rec.autos.simulators

I fixed THUNDER2003!!!

Jason Moy

I fixed THUNDER2003!!!

by Jason Moy » Tue, 22 Oct 2002 07:45:52



=(

I hate Ed Martin.

Jason

Eldre

I fixed THUNDER2003!!!

by Eldre » Tue, 22 Oct 2002 08:48:45



>You know, this is getting ridiculous. It's either feast or famine with the
>sim group. This game is definitely not a POS. It's really not that bad at
>all. Nascar Revolution was a POS, Nascar Road Racing was a POS. Andretti
>Racing was a POS. Cart Unprecision Racing was a POS.

I've seen posts from people who like both CART Precision Racing and Andretti
Racing.  So, they could say the same about YOUR post...

Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+6.21
N2002 Rank:+18.91

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Eldre

I fixed THUNDER2003!!!

by Eldre » Tue, 22 Oct 2002 09:49:33



>You've got to be kidding...

>Loose?

>Out of the box it heads for the wall with such a horrific push you have to
>brake at every corner.  Hard.  That's not even close to the way it's
>supposed to be.

>-Larry



>> Well, I put a setup in the game from Lowe's in N2k2 and it had the same
>> feel. I had to adjust the car since it was a little more loose than in
>N2k2
>> but it had basically the same feel. Now that I have adjusted the car a
>> little bit, the lap times are comparable and the car feels very similar.
>If

He said he tried one of his setups from N2K2, he didn't say it was the default
NT2003 setup...

Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+6.21
N2002 Rank:+18.91

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Phillip Malphrus, Jr

I fixed THUNDER2003!!!

by Phillip Malphrus, Jr » Tue, 22 Oct 2002 11:15:37

they can say anything they want but what's the truth?




> >You know, this is getting ridiculous. It's either feast or famine with
the
> >sim group. This game is definitely not a POS. It's really not that bad at
> >all. Nascar Revolution was a POS, Nascar Road Racing was a POS. Andretti
> >Racing was a POS. Cart Unprecision Racing was a POS.

> I've seen posts from people who like both CART Precision Racing and
Andretti
> Racing.  So, they could say the same about YOUR post...

> Eldred
> --
> Homepage - http://www.umich.edu/~epickett
> GPLRank:+6.21
> N2002 Rank:+18.91

> Never argue with an idiot.  He brings you down to his level, then beats
you
> with experience...
> Remove SPAM-OFF to reply.

David G Fishe

I fixed THUNDER2003!!!

by David G Fishe » Tue, 22 Oct 2002 12:22:47

It certainly seems that way. Most of the opinions I've read elsewhere on
other forums don't match up very well with what I've read from the GPL/Papy
faithful here.

David G Fisher


> Sir, it's not "feast or famine" with this group.  What you have is a bunch
> of tight-belted GPLers who think that if it's not GPL (or Papyrus made)
then
> the thing's garbage.

> I quit listening to these guys long ago.  Their myopic vision makes
> everything they say invalid and downright absurd.

> Granted, NT2003 may not be that good (I couldn't say, I haven't tried it
> yet.)  But it's not as bad as some would lead you to believe.

> Alanb



> > You know, this is getting ridiculous. It's either feast or famine with
the
> > sim group. This game is definitely not a POS. It's really not that bad
at
> > all. Nascar Revolution was a POS, Nascar Road Racing was a POS. Andretti
> > Racing was a POS. Cart Unprecision Racing was a POS. Is it better than
> N2k?
> > No. Is it almost as good? I think it has come a long way and has some
more
> > to go. But it is definitely not a POS. At least you can run a race
against
> > the AI and not get taken out under yellow by the AI or the renegade pace
> > car. Is it the best sim ever? No. Is it a decent to good sim that is not
> > perfect and could be made better? Yes. Is it a POS? Absolutely not.



> > > 1st. Open the Box.
> > > 2nd. Re-insert the CD
> > > 3rd. Take this POS back to the store........

Dave Henri

I fixed THUNDER2003!!!

by Dave Henri » Tue, 22 Oct 2002 12:32:44

  There is a fix for that...it's a common trick in the F1 sims and is
exactly the same(from what I've heard for NT.)  Check out the tips and
tweeks at just about any NT website...they should have it.
dave henrie
(it changes the same place based on distance from your car or dropping below
a certain speed)
Bill Bollinge

I fixed THUNDER2003!!!

by Bill Bollinge » Tue, 22 Oct 2002 13:07:38

If you don't know what problems there are within the drafting model in
N2002, why should we even believe you know what you are talking about
regarding physics?  The aero package in N2002 is VERY arcadish and
artificially keeps cars together.  That along with the damage model in n2002
makes online racing very difficult.


