rec.autos.simulators

NR2003 330 Mod

Tiny Lun

NR2003 330 Mod

by Tiny Lun » Thu, 21 Oct 2004 02:47:54

I installed the 330 mod and the sound overwrote the Winston sound as well.
Can anyone tell me how to keep the original sound in WC and the Ferrari
sounds in the 330 mod?
Tony Rickar

NR2003 330 Mod

by Tony Rickar » Thu, 21 Oct 2004 05:10:07


>I installed the 330 mod and the sound overwrote the Winston sound as well.
>Can anyone tell me how to keep the original sound in WC and the Ferrari
>sounds in the 330 mod?

The 330 Mod has its own exe. Therefore I think you are launching the 330 mod
and selecting WC.
Plowboy

NR2003 330 Mod

by Plowboy » Thu, 21 Oct 2004 05:23:13

Here's what Id do...  use the configurator that came with the TA mod (the
uspits.com) I believe you can install the configurator seperately btw.  In
that install there is a nice readme about the launcher and it has it's own
ini, in that INI you set which folder has which mod's sounds, and you could
specify different track folders, and such.

Anywho:
with the configurator, you copy the original sound folder, to a folder named
something like, cup_sound or sound_cup.

then when you install the 300 and it overwrites the original sound folder,
then you can swap out the folders, because you will after installing the
300, rename the folder to 300_sound or Sound_300.  then rename the earlier
named CUP_sound back to just sound.

Now, with the configurator or TA-launcher I guess it is called, after you
setup the .ini files for that launcher so that you can pic what sounds, what
tracks, and there are some dashboard mods too, and other things that the
launcher will allow you to do.  and it launches the game, temporarily moves
files to the correct places (or repoints the game's exe to the correct
folder for such items) and all is fine and dandy.  When you quit the NR03,
all falls back to defaults.

BTW I know it works great because I have 6 "sound" folders, CTS, BGN, TA,
TPTCC, INDY, 300 plus the original sound that has the CUP sounds, plus I
have tracks divided up to (all tracks I downloaded ever is in the default
TRACKS folder) but I have a lot of tracks, so when I run TA mod, I hate to
scroll through all the ovals, so I created a RD_Tracks folder, with only the
roadcourses in it,  and a CBA_Tracks folder  {craftsman-BGN-ASA  downloaded
tracks} just for easier use offline.

WHen I go online, and know I might join ANY race any track, I dont pick any
special tracks folder, but I do pick the sounds if Im gonna use TPTcc or TA
or 300.

Tiny Lund enlightened us with:

Tiny Lun

NR2003 330 Mod

by Tiny Lun » Thu, 21 Oct 2004 05:30:15

I thought that might have been the case Tony but it wasn't. I tried to
launch cup with the original Icon and the same thing.


>>I installed the 330 mod and the sound overwrote the Winston sound as well.
>>Can anyone tell me how to keep the original sound in WC and the Ferrari
>>sounds in the 330 mod?

> The 330 Mod has its own exe. Therefore I think you are launching the 330
> mod and selecting WC.

Mitch_

NR2003 330 Mod

by Mitch_ » Thu, 21 Oct 2004 05:39:33

Doesnt Simmons Player Picker proggy accomplish this and more?  I think
you'll need to copy the NR2003 sound directory back from the CD then install
PP using multiple sound directories options.  I could be way off but I think
I had to do something similar when the TA mod arrived.

Where is Dave Henrie when ya need him :)

Mitch


>>>I installed the 330 mod and the sound overwrote the Winston sound as
>>>well. Can anyone tell me how to keep the original sound in WC and the
>>>Ferrari sounds in the 330 mod?

>> The 330 Mod has its own exe. Therefore I think you are launching the 330
>> mod and selecting WC.

Tiny Lun

NR2003 330 Mod

by Tiny Lun » Thu, 21 Oct 2004 05:55:51

I think you have it right. I am re-installing everything. Let you know how I
made out in a few hours. LOL


Tiny Lun

NR2003 330 Mod

by Tiny Lun » Thu, 21 Oct 2004 05:54:23

It was a nightmare. LOL I deleted the whole nascar and attempted to
re-install only to find out a scratch on the disk wouldn't allow it. So I
got a new copy to solve that problem. I think Plowboy has something with the
T/A launcher. I'll give that a shot.

> Doesnt Simmons Player Picker proggy accomplish this and more?  I think
> you'll need to copy the NR2003 sound directory back from the CD then
> install PP using multiple sound directories options.  I could be way off
> but I think I had to do something similar when the TA mod arrived.

> Where is Dave Henrie when ya need him :)

> Mitch


>>>>I installed the 330 mod and the sound overwrote the Winston sound as
>>>>well. Can anyone tell me how to keep the original sound in WC and the
>>>>Ferrari sounds in the 330 mod?

