rec.autos.simulators

What is a sim?

glen

What is a sim?

by glen » Wed, 10 Nov 1999 04:00:00

I see some people say "Game X is not a sim because of Y observation".

It reminds me of the old "True 3D" go around with Doom, Quake, Duke3d, etc.

To me, everything from pole position to the full cab professional simulators
are all sims.  What's different is the quality of the simulation.

Dirt Track Racing for example is a simulation of Dirt Track Racing on the PC.
If you want to say it's not a very good simulation, fine.  But to say it's not
a simulation of Dirt Track Racing I think is kind of silly.  Could it be
better?  Yes.  Show me any software that could *not* be better.

Maybe GPL isn't a sim because the road surface is always perfectly smooth.  No
cracks or rough patches in the road surfaces.  The only time your suspension
moves is from cornering or accelerating/decelerating.

glen

Benjami

What is a sim?

by Benjami » Wed, 10 Nov 1999 04:00:00


> I see some people say "Game X is not a sim because of Y observation".

> It reminds me of the old "True 3D" go around with Doom, Quake, Duke3d,
etc.

> To me, everything from pole position to the full cab professional
simulators
> are all sims.  What's different is the quality of the simulation.

For me, a SIM is in the physics.... Pole Position was an arcade GAME because
it was just stand on the gas and turn the wheel and every now and then
consider that brake thingy.... GPL is a SIM because the car responds (as
accurately as the programming can duplicate) as a real 1300lb, 400hp car
would. Traction, speed, weight shift, engine rpm, etc. are all taken into
account to make the car react. Some SIMs do this better than others, but if
accurate physics is the focus, I'm there. The NASCAR parade are all SIM's
for the same reason, the physics are at least attempted to be modeled
accurately. Indy500 is a SIM, Hard Drivin' (anybody else used to get drunk
off their ***and spend a couple hours seeing who could DWI better? :o) is
a SIM. A GAME on the other hand does not put the main focus on the accuracy
of the physics and response of the vehicle. Some of them do pay at least
some attention to the details but the overall "point" is not in how the
vehicle reacts to input. Interstate76 is a good example. It's an enjoyable
GAME and made better because of the added detail in the way the car responds
to driver control and damage, but it is not a SIM. Need For Speed is a GAME.
Big Red Racing is a uh, it's a, ummm - just what the hell is it anyway?

Haven't seen DTR so can't say what I'd call it

Like you say, no matter how good it is, it can always be better.... but GPL
does take into account elevation - maybe not surface imperfections, but the
suspension does respond according to the hills....    FLUGPLATZ!    :o)

Bill Jone

What is a sim?

by Bill Jone » Wed, 10 Nov 1999 04:00:00


>I see some people say "Game X is not a sim because of Y observation".

>It reminds me of the old "True 3D" go around with Doom, Quake, Duke3d, etc.

>To me, everything from pole position to the full cab professional
simulators
>are all sims.  What's different is the quality of the simulation.

In this newsgroup anyway, a car racing game is either classified as a sim or
an arcade racer.  That's the two distinctions.  The quality of the physics
engines is somewhat subjective, but objectively, I think if the car setup
can be modified with tire pressure changes, suspension changes, engine mods,
etc., and the changes make a difference in the way the vehicle performs,
then it's considered a sim and not arcade.

However, I could be wrong...

<remove 7of9 for e-mail replies>

--
Bill Jones    e-mail addresses:


(860) 701-1201   WWW:   http://pages.cthome.net/billj

ymenar

What is a sim?

by ymenar » Wed, 10 Nov 1999 04:00:00


For most of us it's true.  I consider such thing as Indy500: The simulator
as a simulator.  The history of *** should not exclude old sims as being
now games since they are old and unsophisticated.

For myself I have very strict rules.  I never employ those terms but I
consider all "games" as virtual reality entertainment.  I exclude from the
meaning of a "virtual reality simulator" all games that are axed as pure
fantasy, who on purpose modify the virtual reality to make it more
implausible.  You know... powerups don't exist in real-life, tracks in
space, cars who don't exist, etc..

To everybody his own margin of what is a sim or not.  But the fact is that
this is a newsgroup where a multitude of people come and give their opinion.
And as a "whole", we are mostly *** racing simulation fans, and we have
around the same choices as what is a sim or not.  You know.. Daytona USA and
Grand Prix Legends for most of us are an arcade game and a racing simulator,
but it's when we go towards the middle that people do not agree.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Slic

What is a sim?

by Slic » Wed, 10 Nov 1999 04:00:00

Sure but what brought that up?


      BEOROCKET Racing: www.beorocket.co.yu


> I see some people say "Game X is not a sim because of Y observation".

