rec.autos.simulators

N2K2 "Fixed" Online Setups

Joachim Trens

N2K2 "Fixed" Online Setups

by Joachim Trens » Sat, 13 Apr 2002 03:17:38

An 56k analog connection causes an even more substantial fps hit than for
example a DSL or cable connection.  I think your situation would improve
with either a faster CPU (like an Athlon 1.8) , or a DSL connection.

Achim


> I think you are correct.  And I am in the same boat as you except in N4.
I find
> that a car will drive fine offline but as soon as I get online I find that
the
> car is uncontrollable.  It seems to me that the people with the fastest
> computers and cable modems see this the least.  Where as someone like me
who
> has:

> Pentium 466
> 56K connection

> Feel the most pain.  I also noticed that everyone told me to get away from
my
> cheap steering wheel and go to a newer wheel.  I did that and it was just
as bad
> if not worse and I think it was because I had a digital wheel that my
computer
> could not keep up with.  I am also like someone else in this post.  I have
had
> every Papy game from N - N4 except N50 (which I felt was a cheap stunt to
make
> money) and of all the version N4 is the hardest to manage.

> Just my 2 pennys,
> Bif1988


> > I wonder if there is something "common" among the group that seems to
think
> > there is no difference......and something different, but "common" among
the
> > group that does?  Hardware?  Connection type?  Something?

> > TP

bif198

N2K2 "Fixed" Online Setups

by bif198 » Sat, 13 Apr 2002 02:13:20

Well I have been working on trying to get an Athlon 950 up and running but the
motherboard (an FIC SD-11) seems to not want to start into Windows.  The Cable
and DSL is defintiely wanted by me but for now it is a matter of price.
$40/month in my town.

I also wonder if a lot of people are not having these issues with the online
racing cause they have cheap modems.  Like I have the PCTEL internal and I am
sure it is sucking CPU time away from the game when online.

Anyway thanls for the input.
Bif1988


> An 56k analog connection causes an even more substantial fps hit than for
> example a DSL or cable connection.  I think your situation would improve
> with either a faster CPU (like an Athlon 1.8) , or a DSL connection.

> Achim




Joachim Trens

N2K2 "Fixed" Online Setups

by Joachim Trens » Sat, 13 Apr 2002 07:41:38

Hi Bif,

I don't know about the cheap modems, but I can confirm from my own
experience that when going from analog 56k to ISDN, the online driving got
noticeably smoother just by changing the connection type, i.e. the car got
more controllable. The step from ISDN to ADSL was less big.

Achim


> Well I have been working on trying to get an Athlon 950 up and running but
the
> motherboard (an FIC SD-11) seems to not want to start into Windows.  The
Cable
> and DSL is defintiely wanted by me but for now it is a matter of price.
> $40/month in my town.

> I also wonder if a lot of people are not having these issues with the
online
> racing cause they have cheap modems.  Like I have the PCTEL internal and I
am
> sure it is sucking CPU time away from the game when online.

> Anyway thanls for the input.
> Bif1988


> > An 56k analog connection causes an even more substantial fps hit than
for
> > example a DSL or cable connection.  I think your situation would improve
> > with either a faster CPU (like an Athlon 1.8) , or a DSL connection.

> > Achim




David G Fishe

N2K2 "Fixed" Online Setups

by David G Fishe » Sat, 13 Apr 2002 06:03:23

Liek I said before, I feel no difference in the setups and I have a P4 1.6
and a GF2Ti with a very fast cable modem.

David G Fisher

"Joachim Trensz" <atne...@terra.es> wrote in message

news:a94cvh$8533$1@ID-99765.news.dfncis.de...
> the group that feels a difference either has somewhat slower systems, or
has
> their systems set up in a way that they have probs coping with the
> additional work created by being online. Like IRQ, Bus or CPU time
> competition conflicts.

> Achim

> "Tom Pabst" <tmpa...@attbi.com> wrote in message
> news:5o9t8.261352$702.53441@sccrnsc02...
> > I wonder if there is something "common" among the group that seems to
> think
> > there is no difference......and something different, but "common" among
> the
> > group that does?  Hardware?  Connection type?  Something?

> > TP

> > "David G Fisher" <davegfnos...@home.com> wrote in message
> > news:U69t8.217354$VJ1.17617960@bin3.nnrp.aus1.giganews.com...
> > > Earlier tonight I did some online practicing for Saturday's race at
> Pocono
> > > on Eldred's server with Greg and Estop. My fastest online time was a
> 55.7
> > > (no draft help). Just a little while ago I did a 55.65 offline. Car
felt
> > the
> > > same in both sessions using the Papy <fast> setup.

> > > David G Fisher

> > > "Don Burnette" <d.burne...@clothescomcast.net> wrote in message
> > > news:NX7t8.305771$2q2.28224682@bin4.nnrp.aus1.giganews.com...
> > > > Ditto here, I see no real difference..

> > > > Don Burnette

> > > > "David G Fisher" <davegfnos...@home.com> wrote in message
> > > > news:gR0t8.89339$w7.7457913@bin6.nnrp.aus1.giganews.com...
> > > > > I agree with you. I think the car feels the same on or offline
with
> > the
> > > > > setups. My times are always the same.

> > > > > David G Fisher

> > > > > "Joachim Trensz" <atne...@terra.es> wrote in message
> > > > > news:a91i2t$10d2d9$2@ID-99765.news.dfncis.de...
> > > > > > I don't think any setups behaves differently online from
offline,
> > > unless
> > > > > > online your machine is slower because of the additional data
> > > > transmission
> > > > > > work and thus changes the behaviour of the car through delayed
> > > reactions
> > > > > and
> > > > > > physics calculations. Pretty much what Maddawg explains a few
> > messages
> > > > > > further up. It's not the setup or game, it's that your system is
> too
> > > > slow
> > > > > to
> > > > > > keep up with the online data transmissions tasks without getting
a
> > > > little
> > > > > > sluggish in the physics calculation side.

