=(
I hate Ed Martin.
Jason
=(
I hate Ed Martin.
Jason
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+6.21
N2002 Rank:+18.91
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
>Loose?
>Out of the box it heads for the wall with such a horrific push you have to
>brake at every corner. Hard. That's not even close to the way it's
>supposed to be.
>-Larry
>> Well, I put a setup in the game from Lowe's in N2k2 and it had the same
>> feel. I had to adjust the car since it was a little more loose than in
>N2k2
>> but it had basically the same feel. Now that I have adjusted the car a
>> little bit, the lap times are comparable and the car feels very similar.
>If
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+6.21
N2002 Rank:+18.91
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
> >You know, this is getting ridiculous. It's either feast or famine with
the
> >sim group. This game is definitely not a POS. It's really not that bad at
> >all. Nascar Revolution was a POS, Nascar Road Racing was a POS. Andretti
> >Racing was a POS. Cart Unprecision Racing was a POS.
> I've seen posts from people who like both CART Precision Racing and
Andretti
> Racing. So, they could say the same about YOUR post...
> Eldred
> --
> Homepage - http://www.umich.edu/~epickett
> GPLRank:+6.21
> N2002 Rank:+18.91
> Never argue with an idiot. He brings you down to his level, then beats
you
> with experience...
> Remove SPAM-OFF to reply.
David G Fisher
> I quit listening to these guys long ago. Their myopic vision makes
> everything they say invalid and downright absurd.
> Granted, NT2003 may not be that good (I couldn't say, I haven't tried it
> yet.) But it's not as bad as some would lead you to believe.
> Alanb
> > You know, this is getting ridiculous. It's either feast or famine with
the
> > sim group. This game is definitely not a POS. It's really not that bad
at
> > all. Nascar Revolution was a POS, Nascar Road Racing was a POS. Andretti
> > Racing was a POS. Cart Unprecision Racing was a POS. Is it better than
> N2k?
> > No. Is it almost as good? I think it has come a long way and has some
more
> > to go. But it is definitely not a POS. At least you can run a race
against
> > the AI and not get taken out under yellow by the AI or the renegade pace
> > car. Is it the best sim ever? No. Is it a decent to good sim that is not
> > perfect and could be made better? Yes. Is it a POS? Absolutely not.
> > > 1st. Open the Box.
> > > 2nd. Re-insert the CD
> > > 3rd. Take this POS back to the store........
> >Of course except the little drafting
> >misaccuracies
> Is this referring to N2002? If so, what's wrong with the drafting
> model?
> Jason
> > On Sun, 20 Oct 2002 01:00:18 -0400, "ymenard"
> > >Of course except the little drafting
> > >misaccuracies
> > Is this referring to N2002? If so, what's wrong with the drafting
> > model?
> > Jason
> From my perspective, the draft cone is too wide, leading to
> the 'wind tunnel' effect if you are the middle car in between
> two draft trains-you get shot forward at ungodly (relative) speeds.
> In a real Nascar race note that cars in such a predicament tend
> to get shuffled to the BACK, not sucked along towards the
> front.
> There is also a 'turbulence barrier' if a group of cars is two
> seconds ahead of you and your pack. Trying to break through
> this barrier is almost impossible, if the guys ahead don't keep
> jockeying for position and everyone's cars are about even
> performance-wise.
> John DiFool
> --
> ==============================
> Emerald haunt in overdrive
> ==============================
> total POS..
> > You know, this is getting ridiculous. It's either feast or famine with
the
> > sim group. This game is definitely not a POS. It's really not that bad
at
> > all. Nascar Revolution was a POS, Nascar Road Racing was a POS. Andretti
> > Racing was a POS. Cart Unprecision Racing was a POS. Is it better than
> N2k?
> > No. Is it almost as good? I think it has come a long way and has some
more
> > to go. But it is definitely not a POS. At least you can run a race
against
> > the AI and not get taken out under yellow by the AI or the renegade pace
> > car. Is it the best sim ever? No. Is it a decent to good sim that is not
> > perfect and could be made better? Yes. Is it a POS? Absolutely not.
