rec.autos.simulators

NASCARS are easier to drive than 67 F1 CARS!!!!!!!

Michael E. Carve

NASCARS are easier to drive than 67 F1 CARS!!!!!!!

by Michael E. Carve » Wed, 19 May 1999 04:00:00


% I think a lot of the GPL die-hards just believe that since GPL was such a
% great game that N2k needs to have the same engine to be a good title or a
% good sim. The fact is, I think it would be less of a game with the GPL
% engine. It doesn't fit the era or the driving styles. A game doesn't need to
% take 4 months to learn just to be a solid title. It has to feel like a
% NASCAR does. GPL felt like the old F1 cars, let NASCAR 2000 be it's own
% game. Just my .02.

There seems to be a common misconception floating about.  If NASCAR III
uses the GPL "physics" engine it will drive like GPL.  Wrong!!!  The
physics engine in GPL allows the programmers to "dial in" the physics of
a Yugo.  Therefore if Papyrus did a Yugo simulation based on the GPL
"physics" engine, it would not be as difficult as GPL.

The difficulty of driving a Lotus 47 is based on the physics of driving
a Lotus 47, not the difficulty of the "physics" engine.  Therefore, if
N3 uses the GPL "physics" engine, then it will be as diffficult as
driving a Winston Cup car not a Lotus 47.

That is the beauty of the Papyrus' new "physics" engine.  There, maybe
we should be calling it Papyrus' new physics engine and stop calling it
GPL's engine.  Then maybe people will begin to understand.   Nope....
won't happen, forgot this is r.a.s. <G>

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Griff

NASCARS are easier to drive than 67 F1 CARS!!!!!!!

by Griff » Wed, 19 May 1999 04:00:00



They haven't done, I'm afraid to tell you.

If you would care to pop over to
http://www.operationsports.com/reviewvault/news.asp

and look at their review of Nascar 2000, you'll see that they confirm
that Nascar 3 will not be using the GPL engine, but with the
improvements they wanted to make on it, there aren't enough PC's which
are quick enough to support it, which really does make a lot of sense
if you step back and think about it. If Papyrus released Nascar 2000
which could only be playe on a Pentium 3 500MHz, with 128MB of RAM and
a Voodoo3, I'm sure we'd all have something unpleasant to say about
it, as you can better your bottom dollar (or pound, as in my case ;)
that most of us don't have systems of anywhere that sort of speed.

It is very possible for them to release a simulator which would
require that. The technology _is_ available to them, but they have to
be fair and release something which isn't so far ahead of its time
that no one will be able to play it.

Who knows, by the time that a sequel becomes available, the computer
industry may have evolutionised far enough to warrant a high
performance physics engine.

I don't agree however that a GPL engine would do anything bad for
Nascar 2000. We were all looking forward to racing Nascars with this
sort of 3D effect, with cars leaving the track in crashes, wheel
spinning individually, depending on the power you try to squeeze
through them, unlike in Nascar 2/99, for example. However, from what I
have heard/seen, there are still some _major_ increases to the Nascar
2 engine which is being used. As the review said, they've gutted the
whole N2 engine.

I hope this offers some light...

Griffin, the Slayer

Griff

NASCARS are easier to drive than 67 F1 CARS!!!!!!!

by Griff » Wed, 19 May 1999 04:00:00

On Tue, 18 May 1999 18:52:49 GMT, "Michael E. Carver"


>The difficulty of driving a Lotus 47 is based on the physics of driving
>a Lotus 47, not the difficulty of the "physics" engine.  Therefore, if
>N3 uses the GPL "physics" engine, then it will be as diffficult as
>driving a Winston Cup car not a Lotus 47.
>That is the beauty of the Papyrus' new "physics" engine.  There, maybe
>we should be calling it Papyrus' new physics engine and stop calling it
>GPL's engine.  Then maybe people will begin to understand.   Nope....
>won't happen, forgot this is r.a.s. <G>

I think that's quite a good suggestion actually. It would certainly
help to clear up some confusion, which unfortunately seems to be
plauging this newsgroup.

Griffin, the Slayer

UnserFan

NASCARS are easier to drive than 67 F1 CARS!!!!!!!

by UnserFan » Wed, 19 May 1999 04:00:00

Well, first off, if a NASCAR game is done with the Grand Prix Legends physics
engine, it will NOT be the same exact physics as GPL!  The physics will be
heavily adjusted to suit that of a 3000+ pound stock car with slick tires,
closed wheels, much better suspension and engine, and downforce.  This will
result in a realistic NASCAR sim with not quite the challenge of GPL, but you
can't tell me that it's actually easy to hold a NASCAR on the track!  That's
why I'm wanting a highly advanced realistic 3d physics model to make it feel
like a real stock car!  My $.02

Dan Belcher
Team Racing Unlimited

Steve Blankensh

NASCARS are easier to drive than 67 F1 CARS!!!!!!!

by Steve Blankensh » Wed, 19 May 1999 04:00:00

On Tue, 18 May 1999 18:52:49 GMT, "Michael E. Carver"


>There seems to be a common misconception floating about.  If NASCAR III
>uses the GPL "physics" engine it will drive like GPL.  Wrong!!!  The
>physics engine in GPL allows the programmers to "dial in" the physics of
>a Yugo.  Therefore if Papyrus did a Yugo simulation based on the GPL
>"physics" engine, it would not be as difficult as GPL.

