rec.autos.simulators

The NR2003 Mod That I Really Want Is...

Haqsa

The NR2003 Mod That I Really Want Is...

by Haqsa » Wed, 11 Jun 2003 08:58:17

GPL Classic.

Not GPL 2.

If you are into shooters you probably remember when Team Fortress 1.5 was
still Team Fortress Classic, and you might even remember when it was Team
Fortress Quake.  While some didn't like it, I immediately enjoyed Team
Fortress Classic more then Team Fortress Quake, despite having played TFQ
for several years before TFC was released.  Why?  They took a great game,
put it in a more modern engine, fixed a number of nagging play balance
issues, and yet still remained faithful to the original, all the way down to
re-creations of the most popular TFQ maps.  I would love to see somebody use
the NR2003 engine to do the same thing to GPL.

Keep the original tracks and cars, but redo them all.  Reloft the tracks and
bring the poly count and texture density up to modern standards.  Fix a
couple of inaccuracies that people have discovered.  Update the car models
and use the correct team names.  Keep the performance the same, but add in
proper tire and brake wear (after all, it's already in the engine).  Maybe
even try and find out what those cars really had in terms of vertical aero
forces, because I'm pretty sure it wasn't zero.  But all the while
preserving the essential character of the game that so many have become
***ed to over the last 5 years.

It's a big job, but I think there are people in the mod community that would
like to do it, and could pull it off.  I'd love to see Papy do it
themselves, that would be the best thing.  But if not them, then maybe the
Project Wildfire guys.  Or GPLEA.  Surely somebody will take this on.  Come
on guys, the great gameplay we all love in a thoroughly up to date engine -
what could be better than that?

Steve Smit

The NR2003 Mod That I Really Want Is...

by Steve Smit » Wed, 11 Jun 2003 21:11:08

I'll buy it!


Plowbo

The NR2003 Mod That I Really Want Is...

by Plowbo » Thu, 12 Jun 2003 03:43:55

Im not the expert on the physics engine, but to remove or reset the aero
from NASCAR bodies alone, well would seem daunting?  I mean they rewrote the
GPL to give us n4, now maybe it was less work and more to add the eyecandy
stuff <that we expect now?>

I guarantee you I would buy GPL again, and I would submit that the Nascar
Racing Legends updated to the 2003 engine would be cool too!

I think a lot of buyers would be out there.  I just cannot believe that I am
the only one on the planet that has NOT bought any other game (genre) on the
market, except NR(1) through NR2003.  I bought the track packs, the CTS
pack, and viper racing, GPL, but I have never bought quake or anything else,
PERIOD.  (oh wait someone got me Flight Simulator & Combat flight Simulator
3 for me, like Christmas, but they suck with ONLY my wheel to fly them with
LOL!!!)

I have thought about it though.  I am saddened that NR03 might be then end
of the line as far as *** goes for me.  I guess Ill be happy though, as I
see it I spent nearly 400 bucks average each time the NEW iteration of the
Papy's tittles were released.  Heck I even bought the NR-Legends, and I
liked it for what it was, but I damn sure could see the NR-Legends with
2003's physics being one hell of a lot more fun!  I mean 440 + C.I. engines,
with 12" (or so) wide slicks of the day, can you say "LOOSE" and twitchy
horsepower of the 70's!!!  Dang it I honestly think that would be grand, to
do it.  I just think the NR3 engine just didn't cut it for the 70's cars
handling wise, for the sim.


> I'll buy it!



> > GPL Classic.

> > Not GPL 2.

> > If you are into shooters you probably remember when Team Fortress 1.5
was
> > still Team Fortress Classic, and you might even remember when it was
Team
> > Fortress Quake.  While some didn't like it, I immediately enjoyed Team
> > Fortress Classic more then Team Fortress Quake, despite having played
TFQ
> > for several years before TFC was released.  Why?  They took a great
game,
> > put it in a more modern engine, fixed a number of nagging play balance
> > issues, and yet still remained faithful to the original, all the way
down
> to
> > re-creations of the most popular TFQ maps.  I would love to see somebody
> use
> > the NR2003 engine to do the same thing to GPL.

> > Keep the original tracks and cars, but redo them all.  Reloft the tracks
> and
> > bring the poly count and texture density up to modern standards.  Fix a
> > couple of inaccuracies that people have discovered.  Update the car
models
> > and use the correct team names.  Keep the performance the same, but add
in
> > proper tire and brake wear (after all, it's already in the engine).
Maybe
> > even try and find out what those cars really had in terms of vertical
aero
> > forces, because I'm pretty sure it wasn't zero.  But all the while
> > preserving the essential character of the game that so many have become
> > ***ed to over the last 5 years.

> > It's a big job, but I think there are people in the mod community that
> would
> > like to do it, and could pull it off.  I'd love to see Papy do it
> > themselves, that would be the best thing.  But if not them, then maybe
the
> > Project Wildfire guys.  Or GPLEA.  Surely somebody will take this on.
> Come
> > on guys, the great gameplay we all love in a thoroughly up to date
> engine -
> > what could be better than that?

Haqsa

The NR2003 Mod That I Really Want Is...

by Haqsa » Thu, 12 Jun 2003 06:23:06

Depends on how they modelled it mathematically, but if they used standard
aero coefficients then duplicating GPL's lack of downforce would just be a
matter of setting the lift and pitching moment coefficients to zero.
Nothing would have to be rewritten.