> > > 1st. Open the Box.
> > > 2nd. Re-insert the CD
> > > 3rd. Take this POS back to the store........
> Loose?
> Out of the box it heads for the wall with such a horrific push you have to
> brake at every corner. Hard. That's not even close to the way it's
> supposed to be.
> -Larry
> > Well, I put a setup in the game from Lowe's in N2k2 and it had the same
> > feel. I had to adjust the car since it was a little more loose than in
> N2k2
> > but it had basically the same feel. Now that I have adjusted the car a
> > little bit, the lap times are comparable and the car feels very similar.
> If
> > anything, the car seems like it has a tighter ride to it and you arent
on
> > ice like it seems you are in N2k2. While I agree that the game is not as
> > good as N2k2, I seriously disagree that the game is a pos. It has many
> flaws
> > with the tracks' design and it does not feel quite as realistic. But, if
> you
> > load the graphics patches and do the tweaks available at
> > www.hcmotorsports.com , the game is fun and challenging to play and is
> > definitely the best sim that EA has ever released for the NASCAR crowd
...
> > > However, the difference between any of these sims and a Papyrus
> > > simulation is huge. No company has dedicated as much time and care in
> > > perfecting the art of simulating motorsport as Papyrus has, and it
> > > shows in their product. That's not a subjective statement, it's pure
> > > and simple fact. They create simulations with uncompromising realism,
> > > which can not be said about any other company.
> > I agree completely with what you are saying about Papyrus.
> That summarises it pretty well indeed John. I couldn't have said it
better.
> It's still not a major problem compared to anything that NT2002 has in
it's
> faults
> --
> -- Fran?ois Mnard <ymenard>
> -- http://www.racesimcentral.net/
> -- This announcement is brought to you by the Shimago-Dominguez
> Corporation - helping America into the New World...
> It certainly seems that way. Most of the opinions I've read elsewhere on
> other forums don't match up very well with what I've read from the GPL/Papy
> faithful here.
I haven't said a word... heck, I haven't even tried it yet! <g>
Jan.
=---
-Larry
> >Argh. What about the track editor they once promised, did they include
> >that? How about the 9 road courses they advertised?
> =(
> I hate Ed Martin.
> Jason
I do the same with NR2002.
It's not all good, it's not all bad.
Don't start with me :)
-Larry
> > You've got to be kidding...
> > Loose?
> > Out of the box it heads for the wall with such a horrific push you have
to
> > brake at every corner. Hard. That's not even close to the way it's
> > supposed to be.
> > -Larry
> > > Well, I put a setup in the game from Lowe's in N2k2 and it had the
same
> > > feel. I had to adjust the car since it was a little more loose than in
> > N2k2
> > > but it had basically the same feel. Now that I have adjusted the car a
> > > little bit, the lap times are comparable and the car feels very
similar.
> > If
> > > anything, the car seems like it has a tighter ride to it and you arent
> on
> > > ice like it seems you are in N2k2. While I agree that the game is not
as
> > > good as N2k2, I seriously disagree that the game is a pos. It has many
> > flaws
> > > with the tracks' design and it does not feel quite as realistic. But,
if
> > you
> > > load the graphics patches and do the tweaks available at
> > > www.hcmotorsports.com , the game is fun and challenging to play and is
> > > definitely the best sim that EA has ever released for the NASCAR crowd
> ...
> > > > However, the difference between any of these sims and a Papyrus
> > > > simulation is huge. No company has dedicated as much time and care
in
> > > > perfecting the art of simulating motorsport as Papyrus has, and it
> > > > shows in their product. That's not a subjective statement, it's
pure
> > > > and simple fact. They create simulations with uncompromising
realism,
> > > > which can not be said about any other company.
> > > I agree completely with what you are saying about Papyrus.