Excellent post; It's good you brought this up.  But then even the GPL
cars aren't ALL hard to drive.  Folks having trouble keeping their
ubiquitous Loti pointed straight need only hop in the heavier BRM to
feel much more planted.  And a spin in an F2 will even more closely
approximate the power-to-weight ratio of a WC car, though it still
won't have nearly as much stability, grip, or downforce.  I'd say the
WC cars with the GPL engine as-is would be a breeze to drive,
relatively.  Too bad we'll have to wait to find out.......

Steve B.

Remove "edy" from address for email

John Walla

NASCARS are easier to drive than 67 F1 CARS!!!!!!!

by John Walla » Wed, 19 May 1999 04:00:00

On Tue, 18 May 1999 17:01:07 GMT, "Tony Wyss"


>Right, I love sims as much as the next guy. Im just questioning what it
>takes to make a NASCAR title a true-sim.

Have you tried N2 since driving GPL? Feels a bit...."dead"?

Don't equate "GPL" with "difficult", the cars in '67 were difficult
ergo a realistic simulation of them is also going to be difficult. Yes
you can argue whether that is a good or a bad thing for a simulation
to follow, but that's another discussion.

I think to an extent NASCAR will be (should be) easier even if
modelled absolutely realistically, although wheelspin would be an
issue to control. The main difference would be that life at the limit
would be pretty tricky, since grip decrease with slip increase is very
sharp. GPL however was difficult to drive at all initially, so I think
"tricky at the limit" wouldn't be a problem.

I would say that it will now take a lot more than N2 to turn me on,
that's sure.

Cheers!
John

Griff

NASCARS are easier to drive than 67 F1 CARS!!!!!!!

by Griff » Wed, 19 May 1999 04:00:00



>There seems to be a common misconception floating about.  If NASCAR III
>uses the GPL "physics" engine it will drive like GPL.  Wrong!!!  The
>physics engine in GPL allows the programmers to "dial in" the physics of
>a Yugo.  Therefore if Papyrus did a Yugo simulation based on the GPL
>"physics" engine, it would not be as difficult as GPL.
>Excellent post; It's good you brought this up.  But then even the GPL
>cars aren't ALL hard to drive.  Folks having trouble keeping their
>ubiquitous Loti pointed straight need only hop in the heavier BRM to
>feel much more planted.  And a spin in an F2 will even more closely
>approximate the power-to-weight ratio of a WC car, though it still
>won't have nearly as much stability, grip, or downforce.  I'd say the
>WC cars with the GPL engine as-is would be a breeze to drive,
>relatively.  Too bad we'll have to wait to find out.......

You're right. The BRM is the best car in the 'Expert' styles to start
with, as it will show you what the real GPL cars are like at high
speeds, but also is slow, sluggish and unchallenging enough to give
you a fairly easy drive to begin with.

I can't imagine why anybody would want to stick with it for more than
a couple of test sessions on each track to begin with. Probably less
in fact...

Griffin, the Slayer

DPHI

NASCARS are easier to drive than 67 F1 CARS!!!!!!!

by DPHI » Wed, 19 May 1999 04:00:00

Because it feels so damn good when you get it right<g>.

-don

pez

NASCARS are easier to drive than 67 F1 CARS!!!!!!!

by pez » Wed, 19 May 1999 04:00:00

People seem to think that NASCAR 3 is going to be incredibly difficult if
the GPL physics engine is used, BUT NASCARS TODAY ARE WAY EASIER TO DRIVE
THAN 1967 F1 CARS!!!!!!

they have more grip (alot more) only 4 gears (SO WHEELSPIN IS MORE DIFFICULT
TO ACHIEVE) and most of the tracks are only OVAL (no where near as tricky as
the GP tracks - dont forget, NASCAR drivers race eachother - not the track)
SO A NASCAR SIM USING GPL PHYSICS WILL NOT BE THAT DIFIICULT TO DRIVE.

I think the real issue is that certain people (money men) hear the words GPL
and remember a poor selling, difficult racing sim.

and dont get me started on the hardware needed to run 40 cars in GPL.....

pez 2 pence

Te

NASCARS are easier to drive than 67 F1 CARS!!!!!!!

by Te » Wed, 19 May 1999 04:00:00


>People seem to think that NASCAR 3 is going to be incredibly difficult if
>the GPL physics engine is used, BUT NASCARS TODAY ARE WAY EASIER TO DRIVE
>THAN 1967 F1 CARS!!!!!!

>they have more grip (alot more) only 4 gears (SO WHEELSPIN IS MORE DIFFICULT
>TO ACHIEVE) and most of the tracks are only OVAL (no where near as tricky as
>the GP tracks - dont forget, NASCAR drivers race eachother - not the track)
>SO A NASCAR SIM USING GPL PHYSICS WILL NOT BE THAT DIFIICULT TO DRIVE.

and once again it all comes down to the question whether  a
Nascar-type game *really* needs a sophisticated engine like GPL. I
seriously doubt that, there are simply not as many situations where it
would benefit from it. I'd say a more advanced car deformation model
would certainly be more appropriated :)...