> > > > > > The one difference that exists is that online, the weather is
> > usually
> > > > set
> > > > > to
> > > > > > 'realistic', which is likely to create weather conditions much
> > > different
> > > > > > from the one's one usually sets offline.

> > > > > > And under different weather conditions, the same setup indeed
> feels
> > > > > > different. Just like in a real car.

> > > > > > Achim

> > > > > > "Tom Pabst" <tmpa...@attbi.com> wrote in message
> > > > > > news:OhPs8.248915$702.46792@sccrnsc02...
> > > > > > > Biz...

> > > > > > > Thanks for the info.  I thought that's the way it worked as
> well.
> > > But
> > > > > > > something's amiss with that idea if you can load the "fixed"
> setup
> > > for
> > > > > > > "fast".....online...and it behaves dramatically different than
> the
> > > > > "fast"
> > > > > > > offline setup.  I did this the other night...on my own server
so
> I
> > > > could
> > > > > > > control the practice session.....set weather and so forth.
The
> > > online
> > > > > > > version of "fast" was nearly a second slower at Texas than the
> > > offline
> > > > > > > version...which was not only faster but much more stable
exiting
> > the
> > > > > > turns.
> > > > > > > I could hold the car on the bottom easier.....exit with an
> earlier
> > > > > > > throttle....you name it.  I checked to make sure I had not
> missed
> > > > > > something
> > > > > > > stupid like two different track/weather settings....they were
> the
> > > > same.
> > > > > I
> > > > > > > assumed that my "understanding" of how the fixed setups worked
> in
> > > > online
> > > > > > > N2K2 was incorrect.  The behavior of the car was substantially
> > > > different
> > > > > > > between the two setups.

> > > > > > > Tom

> > > > > > > "Biz" <nos...@worldnet.att.net> wrote in message

> news:C9Ps8.20787$QC1.1262053@bgtnsc04-news.ops.worldnet.att.net...
> > > > > > > > From what I understand, the fixed setup is chosen as a setup
> > > during
> > > > > the
> > > > > > > host's configuration of the
> > > > > > > > race.  So it can be any setup the host chooses from his
server
> > > > setups.
> > > > > > If
> > > > > > > the host is not using the
> > > > > > > > one of the default setups, you are at their mercy as this is
> the
> > > > setup
> > > > > > > that is downlaoded for that
> > > > > > > > race to your machine.
> > > > > > > > --
> > > > > > > > Biz

> > > > > > > > "Don't touch that please, your primitive intellect wouldn't
> > > > understand
> > > > > > > > alloys and compositions and,......things with molecular
> > > > > > structures,....and
> > > > > > > > the....." - Ash

> > > > > > > > Tom Pabst <tmpa...@attbi.com> wrote in message
> > > > > > > > news:GBOs8.198138$ZR2.103176@rwcrnsc52.ops.asp.att.net...
> > > > > > > > > Could somebody running in N2K2 leagues shed some light on
> > these
> > > > > setups
> > > > > > > for
> > > > > > > > > me(us)?

> > > > > > > > > At first, I thought the selection of "Fast, Intermediate
and
> > > Easy"
> > > > > for
> > > > > > > the
> > > > > > > > > Fixed setups (Race Host selection screen) would choose
> setups
> > > the
> > > > > same
> > > > > > > as
> > > > > > > > > those offered as the "default" offline setups of the same
> > > > > > nomenclature.
> > > > > > > I
> > > > > > > > > don't think they are....since they don't seem to behave
the
> > > > > > > same...although
> > > > > > > > > I have only "tested" a couple of these.  Are they the
same?

> > > > > > > > > If not.....is there a place where the online "fixed"
setups
> > can
> > > be
> > > > > > > > > downloaded so one can test with them...without having to
> race
> > > > online
> > > > > > or
> > > > > > > find
> > > > > > > > > races with fixed setups...and the right track (you want to
> > test
> > > > on)?
> > > > > > Or
> > > > > > > sit
> > > > > > > > > online and copy each setup to a yellow-pad by hand!  That
> can
> > be
> > > > > > > tedious.

> > > > > > > > > Of the three choices....which seem to be the best for
> > stability
> > > > and
> > > > > > > > > competitive speeds....for novice to intermediate sim
> drivers?

> > > > > > > > > "Mucho gracias"....in advance....for the information.

> > > > > > > > > Regards,

> > > > > > > > > Tom

Bill Bollinge

N2K2 "Fixed" Online Setups

by Bill Bollinge » Sat, 13 Apr 2002 07:19:33

I normally start offline (I am not "into it" quite as much anymore), and
adjust online.  What I try to do offline is make the car just a tick tight,
but one I am fairly sure is good on tire wear.  So when I get online it is
good.  Another thing, weather is making a big difference in cars.  So..... a
car that is good at one temp, could be way off at another temp.

The difference is that the car is looser online vs. offline.  I am trying to
make the cars really balanced and when they go from balanced to loose it can
make the car spin.  Not just a feeling of "loose".

Bill / Amish on Team Brickyard
www.iracingfx.com

"Tom Pabst" <tmpa...@attbi.com> wrote in message

news:jN7t8.207061$Yv2.67560@rwcrnsc54...
> Thanks, Bill.  I think I've come to the same conclusion (as I probably did
> back in the TEN days....if I recall now).  Make two different setups for
> online, offline.

> Do you start with your offline and adjust.....or do you start with the
same
> base setup online......that you started with (base setup) offline?  I
guess
> there would be a difference at what you would arrive at...given variable
> choices to fix the same handling anomaly....huh?

> By the way, a couple questions were asked about weather settings.....they
> were both "fixed" at 70 degrees.

> And....a little more detail about the difference might be helpful:

> **Offline:  The setup was very neutral and hooked up coming off
> T-2......quick and neutral at all other roll-throughs.  When running
> extended laps.....the setup would start to get "free" off T-2 (about 6
laps
> or so), then "loose".....then "wham...wall time" off T-2....after about
> 20-25 laps of it first starting to "free" off the turn.

