Right,
My question was a little unclear. (sorry).
If I build the pneumatic controlled system, I can handle all the Force
Actions;
Tilt, Shake, etc.
But I don't know how to get information FROM the games.
So e.g. If I'm playing Formula 2000 and drive to sand. I see it, but
how I get electrical feedback, that start to shake my system (or rather
imaginary left side wheels)?
Another example is G-forces. Driving to corner 200km/h should give
bigger
tilt than driving 20km/h.
-antti
> I would recommend two websites.
> One is a company that developed a programmable logic controller circuit
> board called a "Basic Stamp". Using PBasic, a language also developed by
> Parallax, you may write routines that control the Basic Stamp pulse width
> modulation (PWM) output. PWM is an analog communication vehicle used to
> control servo motors, which in turn control shuttle valves, flow controls,
> and other variants of fluid power valving.
> You will be ready to run for less than $150 US. See
> http://www.parallaxinc.com.
> The second site I highly recommend is:http://www.hookedonphonics.com.
> It is absolutely imperative that you exercise strong written communications
> skills in today's highly competitive technobiz enviroment. This wasn't
> mean't as a flame, just a friendly piece of advice.
> Good luck!
> Rick
> >Hei,
> >Is there any other ways to get feedback from games than open
> >the force feedback steering wheel?
> >I'd like to have a 'specification' of the Force Feedback...
> >I have a set of pneumatic tubes/cylinders/control valves.
> >I planned to made some type of suspenced metallic framework.
> >I would like to shake and tilt the framework with pneumatics,
> >by the feedback I get from games.
> >And yes I planned to sit inside the framework and control the game
> >there...
> >Also I'm interestes about web pointer for similar projects...
> >-Antti Takaluoma