rec.autos.simulators

Rally Trophy review at SimBin

Ian Bel

Rally Trophy review at SimBin

by Ian Bel » Tue, 15 Jan 2002 06:03:33

If you haven't made up your mind about buying this yet, this may help.
Here:
http://www.racesimcentral.net/;act=ST...
=25

Feedback on the review is welcome.

Ian

Stephen Smit

Rally Trophy review at SimBin

by Stephen Smit » Tue, 15 Jan 2002 10:27:30

Access denied...but thx anyway.


http://www.simbin.com/cgi-bin/ikonboard.cgi?s=3c41cf3607bcffff;act=ST...

Ian Bel

Rally Trophy review at SimBin

by Ian Bel » Tue, 15 Jan 2002 11:05:27

Sorry bout that, the URL has dropped onto the next line.
Here: www.simbin.com

Don't mention it ;-)

Ian


> Access denied...but thx anyway.



> > If you haven't made up your mind about buying this yet, this may help.
> > Here:

http://www.simbin.com/cgi-bin/ikonboard.cgi?s=3c41cf3607bcffff;act=ST...
Stephen Smit

Rally Trophy review at SimBin

by Stephen Smit » Tue, 15 Jan 2002 11:22:29

Thx much, Ian!  Interesting review.


> Sorry bout that, the URL has dropped onto the next line.
> Here: www.simbin.com

> Don't mention it ;-)

> Ian



> > Access denied...but thx anyway.



> > > If you haven't made up your mind about buying this yet, this may help.
> > > Here:

http://www.simbin.com/cgi-bin/ikonboard.cgi?s=3c41cf3607bcffff;act=ST...

- Show quoted text -

Damien Smit

Rally Trophy review at SimBin

by Damien Smit » Wed, 16 Jan 2002 12:15:35

Indeed.  I am impressed by Rousseau's comments on both this review and the
F12001 review.  I particularly agreed with what he referred to as 'canned'
spinouts in RT.  I feel it's as if when you oversteer a little too much, the
game calls up the 'automatic 180degree spin' routine...

Ilari Lehtine

Rally Trophy review at SimBin

by Ilari Lehtine » Wed, 16 Jan 2002 21:41:57

He was a bit hasty with that. It's logical when you think how the famous
steering bug works: Around the very center of steering travel there's a
limited range of deadzone/understeer kind of response, and when the steering
input crosses that range (especially at higher speeds), it snaps
aggressively into heavy oversteer. That explains a _lot_ of things,
including over-aggressive Abarth.

It's fixed in the upcoming patch, though. Incidentally, it makes the hairy
cars more forgiving now that there's actually a chance to respond more
precisely to car's actions.

There's absolutely no canned responses like 'if the driver does this, make
the car flip' like in arcade games.

-Ilari


Ian Bel

Rally Trophy review at SimBin

by Ian Bel » Thu, 17 Jan 2002 00:10:02

I'm not sure of your reasoning here Ilari. The games been released for quite
a while, and this steering problem is quite an issue. How can it be a bit
hasty to mention a known problem that exists in the gold version of the
game. Should a review consider possible future patches and judge/score
accordingly with those in mind?
I don't think so.
If you are alluding to the famous DX deadzone problem being the primary
cause of the steering issue, I don't agree... The main problem is the
annoying input delay that occurs frequently and that's not deadzone related.

All the best

Ian
www.simbin.com


> He was a bit hasty with that. It's logical when you think how the famous
> steering bug works: Around the very center of steering travel there's a
> limited range of deadzone/understeer kind of response, and when the
steering
> input crosses that range (especially at higher speeds), it snaps
> aggressively into heavy oversteer. That explains a _lot_ of things,
> including over-aggressive Abarth.

> It's fixed in the upcoming patch, though. Incidentally, it makes the hairy
> cars more forgiving now that there's actually a chance to respond more
> precisely to car's actions.

> There's absolutely no canned responses like 'if the driver does this, make
> the car flip' like in arcade games.

> -Ilari



> > > Thx much, Ian!  Interesting review.

> > Indeed.  I am impressed by Rousseau's comments on both this review and
the
> > F12001 review.  I particularly agreed with what he referred to as
'canned'
> > spinouts in RT.  I feel it's as if when you oversteer a little too much,
> the
> > game calls up the 'automatic 180degree spin' routine...

