> I see some people say "Game X is not a sim because of Y observation".
> It reminds me of the old "True 3D" go around with Doom, Quake, Duke3d,
etc.
> To me, everything from pole position to the full cab professional
simulators
> are all sims. What's different is the quality of the simulation.
For me, a SIM is in the physics.... Pole Position was an arcade GAME because
it was just stand on the gas and turn the wheel and every now and then
consider that brake thingy.... GPL is a SIM because the car responds (as
accurately as the programming can duplicate) as a real 1300lb, 400hp car
would. Traction, speed, weight shift, engine rpm, etc. are all taken into
account to make the car react. Some SIMs do this better than others, but if
accurate physics is the focus, I'm there. The NASCAR parade are all SIM's
for the same reason, the physics are at least attempted to be modeled
accurately. Indy500 is a SIM, Hard Drivin' (anybody else used to get drunk
off their ***and spend a couple hours seeing who could DWI better? :o) is
a SIM. A GAME on the other hand does not put the main focus on the accuracy
of the physics and response of the vehicle. Some of them do pay at least
some attention to the details but the overall "point" is not in how the
vehicle reacts to input. Interstate76 is a good example. It's an enjoyable
GAME and made better because of the added detail in the way the car responds
to driver control and damage, but it is not a SIM. Need For Speed is a GAME.
Big Red Racing is a uh, it's a, ummm - just what the hell is it anyway?
Haven't seen DTR so can't say what I'd call it
Like you say, no matter how good it is, it can always be better.... but GPL
does take into account elevation - maybe not surface imperfections, but the
suspension does respond according to the hills.... FLUGPLATZ! :o)