> **Online:  The setup (same one) pushed off T-2 (after tires came to
> temps)....unless extreme care was given to the throttle-on point in the
> apex.  It was bad enough that had I the capability to adjust it....I would
> have (it was a "fixed setup race").  After about 10 to 12 laps....it went
> "neutral" off T-2...then followed the same character curve as the offline
> version...pretty much.  We ran three separate races (same length).....so
in
> Race #2 and #3, I adjusted my line for the first 10-12 laps (took T-1 and
> T-2 up a lane)...and this helped a lot.  I was able to bring it down on
the
> yellow for the middle run.....and was faster than all but one driver (who
I
> suspect followed my "driving style adjustment").  In Race #3 most of the
> other guys figured it out....we were all pretty equal for the whole run.

> We took care to make sure all possible variables were accounted for (same
> weather, no mistakes on the setup selection by the host....etc.).

> This "evidence".....as circumstantial as it is.....seems to counter some
> others who indicate the online setup "twin" is loose...compared to the
> offline version.  But, maybe it doesn't....?

> What is clear to me is that if you are going to practice and prepare for
> online race events....you'd better do so - online!

> It was great to hear from you again, Bill.  Thanks for posting.

> Regards,

> Tom

> "Bill Bollinger" <teambricky...@earthlink.net> wrote in message
> news:3cb4a3dd$1@news.mhogaming.com...
> > The car online is looser than a car offline.  It isn't an easy fix
either.
> > I can't just lower a RR track bar, RR Spring etc...   It isn't WAAAAAAY
> off,
> > but it is enough difference to make an offline stable car, "loop it"
> online.

> > My online fix is to make setups online (for online racing)

> > Bill / Amish on Team Brickyard
> > www.iracingfx.com

> > "Tom Pabst" <tmpa...@attbi.com> wrote in message
> > news:GtWs8.200066$ZR2.102093@rwcrnsc52.ops.asp.att.net...
> > > Wow......now that you guys are saying this....I remember this being an
> > > "issue" way back in the TEN days.  I had forgotten that.  I also guess
I
> > > thought that we had moved passed that era.  Guess not.

> > > Next question then....has anyone figured out the correlation between
the
> > > "variance" of the online and offline setup.  In other words, is it
> > > consistent:  Will a neutral exit setup then push....or be
> > > tight....consistently to the same degree.  Is there a
> > correlation/consistent
> > > variance?  Has anyone done a study?  If there is, then it negates the
> > > problem......simply requiring one to have an online/offline setup
> > adjustment
> > > (or create two sets of the same setup).

> > > I'd also be curious as to the *correct* explanation for why this
> happens?
> > > But....just curious.

> > > Tom

> > > "Tom Pabst" <tmpa...@attbi.com> wrote in message
> > > news:OhPs8.248915$702.46792@sccrnsc02...
> > > > Biz...

> > > > Thanks for the info.  I thought that's the way it worked as well.
But
> > > > something's amiss with that idea if you can load the "fixed" setup
for
> > > > "fast".....online...and it behaves dramatically different than the
> > "fast"
> > > > offline setup.  I did this the other night...on my own server so I
> could
> > > > control the practice session.....set weather and so forth.  The
online
> > > > version of "fast" was nearly a second slower at Texas than the
offline
> > > > version...which was not only faster but much more stable exiting the
> > > turns.
> > > > I could hold the car on the bottom easier.....exit with an earlier
> > > > throttle....you name it.  I checked to make sure I had not missed
> > > something
> > > > stupid like two different track/weather settings....they were the
> same.
> > I
> > > > assumed that my "understanding" of how the fixed setups worked in
> online
> > > > N2K2 was incorrect.  The behavior of the car was substantially
> different
> > > > between the two setups.

> > > > Tom

> > > > "Biz" <nos...@worldnet.att.net> wrote in message
> > > > news:C9Ps8.20787$QC1.1262053@bgtnsc04-news.ops.worldnet.att.net...
> > > > > From what I understand, the fixed setup is chosen as a setup
during
> > the
> > > > host's configuration of the
> > > > > race.  So it can be any setup the host chooses from his server
> setups.
> > > If
> > > > the host is not using the
> > > > > one of the default setups, you are at their mercy as this is the
> setup
> > > > that is downlaoded for that
> > > > > race to your machine.
> > > > > --
> > > > > Biz

> > > > > "Don't touch that please, your primitive intellect wouldn't
> understand
> > > > > alloys and compositions and,......things with molecular
> > > structures,....and
> > > > > the....." - Ash

> > > > > Tom Pabst <tmpa...@attbi.com> wrote in message
> > > > > news:GBOs8.198138$ZR2.103176@rwcrnsc52.ops.asp.att.net...
> > > > > > Could somebody running in N2K2 leagues shed some light on these
> > setups
> > > > for
> > > > > > me(us)?

> > > > > > At first, I thought the selection of "Fast, Intermediate and
Easy"
> > for
> > > > the
> > > > > > Fixed setups (Race Host selection screen) would choose setups
the
> > same
> > > > as
> > > > > > those offered as the "default" offline setups of the same
> > > nomenclature.
> > > > I
> > > > > > don't think they are....since they don't seem to behave the
> > > > same...although
> > > > > > I have only "tested" a couple of these.  Are they the same?

> > > > > > If not.....is there a place where the online "fixed" setups can
be
> > > > > > downloaded so one can test with them...without having to race
> online
> > > or
> > > > find
> > > > > > races with fixed setups...and the right track (you want to test
> on)?
> > > Or
> > > > sit
> > > > > > online and copy each setup to a yellow-pad by hand!  That can be
> > > > tedious.

> > > > > > Of the three choices....which seem to be the best for stability
> and
> > > > > > competitive speeds....for novice to intermediate sim drivers?

> > > > > > "Mucho gracias"....in advance....for the information.

