried it
yet.) But it's not as bad as some would lead you to believe.
Alanb
> > 1st. Open the Box.
> > 2nd. Re-insert the CD
> > 3rd. Take this POS back to the store........
<snip>
And you know this because of the hours and hours you have spent not playing
it ?
Elrikk ;o)
Not to mention his encyclopedic knowledge on GPL players, which allows him
to form such nuanced opinions about them.
Jan. <g>
=---
P4 2.53
1gig PC800RDRAM
Geforce 4 Ti4600
120gig HD
21" Trintron
Audigy Platinum Ex
Momo Wheel
Act Labs perforamce pedals.
and have been racing sims, since Papy did their first "The Indy 500" so I'm
pretty old........
Philip wrote
>You know, this is getting ridiculous. It's either feast or famine with the
>sim group. This game is definitely not a POS. It's really not that bad at
>all. Nascar Revolution was a POS, Nascar Road Racing was a POS. Andretti
>Racing was a POS. Cart Unprecision Racing was a POS. Is it better than N2k?
>No. Is it almost as good? I think it has come a long way and has some more
>to go. But it is definitely not a POS. At least you can run a race against
>the AI and not get taken out under yellow by the AI or the renegade pace
>car. Is it the best sim ever? No. Is it a decent to good sim that is not
>perfect and could be made better? Yes. Is it a POS? Absolutely not.
>> 1st. Open the Box.
>> 2nd. Re-insert the CD
>> 3rd. Take this POS back to the store........
I'm sorry your wheel is causing problems but mine is not and the feel of the
car is not that bad.
As far as AI in multiplayer, I only use the AI when it's me and only one
other person so I wouldnt know about that since I havent tried that yet.
Seems like they should be able to do that and that would stink if they do
not, although they didnt do that in F1 2002 either.
I agree that the graphics are grainy. But, in real life they are worse since
the junk gets all over the windshield and I just try to picture it that way.
I agree that some of the tracks need work. Talladega's trioval seems too
flat to me,at least the perception does, but the rest of the tracks seems
decent to good and I attest the problems I have with the tracks mostly to
the way the game is attempting to model the bumps at the tracks and that is
causing problems at a few of them, especially entering turn 1 at Lowes, the
car just seems to take off.
These are my specs:
Athlon XP2000
Vztek GF3 Ti500
512mb SDRAM
Turtle Beach Santa Cruz
TSW2 Stock w/Momo Wheel, clutch, dual axis kits
> I'm sorry your wheel is causing problems but mine is not and the feel of
the
> car is not that bad.
> As far as AI in multiplayer, I only use the AI when it's me and only one
> other person so I wouldnt know about that since I havent tried that yet.
> Seems like they should be able to do that and that would stink if they do
> not, although they didnt do that in F1 2002 either.
> I agree that the graphics are grainy. But, in real life they are worse
since
> the junk gets all over the windshield and I just try to picture it that
way.
> I agree that some of the tracks need work. Talladega's trioval seems too
> flat to me,at least the perception does, but the rest of the tracks seems
> decent to good and I attest the problems I have with the tracks mostly to
> the way the game is attempting to model the bumps at the tracks and that
is
> causing problems at a few of them, especially entering turn 1 at Lowes,
the
> car just seems to take off.
> These are my specs:
> Athlon XP2000
> Vztek GF3 Ti500
> 512mb SDRAM
> Turtle Beach Santa Cruz
> TSW2 Stock w/Momo Wheel, clutch, dual axis kits
> > I am not by any means being closed minded, Hell, I even bought 2 copies
of
> > it, one pre-ordered and one at the store because it got there first. I
> just
> > think it is no where as good as maybe it could have been. The big thing
> the
> > control is like using a gamepad, no matter what I do I can not get a
> smooth
> > feel to the Momo wheel. 2nd, no AI in multiplayer? what is the deal with
> > this? 3rd, the graphics are just way to bad, I've got F12002 and the
> > graphics are much better in it, NT2003, they are two dark and grainy
even
> > using the patch to turn high detail on. 4th, the tracks do not seem very
> > accurate. I had very high hopes for this, maybe too much, thats why I'm
> so
> > bitter. I don't care if it is Papy, ID, EA, Microsoft of Joe's software
> > company, some games are just not made for the PC and this seems to be
one
> of
> > them. Maybe thats what Papy's have always been so much better, thats all
> > they know is PC, and not console, but even thats about to change.