> On Sun, 20 Oct 2002 01:00:18 -0400, "ymenard"

> >Of course except the little drafting
> >misaccuracies

> Is this referring to N2002?  If so, what's wrong with the drafting
> model?

> Jason

Bill Bollinge

I fixed THUNDER2003!!!

by Bill Bollinge » Tue, 22 Oct 2002 13:08:39

That is just at Tona and Dega.  Just thing about how fubar'd it is at the
other tracks.  You can even pick up a draft at Bristol and Marty!  Totally
Fubar'd...



> > On Sun, 20 Oct 2002 01:00:18 -0400, "ymenard"

> > >Of course except the little drafting
> > >misaccuracies

> > Is this referring to N2002?  If so, what's wrong with the drafting
> > model?

> > Jason

>     From my perspective, the draft cone is too wide, leading to
> the 'wind tunnel' effect if you are the middle car in between
> two draft trains-you get shot forward at ungodly (relative) speeds.
> In a real Nascar race note that cars in such a predicament tend
> to get shuffled to the BACK, not sucked along towards the
> front.
>     There is also a 'turbulence barrier' if a group of cars is two
> seconds ahead of you and your pack. Trying to break through
> this barrier is almost impossible, if the guys ahead don't keep
> jockeying for position and everyone's cars are about even
> performance-wise.

>     John DiFool

> --
> ==============================
> Emerald haunt in overdrive
> ==============================

Bill Bollinge

I fixed THUNDER2003!!!

by Bill Bollinge » Tue, 22 Oct 2002 13:11:21

You have probably not even spent any time with the simulation.  If you had
or had any idea what to do in a sim-garage, you wouldn't say that.  I can
consistently run 28.8's at Texas... Go try and match 28.8's at Texas and
tell me that the physics model stinks.  Btw, I am running the ***
version.  If you can't run 28.8's or are pathetically slow, don't even come
on here talking trash.  If you can run 28.8's there is no way you can say
the physics model is off.  It is fantastic...  Just no Perma-Papy-Fan can
come to grips there is anything else out there that is decent.


> you have to be kidding..

> total POS..



> > You know, this is getting ridiculous. It's either feast or famine with
the
> > sim group. This game is definitely not a POS. It's really not that bad
at
> > all. Nascar Revolution was a POS, Nascar Road Racing was a POS. Andretti
> > Racing was a POS. Cart Unprecision Racing was a POS. Is it better than
> N2k?
> > No. Is it almost as good? I think it has come a long way and has some
more
> > to go. But it is definitely not a POS. At least you can run a race
against
> > the AI and not get taken out under yellow by the AI or the renegade pace
> > car. Is it the best sim ever? No. Is it a decent to good sim that is not
> > perfect and could be made better? Yes. Is it a POS? Absolutely not.



> > > 1st. Open the Box.
> > > 2nd. Re-insert the CD
> > > 3rd. Take this POS back to the store........

Bill Bollinge

I fixed THUNDER2003!!!

by Bill Bollinge » Tue, 22 Oct 2002 13:13:01

Here is a crazy idea.. and truth... I can name several "out of the box"
N2002 setups that push like a dump truck.  Why not just go play the game a
little before typing next time.  Or, (GASP) use the Easy Tweak Setup.  Heck,
I converted a Thunder Setup back into N2002 with a lot of success tonight
and used their Easy Tweak Setup to do it.


> You've got to be kidding...

> Loose?

> Out of the box it heads for the wall with such a horrific push you have to
> brake at every corner.  Hard.  That's not even close to the way it's
> supposed to be.

> -Larry



> > Well, I put a setup in the game from Lowe's in N2k2 and it had the same
> > feel. I had to adjust the car since it was a little more loose than in
> N2k2
> > but it had basically the same feel. Now that I have adjusted the car a
> > little bit, the lap times are comparable and the car feels very similar.
> If
> > anything, the car seems like it has a tighter ride to it and you arent
on
> > ice like it seems you are in N2k2. While I agree that the game is not as
> > good as N2k2, I seriously disagree that the game is a pos. It has many
> flaws
> > with the tracks' design and it does not feel quite as realistic. But, if
> you
> > load the graphics patches and do the tweaks available at
> > www.hcmotorsports.com , the game is fun and challenging to play and is
> > definitely the best sim that EA has ever released for the NASCAR crowd
...



> > > However, the difference between any of these sims and a Papyrus
> > > simulation is huge.  No company has dedicated as much time and care in
> > > perfecting the art of simulating motorsport as Papyrus has, and it
> > > shows in their product.  That's not a subjective statement, it's pure
> > > and simple fact.  They create simulations with uncompromising realism,
> > > which can not be said about any other company.