> > > > > > Regards,

> > > > > > Tom

Bill Bollinge

N2K2 "Fixed" Online Setups

by Bill Bollinge » Sat, 13 Apr 2002 07:23:22

You are incorrect.  My system is a XP 1700 with a GF3 Ti500 with Gig of DDR.
I run at no less than 50FPS everywhere.  Online, I make sure to never fall
below that mark (I turn down graphics to achieve consistency).

Bill / Amish on Team Brickyard
www.iracingfx.com

P.S.  The problem has existed since the beginning of racing online.  The
message that someone posted regarding the Ratbag games has made the most
sense so far.  I have just learned to deal with the problem.

"Joachim Trensz" <atne...@terra.es> wrote in message

news:a94cvh$8533$1@ID-99765.news.dfncis.de...
> the group that feels a difference either has somewhat slower systems, or
has
> their systems set up in a way that they have probs coping with the
> additional work created by being online. Like IRQ, Bus or CPU time
> competition conflicts.

> Achim

> "Tom Pabst" <tmpa...@attbi.com> wrote in message
> news:5o9t8.261352$702.53441@sccrnsc02...
> > I wonder if there is something "common" among the group that seems to
> think
> > there is no difference......and something different, but "common" among
> the
> > group that does?  Hardware?  Connection type?  Something?

> > TP

> > "David G Fisher" <davegfnos...@home.com> wrote in message
> > news:U69t8.217354$VJ1.17617960@bin3.nnrp.aus1.giganews.com...
> > > Earlier tonight I did some online practicing for Saturday's race at
> Pocono
> > > on Eldred's server with Greg and Estop. My fastest online time was a
> 55.7
> > > (no draft help). Just a little while ago I did a 55.65 offline. Car
felt
> > the
> > > same in both sessions using the Papy <fast> setup.

> > > David G Fisher

> > > "Don Burnette" <d.burne...@clothescomcast.net> wrote in message
> > > news:NX7t8.305771$2q2.28224682@bin4.nnrp.aus1.giganews.com...
> > > > Ditto here, I see no real difference..

> > > > Don Burnette

> > > > "David G Fisher" <davegfnos...@home.com> wrote in message
> > > > news:gR0t8.89339$w7.7457913@bin6.nnrp.aus1.giganews.com...
> > > > > I agree with you. I think the car feels the same on or offline
with
> > the
> > > > > setups. My times are always the same.

> > > > > David G Fisher

> > > > > "Joachim Trensz" <atne...@terra.es> wrote in message
> > > > > news:a91i2t$10d2d9$2@ID-99765.news.dfncis.de...
> > > > > > I don't think any setups behaves differently online from
offline,
> > > unless
> > > > > > online your machine is slower because of the additional data
> > > > transmission
> > > > > > work and thus changes the behaviour of the car through delayed
> > > reactions
> > > > > and
> > > > > > physics calculations. Pretty much what Maddawg explains a few
> > messages
> > > > > > further up. It's not the setup or game, it's that your system is
> too
> > > > slow
> > > > > to
> > > > > > keep up with the online data transmissions tasks without getting
a
> > > > little
> > > > > > sluggish in the physics calculation side.

> > > > > > The one difference that exists is that online, the weather is
> > usually
> > > > set
> > > > > to
> > > > > > 'realistic', which is likely to create weather conditions much
> > > different
> > > > > > from the one's one usually sets offline.

> > > > > > And under different weather conditions, the same setup indeed
> feels
> > > > > > different. Just like in a real car.

> > > > > > Achim

> > > > > > "Tom Pabst" <tmpa...@attbi.com> wrote in message
> > > > > > news:OhPs8.248915$702.46792@sccrnsc02...
> > > > > > > Biz...

> > > > > > > Thanks for the info.  I thought that's the way it worked as
> well.
> > > But
> > > > > > > something's amiss with that idea if you can load the "fixed"
> setup
> > > for
> > > > > > > "fast".....online...and it behaves dramatically different than
> the
> > > > > "fast"
> > > > > > > offline setup.  I did this the other night...on my own server
so
> I
> > > > could
> > > > > > > control the practice session.....set weather and so forth.
The
> > > online
> > > > > > > version of "fast" was nearly a second slower at Texas than the
> > > offline
> > > > > > > version...which was not only faster but much more stable
exiting
> > the
> > > > > > turns.
> > > > > > > I could hold the car on the bottom easier.....exit with an
> earlier
> > > > > > > throttle....you name it.  I checked to make sure I had not
> missed
> > > > > > something
> > > > > > > stupid like two different track/weather settings....they were
> the
> > > > same.
> > > > > I
> > > > > > > assumed that my "understanding" of how the fixed setups worked
> in
> > > > online
> > > > > > > N2K2 was incorrect.  The behavior of the car was substantially
> > > > different
> > > > > > > between the two setups.

> > > > > > > Tom

> > > > > > > "Biz" <nos...@worldnet.att.net> wrote in message

> news:C9Ps8.20787$QC1.1262053@bgtnsc04-news.ops.worldnet.att.net...
> > > > > > > > From what I understand, the fixed setup is chosen as a setup
> > > during
> > > > > the
> > > > > > > host's configuration of the
> > > > > > > > race.  So it can be any setup the host chooses from his
server
> > > > setups.
> > > > > > If
> > > > > > > the host is not using the
> > > > > > > > one of the default setups, you are at their mercy as this is
> the
> > > > setup
> > > > > > > that is downlaoded for that
> > > > > > > > race to your machine.
> > > > > > > > --
> > > > > > > > Biz

> > > > > > > > "Don't touch that please, your primitive intellect wouldn't
> > > > understand
> > > > > > > > alloys and compositions and,......things with molecular
> > > > > > structures,....and
> > > > > > > > the....." - Ash

> > > > > > > > Tom Pabst <tmpa...@attbi.com> wrote in message
> > > > > > > > news:GBOs8.198138$ZR2.103176@rwcrnsc52.ops.asp.att.net...
> > > > > > > > > Could somebody running in N2K2 leagues shed some light on
> > these
> > > > > setups
> > > > > > > for
> > > > > > > > > me(us)?