Ilari Lehtine

Rally Trophy review at SimBin

by Ilari Lehtine » Thu, 17 Jan 2002 01:43:44

You got me wrong :)

RT has a specific steering bug, which affects car's handling not only in
long tightening curves on tarmac (as mostly reported), but it also affects
the slides as the player doesn't have full control of the traction at front.
Review more or less suggested that there's a pre-done spin effect of sorts,
when it was just a combination of the 2 bug: gas/brake pedal rate making it
difficult to control gas precisely and the aforementioned steering bug. Both
of those are confirmed fixed in the upcoming patch, yet that wasn't
mentioned either.. It just created a wrong image in the reader's end, that's
all. If I was a reviewer I'd mention things like developer recognizing
issues and confirming fixes in the patch. These have been discussed for a
long while on various forums.

-Ilari


> I'm not sure of your reasoning here Ilari. The games been released for
quite
> a while, and this steering problem is quite an issue. How can it be a bit
> hasty to mention a known problem that exists in the gold version of the
> game. Should a review consider possible future patches and judge/score
> accordingly with those in mind?
> I don't think so.
> If you are alluding to the famous DX deadzone problem being the primary
> cause of the steering issue, I don't agree... The main problem is the
> annoying input delay that occurs frequently and that's not deadzone
related.

> All the best

> Ian
> www.simbin.com



> > He was a bit hasty with that. It's logical when you think how the famous
> > steering bug works: Around the very center of steering travel there's a
> > limited range of deadzone/understeer kind of response, and when the
> steering
> > input crosses that range (especially at higher speeds), it snaps
> > aggressively into heavy oversteer. That explains a _lot_ of things,
> > including over-aggressive Abarth.

> > It's fixed in the upcoming patch, though. Incidentally, it makes the
hairy
> > cars more forgiving now that there's actually a chance to respond more
> > precisely to car's actions.

> > There's absolutely no canned responses like 'if the driver does this,
make
> > the car flip' like in arcade games.

> > -Ilari



> > > > Thx much, Ian!  Interesting review.

> > > Indeed.  I am impressed by Rousseau's comments on both this review and
> the
> > > F12001 review.  I particularly agreed with what he referred to as
> 'canned'
> > > spinouts in RT.  I feel it's as if when you oversteer a little too
much,
> > the
> > > game calls up the 'automatic 180degree spin' routine...

Ian Bel

Rally Trophy review at SimBin

by Ian Bel » Thu, 17 Jan 2002 01:52:17

Don't want to start a***for tat here mate but, I'll refer you to an
excerpt from the review below:

"A couple of other things to note.  First is that there's a seriously
annoying steering bug - in some stages you turn the wheel and nothing
happens, and so you keep turning hoping for some response until, all of a
sudden, it responds, by which time you've wound on too much lock and you're
heading, unstoppably, for the scenery.  In stage 3 of the Finish rally the
bug is so bad it's totally undriveable.  According to Bugbear, they're
fixing it as I write this and will release a patch soon.  (Let's hope they
don't to a Ubi on us)."

Now, that seems to mention the upcoming patch. :-)

Cheers

Ian
www.simbin.com


> You got me wrong :)

> RT has a specific steering bug, which affects car's handling not only in
> long tightening curves on tarmac (as mostly reported), but it also affects
> the slides as the player doesn't have full control of the traction at
front.
> Review more or less suggested that there's a pre-done spin effect of
sorts,
> when it was just a combination of the 2 bug: gas/brake pedal rate making
it
> difficult to control gas precisely and the aforementioned steering bug.
Both
> of those are confirmed fixed in the upcoming patch, yet that wasn't
> mentioned either.. It just created a wrong image in the reader's end,
that's
> all. If I was a reviewer I'd mention things like developer recognizing
> issues and confirming fixes in the patch. These have been discussed for a
> long while on various forums.

> -Ilari



> > I'm not sure of your reasoning here Ilari. The games been released for
> quite
> > a while, and this steering problem is quite an issue. How can it be a
bit
> > hasty to mention a known problem that exists in the gold version of the
> > game. Should a review consider possible future patches and judge/score
> > accordingly with those in mind?
> > I don't think so.
> > If you are alluding to the famous DX deadzone problem being the primary
> > cause of the steering issue, I don't agree... The main problem is the
> > annoying input delay that occurs frequently and that's not deadzone
> related.

