Here:
http://www.racesimcentral.net/;act=ST...
=25
Feedback on the review is welcome.
Ian
Feedback on the review is welcome.
Ian
http://www.simbin.com/cgi-bin/ikonboard.cgi?s=3c41cf3607bcffff;act=ST...
Don't mention it ;-)
Ian
> > If you haven't made up your mind about buying this yet, this may help.
> > Here:
> Don't mention it ;-)
> Ian
> > Access denied...but thx anyway.
> > > If you haven't made up your mind about buying this yet, this may help.
> > > Here:
Indeed. I am impressed by Rousseau's comments on both this review and the
F12001 review. I particularly agreed with what he referred to as 'canned'
spinouts in RT. I feel it's as if when you oversteer a little too much, the
game calls up the 'automatic 180degree spin' routine...
It's fixed in the upcoming patch, though. Incidentally, it makes the hairy
cars more forgiving now that there's actually a chance to respond more
precisely to car's actions.
There's absolutely no canned responses like 'if the driver does this, make
the car flip' like in arcade games.
-Ilari
All the best
Ian
www.simbin.com
> It's fixed in the upcoming patch, though. Incidentally, it makes the hairy
> cars more forgiving now that there's actually a chance to respond more
> precisely to car's actions.
> There's absolutely no canned responses like 'if the driver does this, make
> the car flip' like in arcade games.
> -Ilari
> > > Thx much, Ian! Interesting review.
> > Indeed. I am impressed by Rousseau's comments on both this review and
the
> > F12001 review. I particularly agreed with what he referred to as
'canned'
> > spinouts in RT. I feel it's as if when you oversteer a little too much,
> the
> > game calls up the 'automatic 180degree spin' routine...
RT has a specific steering bug, which affects car's handling not only in
long tightening curves on tarmac (as mostly reported), but it also affects
the slides as the player doesn't have full control of the traction at front.
Review more or less suggested that there's a pre-done spin effect of sorts,
when it was just a combination of the 2 bug: gas/brake pedal rate making it
difficult to control gas precisely and the aforementioned steering bug. Both
of those are confirmed fixed in the upcoming patch, yet that wasn't
mentioned either.. It just created a wrong image in the reader's end, that's
all. If I was a reviewer I'd mention things like developer recognizing
issues and confirming fixes in the patch. These have been discussed for a
long while on various forums.
-Ilari
> All the best
> Ian
> www.simbin.com
> > He was a bit hasty with that. It's logical when you think how the famous
> > steering bug works: Around the very center of steering travel there's a
> > limited range of deadzone/understeer kind of response, and when the
> steering
> > input crosses that range (especially at higher speeds), it snaps
> > aggressively into heavy oversteer. That explains a _lot_ of things,
> > including over-aggressive Abarth.
> > It's fixed in the upcoming patch, though. Incidentally, it makes the
hairy
> > cars more forgiving now that there's actually a chance to respond more
> > precisely to car's actions.
> > There's absolutely no canned responses like 'if the driver does this,
make
> > the car flip' like in arcade games.
> > -Ilari
> > > > Thx much, Ian! Interesting review.
> > > Indeed. I am impressed by Rousseau's comments on both this review and
> the
> > > F12001 review. I particularly agreed with what he referred to as
> 'canned'
> > > spinouts in RT. I feel it's as if when you oversteer a little too
much,
> > the
> > > game calls up the 'automatic 180degree spin' routine...
"A couple of other things to note. First is that there's a seriously
annoying steering bug - in some stages you turn the wheel and nothing
happens, and so you keep turning hoping for some response until, all of a
sudden, it responds, by which time you've wound on too much lock and you're
heading, unstoppably, for the scenery. In stage 3 of the Finish rally the
bug is so bad it's totally undriveable. According to Bugbear, they're
fixing it as I write this and will release a patch soon. (Let's hope they
don't to a Ubi on us)."
Now, that seems to mention the upcoming patch. :-)
Cheers
Ian
www.simbin.com
> RT has a specific steering bug, which affects car's handling not only in
> long tightening curves on tarmac (as mostly reported), but it also affects
> the slides as the player doesn't have full control of the traction at
front.
> Review more or less suggested that there's a pre-done spin effect of
sorts,
> when it was just a combination of the 2 bug: gas/brake pedal rate making
it
> difficult to control gas precisely and the aforementioned steering bug.
Both
> of those are confirmed fixed in the upcoming patch, yet that wasn't
> mentioned either.. It just created a wrong image in the reader's end,
that's
> all. If I was a reviewer I'd mention things like developer recognizing
> issues and confirming fixes in the patch. These have been discussed for a
> long while on various forums.
> -Ilari
> > I'm not sure of your reasoning here Ilari. The games been released for
> quite
> > a while, and this steering problem is quite an issue. How can it be a
bit
> > hasty to mention a known problem that exists in the gold version of the
> > game. Should a review consider possible future patches and judge/score
> > accordingly with those in mind?
> > I don't think so.
> > If you are alluding to the famous DX deadzone problem being the primary
> > cause of the steering issue, I don't agree... The main problem is the
> > annoying input delay that occurs frequently and that's not deadzone
> related.
> > All the best
> > Ian
> > www.simbin.com
> > > He was a bit hasty with that. It's logical when you think how the
famous
> > > steering bug works: Around the very center of steering travel there's
a
> > > limited range of deadzone/understeer kind of response, and when the
> > steering
> > > input crosses that range (especially at higher speeds), it snaps
> > > aggressively into heavy oversteer. That explains a _lot_ of things,
> > > including over-aggressive Abarth.
> > > It's fixed in the upcoming patch, though. Incidentally, it makes the
> hairy
> > > cars more forgiving now that there's actually a chance to respond more
> > > precisely to car's actions.
> > > There's absolutely no canned responses like 'if the driver does this,
> make
> > > the car flip' like in arcade games.
> > > -Ilari
> > > > > Thx much, Ian! Interesting review.
> > > > Indeed. I am impressed by Rousseau's comments on both this review
and
> > the
> > > > F12001 review. I particularly agreed with what he referred to as
> > 'canned'
> > > > spinouts in RT. I feel it's as if when you oversteer a little too
> much,
> > > the
> > > > game calls up the 'automatic 180degree spin' routine...
-Ilari
It took me 3 minutes to discover that something was *very* wrong
somewhere...
--
ed_
> It took me 3 minutes to discover that something was *very* wrong
> somewhere...
> --
> ed_
--
Ian P
<email invalid due to spam>
> --
> Ian P
> <email invalid due to spam>
> > You got me wrong :)
> > RT has a specific steering bug, which affects car's handling not only in
> > long tightening curves on tarmac (as mostly reported), but it also
affects
> > the slides as the player doesn't have full control of the traction at
> front.
> > Review more or less suggested that there's a pre-done spin effect of
> sorts,
> > when it was just a combination of the 2 bug: gas/brake pedal rate making
> it
> > difficult to control gas precisely and the aforementioned steering bug.
> Both
> > of those are confirmed fixed in the upcoming patch, yet that wasn't
> > mentioned either.. It just created a wrong image in the reader's end,
> that's
> > all. If I was a reviewer I'd mention things like developer recognizing
> > issues and confirming fixes in the patch. These have been discussed for
a
> > long while on various forums.
> > -Ilari
"Dave Henrie" said:
Nope....
That was a pre-alpha..
--
ed_