> > I agree completely with what you are saying about Papyrus.

Bill Bollinge

I fixed THUNDER2003!!!

by Bill Bollinge » Tue, 22 Oct 2002 13:15:58

It is a huge problem in online racing.  That along with the damage model,
just about makes this game arcadish.  You can be .3 faster than someone and
not pull away at tracks like Michigan, Texas, C***te, Kansas, Chicago..
The list goes on.  It artificially keeps the cars in one snake.  It causes
more yellows and then you combine that with the limited damage model, it
just causes more wrecks than there should be.  All in the name of "Keeping
people more competitive with the best online drivers".



> >     From my perspective, the draft cone is too wide, leading to
> > the 'wind tunnel' effect if you are the middle car in between
> > two draft trains-you get shot forward at ungodly (relative) speeds.
> > In a real Nascar race note that cars in such a predicament tend
> > to get shuffled to the BACK, not sucked along towards the
> > front.
> >     There is also a 'turbulence barrier' if a group of cars is two
> > seconds ahead of you and your pack. Trying to break through
> > this barrier is almost impossible, if the guys ahead don't keep
> > jockeying for position and everyone's cars are about even
> > performance-wise.

> That summarises it pretty well indeed John.  I couldn't have said it
better.
> It's still not a major problem compared to anything that NT2002 has in
it's
> faults

> --
> -- Fran?ois Mnard <ymenard>
> -- http://www.racesimcentral.net/
> -- This announcement is brought to you by the Shimago-Dominguez
> Corporation - helping America into the New World...

Gerry Aitke

I fixed THUNDER2003!!!

by Gerry Aitke » Tue, 22 Oct 2002 15:33:39


> It certainly seems that way. Most of the opinions I've read elsewhere on
> other forums don't match up very well with what I've read from the GPL/Papy
> faithful here.

It's the CPR fan.
Jan Verschuere

I fixed THUNDER2003!!!

by Jan Verschuere » Tue, 22 Oct 2002 17:11:40

I haven't said a word... heck, I haven't even tried it yet! <g>

Jan.
=---

Larr

I fixed THUNDER2003!!!

by Larr » Tue, 22 Oct 2002 21:43:09

Yeah, didn't he promise an awful lot in an interview a while back somewhere?

-Larry




> >Argh.  What about the track editor they once promised, did they include
> >that?  How about the 9 road courses they advertised?

> =(

> I hate Ed Martin.

> Jason

Larr

I fixed THUNDER2003!!!

by Larr » Tue, 22 Oct 2002 21:46:44

Um, excuse me Bill, but I have not generally been trashing your beloved
NT2003.  I've simply been stating what I"ve seen so far, whether it be good
or bad.

I do the same with NR2002.

It's not all good, it's not all bad.

Don't start with me :)

-Larry


> Here is a crazy idea.. and truth... I can name several "out of the box"
> N2002 setups that push like a dump truck.  Why not just go play the game a
> little before typing next time.  Or, (GASP) use the Easy Tweak Setup.
Heck,
> I converted a Thunder Setup back into N2002 with a lot of success tonight
> and used their Easy Tweak Setup to do it.



> > You've got to be kidding...

> > Loose?

> > Out of the box it heads for the wall with such a horrific push you have
to
> > brake at every corner.  Hard.  That's not even close to the way it's
> > supposed to be.

> > -Larry



> > > Well, I put a setup in the game from Lowe's in N2k2 and it had the
same
> > > feel. I had to adjust the car since it was a little more loose than in
> > N2k2
> > > but it had basically the same feel. Now that I have adjusted the car a
> > > little bit, the lap times are comparable and the car feels very
similar.
> > If
> > > anything, the car seems like it has a tighter ride to it and you arent
> on
> > > ice like it seems you are in N2k2. While I agree that the game is not
as
> > > good as N2k2, I seriously disagree that the game is a pos. It has many
> > flaws
> > > with the tracks' design and it does not feel quite as realistic. But,
if
> > you
> > > load the graphics patches and do the tweaks available at
> > > www.hcmotorsports.com , the game is fun and challenging to play and is
> > > definitely the best sim that EA has ever released for the NASCAR crowd
> ...



> > > > However, the difference between any of these sims and a Papyrus
> > > > simulation is huge.  No company has dedicated as much time and care
in
> > > > perfecting the art of simulating motorsport as Papyrus has, and it
> > > > shows in their product.  That's not a subjective statement, it's
pure
> > > > and simple fact.  They create simulations with uncompromising
realism,
> > > > which can not be said about any other company.

> > > I agree completely with what you are saying about Papyrus.


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