If you set the game for 25 fps and you get PO of over 100% then you are not
getting 25fps. What the game does is display 25 frames per second but not in
real time if the PO is over 100%. For example if we set the frame rate in the
game to 20 fps and the PO was never over 100% and you then turned a lap at an
even 1:00 then one minute of time off your wris***ch, real time, would have
elapsed. If you set the game to 25fps and then the CPU couldn't render the
frame and was too slow and the PO stayed at 125% for that one lap. The game
says that you just turned a 1:00 lap time but your wris***ch shows that one
minute and fif*** seconds really passed. What happpens is the game slows down
to try and render every frame you tell it too and even though you may have the
game set to 25fps you get a slide show. Your first reaction is that this is
the stupidest thing you have ever seen in a game, but not really. If you can
set the graphic options so that you never see over 100% PO then you know that
you are really getting the 22 fps or whatever you have it set to and that it is
locked at that frame rate. Games Like Papyrus GPL do not have a fixed
framerate and it will fluctuate during the game. On modest equipment this can
casue you to lose control of the car when the frame rate take a nose dive to
10fps when you were just sailing along at 20fps. In GP2 you could set the
frame rate to 15 fps and keep everything smoother while driving. I used to
play GP2 on a P120 and kept my frame rate set to about 15 that way the frame
rate wasn't too eratic.
With a PII300 or higher you should be able to run at about 21fps - 25.6 fps
with everything on at 640 x 480 maybe more. 25.6 is the max the game allows I
believe.