% I think a lot of the GPL die-hards just believe that since GPL was such a
% great game that N2k needs to have the same engine to be a good title or a
% good sim. The fact is, I think it would be less of a game with the GPL
% engine. It doesn't fit the era or the driving styles. A game doesn't need to
% take 4 months to learn just to be a solid title. It has to feel like a
% NASCAR does. GPL felt like the old F1 cars, let NASCAR 2000 be it's own
% game. Just my .02.
There seems to be a common misconception floating about. If NASCAR III
uses the GPL "physics" engine it will drive like GPL. Wrong!!! The
physics engine in GPL allows the programmers to "dial in" the physics of
a Yugo. Therefore if Papyrus did a Yugo simulation based on the GPL
"physics" engine, it would not be as difficult as GPL.
The difficulty of driving a Lotus 47 is based on the physics of driving
a Lotus 47, not the difficulty of the "physics" engine. Therefore, if
N3 uses the GPL "physics" engine, then it will be as diffficult as
driving a Winston Cup car not a Lotus 47.
That is the beauty of the Papyrus' new "physics" engine. There, maybe
we should be calling it Papyrus' new physics engine and stop calling it
GPL's engine. Then maybe people will begin to understand. Nope....
won't happen, forgot this is r.a.s. <G>
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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