>>> The 330 Mod has its own exe. Therefore I think you are launching the 330
>>> mod and selecting WC.

Dave Henri

NR2003 330 Mod

by Dave Henri » Thu, 21 Oct 2004 09:08:10



ta daa,  there are two solutions.   Use the PP program as stated above or
move the wav files out of the sound folder.  All the Nascar sounds are
enclosed in a dat file I think so the .wav files can be safely moved
without injuring nascar.   There was a fellow who wrote a batch file for
all the mods...  Maybe we could get John or Jan to write a GUI around the
batch files and make it easy to copy the proper sounds.
dh

Tiny Lun

NR2003 330 Mod

by Tiny Lun » Thu, 21 Oct 2004 11:00:26

Ok Dave I need your help. I re-installed NR 2003 all the PWF mods, TPTCC,
The PP and added personalities. Then I installed 330 and created a
personality. One thing that puzzles me is what to add in PP for sound
folders. Am I to type in a path? Also after installing 330 this time I chose
the install option of D3PP sound instead of normal. Now 330 uses cup sound,
unlike before when the cup sound changed to 330. If you can understand all
this lend me a hand please? I am merely trying to get the 330 sound to work
with 330 and the cup sound for cup.



>>  Where is Dave Henrie when ya need him :)

> ta daa,  there are two solutions.   Use the PP program as stated above or
> move the wav files out of the sound folder.  All the Nascar sounds are
> enclosed in a dat file I think so the .wav files can be safely moved
> without injuring nascar.   There was a fellow who wrote a batch file for
> all the mods...  Maybe we could get John or Jan to write a GUI around the
> batch files and make it easy to copy the proper sounds.
> dh

Tiny Lun

NR2003 330 Mod

by Tiny Lun » Thu, 21 Oct 2004 11:32:56

Ok I got the player picker mentioned above which I think does pretty much
what you are doing with the T/A launcher right? When I installed the 330
(after installing PP) I chose to use the D3PP sounds on install instead of
normal. Now I have the 330 mod with cup sound and the cup uses cup sound. I
asked Dave above about adding sound folders to PP. Not quite sure what they
are looking for,(path?).

Dave Henri

NR2003 330 Mod

by Dave Henri » Thu, 21 Oct 2004 13:23:32



   I hadn't used this util in awhile so I had to go back to school to get
it all working.
First make sure you have v1.13 of the D3PPlayerPicker(I had an older
version).   Then when you first run it, the util should look for all your
sound folders.
Go to settings and make sure the 'use sound folders' box is checked.
the go to the sound tab and add a listing for each sound folder. Sound_330
should get your Ferrari snapping nicely.
   When I ran the cup cars I D3PP said I didn't have a proper sound folder
do I want to rename it sound_oem.  I said yes and then used the sound tab
again to assign sound_oem to the Cup cars.  I tried this with the TPTCC2
mod, 330p mod, and the default Winston CUp cars.  It seemed to work fine.
Back last spring he added an option to display player records within D3PP.  
I think this intercepted the players.rec file and kept the sim from
updating records...not good if you use the nascarRank site.  So I have that
option turned off, I didn't check if the new version fixes that.

   The user's guide might have more information
http://www.paddedwall.org/d3pp/

dh

Byron Forbe

NR2003 330 Mod

by Byron Forbe » Thu, 21 Oct 2004 15:14:21

http://home.exetel.com.au/tlb/LB_Main.html

    Toothpaste probably would have fixed that scratch - great for DVDs too,
especially hired ones.

John Simmon

NR2003 330 Mod

by John Simmon » Thu, 21 Oct 2004 18:39:03

It not only handles sound files, but lets you use an alternate EXE file
for launching the sim (mostly for the No-CD guys, but since the 330 mod
has it's own version of the NR2003 EXE, it works for that too).  It also
lets you run from multiple installs of the sim.



> Doesnt Simmons Player Picker proggy accomplish this and more?  I think
> you'll need to copy the NR2003 sound directory back from the CD then install
> PP using multiple sound directories options.  I could be way off but I think
> I had to do something similar when the TA mod arrived.

> Where is Dave Henrie when ya need him :)

> Mitch


> >>>I installed the 330 mod and the sound overwrote the Winston sound as
> >>>well. Can anyone tell me how to keep the original sound in WC and the
> >>>Ferrari sounds in the 330 mod?

> >> The 330 Mod has its own exe. Therefore I think you are launching the 330
> >> mod and selecting WC.

