rec.autos.simulators

NR2003 330 Mod

Tiny Lun

NR2003 330 Mod

by Tiny Lun » Fri, 22 Oct 2004 04:12:41

Excellent tool John. I am beginning to figure it out. It looks as though
when I installed the 330 it overwrote the Nascar sound. I believe if someone
were to email me the Nascar original sound folder and it's contents I could
just add that into the directory structure and name it eg. Win_cup or sorry,
Next_cup :-) Then add it to the picker right? If anyone has the original
sound directory they could email to me I would be grateful. Otherwise I will
have to do an install on another drive to get it. Thanks all for the help.


> It not only handles sound files, but lets you use an alternate EXE file
> for launching the sim (mostly for the No-CD guys, but since the 330 mod
> has it's own version of the NR2003 EXE, it works for that too).  It also
> lets you run from multiple installs of the sim.



>> Doesnt Simmons Player Picker proggy accomplish this and more?  I think
>> you'll need to copy the NR2003 sound directory back from the CD then
>> install
>> PP using multiple sound directories options.  I could be way off but I
>> think
>> I had to do something similar when the TA mod arrived.

>> Where is Dave Henrie when ya need him :)

>> Mitch


>> >>>I installed the 330 mod and the sound overwrote the Winston sound as
>> >>>well. Can anyone tell me how to keep the original sound in WC and the
>> >>>Ferrari sounds in the 330 mod?

>> >> The 330 Mod has its own exe. Therefore I think you are launching the
>> >> 330
>> >> mod and selecting WC.

Mitch_

NR2003 330 Mod

by Mitch_ » Fri, 22 Oct 2004 04:26:45

I just looked at my sound directory but I dont have the original sounds
anymore.  I think Im using Achim's sounds for TA.  Its 44MB but Id be happy
to send it to ya.  You dont need to install NR2003 on another drive just
rename the install dir during setup.

Mitch


> Excellent tool John. I am beginning to figure it out. It looks as though
> when I installed the 330 it overwrote the Nascar sound. I believe if
> someone were to email me the Nascar original sound folder and it's
> contents I could just add that into the directory structure and name it
> eg. Win_cup or sorry, Next_cup :-) Then add it to the picker right? If
> anyone has the original sound directory they could email to me I would be
> grateful. Otherwise I will have to do an install on another drive to get
> it. Thanks all for the help.



>> It not only handles sound files, but lets you use an alternate EXE file
>> for launching the sim (mostly for the No-CD guys, but since the 330 mod
>> has it's own version of the NR2003 EXE, it works for that too).  It also
>> lets you run from multiple installs of the sim.



>>> Doesnt Simmons Player Picker proggy accomplish this and more?  I think
>>> you'll need to copy the NR2003 sound directory back from the CD then
>>> install
>>> PP using multiple sound directories options.  I could be way off but I
>>> think
>>> I had to do something similar when the TA mod arrived.

>>> Where is Dave Henrie when ya need him :)

>>> Mitch


>>> >>>I installed the 330 mod and the sound overwrote the Winston sound as
>>> >>>well. Can anyone tell me how to keep the original sound in WC and the
>>> >>>Ferrari sounds in the 330 mod?

>>> >> The 330 Mod has its own exe. Therefore I think you are launching the
>>> >> 330
>>> >> mod and selecting WC.

Tiny Lun

NR2003 330 Mod

by Tiny Lun » Fri, 22 Oct 2004 04:33:24

Thanks Mitch. That is a pretty good size file! LOL I thought the sound
folder was merely a few wavs. Suppose I will extract Nascar to another
directory. Another concern I had about doing that was whether or not the
Papy patch altered the sound directory. Suppose I might as well patch it
also.

>I just looked at my sound directory but I dont have the original sounds
>anymore.  I think Im using Achim's sounds for TA.  Its 44MB but Id be happy
>to send it to ya.  You dont need to install NR2003 on another drive just
>rename the install dir during setup.

