rec.autos.simulators

GT Mod (F12001) Tips

David G Fishe

GT Mod (F12001) Tips

by David G Fishe » Sun, 13 Jan 2002 12:17:25

Just thought I'd make a short list of things you need to know if you install
the GT mod. http://www.racesimcentral.net/

On the 8th, new Porsches were made available which now work correctly.

Set the grid to random so quick mode race will work.

Until they finalize the physics, set the brake balance more to the front to
reduce the rear from coming around under braking .

Det damage multiplier at 30% to 40%.

For multiplay at Relay, set the modified vehicles option to "allowed".

David G Fisher

Sven

GT Mod (F12001) Tips

by Sven » Sun, 13 Jan 2002 13:22:32

Good idea to put all the tips together, David, but you forgot Haqsau's about
the config tip.
Making a new shortcut to F1 2001 and put the option Config=ConfigGT.ini,
then you don't have to swich between the config-files to switch between GT
and F1.

--

Mvh
Sven

David G Fishe

GT Mod (F12001) Tips

by David G Fishe » Sun, 13 Jan 2002 13:35:04

I knew I was forgetting at least one. :-)

David G Fisher


Joachim Trens

GT Mod (F12001) Tips

by Joachim Trens » Sun, 13 Jan 2002 21:13:26

Hi Dave, guys,

does anyone of you happen to remember how to raise the driver seat? I
remember there was a mod for that, but I forgot where it was. My prob is the
Ferrari 550, in which the driver seat position is so low that I can't see
the track sufficiently.

Thanks in advance

Achim



Joachim Trens

GT Mod (F12001) Tips

by Joachim Trens » Sun, 13 Jan 2002 23:33:09

Hi guys,

please forget my question regarding the driver seat height. I've found the
settings.

Thanks!

Achim



Phillip Arche

GT Mod (F12001) Tips

by Phillip Arche » Tue, 15 Jan 2002 09:14:34


Care to share?

> Thanks!

> Achim



> > Just thought I'd make a short list of things you need to know if you
> install
> > the GT mod. http://www.madfactory.racesim.net/f1/

> > On the 8th, new Porsches were made available which now work correctly.

> > Set the grid to random so quick mode race will work.

> > Until they finalize the physics, set the brake balance more to the front
> to
> > reduce the rear from coming around under braking .

> > Det damage multiplier at 30% to 40%.

> > For multiplay at Relay, set the modified vehicles option to "allowed".

> > David G Fisher

Joachim Trens

GT Mod (F12001) Tips

by Joachim Trens » Wed, 16 Jan 2002 03:19:40

Hi Philip,

yes, of course.

It's in the *.veh file, the "Eyepoint" parameter's second value. The
original value is 0.975. Higher value=higher head position. I use 1.035 for
the 550.

Achim




> > Hi guys,

> > please forget my question regarding the driver seat height. I've found
the
> > settings.

> Care to share?

> > Thanks!

> > Achim



> > > Just thought I'd make a short list of things you need to know if you
> > install
> > > the GT mod. http://www.madfactory.racesim.net/f1/

> > > On the 8th, new Porsches were made available which now work correctly.

> > > Set the grid to random so quick mode race will work.

> > > Until they finalize the physics, set the brake balance more to the
front
> > to
> > > reduce the rear from coming around under braking .

> > > Det damage multiplier at 30% to 40%.

> > > For multiplay at Relay, set the modified vehicles option to "allowed".

> > > David G Fisher


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