rec.autos.simulators

GPL '65 release date

Ped Xin

GPL '65 release date

by Ped Xin » Thu, 22 Apr 2004 19:20:23

The 1965 mod for Grand Prix Legends has been given a release date - sort
of.  It will be released sometime within the next 10 days.  Details at:

http://www.racesimcentral.net/

I'm struggling to find seat time in GPL for my league and in F1 Challenge
as it is.  The '65 mod sounds very intriguing, though, with cars that are
supposedly easier to handle and closer racing.

--
Ped Xing
GPLRank -31.657

Rich

GPL '65 release date

by Rich » Thu, 22 Apr 2004 23:35:07

Thats pretty cool an all....but *bracing himself*...why...er, '65?
Do we all want to go slower?
Were the cars more difficult to handle than their '67 versions??
Why not a 1973 mod or something??
Guess we'll all have to wait and see...


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Kevin Clar

GPL '65 release date

by Kevin Clar » Fri, 23 Apr 2004 00:57:39


> Thats pretty cool an all....but *bracing himself*...why...er, '65?

Cos it was a pretty good season

slower isn't necessarily worse. The racing is much closer and the cars
handle better. And they're not THAT much slower. Typical Glen laps are
in the 1.10's and pedal to the metal all the way.

Slightly easier to drive actually and you can really hang some good
slides through corners. The main thing is that the grids and racing will
be really tight. At somewhere like the Glen the difference between an
alien driver and a normal one will only be a second or so.

Cos GPL can't model downforce as such and the cars don't look too
dissimilar to the 67's so were relatively easy to make from the '67 3dos
as far as I know.

It's scheduled for release on the 30th.

Eldre

GPL '65 release date

by Eldre » Fri, 23 Apr 2004 04:16:34

Sounds like the F2's and F3's.  People who like those will probably like the
'65 mod.  Same for those that hate those cars.

I find that the difference between the aliens and humans is *magnified* with
the slower cars.
Because of that, I've never been a big fan of F2 and F3, and likely won't be a
fan of the '65 cars.  I'll try it, but I'm not holding my breath.

Eldred
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Tony Rickar

GPL '65 release date

by Tony Rickar » Fri, 23 Apr 2004 05:06:31


> Sounds like the F2's and F3's.  People who like those will probably like
the
> '65 mod.  Same for those that hate those cars.

My understanding is they will be more like an FD but with less power and
more grip. The main reason people keep discussing close racing is that they
are more forgiving allowing the novices to push harder and get a bit closer
without falling off every other corner, plus they take less of the track
going sideways, so side by side racing is more possible.

I always found F2s more than compensated for there loss of power by being
even more slippery. The 65 mod will be quite a different experience so I'm
told.

Personally I always preferred the F1s not because I wanted to drive the
fastest but that it felt the best. Those in the know are raving about the 65
mod feeling better as the physics have been tweaked to overcome some of the
flaws in the GPL model. We will see, but I'm really looking forward to this
one.

Cheers
Tony

ZZ

GPL '65 release date

by ZZ » Fri, 23 Apr 2004 05:25:06

Personally I always preferred the F1s not because I wanted to drive the
fastest but that it felt the best. Those in the know are raving about the 65
mod feeling better as the physics have been tweaked to overcome some of the
flaws in the GPL model. We will see, but I'm really looking forward to this
one.

Cheers
Tony
--------------------------------
After reading this I was wondering, if the GPL model is flawed, can they be
tweaked to a more reasonable, realistic level? And can it be released as a
new GPL?
New and improved GPL'67, with tire wear, etc. Include all the new GPLEA cars
and newly modeled tracks. Something stable and not crash prone like some
carsets and tracks.

ZZ

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Member:
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-----------------

JP

GPL '65 release date

by JP » Fri, 23 Apr 2004 07:29:09



> > Sounds like the F2's and F3's.  People who like those will probably like
> the
> > '65 mod.  Same for those that hate those cars.

