rec.autos.simulators

Ways to get FORCE feed back from games.

Antti Takaluom

Ways to get FORCE feed back from games.

by Antti Takaluom » Tue, 04 Apr 2000 04:00:00

Hei,

Is there any other ways to get feedback from games than open
the force feedback steering wheel?

I'd like to have a 'specification' of the Force Feedback...

I have a set of pneumatic tubes/cylinders/control valves.

I planned to made some type of suspenced metallic framework.
I would like to shake and tilt the framework with pneumatics,
by the feedback I get from games.

And yes I planned to sit inside the framework and control the game
there...

Also I'm interestes about web pointer for similar projects...

-Antti Takaluoma

Dave Henri

Ways to get FORCE feed back from games.

by Dave Henri » Tue, 04 Apr 2000 04:00:00

  Somebody had a chair about a year ago with one tube that gave forward
and backward motion.  I beleive it was shown at Flight sim sites...
try
www.combatsim.com
dave henrie

> Hei,

> Is there any other ways to get feedback from games than open
> the force feedback steering wheel?

> I'd like to have a 'specification' of the Force Feedback...

> I have a set of pneumatic tubes/cylinders/control valves.

> I planned to made some type of suspenced metallic framework.
> I would like to shake and tilt the framework with pneumatics,
> by the feedback I get from games.

> And yes I planned to sit inside the framework and control the game
> there...

> Also I'm interestes about web pointer for similar projects...

> -Antti Takaluoma

Rick

Ways to get FORCE feed back from games.

by Rick » Wed, 05 Apr 2000 04:00:00

I would recommend two websites.

One is a company that developed a programmable logic controller circuit
board called a "Basic Stamp".  Using PBasic, a language also developed by
Parallax, you may write routines that control the Basic Stamp pulse width
modulation (PWM) output.  PWM is an analog communication vehicle used to
control servo motors, which in turn control shuttle valves, flow controls,
and other variants of fluid power valving.

You will be ready to run for less than $150 US.  See
http://www.parallaxinc.com.

The second site I highly recommend is:http://www.hookedonphonics.com.

It is absolutely imperative that you exercise strong written communications
skills in today's highly competitive technobiz enviroment.  This wasn't
mean't as a flame, just a friendly piece of advice.

Good luck!

Rick


>Hei,

>Is there any other ways to get feedback from games than open
>the force feedback steering wheel?

>I'd like to have a 'specification' of the Force Feedback...

>I have a set of pneumatic tubes/cylinders/control valves.

>I planned to made some type of suspenced metallic framework.
>I would like to shake and tilt the framework with pneumatics,
>by the feedback I get from games.

>And yes I planned to sit inside the framework and control the game
>there...

>Also I'm interestes about web pointer for similar projects...

>-Antti Takaluoma

Antti Takaluom

Ways to get FORCE feed back from games.

by Antti Takaluom » Fri, 07 Apr 2000 04:00:00

Right,
My question was a little unclear. (sorry).

If I build the pneumatic controlled system, I can handle all the Force
Actions;
Tilt, Shake, etc.

But I don't know how to get information FROM the games.
So e.g. If I'm playing Formula 2000 and drive to sand. I see it, but
how I get electrical feedback, that start to shake my system (or rather
imaginary left side wheels)?

Another example is G-forces. Driving to corner 200km/h should give
bigger
tilt than driving 20km/h.

-antti


> I would recommend two websites.

> One is a company that developed a programmable logic controller circuit
> board called a "Basic Stamp".  Using PBasic, a language also developed by
> Parallax, you may write routines that control the Basic Stamp pulse width
> modulation (PWM) output.  PWM is an analog communication vehicle used to
> control servo motors, which in turn control shuttle valves, flow controls,
> and other variants of fluid power valving.

> You will be ready to run for less than $150 US.  See
> http://www.parallaxinc.com.

> The second site I highly recommend is:http://www.hookedonphonics.com.

> It is absolutely imperative that you exercise strong written communications
> skills in today's highly competitive technobiz enviroment.  This wasn't
> mean't as a flame, just a friendly piece of advice.

> Good luck!

> Rick


> >Hei,

> >Is there any other ways to get feedback from games than open
> >the force feedback steering wheel?

> >I'd like to have a 'specification' of the Force Feedback...

> >I have a set of pneumatic tubes/cylinders/control valves.

> >I planned to made some type of suspenced metallic framework.
> >I would like to shake and tilt the framework with pneumatics,
> >by the feedback I get from games.

> >And yes I planned to sit inside the framework and control the game
> >there...

> >Also I'm interestes about web pointer for similar projects...

> >-Antti Takaluoma


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