John Simmon

NR2003 330 Mod

by John Simmon » Thu, 21 Oct 2004 18:59:24





>    I hadn't used this util in awhile so I had to go back to school to get
> it all working.
> First make sure you have v1.13 of the D3PPlayerPicker(I had an older
> version).   Then when you first run it, the util should look for all your
> sound folders.
> Go to settings and make sure the 'use sound folders' box is checked.
> the go to the sound tab and add a listing for each sound folder. Sound_330
> should get your Ferrari snapping nicely.
>    When I ran the cup cars I D3PP said I didn't have a proper sound folder
> do I want to rename it sound_oem.  I said yes and then used the sound tab
> again to assign sound_oem to the Cup cars.  I tried this with the TPTCC2
> mod, 330p mod, and the default Winston CUp cars.  It seemed to work fine.
> Back last spring he added an option to display player records within D3PP.  
> I think this intercepted the players.rec file and kept the sim from
> updating records...not good if you use the nascarRank site.  So I have that
> option turned off, I didn't check if the new version fixes that.

>    The user's guide might have more information
> http://www.paddedwall.org/d3pp/

The sound file handling has been the biggest pain in the ass for me to
deal with.  The first go-'round on it was too automatic for people to
deal with, and they were always trying to head off the program by doing
things manually.  That's why the sound handling is the way it is now
(and I'm still not really happy with it). I literally think about it
every day and have never been able to come up with a better way to do
it.

People also have a general lack of desire to read the documentation on
the web site.  I can't really blame them, as reading the documentation
is the last thing I want to do as well.  However, it's essential to know
how the program works so that you can prepare to take advantage of its
benefits. Once everything is correctly prpepared, using D3PP is fairly
automatic.

I wanted to make it so that D3PP relieved the user of having to worry
about stuff, but at the same time, I wanted to make sure that the sim
was always left in a state that would allow you to run it *without*
having to use D3PP to do it.

As far as the player records are concerned, nobody appears to care about
it much (nobody's complained about it or asked when I was going to
finish it).

If someone wants real-time help, I have teamspeak, so all we have to do
is arrange a time and a server to use, and I can talk them through the
rough spots.

Plowboy

NR2003 330 Mod

by Plowboy » Thu, 21 Oct 2004 21:51:37

Well,

I had the idea if you did everything the same as you did the 1st time ,
where the 300's sounds overwrote the original cup sounds.  So I would say
you would have to look through the NR03 folders for a new folder containing
the 300 sounds, im sure you will find it.  I havent played with the 3d PP, I
assumed it works similiar, but not sure.  the TA Mod launcher I atleast know
lets you choose the sounds you want at startup of NR2003.
http://theuspits.com/sims/nascar_racing/files/pwf_pta_ptamodutil_v12.exe  on
this page,
http://theuspits.com/sims/index.html?http://www.theuspits.com/sims/na...

 Lund enlightened us with:

> Ok I got the player picker mentioned above which I think does pretty
> much what you are doing with the T/A launcher right? When I installed
> the 330 (after installing PP) I chose to use the D3PP sounds on
> install instead of normal. Now I have the 330 mod with cup sound and
> the cup uses cup sound. I asked Dave above about adding sound folders
> to PP. Not quite sure what they are looking for,(path?).


>> Here's what Id do...  use the configurator that came with the TA mod
>> (the uspits.com) I believe you can install the configurator
>> seperately btw.  In that install there is a nice readme about the
>> launcher and it has it's own ini, in that INI you set which folder
>> has which mod's sounds, and you could specify different track
>> folders, and such. Anywho:
>> with the configurator, you copy the original sound folder, to a
>> folder named something like, cup_sound or sound_cup.

>> then when you install the 300 and it overwrites the original sound
>> folder, then you can swap out the folders, because you will after
>> installing the 300, rename the folder to 300_sound or Sound_300. then
>> rename the earlier named CUP_sound back to just sound.

>> Now, with the configurator or TA-launcher I guess it is called,
>> after you setup the .ini files for that launcher so that you can pic
>> what sounds, what tracks, and there are some dashboard mods too, and
>> other things that the launcher will allow you to do.  and it
>> launches the game, temporarily moves files to the correct places (or
>> repoints the game's exe to the correct folder for such items) and
>> all is fine and dandy.  When you quit the NR03, all falls back to
>> defaults. BTW I know it works great because I have 6 "sound" folders,
>> CTS,
>> BGN, TA, TPTCC, INDY, 300 plus the original sound that has the CUP
>> sounds, plus I have tracks divided up to (all tracks I downloaded
>> ever is in the default TRACKS folder) but I have a lot of tracks, so
>> when I run TA mod, I hate to scroll through all the ovals, so I
>> created a RD_Tracks folder, with only the roadcourses in it,  and a
>> CBA_Tracks folder  {craftsman-BGN-ASA downloaded tracks} just for
>> easier use offline. WHen I go online, and know I might join ANY race any
>> track, I dont
>> pick any special tracks folder, but I do pick the sounds if Im gonna
>> use TPTcc or TA or 300.

>> Tiny Lund enlightened us with:
>>> I installed the 330 mod and the sound overwrote the Winston sound as
>>> well. Can anyone tell me how to keep the original sound in WC and
>>> the Ferrari sounds in the 330 mod?


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