> Hi Goy,
> what you describe indeed excludes all factors that I describe as the
> culprits.
> An interesting aspect of what you say could be that you describe the issue
> as making the car push more, while others seemed to perceive it as making
> the
> car more lose. Apparently the effect is perceived differently. Maybe finding
> the common denominator could be a step in the direction of a solution.
> As for my own experience, whenever I personally perceived such a difference
> in how the cars drive, I could always trace it back to either the PC needing
> more horsepower (more free and at the right time available CPU cycles for
> the main driving module of the sim), or the connection being inferior. I've
> come to think that sometimes the latter can cause the former, too.
> I'd hazard a guess the culprits in my case were additional chores created by
> being online which take CPU cycles away from the processing of the main
> module of the simulation.
> I was sometimes able improve the situation by reducing resolution or detail,
> by making the connection run smoother, or by strictly avoiding ressource
> conflicts. In those situations where this didn't help, the next upgrade took
> care of the problem, either something that improved the CPU cycles available
> to the sim, or a better connection.
> There's actually a third factor that from time to time played a role - I
> sometimes was just more nervous online, and tended to overcook it a little
> more than offline. But that, of course, is a purely personaly experience ;-)
> Achim
Oh I've overcooked it more times than I like to think of, by shear pace
there are several races in the TPTCC series that were *mine* for the
taking, yet by being too confident or whatever, in my own abilities, I
got my ass handed to me :-), one of the things I enjoy about online
racing, there's always someone out there to let you know that you're not
"all that" :-), hell, even Dave Henrie has shown me that :-)
Just one thing, and I guess my post was a bit fuzzy, online my car seems
to get a little bit more front end grip, making it slightly looser, so
I'll get in line with the rest of the guys who sees a difference :-),
but it feels like it's the front end getting more grip as opposed to the
rear end losing grip as it's like I can brake slightly later and still
get turned into the corner, at BullRun I'm about .5 seconds faster
online than I've ever been offline, but that extra grip could just be
the "feel" of the car of course
It's really weird this, some people sees this difference, and some
don't, one of the fastest guys back on TEN, Jure from BHMS, claimed he
never saw any difference at all if memory serves me right, he raced from
Europe on an analogue dial-up connection
And yes, having a system with low FPS will make your car feel totally
different than the same system with a smooth framerate, no question,
this was very noticeable at Bristol running with a full pack of cars,
damn fishbowl, I hate that track
Beers and cheers
(uncle) Goy
http://www.theuspits.com
http://www.teammirage.com
"Animation isn't the illusion of life; it is life"
--Chuck Jones (1912-2002)--