> > All the best

> > Ian
> > www.simbin.com



> > > He was a bit hasty with that. It's logical when you think how the
famous
> > > steering bug works: Around the very center of steering travel there's
a
> > > limited range of deadzone/understeer kind of response, and when the
> > steering
> > > input crosses that range (especially at higher speeds), it snaps
> > > aggressively into heavy oversteer. That explains a _lot_ of things,
> > > including over-aggressive Abarth.

> > > It's fixed in the upcoming patch, though. Incidentally, it makes the
> hairy
> > > cars more forgiving now that there's actually a chance to respond more
> > > precisely to car's actions.

> > > There's absolutely no canned responses like 'if the driver does this,
> make
> > > the car flip' like in arcade games.

> > > -Ilari



> > > > > Thx much, Ian!  Interesting review.

> > > > Indeed.  I am impressed by Rousseau's comments on both this review
and
> > the
> > > > F12001 review.  I particularly agreed with what he referred to as
> > 'canned'
> > > > spinouts in RT.  I feel it's as if when you oversteer a little too
> much,
> > > the
> > > > game calls up the 'automatic 180degree spin' routine...

Ilari Lehtine

Rally Trophy review at SimBin

by Ilari Lehtine » Thu, 17 Jan 2002 02:10:52

Pah! I'm blind. Sorry :D

-Ilari


Ed Solhei

Rally Trophy review at SimBin

by Ed Solhei » Thu, 17 Jan 2002 03:45:04

IMO, the real issue here is how on earth could a bug like this pass
beta-testing???

It took me 3 minutes to discover that something was *very* wrong
somewhere...

--
ed_


Dave Henri

Rally Trophy review at SimBin

by Dave Henri » Thu, 17 Jan 2002 10:08:51

  Didn't you have a beta Ed???  :)
dave henrie

> IMO, the real issue here is how on earth could a bug like this pass
> beta-testing???

> It took me 3 minutes to discover that something was *very* wrong
> somewhere...

> --
> ed_



Ian

Rally Trophy review at SimBin

by Ian » Fri, 18 Jan 2002 07:50:22

I have an additional problem with RT. No brakes when going backwards.
Is that a bug or something specific to my system ?
Yes I know I'm not SUPPOSED to be going backwards, but when I do lose it and
end up facing the wrong way it's nice to be able to stop ;)

--

Ian P
<email invalid due to spam>


Art McEwe

Rally Trophy review at SimBin

by Art McEwe » Sat, 19 Jan 2002 00:17:43

"No" brakes or "really bad" brakes?  as weight is transferred forward under
braking the front brakes normally do most of the work, sixties rally cars
likely still had drum rears so when they're the "leading" wheels they'll
likely not be up to the task.


> I have an additional problem with RT. No brakes when going backwards.
> Is that a bug or something specific to my system ?
> Yes I know I'm not SUPPOSED to be going backwards, but when I do lose it
and
> end up facing the wrong way it's nice to be able to stop ;)

> --

> Ian P
> <email invalid due to spam>



> > You got me wrong :)

> > RT has a specific steering bug, which affects car's handling not only in
> > long tightening curves on tarmac (as mostly reported), but it also
affects
> > the slides as the player doesn't have full control of the traction at
> front.
> > Review more or less suggested that there's a pre-done spin effect of
> sorts,
> > when it was just a combination of the 2 bug: gas/brake pedal rate making
> it
> > difficult to control gas precisely and the aforementioned steering bug.
> Both
> > of those are confirmed fixed in the upcoming patch, yet that wasn't
> > mentioned either.. It just created a wrong image in the reader's end,
> that's
> > all. If I was a reviewer I'd mention things like developer recognizing
> > issues and confirming fixes in the patch. These have been discussed for
a
> > long while on various forums.

> > -Ilari

Ed Solhei

Rally Trophy review at SimBin

by Ed Solhei » Sat, 19 Jan 2002 03:18:49

"Dave Henrie" said:

Nope....
That was a pre-alpha..

--
ed_


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