> My understanding is they will be more like an FD but with less power and
> more grip. The main reason people keep discussing close racing is that
they
> are more forgiving allowing the novices to push harder and get a bit
closer
> without falling off every other corner, plus they take less of the track
> going sideways, so side by side racing is more possible.

> I always found F2s more than compensated for there loss of power by being
> even more slippery. The 65 mod will be quite a different experience so I'm
> told.

> Personally I always preferred the F1s not because I wanted to drive the
> fastest but that it felt the best. Those in the know are raving about the
65
> mod feeling better as the physics have been tweaked to overcome some of
the
> flaws in the GPL model. We will see, but I'm really looking forward to
this
> one.

> Cheers
> Tony

  Novices falling off the corners ?  In the leagues I was in over the years,
wasn't just the novices; one of the things that caused a lack of interest in
gpl for me.  Racing  wasn't racing; all you had to do was stay on the track,
and you were assured of a good finish, since most everyone else was
overdriving.

- Show quoted text -

JP

GPL '65 release date

by JP » Fri, 23 Apr 2004 07:31:39


  Yes, it could.  The '67 exe has been fixed.  But it won't be released.
The ones in the know reason for this, is because they don't want to
invalidate the current hotlap records.

  Lousy excuse imo, but whatever.  Typical gpl in many ways; lets worry more
about an old one lap wonder time,(probably made by someone who doesn't even
use gpl anymore) then doing something that quite possibly would improve the
overall product, or gasp, racing.

- Show quoted text -

Tony Rickar

GPL '65 release date

by Tony Rickar » Fri, 23 Apr 2004 16:06:33


>   Yes, it could.  The '67 exe has been fixed.  But it won't be released.
> The ones in the know reason for this, is because they don't want to
> invalidate the current hotlap records.

> Lousy excuse imo, but whatever.  Typical gpl in many ways; lets worry
> more about an old one lap wonder time,(probably made by someone who
> doesn't even use gpl anymore) then doing something that quite possibly
> would improve the overall product, or gasp, racing.

Though not of interest to me a lot of time & effort has gone into gplrank.
An early '68 mod looks the most obvious, modelling the cars before wings
and they weren't that much different to the 67 machines. Leaving the
originla Papy season intact.

Cheers
Tony

Ruud Dingeman

GPL '65 release date

by Ruud Dingeman » Fri, 23 Apr 2004 16:16:13

 > mod feeling better as the physics have been tweaked to overcome some
of the
 > flaws in the GPL model. We will see, but I'm really looking forward
to this
 > --------------------------------

 > After reading this I was wondering, if the GPL model is flawed, can
they be
 > tweaked to a more reasonable, realistic level?

The 65 Mod basically *is* a more reasonable, realistic level. These guys
have tweaked their butts off for nearly two years to get it as close as
possible.

Of course, that's not to mention the new cars (car graphics), each with
it's own new handling characteristics, from the Lotus 33 to the BRM P261
to a superb-looking Ferrari, etc etc.

 >And can it be released as a
 > new GPL? New and improved GPL'67,

Well, yes and no, kind of.  The mod team have long ago decided not to
mess with GPL '67 itself, but there ARE serious plans to by and large
compensate for this for doing the "Early 68" mod.

In other words, to take the 67 cars which were used in the early 68
races (before wings popped up) and then tweak their physics to a higher
level. This will basically get you what you'd like, just in another context.

The same improved/tweaked model will probably (!) be used for a '66 Mod'
as well, and the biggest goal for the longer term I guess will be the 55
Mod - yep, the Fangio era. This should take far less time since the main
mod things for GPL have now been just about figured out.

But although the tyre handling itself is improved, it won't be modelling
tyre wear etc. because that's just not in GPL itself. And this is an
add-on to GPL.

(And, let's not forget, it's FREE! Gentlemen,... start your downloads,
in a week or so.)

Regards, Rudy
--------------------
GPLRank: -22

Ruud Dingeman

GPL '65 release date

by Ruud Dingeman » Fri, 23 Apr 2004 16:20:32


>  one of the things that caused a lack of interest in
> gpl for me.  Racing  wasn't racing; all you had to do was stay on the track,
> and you were assured of a good finish, since most everyone else was
> overdriving.