> It reminds me of the old "True 3D" go around with Doom, Quake, Duke3d, etc.

> To me, everything from pole position to the full cab professional simulators
> are all sims.  What's different is the quality of the simulation.

> Dirt Track Racing for example is a simulation of Dirt Track Racing on the PC.
> If you want to say it's not a very good simulation, fine.  But to say it's not
> a simulation of Dirt Track Racing I think is kind of silly.  Could it be
> better?  Yes.  Show me any software that could *not* be better.

> Maybe GPL isn't a sim because the road surface is always perfectly smooth.  No
> cracks or rough patches in the road surfaces.  The only time your suspension
> moves is from cornering or accelerating/decelerating.

> glen

Kirk Lan

What is a sim?

by Kirk Lan » Wed, 10 Nov 1999 04:00:00

True...

I agree with the quality of the sim...but not the fact that everything is a
sim.  Need For Speed is kinda on the border - the cars are realistic and the
physics are OK, but flawed - in NFS3, you almost NEVER need the brakes.  It
goes down from there - stuff like Jeff Gordon XS - a sim of what???

I think that DTR is an awesome sim/game/whatever!!!  Who cares if it isn't
110% realistic, on my LAN , it RULES!!!!

You could call it the current pinnacle of sims - most PCs have hard enough
time with GPL as it is.  Modelling that much of the track would kill even
the fastest PCs.

--
Kirk Lane


ICQ: 28171652
BRT #187

"It goes down the same as a thousand before
No one's gettin' smarter, no one's learnin the score
The never ending spree of death and *** and hate
Is gonna tie your own rope"
                         -'Come Out And Play', The Offspring

Tim (fusio

What is a sim?

by Tim (fusio » Thu, 11 Nov 1999 04:00:00


>To me, everything from pole position to the full cab professional simulators
>are all sims.  What's different is the quality of the simulation.

You're correct. Everything is a simulation.
Take Super Mario Brothers for instance.
There's a fine simulation of me being an Italian plumber who jumps and
hits his head on the ceiling to flip over turtles and crabs on the
floor above.

If I don't jump up and knock them into the water in time, there is a
simulation of a turtle wearing underwear coming out of his shell to
flip it back over before climbing inside.

The jumping physics are also excellent, so you can't use that argument
against it. The Brothers also look a little bit alike, despite being
quite different, much like many real life brothers.
Yes indeed, Super Mario Brothers is a fine, fine sim.

Tim

ymenar

What is a sim?

by ymenar » Thu, 11 Nov 1999 04:00:00


It simulates something that is impossible in real-life.  Have you ever seen
two brother plumbers jumping over green tubes and squishing toads ?   And
for me it eliminates the term "sim" as it doesn't simulates something that
is real.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

John Courtn

What is a sim?

by John Courtn » Thu, 11 Nov 1999 04:00:00

You obviously haven't seen my ba***t! :)

Later,
John

Andre Hanegraa

What is a sim?

by Andre Hanegraa » Thu, 11 Nov 1999 04:00:00

Did you ever try driving Mosport, i believe the suspension moves quit a lot
here. Besides when on earth in racing aren't you braking or
accelerating/decelerating, the point of the game/sim(as you please) is not
to take the family out of a nice drive around monza. When your not acc,dec
or braking in gpl you are doing something wrong.

To me a sim is a sim as soon as i can aply the physics from real life
driving to my driving in a computer simulated situation and this wil result
in better laptimes etc. An arcade is a game where you just ignore real life
physics and can go around a 90 degree corner full throtle. Ofcourse a trhu
to life sim is not possible at this time with current technologie since the
loose of traction of wheels when braking still has to be judges by ear since
you don't feel your car orking, still its the best we have now and it suits
me fine until someone else finds a better affordable way to solve this prob.
Then there is also the 2d/3d vieuwing, always looking forward while in a car
you are able (and you will) look side ways towards the apex even if your
still driving forward. IN sims you always loo where the nose is pointing,
well believe me i never saw a driver aproaching a thight hairpin looking
straight forward until the point he turns in still until v.r. glasses with
head tracking kicks in(and i hope in the very near future) there is no
solution to this. Still i'm able to aply my knowledge of real race driving
to the sim and be able to drive better no matter how much things there are
left to improve to get an even better experience of real life driving.
Besides i think that ther are only sims or arcade racers, there are many
grays (games with sim qualities, sims with game qualities etc.). For example
take gran turismo. It's a game but it's also a sim. Her for example the cars
do behave towards the patches in the road and driving the right lines on the
circuits gives me better lap times. Still the physics are somehow a bit
adapted it's a lot easier to drive then for example gpl still they both are
able to give me a feeling tat i'm driving a real (race)car. To me they are
both sims and they both have there own kwalities. Sega rally is an arcade
racer, no matter how well you know racing car physics it won't help your lap
times.