> Mitch



>> Excellent tool John. I am beginning to figure it out. It looks as though
>> when I installed the 330 it overwrote the Nascar sound. I believe if
>> someone were to email me the Nascar original sound folder and it's
>> contents I could just add that into the directory structure and name it
>> eg. Win_cup or sorry, Next_cup :-) Then add it to the picker right? If
>> anyone has the original sound directory they could email to me I would be
>> grateful. Otherwise I will have to do an install on another drive to get
>> it. Thanks all for the help.



>>> It not only handles sound files, but lets you use an alternate EXE file
>>> for launching the sim (mostly for the No-CD guys, but since the 330 mod
>>> has it's own version of the NR2003 EXE, it works for that too).  It also
>>> lets you run from multiple installs of the sim.



>>>> Doesnt Simmons Player Picker proggy accomplish this and more?  I think
>>>> you'll need to copy the NR2003 sound directory back from the CD then
>>>> install
>>>> PP using multiple sound directories options.  I could be way off but I
>>>> think
>>>> I had to do something similar when the TA mod arrived.

>>>> Where is Dave Henrie when ya need him :)

>>>> Mitch


>>>> >>>I installed the 330 mod and the sound overwrote the Winston sound as
>>>> >>>well. Can anyone tell me how to keep the original sound in WC and
>>>> >>>the
>>>> >>>Ferrari sounds in the 330 mod?

>>>> >> The 330 Mod has its own exe. Therefore I think you are launching the
>>>> >> 330
>>>> >> mod and selecting WC.

Mitch_

NR2003 330 Mod

by Mitch_ » Fri, 22 Oct 2004 04:43:32

I dont really know what all I have in their but last time I had a fresh
install was quite some time ago so no telling :)

Do the install in another Dir then patch it, then copy it to your existing
Dir and you should be ready to setup D3PP.  I cant help ya on D3PP as I dont
use it but Im sure John or Dave will help ya out from this point forward.

Mitch


Tiny Lun

NR2003 330 Mod

by Tiny Lun » Fri, 22 Oct 2004 05:25:39

Thanks Mitch! Done already. 38.1MB patched. I did as you said and installed
to another directory then copy/paste and change the name. They all sound
right now. I may even fiddle some more with others sounds for IROC,GNS,CTS
ect... Johns nose picker works very well.


>I dont really know what all I have in their but last time I had a fresh
>install was quite some time ago so no telling :)

> Do the install in another Dir then patch it, then copy it to your existing
> Dir and you should be ready to setup D3PP.  I cant help ya on D3PP as I
> dont use it but Im sure John or Dave will help ya out from this point
> forward.

> Mitch



>> Thanks Mitch. That is a pretty good size file! LOL I thought the sound
>> folder was merely a few wavs. Suppose I will extract Nascar to another
>> directory. Another concern I had about doing that was whether or not the
>> Papy patch altered the sound directory. Suppose I might as well patch it
>> also.

Mitch_

NR2003 330 Mod

by Mitch_ » Fri, 22 Oct 2004 05:26:59

LOL, glad to hear everything works again :)


Tiny Lun

NR2003 330 Mod

by Tiny Lun » Fri, 22 Oct 2004 05:30:01

Thanks for your input John. After a good nights sleep and some more fiddlin
this afternoon I have a pretty good grasp of the picker. Had to do a
separate install of Nascar to get the original sounds the 330 mod overwrote.





>>    I hadn't used this util in awhile so I had to go back to school to get
>> it all working.
>> First make sure you have v1.13 of the D3PPlayerPicker(I had an older
>> version).   Then when you first run it, the util should look for all your
>> sound folders.
>> Go to settings and make sure the 'use sound folders' box is checked.
>> the go to the sound tab and add a listing for each sound folder.
>> Sound_330
>> should get your Ferrari snapping nicely.
>>    When I ran the cup cars I D3PP said I didn't have a proper sound
>> folder
>> do I want to rename it sound_oem.  I said yes and then used the sound tab
>> again to assign sound_oem to the Cup cars.  I tried this with the TPTCC2
>> mod, 330p mod, and the default Winston CUp cars.  It seemed to work fine.
>> Back last spring he added an option to display player records within
>> D3PP.
>> I think this intercepted the players.rec file and kept the sim from
>> updating records...not good if you use the nascarRank site.  So I have
>> that
>> option turned off, I didn't check if the new version fixes that.