> > > > > > > > > At first, I thought the selection of "Fast, Intermediate
and
> > > Easy"
> > > > > for
> > > > > > > the
> > > > > > > > > Fixed setups (Race Host selection screen) would choose
> setups
> > > the
> > > > > same
> > > > > > > as
> > > > > > > > > those offered as the "default" offline setups of the same
> > > > > > nomenclature.
> > > > > > > I
> > > > > > > > > don't think they are....since they don't seem to behave
the
> > > > > > > same...although
> > > > > > > > > I have only "tested" a couple of these.  Are they the
same?

> > > > > > > > > If not.....is there a place where the online "fixed"
setups
> > can
> > > be
> > > > > > > > > downloaded so one can test with them...without having to
> race
> > > > online
> > > > > > or
> > > > > > > find
> > > > > > > > > races with fixed setups...and the right track (you want to
> > test
> > > > on)?
> > > > > > Or
> > > > > > > sit
> > > > > > > > > online and copy each setup to a yellow-pad by hand!  That
> can
> > be
> > > > > > > tedious.

> > > > > > > > > Of the three choices....which seem to be the best for
> > stability
> > > > and
> > > > > > > > > competitive speeds....for novice to intermediate sim
> drivers?

> > > > > > > > > "Mucho gracias"....in advance....for the information.

> > > > > > > > > Regards,

> > > > > > > > > Tom

Bill Bollinge

N2K2 "Fixed" Online Setups

by Bill Bollinge » Sat, 13 Apr 2002 07:24:44

I have the same problem and am running a 1700+ XP with GF3 Ti 500 with a 1.5
mb DSL system.  Nothing wrong with your system Bif.

Bill / Amish on Team Brickyard
www.iracingfx.com


> I think you are correct.  And I am in the same boat as you except in N4.
I find
> that a car will drive fine offline but as soon as I get online I find that
the
> car is uncontrollable.  It seems to me that the people with the fastest
> computers and cable modems see this the least.  Where as someone like me
who
> has:

> Pentium 466
> 56K connection

> Feel the most pain.  I also noticed that everyone told me to get away from
my
> cheap steering wheel and go to a newer wheel.  I did that and it was just
as bad
> if not worse and I think it was because I had a digital wheel that my
computer
> could not keep up with.  I am also like someone else in this post.  I have
had
> every Papy game from N - N4 except N50 (which I felt was a cheap stunt to
make
> money) and of all the version N4 is the hardest to manage.

> Just my 2 pennys,
> Bif1988


> > I wonder if there is something "common" among the group that seems to
think
> > there is no difference......and something different, but "common" among
the
> > group that does?  Hardware?  Connection type?  Something?

> > TP

Bill Bollinge

N2K2 "Fixed" Online Setups

by Bill Bollinge » Sat, 13 Apr 2002 07:26:41

How much experience do you really have with racing Papy Nascar Sims (OVAL
Tracks) online?

Bill / Amish on Team Brickyard
www.iracingfx.com


> An 56k analog connection causes an even more substantial fps hit than for
> example a DSL or cable connection.  I think your situation would improve
> with either a faster CPU (like an Athlon 1.8) , or a DSL connection.

> Achim



> > I think you are correct.  And I am in the same boat as you except in N4.
> I find
> > that a car will drive fine offline but as soon as I get online I find
that
> the
> > car is uncontrollable.  It seems to me that the people with the fastest
> > computers and cable modems see this the least.  Where as someone like me
> who
> > has:

> > Pentium 466
> > 56K connection

> > Feel the most pain.  I also noticed that everyone told me to get away
from
> my
> > cheap steering wheel and go to a newer wheel.  I did that and it was
just
> as bad
> > if not worse and I think it was because I had a digital wheel that my
> computer
> > could not keep up with.  I am also like someone else in this post.  I
have
> had
> > every Papy game from N - N4 except N50 (which I felt was a cheap stunt
to
> make
> > money) and of all the version N4 is the hardest to manage.

> > Just my 2 pennys,
> > Bif1988


> > > I wonder if there is something "common" among the group that seems to
> think
> > > there is no difference......and something different, but "common"
among
> the
> > > group that does?  Hardware?  Connection type?  Something?

> > > TP

Bill Bollinge

N2K2 "Fixed" Online Setups

by Bill Bollinge » Sat, 13 Apr 2002 07:27:28

Hey David, you have to be fast enough to feel the difference :)

BTW, I feel the difference and have a system that is faster than yours.

Bill / Amish on Team Brickyard
www.iracingfx.com

"David G Fisher" <davegfnos...@home.com> wrote in message
news:vSmt8.2491$GS6.182945@bin3.nnrp.aus1.giganews.com...

> Liek I said before, I feel no difference in the setups and I have a P4 1.6
> and a GF2Ti with a very fast cable modem.

> David G Fisher

> "Joachim Trensz" <atne...@terra.es> wrote in message
> news:a94cvh$8533$1@ID-99765.news.dfncis.de...
> > the group that feels a difference either has somewhat slower systems, or
> has
> > their systems set up in a way that they have probs coping with the
> > additional work created by being online. Like IRQ, Bus or CPU time
> > competition conflicts.

> > Achim

> > "Tom Pabst" <tmpa...@attbi.com> wrote in message
> > news:5o9t8.261352$702.53441@sccrnsc02...
> > > I wonder if there is something "common" among the group that seems to
> > think
> > > there is no difference......and something different, but "common"
among
> > the
> > > group that does?  Hardware?  Connection type?  Something?

> > > TP

> > > "David G Fisher" <davegfnos...@home.com> wrote in message
> > > news:U69t8.217354$VJ1.17617960@bin3.nnrp.aus1.giganews.com...
> > > > Earlier tonight I did some online practicing for Saturday's race at
> > Pocono
> > > > on Eldred's server with Greg and Estop. My fastest online time was a
> > 55.7
> > > > (no draft help). Just a little while ago I did a 55.65 offline. Car
> felt
> > > the
> > > > same in both sessions using the Papy <fast> setup.