But in the end it's just a matter of definition and for most of us in this
newsgroup the def. is fairly close the same. You could discuss hours about
this but in the end you secretly already knew what most of us ment when
talking about sims. Words doesn't matter meaning does.

just my 2c

Andre Hanegraaf
Amsterdam

Johan Foedere

What is a sim?

by Johan Foedere » Thu, 11 Nov 1999 04:00:00

In this NG we say a 'game' is either a sim or arcade racer. For me the
difference lies in the intension of the creators. If they intended the
game to be as realistic as possible to drive, then it's a sim. If they
just wanted to make a fun game, it's an arcade racer. So the emphasis of
the creators on the actual driving in the 'game' decides wether it's a
sim or not.

Two examples:
GPL is definatly a sim, because papy's main goal was to make the most
realistic sim ever made.

NFS3 is definatly NOT a sim, because the emphasis clearly lies on the
graphics and the police action, while the actual driving is in fact
worse than earlier versions.

In my opinion a game with similar physics to NFS3 could be sim, if the
creators intended it to be. The difference is that that game would be a
bad sim, while NFS3 is a good arcade racer. (To bad for EA I don't like
arcade racers.) So if we take an old sim with physics inferior to NFS3
it will always remain a sim, because at the time of creation the
creators made it as realistic as possible for them.

// Johan

Tim (fusio

What is a sim?

by Tim (fusio » Thu, 11 Nov 1999 04:00:00


>It simulates something that is impossible in real-life.  Have you ever seen
>two brother plumbers jumping over green tubes and squishing toads ?   And
>for me it eliminates the term "sim" as it doesn't simulates something that
>is real.

Good argument.
I never dreamed that someone would be astute enough to disprove my
post about flipping underwear equipped turtles using only ones head.

I now see the error of my ways, and Mario Brothers is merely a game.

NFL Blitz... Now THERES a simulation!

Tim

Sjoerd de Roes

What is a sim?

by Sjoerd de Roes » Thu, 11 Nov 1999 04:00:00



>> I see some people say "Game X is not a sim because of Y observation".

>> It reminds me of the old "True 3D" go around with Doom, Quake, Duke3d,
>etc.

>> To me, everything from pole position to the full cab professional
>simulators
>> are all sims.  What's different is the quality of the simulation.

>For me, a SIM is in the physics.... Pole Position was an arcade GAME
because
>it was just stand on the gas and turn the wheel and every now and then
>consider that brake thingy.... GPL is a SIM because the car responds (as
>accurately as the programming can duplicate) as a real 1300lb, 400hp car
>would. Traction, speed, weight shift, engine rpm, etc. are all taken into
>account to make the car react. Some SIMs do this better than others, but if
>accurate physics is the focus, I'm there. The NASCAR parade are all SIM's
>for the same reason, the physics are at least attempted to be modeled
>accurately. Indy500 is a SIM, Hard Drivin' (anybody else used to get drunk
>off their ***and spend a couple hours seeing who could DWI better? :o) is
>a SIM. A GAME on the other hand does not put the main focus on the accuracy
>of the physics and response of the vehicle. Some of them do pay at least
>some attention to the details but the overall "point" is not in how the
>vehicle reacts to input. Interstate76 is a good example. It's an enjoyable
>GAME and made better because of the added detail in the way the car
responds
>to driver control and damage, but it is not a SIM. Need For Speed is a
GAME.
>Big Red Racing is a uh, it's a, ummm - just what the hell is it anyway?

Big Red Racing is great.

Sjoerd

- Show quoted text -

Sjoerd de Roes

What is a sim?

by Sjoerd de Roes » Thu, 11 Nov 1999 04:00:00


>In this NG we say a 'game' is either a sim or arcade racer. For me the
>difference lies in the intension of the creators. If they intended the
>game to be as realistic as possible to drive, then it's a sim. If they
>just wanted to make a fun game, it's an arcade racer. So the emphasis of
>the creators on the actual driving in the 'game' decides wether it's a
>sim or not.

>Two examples:
>GPL is definatly a sim, because papy's main goal was to make the most
>realistic sim ever made.

>NFS3 is definatly NOT a sim, because the emphasis clearly lies on the
>graphics and the police action, while the actual driving is in fact
>worse than earlier versions.

And I thought the graphics in N3 were poor...
Just a simple update of N2.
Supama

What is a sim?

by Supama » Thu, 11 Nov 1999 04:00:00

As a matter of fact...yes, yes I have.


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