--Tel

Tony Wys

NASCARS are easier to drive than 67 F1 CARS!!!!!!!

by Tony Wys » Wed, 19 May 1999 04:00:00

I think a lot of the GPL die-hards just believe that since GPL was such a
great game that N2k needs to have the same engine to be a good title or a
good sim. The fact is, I think it would be less of a game with the GPL
engine. It doesn't fit the era or the driving styles. A game doesn't need to
take 4 months to learn just to be a solid title. It has to feel like a
NASCAR does. GPL felt like the old F1 cars, let NASCAR 2000 be it's own
game. Just my .02.

--
Tony Wyss, Editor-in-Chief
Gamers Alliance Sports
www.ga-sports.com
-------------------------------
Network Developer
Gamers Alliance, Inc.
www.gagames.com
-------------------------------
"I'm not an athlete, I'm a baseball player" - John Kruk

Metro6

NASCARS are easier to drive than 67 F1 CARS!!!!!!!

by Metro6 » Wed, 19 May 1999 04:00:00

Ever driven a real one? I believe with a 700 hp engine, wheel spin is rather
easy. And yes, I have driven a real Winston Cup stock car.

Ever watched a Bristol, Martainsville, or Darlington race?

 >certain people (money men) hear the words GPL

I am surprised that GPL is such a poor selling sim. With the *** of GPL
posts here in this ng, [somewhere nearing 20,000] either it is the greatest
selling of all time or there are just a few people playing it and they "just
don't get it" and have to post about every little thing in that sim.

My question....why would you want a game that is almost
unplayable due to it's difficulty of it AND the strain
that it would put on a normal PC to get it to run smoothly?

SteveBla

NASCARS are easier to drive than 67 F1 CARS!!!!!!!

by SteveBla » Wed, 19 May 1999 04:00:00


>> I think the real issue is that certain people (money men) hear the words GPL

and remember a poor selling, difficult racing sim.
and dont get me started on the hardware needed to run 40 cars in GPL.....<<

     Go easy on the moneymen; not everything's an X-Files outtake.  Besides, we
all know it's the marketing types who are the evil ones!  But as to Papy's
N3/hardware comments, consider the following:
     On my old P200/V2, I could only run 5-6 AI at 8X6 with conservative
graphics options and still get in-race framerates above 30FPS(& then not
always).  It took a jump to a 450 Celery(same V2) to be able to run all 19AI,
and I still can't max out the graphics(10X7, full mirrors, etc.)
     Assume the physics and AI for N3 are basically similar to GPL, which seems
reasonable.  Then add; FF and 3D sound support, much more sophisticated
aerodynamic modeling (based on published comments from Papy folks), and, oh
yeah, 20 more AI while you're at it.  Combine with the competitive pressure for
ever-better graphics coming from the likes of SBK (& RC 99!).
     Don't get me wrong; I definitely see the postponement of N3 as a Bad
Thing, and a gussied-up N2 doesn't interest me too much. (Note the Op.Sports
interview's lack of ANY mention of physics improvements in N2000; mainly eye &
ear candy.  Also check out their review of GPL :-( )  But I HAD wondered how
Papy were going to pack all that into a game that would run on current
hardware.  Guess I'd better start a PIII/V4 fund, pronto.  Deja Vu all over
again.  But hey, maybe I'll finally be able to run full graphics in GP2!

Cheers,

Steve B.

remove "edy" from address for email

Tony Wys

NASCARS are easier to drive than 67 F1 CARS!!!!!!!

by Tony Wys » Wed, 19 May 1999 04:00:00

Right, I love sims as much as the next guy. Im just questioning what it
takes to make a NASCAR title a true-sim.

--
Tony Wyss, Editor-in-Chief
Gamers Alliance Sports
www.ga-sports.com
-------------------------------
Network Developer
Gamers Alliance, Inc.
www.gagames.com
-------------------------------
"I'm not an athlete, I'm a baseball player" - John Kruk

Chuck Kandle

NASCARS are easier to drive than 67 F1 CARS!!!!!!!

by Chuck Kandle » Wed, 19 May 1999 04:00:00


>  The fact is, I think it would be less of a game with the GPL
> engine.......    ........ A game doesn't need to take 4 months to learn just
> to be a solid title.

You're right, Tony!  We are not looking for a *game*, but for an accurate sim.
THAT'S what has us up in a lather.  Once you've experienced the 3D physics
engine of GPL, you don't care to go back to the 2D world in a sim.  And if
you're lookin for a *game*, you can load up a Rollcage, Motorhead or a number of
other titles.  There's plenty of driving games out there. We want, and have been
waiting on, a quality sim for doorslammers. Lets hope the hardware manufacturers
catch up soon to the requirements of such quality physics engines.

--
Chuck Kandler  #70
K&S Racing
http://www.fortunecity.com/silverstone/thepits/195
Unarmed & unafraid!


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