> > > > David G Fisher

> > > > "Don Burnette" <d.burne...@clothescomcast.net> wrote in message
> > > > news:NX7t8.305771$2q2.28224682@bin4.nnrp.aus1.giganews.com...
> > > > > Ditto here, I see no real difference..

> > > > > Don Burnette

> > > > > "David G Fisher" <davegfnos...@home.com> wrote in message
> > > > > news:gR0t8.89339$w7.7457913@bin6.nnrp.aus1.giganews.com...
> > > > > > I agree with you. I think the car feels the same on or offline
> with
> > > the
> > > > > > setups. My times are always the same.

> > > > > > David G Fisher

> > > > > > "Joachim Trensz" <atne...@terra.es> wrote in message
> > > > > > news:a91i2t$10d2d9$2@ID-99765.news.dfncis.de...
> > > > > > > I don't think any setups behaves differently online from
> offline,
> > > > unless
> > > > > > > online your machine is slower because of the additional data
> > > > > transmission
> > > > > > > work and thus changes the behaviour of the car through delayed
> > > > reactions
> > > > > > and
> > > > > > > physics calculations. Pretty much what Maddawg explains a few
> > > messages
> > > > > > > further up. It's not the setup or game, it's that your system
is
> > too
> > > > > slow
> > > > > > to
> > > > > > > keep up with the online data transmissions tasks without
getting
> a
> > > > > little
> > > > > > > sluggish in the physics calculation side.

> > > > > > > The one difference that exists is that online, the weather is
> > > usually
> > > > > set
> > > > > > to
> > > > > > > 'realistic', which is likely to create weather conditions much
> > > > different
> > > > > > > from the one's one usually sets offline.

> > > > > > > And under different weather conditions, the same setup indeed
> > feels
> > > > > > > different. Just like in a real car.

> > > > > > > Achim

> > > > > > > "Tom Pabst" <tmpa...@attbi.com> wrote in message
> > > > > > > news:OhPs8.248915$702.46792@sccrnsc02...
> > > > > > > > Biz...

> > > > > > > > Thanks for the info.  I thought that's the way it worked as
> > well.
> > > > But
> > > > > > > > something's amiss with that idea if you can load the "fixed"
> > setup
> > > > for
> > > > > > > > "fast".....online...and it behaves dramatically different
than
> > the
> > > > > > "fast"
> > > > > > > > offline setup.  I did this the other night...on my own
server
> so
> > I
> > > > > could
> > > > > > > > control the practice session.....set weather and so forth.
> The
> > > > online
> > > > > > > > version of "fast" was nearly a second slower at Texas than
the
> > > > offline
> > > > > > > > version...which was not only faster but much more stable
> exiting
> > > the
> > > > > > > turns.
> > > > > > > > I could hold the car on the bottom easier.....exit with an
> > earlier
> > > > > > > > throttle....you name it.  I checked to make sure I had not
> > missed
> > > > > > > something
> > > > > > > > stupid like two different track/weather settings....they
were
> > the
> > > > > same.
> > > > > > I
> > > > > > > > assumed that my "understanding" of how the fixed setups
worked
> > in
> > > > > online
> > > > > > > > N2K2 was incorrect.  The behavior of the car was
substantially
> > > > > different
> > > > > > > > between the two setups.

> > > > > > > > Tom

> > > > > > > > "Biz" <nos...@worldnet.att.net> wrote in message

> > news:C9Ps8.20787$QC1.1262053@bgtnsc04-news.ops.worldnet.att.net...
> > > > > > > > > From what I understand, the fixed setup is chosen as a
setup
> > > > during
> > > > > > the
> > > > > > > > host's configuration of the
> > > > > > > > > race.  So it can be any setup the host chooses from his
> server
> > > > > setups.
> > > > > > > If
> > > > > > > > the host is not using the
> > > > > > > > > one of the default setups, you are at their mercy as this
is
> > the
> > > > > setup
> > > > > > > > that is downlaoded for that
> > > > > > > > > race to your machine.
> > > > > > > > > --
> > > > > > > > > Biz

> > > > > > > > > "Don't touch that please, your primitive intellect
wouldn't
> > > > > understand
> > > > > > > > > alloys and compositions and,......things with molecular
> > > > > > > structures,....and
> > > > > > > > > the....." - Ash

> > > > > > > > > Tom Pabst <tmpa...@attbi.com> wrote in message
> > > > > > > > > news:GBOs8.198138$ZR2.103176@rwcrnsc52.ops.asp.att.net...
> > > > > > > > > > Could somebody running in N2K2 leagues shed some light
on
> > > these
> > > > > > setups
> > > > > > > > for
> > > > > > > > > > me(us)?

> > > > > > > > > > At first, I thought the selection of "Fast, Intermediate
> and
> > > > Easy"
> > > > > > for
> > > > > > > > the
> > > > > > > > > > Fixed setups (Race Host selection screen) would choose
> > setups
> > > > the
> > > > > > same
> > > > > > > > as
> > > > > > > > > > those offered as the "default" offline setups of the
same
> > > > > > > nomenclature.
> > > > > > > > I
> > > > > > > > > > don't think they are....since they don't seem to behave
> the
> > > > > > > > same...although
> > > > > > > > > > I have only "tested" a couple of these.  Are they the
> same?

> > > > > > > > > > If not.....is there a place where the online "fixed"
> setups
> > > can
> > > > be
> > > > > > > > > > downloaded so one can test with them...without having to
> > race
> > > > > online
> > > > > > > or
> > > > > > > > find
> > > > > > > > > > races with fixed setups...and the right track (you want
to
> > > test
> > > > > on)?
> > > > > > > Or
> > > > > > > > sit
> > > > > > > > > > online and copy each setup to a yellow-pad by hand!
That
> > can
> > > be
> > > > > > > > tedious.

