Couldn't have put it better myself. :)
Griffin, the Slayer
Yup!
I agree 100% John! I didn't mean for it to sound like GPL was inaccurately
difficult. I guess the correlation between GPL being such a great game and
the cars being so difficult to drive (in real life) make some people think
that this is necessary for all driving engines.
Correct, and another point that we agree on.
I highly doubt that Papy would release a title so anticipated with just
added eyecandy and the same N2 engine. They know what we want and I really
expect them to deliver. There will be people that aren't happy with the game
just as they are people who don't like GPL. Can't please everyone, but you
can sure try.
Regards,
--
Tony Wyss, Editor-in-Chief
Gamers Alliance Sports
www.ga-sports.com
-------------------------------
Network Developer
Gamers Alliance, Inc.
www.gagames.com
-------------------------------
"I'm not an athlete, I'm a baseball player" - John Kruk
--
Tony Wyss, Editor-in-Chief
Gamers Alliance Sports
www.ga-sports.com
-------------------------------
Network Developer
Gamers Alliance, Inc.
www.gagames.com
-------------------------------
"I'm not an athlete, I'm a baseball player" - John Kruk
Hans-
Overall I think that you *do* need as convincing and detailed an
engine to have a really good sim, but it doesn't necessarily need to
be difficult. The difficulty then is related to what is being modelled
rather than the engine.
I'm not really an appropriate person to talk about what Papy can do,
will do or are likely to do. However I will say that while I know what
you mean with the above statement, taken literally I disagree with it.
Trying to please everyone is the most likely way to end up pleasing
no-one. I think a product needs to know it's overall market and please
the target sector completely, and secondary sectors as time and money
allows. That way you are more likely to end up with a succesful
product and greater revenue.
Cheers!
John
--== Sent via Deja.com http://www.racesimcentral.net/
---Share what you know. Learn what you don't.---
Not that you're one of them, but funny how so many people
lately have posted in one thread "Papy, don't release it till it's
ready. Take as much time as you want." Then in other threads "It's
too bad it's taking so long to get N3 out. It's a shame we have to
wait for hardware. Why can't they get it out sooner?"
Personally I'll accept N2K as a temporary holdover if they
include what's missing in NR99 that's important to ME! Pit staills
according to qual; animated flagmen; REAL smoke!!!; better sounds;
full Win95 multiplay and joystick support; bouncing/airborne; better
spotter.
Gunner
Steve B.
Remove "edy" from address for email
> Not that you're one of them, but funny how so many people
>lately have posted in one thread "Papy, don't release it till it's
>ready. Take as much time as you want." Then in other threads "It's
>too bad it's taking so long to get N3 out. It's a shame we have to
>wait for hardware. Why can't they get it out sooner?"
> Personally I'll accept N2K as a temporary holdover if they
>include what's missing in NR99 that's important to ME! Pit staills
>according to qual; animated flagmen; REAL smoke!!!; better sounds;
>full Win95 multiplay and joystick support; bouncing/airborne; better
>spotter.
>Gunner
Try to imagine the sort of smoke seen in the film Days of Thunder,
right before the big crash, where Cole Trickle has to driver through
thick smoke with cars all around him, and he can barely see a thing.
Personally, I can't wait!
:)
Griffin, the Slayer
>>> Don't get me wrong; I definitely see the postponement of N3 as a Bad
>>>Thing, and a gussied-up N2 doesn't interest me too much. (Note the Op.Sports
><SNIP>
>> Personally I'll accept N2K as a temporary holdover if they
>>include what's missing in NR99 that's important to ME! Pit staills
>>according to qual; animated flagmen; REAL smoke!!!; better sounds;
>>full Win95 multiplay and joystick support; bouncing/airborne; better
>>spotter.
>As I said, "a gussied-up N2 doesn't interest me too much." That said,
>I'm not writing off N2K completely just yet. If Papy can "liven up"
>the feel a bit along with including easy multiplayer racing ala VROC,
>I could see dropping a coin or two on it. We'll just have to see.
>Bring on the demo!
>Steve B.
>Remove "edy" from address for email
Will they do what they did with GPL and release it before the retail
version, which was certainly a very good thing, IMO. Or will they make
the same mistake which other companies have made and release a demo a
year after the final product is out? Nah, Papy' aren't silly enough
for that.
Griffin, the Slayer
Don McCorkle
Libertarian Motorsports
> (SEE BOTTOM OF POST).....
> > >only 4 gears (SO WHEELSPIN IS MORE DIFFICULT
> > >TO ACHIEVE)
> > Ever driven a real one? I believe with a 700 hp engine, wheel spin is
> rather
> > easy. And yes, I have driven a real Winston Cup stock car.
> > >most of the tracks are only OVAL (no where near as tricky as
> > >the GP tracks - dont forget, NASCAR drivers race eachother - not the
> track)
> > Ever watched a Bristol, Martainsville, or Darlington race?
> > >certain people (money men) hear the words GPL
> > >and remember a poor selling, difficult racing sim.
> > I am surprised that GPL is such a poor selling sim. With the ***
> of GPL
> > posts here in this ng, [somewhere nearing 20,000] either it is the
> greatest
> > selling of all time or there are just a few people playing it and they
> "just
> > don't get it" and have to post about every little thing in that sim.
> > My question....why would you want a game that is almost
> > unplayable due to it's difficulty of it AND the strain
> > that it would put on a normal PC to get it to run smoothly?
> My answer:I want a "sim" (not game) that is realistic. That is what
> Papyrus produced. It is very much drivable. I race with folks a lot who
> agree. It takes effort, knowledge, concentration, and skill to keep the
> car on the road. Now, add consistency, and you are well on your way to
> being dangerous 8-). This is not a game, and if you expect it to be, you
> will never learn how to drive one of these beasts. It just takes some
> time and patience. I am glad it is realistic and challenging, otherwise
> I would be bored.
> BTW, it took me a while to get consistent at many different tracks, as
> it does most people. Now, I can run with the best of them at many tracks
> (ok, not WW...but most!).
> One way to start is by following AI cars around the track. I know they
> are fairly slow, but it will give you some general braking points and
> driving lines that will help you get started.
The problem is that I need to reduce the number of AI cars running to
keep the FPS high enough, and since GPL drops off the slower cars first,
you end up racing against the very best.
However, I then found that by renumbering the drivers in the driver.ini
file, I could choose my opponents, which is a lot more fun, as I can
gradually move up to the faster drivers as I improve.
Anyway, the most fun I've had so far is just driving the Nurburgring in
training mode - who needs opponents when you've got a track like that!
>> Personally I'll accept N2K as a temporary holdover if they
>>include what's missing in NR99 that's important to ME! Pit staills
>>according to qual; animated flagmen; REAL smoke!!!; better sounds;
>>full Win95 multiplay and joystick support; bouncing/airborne; better
>>spotter.
>Proof positive of how hard it is to please the public.
>There's very little here that I care about AT ALL.
>Don McCorkle
>Libertarian Motorsports
Griffin, the Slayer
--
Tim "Calm Down" Wheatley
________________________________________________
Tim Wheatley
"Yellow menacing helmet in the mirror"
http://start.at/igps_stats
IGPS - Ferrari Challenge - UKGPL - Summer Cup Driver
http://drive.to/grandprixlegends
http://website.lineone.net/~nascar
________________________________________________