Not GPL 2.
If you are into shooters you probably remember when Team Fortress 1.5 was
still Team Fortress Classic, and you might even remember when it was Team
Fortress Quake. While some didn't like it, I immediately enjoyed Team
Fortress Classic more then Team Fortress Quake, despite having played TFQ
for several years before TFC was released. Why? They took a great game,
put it in a more modern engine, fixed a number of nagging play balance
issues, and yet still remained faithful to the original, all the way down to
re-creations of the most popular TFQ maps. I would love to see somebody use
the NR2003 engine to do the same thing to GPL.
Keep the original tracks and cars, but redo them all. Reloft the tracks and
bring the poly count and texture density up to modern standards. Fix a
couple of inaccuracies that people have discovered. Update the car models
and use the correct team names. Keep the performance the same, but add in
proper tire and brake wear (after all, it's already in the engine). Maybe
even try and find out what those cars really had in terms of vertical aero
forces, because I'm pretty sure it wasn't zero. But all the while
preserving the essential character of the game that so many have become
***ed to over the last 5 years.
It's a big job, but I think there are people in the mod community that would
like to do it, and could pull it off. I'd love to see Papy do it
themselves, that would be the best thing. But if not them, then maybe the
Project Wildfire guys. Or GPLEA. Surely somebody will take this on. Come
on guys, the great gameplay we all love in a thoroughly up to date engine -
what could be better than that?