Well, sounds like real racing to me then.

What do you think would happen if we'd ACTUALLY all got into formula cars?

Besides, that's racing. To finish first you must first finish.

And in GPL type of cars, that's just plain difficult. Even the real aces
didn't actually always drive flawless races.

Regards, Rudy
--------------------
GPLRank: -22

Kevin Clar

GPL '65 release date

by Kevin Clar » Fri, 23 Apr 2004 19:16:12


>>>Do we all want to go slower?

>>slower isn't necessarily worse. The racing is much closer and the cars
>>handle better. And they're not THAT much slower. Typical Glen laps are
>>in the 1.10's and pedal to the metal all the way.

> Sounds like the F2's and F3's.  People who like those will probably like the
> '65 mod.  Same for those that hate those cars.

>>>Were the cars more difficult to handle than their '67 versions??

>>Slightly easier to drive actually and you can really hang some good
>>slides through corners. The main thing is that the grids and racing will
>>be really tight. At somewhere like the Glen the difference between an
>>alien driver and a normal one will only be a second or so.

> I find that the difference between the aliens and humans is *magnified* with
> the slower cars.
> Because of that, I've never been a big fan of F2 and F3, and likely won't be a
> fan of the '65 cars.  I'll try it, but I'm not holding my breath.

The 65's are very different to the F2/F3 cars.
Kevin Clar

GPL '65 release date

by Kevin Clar » Fri, 23 Apr 2004 19:24:31


> The 65 Mod basically *is* a more reasonable, realistic level. These guys
> have tweaked their butts off for nearly two years to get it as close as
> possible.

> Of course, that's not to mention the new cars (car graphics), each with
> it's own new handling characteristics, from the Lotus 33 to the BRM P261
> to a superb-looking Ferrari, etc etc.

Nice init
http://www.gpljunk.nildram.co.uk/~kclark/65mod2.jpg
:-)

It's looking more likely that it'll be later in the 50's as the '55
season wasn't terribly exciting. I've already driven early physics from
'55 and '37 and it's quite exciting. The cars feel heavier and drift
alot too. Certainly interesting future projects from the mod team.

Uwe Sch??rkam

GPL '65 release date

by Uwe Sch??rkam » Fri, 23 Apr 2004 20:14:54


> Though not of interest to me a lot of time & effort has gone into gplrank.
> An early '68 mod looks the most obvious, modelling the cars before wings
> and they weren't that much different to the 67 machines. Leaving the
> originla Papy season intact.

While I don't have much in-depth knowledge of the current gplrank
internals (Ed, Brian et al. will know more), I think it should not be
a big problem setting up a "new" rank for the mods or even an improved
version of the original 67 rank, keeping the old rank for
posterity. We faced much the same problem when the N200X patches and
mods became available, and Christoph, Carl and others have done a
wonderful job sorting it all out.

Cheers,

uwe

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Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

JP

GPL '65 release date

by JP » Sat, 24 Apr 2004 04:00:25



> >   Yes, it could.  The '67 exe has been fixed.  But it won't be released.
> > The ones in the know reason for this, is because they don't want to
> > invalidate the current hotlap records.

> > Lousy excuse imo, but whatever.  Typical gpl in many ways; lets worry
> > more about an old one lap wonder time,(probably made by someone who
> > doesn't even use gpl anymore) then doing something that quite possibly
> > would improve the overall product, or gasp, racing.

> Though not of interest to me a lot of time & effort has gone into gplrank.
> An early '68 mod looks the most obvious, modelling the cars before wings
> and they weren't that much different to the 67 machines. Leaving the
> originla Papy season intact.

> Cheers
> Tony

  Like Uwe said.  Every Nascar sims patches have changed the physics,
wouldn't be any different here.  <shrug>  to keep a hotlap record intact vs.
far more benefits just seems like a very lame reason to me.

- Show quoted text -


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