> > > > > > > > > > Of the three choices....which seem to be the best for
> > > stability
> > > > > and
> > > > > > > > > > competitive speeds....for novice to intermediate sim
> > drivers?

> > > > > > > > > > "Mucho gracias"....in advance....for the information.

> > > > > > > > > > Regards,

> > > > > > > > > > Tom

Eldre

N2K2 "Fixed" Online Setups

by Eldre » Sat, 13 Apr 2002 19:47:45



>Hey David, you have to be fast enough to feel the difference :)

That's why I never said anything.  My setups might be different, but I'm not
fast enough to notice...<g>

Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...

Can the Detroit Tigers match the Detroit Lions'  blazing 2001 start of 0-12???
Currently at 0-8...stay tuned...
Remove SPAM-OFF to reply.

Joachim Trens

N2K2 "Fixed" Online Setups

by Joachim Trens » Sun, 14 Apr 2002 01:18:04

Athlon 1.8, GF4 and ADSL here.

Achim

"David G Fisher" <davegfnos...@home.com> wrote in message
news:vSmt8.2491$GS6.182945@bin3.nnrp.aus1.giganews.com...

> Liek I said before, I feel no difference in the setups and I have a P4 1.6
> and a GF2Ti with a very fast cable modem.

> David G Fisher

> "Joachim Trensz" <atne...@terra.es> wrote in message
> news:a94cvh$8533$1@ID-99765.news.dfncis.de...
> > the group that feels a difference either has somewhat slower systems, or
> has
> > their systems set up in a way that they have probs coping with the
> > additional work created by being online. Like IRQ, Bus or CPU time
> > competition conflicts.

> > Achim

> > "Tom Pabst" <tmpa...@attbi.com> wrote in message
> > news:5o9t8.261352$702.53441@sccrnsc02...
> > > I wonder if there is something "common" among the group that seems to
> > think
> > > there is no difference......and something different, but "common"
among
> > the
> > > group that does?  Hardware?  Connection type?  Something?

> > > TP

> > > "David G Fisher" <davegfnos...@home.com> wrote in message
> > > news:U69t8.217354$VJ1.17617960@bin3.nnrp.aus1.giganews.com...
> > > > Earlier tonight I did some online practicing for Saturday's race at
> > Pocono
> > > > on Eldred's server with Greg and Estop. My fastest online time was a
> > 55.7
> > > > (no draft help). Just a little while ago I did a 55.65 offline. Car
> felt
> > > the
> > > > same in both sessions using the Papy <fast> setup.

> > > > David G Fisher

> > > > "Don Burnette" <d.burne...@clothescomcast.net> wrote in message
> > > > news:NX7t8.305771$2q2.28224682@bin4.nnrp.aus1.giganews.com...
> > > > > Ditto here, I see no real difference..

> > > > > Don Burnette

> > > > > "David G Fisher" <davegfnos...@home.com> wrote in message
> > > > > news:gR0t8.89339$w7.7457913@bin6.nnrp.aus1.giganews.com...
> > > > > > I agree with you. I think the car feels the same on or offline
> with
> > > the
> > > > > > setups. My times are always the same.

> > > > > > David G Fisher

> > > > > > "Joachim Trensz" <atne...@terra.es> wrote in message
> > > > > > news:a91i2t$10d2d9$2@ID-99765.news.dfncis.de...
> > > > > > > I don't think any setups behaves differently online from
> offline,
> > > > unless
> > > > > > > online your machine is slower because of the additional data
> > > > > transmission
> > > > > > > work and thus changes the behaviour of the car through delayed
> > > > reactions
> > > > > > and
> > > > > > > physics calculations. Pretty much what Maddawg explains a few
> > > messages
> > > > > > > further up. It's not the setup or game, it's that your system
is
> > too
> > > > > slow
> > > > > > to
> > > > > > > keep up with the online data transmissions tasks without
getting
> a
> > > > > little
> > > > > > > sluggish in the physics calculation side.

> > > > > > > The one difference that exists is that online, the weather is
> > > usually
> > > > > set
> > > > > > to
> > > > > > > 'realistic', which is likely to create weather conditions much
> > > > different
> > > > > > > from the one's one usually sets offline.

> > > > > > > And under different weather conditions, the same setup indeed
> > feels
> > > > > > > different. Just like in a real car.

> > > > > > > Achim

> > > > > > > "Tom Pabst" <tmpa...@attbi.com> wrote in message
> > > > > > > news:OhPs8.248915$702.46792@sccrnsc02...
> > > > > > > > Biz...

> > > > > > > > Thanks for the info.  I thought that's the way it worked as
> > well.
> > > > But
> > > > > > > > something's amiss with that idea if you can load the "fixed"
> > setup
> > > > for
> > > > > > > > "fast".....online...and it behaves dramatically different
than
> > the
> > > > > > "fast"
> > > > > > > > offline setup.  I did this the other night...on my own
server
> so
> > I
> > > > > could
> > > > > > > > control the practice session.....set weather and so forth.
> The
> > > > online
> > > > > > > > version of "fast" was nearly a second slower at Texas than
the
> > > > offline
> > > > > > > > version...which was not only faster but much more stable
> exiting
> > > the
> > > > > > > turns.
> > > > > > > > I could hold the car on the bottom easier.....exit with an
> > earlier
> > > > > > > > throttle....you name it.  I checked to make sure I had not
> > missed
> > > > > > > something
> > > > > > > > stupid like two different track/weather settings....they
were
> > the
> > > > > same.
> > > > > > I
> > > > > > > > assumed that my "understanding" of how the fixed setups
worked
> > in
> > > > > online
> > > > > > > > N2K2 was incorrect.  The behavior of the car was
substantially
> > > > > different
> > > > > > > > between the two setups.