Jason Moy

The NR2003 Mod That I Really Want Is...

by Jason Moy » Thu, 12 Jun 2003 08:54:31



GPL Classic and Nascar Legends Classic would top my list of quick and
dirty N2k3 mods.

If something does something more extensive, I'd still really like CART
and/or Aussie V8's.

Jason

Haqsa

The NR2003 Mod That I Really Want Is...

by Haqsa » Thu, 12 Jun 2003 09:45:21

If they would really follow the Valve model, it would be made available in
three ways - as a free download, as an expansion pack for NR2003 or perhaps
included in an NR2003 Gold Edition, and as a stand-alone game.  Really this
is the business model that put Valve on the map.  Half-Life was certainly a
good game in its own right but would never have enjoyed the longevity or
sales it did if it hadn't been for Team Fortress Classic and Counter-Strike.
Sales of NR2003 are liable to peter out towards the end of this year and
they do not have a NASCAR follow up.  If they would put some effort into
supporting the mod scene, Papy could enjoy continued strong sales of NR2003
for several more years to come, alongside - and without competing with -
whatever their next game is.  Obviously they have started to figure this out
because it is clear that they have some indirect involvement in Project
Wildfire.  I am suggesting to Papy, if they are listening, to take the next
step, embrace the Valve model, and directly support the development of one
or two high visibility mods for both sale and free download.  I really think
it would pay off, and in the meantime we would get some incredible games
that likely would not have happened any other way.


Doug Hoo

The NR2003 Mod That I Really Want Is...

by Doug Hoo » Thu, 12 Jun 2003 11:09:19

what he said


> If they would really follow the Valve model, it would be made available in
> three ways - as a free download, as an expansion pack for NR2003 or
perhaps
> included in an NR2003 Gold Edition, and as a stand-alone game.  Really
this
> is the business model that put Valve on the map.  Half-Life was certainly
a
> good game in its own right but would never have enjoyed the longevity or
> sales it did if it hadn't been for Team Fortress Classic and
Counter-Strike.
> Sales of NR2003 are liable to peter out towards the end of this year and
> they do not have a NASCAR follow up.  If they would put some effort into
> supporting the mod scene, Papy could enjoy continued strong sales of
NR2003
> for several more years to come, alongside - and without competing with -
> whatever their next game is.  Obviously they have started to figure this
out
> because it is clear that they have some indirect involvement in Project
> Wildfire.  I am suggesting to Papy, if they are listening, to take the
next
> step, embrace the Valve model, and directly support the development of one
> or two high visibility mods for both sale and free download.  I really
think
> it would pay off, and in the meantime we would get some incredible games
> that likely would not have happened any other way.



> > I'll buy it!

ymenar

The NR2003 Mod That I Really Want Is...

by ymenar » Thu, 12 Jun 2003 13:37:30


> GPL Classic.

"It's no GPL" ;)

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Bruce Kennewel

The NR2003 Mod That I Really Want Is...

by Bruce Kennewel » Thu, 12 Jun 2003 21:06:36

Even the teams themselves had absolutely no idea at the time.
If you read Ron Tauranac's book (just one example which comes to mind
immediately) about his years with Brabham (and then RALT) your eyes will
open wide in amazement when you understand just how little was known about
aerodynamic forces on the cars up to and even beyond 1968.

This was a period in time when every racing engineer and car designer was
dabbling with alchemy when it came to aerodynamics.

Bruce.


A.M.Troni

The NR2003 Mod That I Really Want Is...

by A.M.Troni » Thu, 12 Jun 2003 22:33:54

To be able to still control my throttle when the yaw
exceeds 10 degrees off center.
Marc Collin

The NR2003 Mod That I Really Want Is...

by Marc Collin » Thu, 12 Jun 2003 22:19:34

Have to say I would pay big $$ for that.

Marc


Marc Collin

The NR2003 Mod That I Really Want Is...

by Marc Collin » Thu, 12 Jun 2003 22:21:38

And after that, (and a CART sim of course) I would love to see NASCAR
Legends 2--same year as the first one, re-done with the new engine.

Marc


Dave Henri

The NR2003 Mod That I Really Want Is...

by Dave Henri » Fri, 13 Jun 2003 02:37:00



   Have you been to the uspits recently Marc?

http://www.tptcc.com/board/viewtopic.php?t=291

dave henrie

Kendt Eklu

The NR2003 Mod That I Really Want Is...

by Kendt Eklu » Fri, 13 Jun 2003 04:57:40


> what he said



> > If they would really follow the Valve model, it would be made available in
> > three ways - as a free download, as an expansion pack for NR2003 or
>  perhaps
> > included in an NR2003 Gold Edition, and as a stand-alone game.  Really
>  this
> > is the business model that put Valve on the map.  Half-Life was certainly

[snip]

I said it over a year ago ;) -

http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&selm=ebf6bab8.0202...

Glad Papy may be seeing the light!

Kendt

Goy Larse

The NR2003 Mod That I Really Want Is...

by Goy Larse » Fri, 13 Jun 2003 05:29:19




> >GPL Classic.

> GPL Classic and Nascar Legends Classic would top my list of quick and
> dirty N2k3 mods.

> If something does something more extensive, I'd still really like CART
> and/or Aussie V8's.

:-)

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--


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