courses
I didn't know that.
Actually I was waiting for the final TA-mod to see it implemented.
Where do I find it ?
Thanx in advance
Greetz,
Franky
Where do I find it ?
Thanx in advance
Greetz,
Franky
> I've just read in this newsgroup that there is AI for the converted road
> courses
> I didn't know that.
> Actually I was waiting for the final TA-mod to see it implemented.
> Where do I find it ?
http://www.sim-garage.co.uk/
Sounds like you are running with the PWF Beta tracks ?
Can't comment on those since I haven't tried them, wish I had more time
for sim racing so I could try all the various stuff that's being
released left, right and center these days
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
I am using the AI that came with the downloads from PWF
http://www.onlineracin.com/pwf/ (Kyalami) - and the US Pits
http://www.theuspits.com/ (Cleveland).
I have fiddled with opponent ratings (made them higher and closer ranges)
to get
a good close grid having imported touring car skins from Eurospeed
(http://www.eurospeed.oteracing.net/modules/news/) with the default
ratings.
The result was excellent.
Cheers
Tony
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> > I've just read in this newsgroup that there is AI for the converted road
> > courses
> > I didn't know that.
> > Actually I was waiting for the final TA-mod to see it implemented.
> > Where do I find it ?
> I am using the AI that came with the downloads from PWF
> http://www.onlineracin.com/pwf/ (Kyalami) - and the US Pits
> http://www.theuspits.com/ (Cleveland).
> I have fiddled with opponent ratings (made them higher and closer ranges)
> to get
> a good close grid having imported touring car skins from Eurospeed
> (http://www.eurospeed.oteracing.net/modules/news/) with the default
> ratings.
> The result was excellent.
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
> DOH !
Cheers
Tony
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> > > I am using the AI that came with the downloads from PWF
> > > http://www.onlineracin.com/pwf/ (Kyalami) - and the US Pits
> > > http://www.theuspits.com/ (Cleveland).
> > DOH !
> I think I've missed something! How is it that the converted tracks like
> Kyalami & Cleveland are available for download now rather than being
> converted from existing Papy products that you needed to own? Where does
> that leave the Dave Noonan converter?
I *think* the release of the Sandbox utility gave people the ability
to pretty much duplicate any track from previous sims. Granted, it's
a lot more work than using Dave's converter, but it's free.
When I announced (in RASCAR) that we'd be racing at converted GPL
tracks during Nascar's off-weeks, and that everyone that wanted to
race on those tracks would be required to purchase dave's converter
and own a copy of GPL, a lot of people got downright pissed off
because they had to spend money. This, despite the fact that the
total outlay for about 10 more tracks would have been under $30 if
you count the cost of Dave's converter and a copy of GPL.
Unless you want the tracks "right now", the release of the Sandbox
utility has pretty much eliminated the need for Dave's converter.
We're going to see a lot morew tracks released that duplicate te
tracks available in past sims, and as long as a reliable track maker
like The Pits or PWF creates them, they'll probably be better
versions than the converte ones since they'll be created from the
ground up specifically for use within NR2K3.
I wondered why they were being distributed free now and did not require the
purchase of the converter nor the requirement to have the original tracks
to convert from.
The AI on non Papy created GPL tracks was generally not as good as
originals. That is why I was surprised at the AI in a converted track for
NR2003.
Cheers
Tony
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>> Where do I find it ?
>I am using the AI that came with the downloads from PWF
>http://www.onlineracin.com/pwf/ (Kyalami) - and the US Pits
>http://www.theuspits.com/ (Cleveland).
>I have fiddled with opponent ratings (made them higher and closer ranges)
>to get
>a good close grid having imported touring car skins from Eurospeed
>(http://www.eurospeed.oteracing.net/modules/news/) with the default
>ratings.
>The result was excellent.
John DiFool, dreaming of a modernized PWF Nordschliefe...
[i.e. curbs, widened a bit, as was clear from a Speed channel
bit I saw yesterday]
Unless they have a tool they aren't telling us about, all the PWF
tracks are modified versions of tracks made with Noonan's converter.
Jason
Jason
Have you wandered over to
<cough>Blackhole<coughbeta>Motor<coughV8's>sports lately?
dave henrie
>> John DiFool, dreaming of a modernized PWF Nordschliefe...
>>[i.e. curbs, widened a bit, as was clear from a Speed channel
>>bit I saw yesterday]
>Wider, curbed, flatter, armco'd, and with the go-kart track tacked on
>to the beginning instead of the old Castrol bit. Sounds horrible. =)
>Jason
John DiFool
> > Can't comment on those since I haven't tried them, wish I had more time
> > for sim racing so I could try all the various stuff that's being
> > released left, right and center these days
> > Beers and cheers
> > (uncle) Goy
> > "goyl at nettx dot no"
> Have you wandered over to
> <cough>Blackhole<coughbeta>Motor<coughV8's>sports lately?
Sorry Dave, don't have that one, waiting for Stan Allen to finish his V8
mod for N2003 :-)
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
yup...only 4 cars and 3 tracks right now(it's a beta), and, as you said,
for F1 Challenge by EA, After running some f1 this morning then loading up
the V8's for the first time, I was suprised to see how much slower they
shifted...not the clickclickclick of F1 but a proper manual shift feel. I
would have thought the V8's were using at least sequential gearboxes.
Exterior car sounds are good, the interior are just alittle too muted to
really get the Jonez up.
But at least they have a race team for me down under... Super Cheap
Racing... lol
After running around Bullrun and the Watkins Glenn long track with the
PWF/Pits Trans Am mod for Nr2k3, I too am looking forward to more from that
one as well. I was looking at the Pits history of Bullrun last night, and
with the lap times I've gotten so far, having the TA cars back in past
years "might" have made me almost competitive.
dave henrie
> yup...only 4 cars and 3 tracks right now(it's a beta), and, as you said,
> for F1 Challenge by EA, After running some f1 this morning then loading up
> the V8's for the first time, I was suprised to see how much slower they
> shifted...not the clickclickclick of F1 but a proper manual shift feel. I
> would have thought the V8's were using at least sequential gearboxes.
:-)
Well, your Mustang only has 3 wheels, so it's not too surprising that
you're struggling a wee bit......
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--