budget will stretch to, but if there are any 'issues' with it, I'd like to
know. Thanks a lot.....
--
Colin
ICQ 25485061
--
Colin
ICQ 25485061
>--
>Colin
>ICQ 25485061
--
Colin
ICQ 25485061
>--
>Colin
>ICQ 25485061
>> If you can spend another $40 or so, you can get a 32MB GTS which will be
>> ~twice as powerful.
>> As there is such a narrow gap in price and such a wide gap in
preformance,
>> going with the MX is just stupid IMHO.
>> >Can I just get some opinions, please, on this video card? It's about all
>my
>> >budget will stretch to, but if there are any 'issues' with it, I'd like
>to
>> >know. Thanks a lot.....
>> >--
>> >Colin
>> >ICQ 25485061
I was just pointing out that although it has 64 MB of vram, it's effectively
only a 32 MB card.
--
Ian P
<email invalid due to spam>
> I was just pointing out that although it has 64 MB of vram, it's
effectively
> only a 32 MB card.
> > The only reason I like voodoo is because I love FSAA, I tried a geforce
> and
> > it doesnt smooth the jagged lines like the voodoo 5 does, Those jagged
> lines
> > drives me nuts :) I dont know how people can stand them
--
Ian P
<email invalid due to spam>
> > I've got a V4 4500 and tried a GeForce2 MX (Hercules Prophet), the V4
was
> > considerably faster in all my games except N4 where it was pretty close.
> > A friend has a V5 and that is considerably faster than my V4. (he
> previously
> > had a V4 and the performance on his PC was comparable to mine.)
> > --
> > Ian P
> > <email invalid due to spam>
--
Ian P
<email invalid due to spam>
So the memory (64 MB) is split into two 32 MB segments, one for each chip,
and when a game loads a texture onto the card, the V5 drivers load it into
both the memory banks. Of course to render a frame, both chips need access
to all the textures used in the 3d scene, which is why the textures have to
be duplicated.
Actually, in single-chip mode, it's still a 32 MB card, the other 32 MB
isn't used becaue single-chip mode is only a testing mode, not intended for
use. Also the memory is positioned for quick access for the chip the memory
belongs to, so if one chip had to use the other chips memory, I think it
would compromise performance. That's why there isn't a single-chip 64 MB
mode.
Just another note, not connected to the V5, people seems to assume that
because a card has more memory, it must be faster, which isn't always the
case. For instance, there's a 32MB and 64MB version of the GF2 gts, and you
will be hard pushed to find a game that the 64 MB version runs faster. As
long as the textures needed to render a particular frame fit in the video
cards memory, then any amount of memory beyond this is irrelevant. The
extra memory is handy for something like FSAA, which needs multiple frame
buffers, but since most games are designed so that the textures designed
will fit in 16 MB (let alone 32) then the extra memory is often wasted if
you are running without FSAA.