>>    The user's guide might have more information
>> http://www.paddedwall.org/d3pp/

> The sound file handling has been the biggest pain in the ass for me to
> deal with.  The first go-'round on it was too automatic for people to
> deal with, and they were always trying to head off the program by doing
> things manually.  That's why the sound handling is the way it is now
> (and I'm still not really happy with it). I literally think about it
> every day and have never been able to come up with a better way to do
> it.

> People also have a general lack of desire to read the documentation on
> the web site.  I can't really blame them, as reading the documentation
> is the last thing I want to do as well.  However, it's essential to know
> how the program works so that you can prepare to take advantage of its
> benefits. Once everything is correctly prpepared, using D3PP is fairly
> automatic.

> I wanted to make it so that D3PP relieved the user of having to worry
> about stuff, but at the same time, I wanted to make sure that the sim
> was always left in a state that would allow you to run it *without*
> having to use D3PP to do it.

> As far as the player records are concerned, nobody appears to care about
> it much (nobody's complained about it or asked when I was going to
> finish it).

> If someone wants real-time help, I have teamspeak, so all we have to do
> is arrange a time and a server to use, and I can talk them through the
> rough spots.

Tiny Lun

NR2003 330 Mod

by Tiny Lun » Fri, 22 Oct 2004 05:34:31

I forgot! Thanks to Dave and the others for their two cents. I am damn near
a millionaire!


> Thanks for your input John. After a good nights sleep and some more
> fiddlin this afternoon I have a pretty good grasp of the picker. Had to do
> a separate install of Nascar to get the original sounds the 330 mod
> overwrote.






>>>    I hadn't used this util in awhile so I had to go back to school to
>>> get
>>> it all working.
>>> First make sure you have v1.13 of the D3PPlayerPicker(I had an older
>>> version).   Then when you first run it, the util should look for all
>>> your
>>> sound folders.
>>> Go to settings and make sure the 'use sound folders' box is checked.
>>> the go to the sound tab and add a listing for each sound folder.
>>> Sound_330
>>> should get your Ferrari snapping nicely.
>>>    When I ran the cup cars I D3PP said I didn't have a proper sound
>>> folder
>>> do I want to rename it sound_oem.  I said yes and then used the sound
>>> tab
>>> again to assign sound_oem to the Cup cars.  I tried this with the TPTCC2
>>> mod, 330p mod, and the default Winston CUp cars.  It seemed to work
>>> fine.
>>> Back last spring he added an option to display player records within
>>> D3PP.
>>> I think this intercepted the players.rec file and kept the sim from
>>> updating records...not good if you use the nascarRank site.  So I have
>>> that
>>> option turned off, I didn't check if the new version fixes that.

>>>    The user's guide might have more information
>>> http://www.paddedwall.org/d3pp/

>> The sound file handling has been the biggest pain in the ass for me to
>> deal with.  The first go-'round on it was too automatic for people to
>> deal with, and they were always trying to head off the program by doing
>> things manually.  That's why the sound handling is the way it is now
>> (and I'm still not really happy with it). I literally think about it
>> every day and have never been able to come up with a better way to do
>> it.

>> People also have a general lack of desire to read the documentation on
>> the web site.  I can't really blame them, as reading the documentation
>> is the last thing I want to do as well.  However, it's essential to know
>> how the program works so that you can prepare to take advantage of its
>> benefits. Once everything is correctly prpepared, using D3PP is fairly
>> automatic.

>> I wanted to make it so that D3PP relieved the user of having to worry
>> about stuff, but at the same time, I wanted to make sure that the sim
>> was always left in a state that would allow you to run it *without*
>> having to use D3PP to do it.

>> As far as the player records are concerned, nobody appears to care about
>> it much (nobody's complained about it or asked when I was going to
>> finish it).

>> If someone wants real-time help, I have teamspeak, so all we have to do
>> is arrange a time and a server to use, and I can talk them through the
>> rough spots.

John Simmon

NR2003 330 Mod

by John Simmon » Fri, 22 Oct 2004 07:28:24


says...

:)


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.