> > So, if you like it fine, but I think most *** simmers, will not.
> Just
> > my 3 cents.............
> > > 1st. Open the Box.
> > > 2nd. Re-insert the CD
> > > 3rd. Take this POS back to the store........
I've bought every single notable racing simulation (and some that
weren't so notable) since the 1980's. I've given them all a fair
chance, spent several hours on each, even the Grand Prix series up to
and including 4, and the truth of the matter is that nothing simulates
a car to the same degree of precision like a Papyrus sim.
That said, there are several good racing simulations out there. Rally
Trophy was good, Mobil 1 Rally and its predecessors were good, F1 2001
and 2002 were good, Nascar Heat was good, the Dirt Track Racing series
is very good, Sportscar GT was good, etc.
However, the difference between any of these sims and a Papyrus
simulation is huge. No company has dedicated as much time and care in
perfecting the art of simulating motorsport as Papyrus has, and it
shows in their product. That's not a subjective statement, it's pure
and simple fact. They create simulations with uncompromising realism,
which can not be said about any other company.
Their closest competitor in the early years was Geoff Crammond. Indy
500, NASCAR Racing, and Indycar Racing 1 and 2 were miles ahead of the
nearest competitor until Grand Prix 2 came out. That was the last
time that anyone has even come close to being on the same playing
field, nevertheless competing head to head.
NASCAR Thunder, which you haven't played, is a joke. There is one
feature in the entire game that I find noteworthy, and that involves
the paint schemes on the cars (you can have multiple paint schemes for
the same car and select from them in the menu). The track models are
horrible. The graphics have inherited the awful aliasing/flickering
and oversaturated textures from F1 200x. The cars do not exhibit any
noticeable engine braking or for that matter anything resembling a
realistic torque curve. The weight transfer model is as nonexistent
as it is in F1 2002. Rather than feeling like a car with weight that
transfers as you accelerate, brake, corner, etc if feels like you're
in a piece of plywood that is skipping along the surface of a pond.
It's horrible. F1 2002's saving grace is that it's quite possible a
real modern ultra-stiff Formula One car handles like that. Is it an
inherent problem with ISI's physics code? I suppose GT 2002 will show
if that's the case - if Doug Arnao cannot create a realistic
representation of a real car using that engine, I doubt anyone can.
Beyond the actual gameplay, the menus are horrible, the replay system
is barely functional, and the lack of any sort of in-game opponent or
skin manager is mindnumbing. I don't think I have to be a Papyrus
looney to make statements that are immediately apparent to nearly
everyone who has played the game.
Jason
I agree completely with what you are saying about Papyrus.
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
> I quit listening to these guys long ago. Their myopic vision makes
> everything they say invalid and downright absurd.
> Granted, NT2003 may not be that good (I couldn't say, I haven't tried it
> yet.) But it's not as bad as some would lead you to believe.
> Alanb
> > You know, this is getting ridiculous. It's either feast or famine with the
> > sim group. This game is definitely not a POS. It's really not that bad at
> > all. Nascar Revolution was a POS, Nascar Road Racing was a POS. Andretti
> > Racing was a POS. Cart Unprecision Racing was a POS. Is it better than
> N2k?
> > No. Is it almost as good? I think it has come a long way and has some more
> > to go. But it is definitely not a POS. At least you can run a race against
> > the AI and not get taken out under yellow by the AI or the renegade pace
> > car. Is it the best sim ever? No. Is it a decent to good sim that is not
> > perfect and could be made better? Yes. Is it a POS? Absolutely not.
> > > 1st. Open the Box.
> > > 2nd. Re-insert the CD
> > > 3rd. Take this POS back to the store........
Alan, check out the threads on r.a.s. GPL posts are in the minority.
LOL who's the myopic person here? Us who try them all, or you who don't try
them?
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-- http://ymenard.cjb.net/
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