I need a 3d board bad... I have a Maxtron Millennium w/4mb and in GPL I get 12FPS.. Kinda sux!!!
The only sims I Have are GP2 and GPL.... I'm not into Quake and whatever else there are out there..
> >About the only thing it has going for it is that, like the Voodoo2, it
> >runs Glide games.
> That's one big ONLY!
> >Unlike the Voodoo2 it has 16MB configurations (still with no AGP texturing),
> Okay, that's two things!
> > but it lacks the Voodoo2's multitexture capability.
> True. Is this an issue in any sim? I don't mean this as a challenge, just a
> question. AFAIK, the multitextured games are based on the Quake engine. What
> else uses multitextures right now? What do we know of in the pipleine that
> uses them? Remember, the majority reading here are simmers.
> >However you'll still have the inherent 3Dfx limitations of
> >all 16-bit rendering and a pretty poor beta OpenGL ICD.
> Don't know about how the OpenGL rates. Isn't it good enough for OpenGL
> ***? Aren't Voodoo framerates in Quake, et al, as good or better than any
> other chipset's?
> As to the 16-bit, again, how much of an issue is that right now, near future,
> and especially in sims? I've read the quotes from developers (all action 1st
> person types) in response to Q's on the V3's capabilities. They seemed to say
> that 16-bit *will* be a limitiation, though some thought that the V3 would be
> about the last to get away with it. To me, that means that for now, and the
> next few months to a year, 16-bit might be fine. And I wonder how much of a
> difference it really makes, especially in sims. I've looked at a lot of those
> bitmaps showing how "awful" one card looks, how much "better" a TNT, G200, or
> whatever looks, and frankly, not a big deal to me. Now instead of studying a
> still and instead be hugging a turn at Monza at 140mph and 30+ fps, and I
> doubt I'll be worring about a slight dithering difference.
> >If you
> >desperately want to replace your current 2D card with a 2D/3D card that
> >can run Glide games I guess it would be an ok choice (it's the only
> >choice),
> So, that makes it an excellent choice!
> > but the better solution would be to add a Voodoo2. Personally
> >I wouldn't buy either, but that's another story...
> I might agree that the V2 is the better choice. Except the Banshee does have
> more texture memory (right?), 3D in a window (not a biggee to me), and support
> of 1024x768 and above with/without z-buffering. Still, a TNT and V2 might be
> a better, albeit far more expensive, approach.
> I don't mean this to sound as unequivocal, or challenging as it might appear.
> I do find it interesting that what started as a "don't buy it" turns into
> something which indicates that there are compelling reasons to indeed buy it.
> What I really wonder about is the relevance of the drawbacks of the Banshee.
> I'm in the same boat. I don't feel like "upgrading" to a card that doesn't
> have multi-texturing, doesn't have 24/32-bit rendering, doesn't have "real"
> AGP support. But would I see a difference with any of those features now? 3
> months from now? 6? 12? By then, might I have the next generation whiz-bang
> card?
> And would I buy a card now that has all that, but doesn't play half the titles
> I play at all, or at substantially reduced performance?