rec.autos.simulators

F1RS: Just A Few Questions.

Screami

F1RS: Just A Few Questions.

by Screami » Sun, 19 Apr 1998 04:00:00


>  I have been thinking of buying this game for a long time now and have
> just a few small questions i need to ask.

> 1. In GP2 when you managed to get the car airborne it is unable to
> completely roll over. Is It possible to do this in F1RS?

> 2. The damage in GP2 was pretty crap. I mean who has ever seen parts
> of F1 cars just snap off like they do. In F1RS is the damage like GP2
> or more like ICR2? (Where bits of you're car would actually crunch and
> collapse.)

> That's all.

  Buggiest game in existence. Period. Don't waste your time.
Ronald Stoe

F1RS: Just A Few Questions.

by Ronald Stoe » Mon, 20 Apr 1998 04:00:00



> >  I have been thinking of buying this game for a long time now and have
> > just a few small questions i need to ask.
snip

>   Buggiest game in existence. Period. Don't waste your time.

Well, on your system, but not on many others...

l8er
ronny

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

David G. Dahlstro

F1RS: Just A Few Questions.

by David G. Dahlstro » Mon, 20 Apr 1998 04:00:00

Guess you never played Daggerfall

Dave



>>  I have been thinking of buying this game for a long time now and have
>> just a few small questions i need to ask.

>> 1. In GP2 when you managed to get the car airborne it is unable to
>> completely roll over. Is It possible to do this in F1RS?

>> 2. The damage in GP2 was pretty crap. I mean who has ever seen parts
>> of F1 cars just snap off like they do. In F1RS is the damage like GP2
>> or more like ICR2? (Where bits of you're car would actually crunch and
>> collapse.)

>> That's all.

>  Buggiest game in existence. Period. Don't waste your time.

Kennet

F1RS: Just A Few Questions.

by Kennet » Tue, 21 Apr 1998 04:00:00

I've managed to flip the car 360 deg. on one of the fast straights, by
toggeling wheels with one og the opponents.

The damage in F1RS is super. I like the way you may damage the front wing,
without ripping it off. The car just handles more difficult in corners.



>>  I have been thinking of buying this game for a long time now and have
>> just a few small questions i need to ask.

>> 1. In GP2 when you managed to get the car airborne it is unable to
>> completely roll over. Is It possible to do this in F1RS?

>> 2. The damage in GP2 was pretty crap. I mean who has ever seen parts
>> of F1 cars just snap off like they do. In F1RS is the damage like GP2
>> or more like ICR2? (Where bits of you're car would actually crunch and
>> collapse.)

>> That's all.

>  Buggiest game in existence. Period. Don't waste your time.

Jeff Salzma

F1RS: Just A Few Questions.

by Jeff Salzma » Tue, 21 Apr 1998 04:00:00




>>  I have been thinking of buying this game for a long time now and have
>> just a few small questions i need to ask.

>> 1. In GP2 when you managed to get the car airborne it is unable to
>> completely roll over. Is It possible to do this in F1RS?

>> 2. The damage in GP2 was pretty crap. I mean who has ever seen parts
>> of F1 cars just snap off like they do. In F1RS is the damage like GP2
>> or more like ICR2? (Where bits of you're car would actually crunch and
>> collapse.)

>> That's all.

>  Buggiest game in existence. Period. Don't waste your time.

Err, well, I've only experienced the 'black sky' bug. Win3.1 had more
bugs, Win95 still does...

F1RS will let you roll over but you always seem to roll back. I've
never actually remained upside down.

Jeff

ps- personally, I don't believe the bashing. This game rocks!

David Schi

F1RS: Just A Few Questions.

by David Schi » Thu, 23 Apr 1998 04:00:00

On Mon, 20 Apr 1998 15:16:20 GMT,




>F1RS will let you roll over but you always seem to roll back. I've
>never actually remained upside down.

>Jeff

>ps- personally, I don't believe the bashing. This game rocks!

Perhaps you don't have the realistic damage setting on? Or perhaps one
of the aids (anti-skid?) that restores the car to the track when
spinning?  I've landed a few times upside down and remained there. :)

DS

Laurence Lindstr

F1RS: Just A Few Questions.

by Laurence Lindstr » Thu, 23 Apr 1998 04:00:00


>I have been thinking of buying this game for a long time now and have just
>a few small questions i need to ask.
><P>1. In GP2 when you managed to get the car airborne it is unable to completely
>roll over. Is It possible to do this in F1RS?

   I've been on my back.  

   The crashes are pretty cool in F1RS if you have your own damage turned
on.  If you race with no damage on your car, no one else will loose parts
in a crash either.  If you go back and watch the crash in replay, you can
see that the "Balistics" of the car parts, and the collision model isn't
perfect, but while your in the middle of a race, it looks pretty good.  

   Crashes are a small part of this great sim.  If you like to drive real
cars fast, on twisty roads, I think this delivers that feeling better
than any other sim I've tried, and I haven't tried any of the NSF or
similar titles.  

   Some feel that real F1 cars would behave and feel so differently
from those we drive, that F1RS is not an accurate simulation of that
experience.  I respect their opinions, but that "real car" feeling,
I will ever know that "real F1 car" feeling, keeps F1RS a favorite.  

                                                              Larry


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