rec.autos.simulators

F12001/GT Mod Settings To Increase Car View Distance and Reduce Texture Flicker

David G Fishe

F12001/GT Mod Settings To Increase Car View Distance and Reduce Texture Flicker

by David G Fishe » Tue, 12 Feb 2002 05:59:38

For the F1 cars, you only need to change the F1CAR.gen file in the vehicles
folder. For the GT mod,
you have to go into the GT vehicles folder and change the .gen file for each
type of car (360, 550, Lister, Porsche, Viper).

In the .gen files, find the lines below (they're at the top of the page):

<MAX>    MeshFile=<1234>va.MTS CollTarget=False HATTarget=False LODIn=(0.0)
LODOut=(7.0)
<MAX>    MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False LODIn=(7.0)
LODOut=(10.0)
<MAX>    MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False LODIn=(10.0)
LODOut=(20.0)
<MAX>    MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(20.0)
LODOut=(175.0)

and change them to this:

<MAX>    MeshFile=<1234>va.MTS CollTarget=False HATTarget=False LODIn=(0.0)
LODOut=(40.0)
<MAX>    MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False LODIn=(40.0)
LODOut=(60.0)
<MAX>    MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False LODIn=(60.0)
LODOut=(80.0)
<MAX>    MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(80.0)
LODOut=(500.0)

The car textures will no longer flicker, and you'll see them much farther
down the track.

David G Fisher


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