> > > > > > > > Tom

> > > > > > > > "Biz" <nos...@worldnet.att.net> wrote in message

> > news:C9Ps8.20787$QC1.1262053@bgtnsc04-news.ops.worldnet.att.net...
> > > > > > > > > From what I understand, the fixed setup is chosen as a
setup
> > > > during
> > > > > > the
> > > > > > > > host's configuration of the
> > > > > > > > > race.  So it can be any setup the host chooses from his
> server
> > > > > setups.
> > > > > > > If
> > > > > > > > the host is not using the
> > > > > > > > > one of the default setups, you are at their mercy as this
is
> > the
> > > > > setup
> > > > > > > > that is downlaoded for that
> > > > > > > > > race to your machine.
> > > > > > > > > --
> > > > > > > > > Biz

> > > > > > > > > "Don't touch that please, your primitive intellect
wouldn't
> > > > > understand
> > > > > > > > > alloys and compositions and,......things with molecular
> > > > > > > structures,....and
> > > > > > > > > the....." - Ash

> > > > > > > > > Tom Pabst <tmpa...@attbi.com> wrote in message
> > > > > > > > > news:GBOs8.198138$ZR2.103176@rwcrnsc52.ops.asp.att.net...
> > > > > > > > > > Could somebody running in N2K2 leagues shed some light
on
> > > these
> > > > > > setups
> > > > > > > > for
> > > > > > > > > > me(us)?

> > > > > > > > > > At first, I thought the selection of "Fast, Intermediate
> and
> > > > Easy"
> > > > > > for
> > > > > > > > the
> > > > > > > > > > Fixed setups (Race Host selection screen) would choose
> > setups
> > > > the
> > > > > > same
> > > > > > > > as
> > > > > > > > > > those offered as the "default" offline setups of the
same
> > > > > > > nomenclature.
> > > > > > > > I
> > > > > > > > > > don't think they are....since they don't seem to behave
> the
> > > > > > > > same...although
> > > > > > > > > > I have only "tested" a couple of these.  Are they the
> same?

> > > > > > > > > > If not.....is there a place where the online "fixed"
> setups
> > > can
> > > > be
> > > > > > > > > > downloaded so one can test with them...without having to
> > race
> > > > > online
> > > > > > > or
> > > > > > > > find
> > > > > > > > > > races with fixed setups...and the right track (you want
to
> > > test
> > > > > on)?
> > > > > > > Or
> > > > > > > > sit
> > > > > > > > > > online and copy each setup to a yellow-pad by hand!
That
> > can
> > > be
> > > > > > > > tedious.

> > > > > > > > > > Of the three choices....which seem to be the best for
> > > stability
> > > > > and
> > > > > > > > > > competitive speeds....for novice to intermediate sim
> > drivers?

> > > > > > > > > > "Mucho gracias"....in advance....for the information.

> > > > > > > > > > Regards,

> > > > > > > > > > Tom

Joachim Trens

N2K2 "Fixed" Online Setups

by Joachim Trens » Sun, 14 Apr 2002 01:51:16

A good measure, Bill.

Achim


> How much experience do you really have with racing Papy Nascar Sims (OVAL
> Tracks) online?

> Bill / Amish on Team Brickyard
> www.iracingfx.com



> > An 56k analog connection causes an even more substantial fps hit than
for
> > example a DSL or cable connection.  I think your situation would improve
> > with either a faster CPU (like an Athlon 1.8) , or a DSL connection.

> > Achim



> > > I think you are correct.  And I am in the same boat as you except in
N4.
> > I find
> > > that a car will drive fine offline but as soon as I get online I find
> that
> > the
> > > car is uncontrollable.  It seems to me that the people with the
fastest
> > > computers and cable modems see this the least.  Where as someone like
me
> > who
> > > has:

> > > Pentium 466
> > > 56K connection

> > > Feel the most pain.  I also noticed that everyone told me to get away
> from
> > my
> > > cheap steering wheel and go to a newer wheel.  I did that and it was
> just
> > as bad
> > > if not worse and I think it was because I had a digital wheel that my
> > computer
> > > could not keep up with.  I am also like someone else in this post.  I
> have
> > had
> > > every Papy game from N - N4 except N50 (which I felt was a cheap stunt
> to
> > make
> > > money) and of all the version N4 is the hardest to manage.

> > > Just my 2 pennys,
> > > Bif1988


> > > > I wonder if there is something "common" among the group that seems
to
> > think
> > > > there is no difference......and something different, but "common"
> among
> > the
> > > > group that does?  Hardware?  Connection type?  Something?

> > > > TP

Joachim Trens

N2K2 "Fixed" Online Setups

by Joachim Trens » Sun, 14 Apr 2002 01:46:08

Hi Bill,

what I said is only my opinion, but I think it is correct. Partly because it
coincides with my personal experience, and partly because it is a more
logical explanation than any other I have heard so far.

I also wouldn't go by fps values indicated. Those can be misleading, as they
for whichever reason don't catch a certain type of slowdown/sluggishness.

There are lots of hard- and software factors on our systems that could make
a difference, and IMO all of them sound more promising as a potential cause
of this than a problem within the games themselves.

That's not to say there couldn't be such a  prob - but I'd exclude it as a
possibility for current Papy sims.

Achim

"Bill Bollinger" <teambricky...@earthlink.net> wrote in message

news:3cb60d2e@news.mhogaming.com...
> You are incorrect.  My system is a XP 1700 with a GF3 Ti500 with Gig of
DDR.
> I run at no less than 50FPS everywhere.  Online, I make sure to never fall
> below that mark (I turn down graphics to achieve consistency).

> Bill / Amish on Team Brickyard
> www.iracingfx.com

> P.S.  The problem has existed since the beginning of racing online.  The
> message that someone posted regarding the Ratbag games has made the most
> sense so far.  I have just learned to deal with the problem.

> "Joachim Trensz" <atne...@terra.es> wrote in message
> news:a94cvh$8533$1@ID-99765.news.dfncis.de...
> > the group that feels a difference either has somewhat slower systems, or
> has
> > their systems set up in a way that they have probs coping with the
> > additional work created by being online. Like IRQ, Bus or CPU time
> > competition conflicts.

> > Achim

> > "Tom Pabst" <tmpa...@attbi.com> wrote in message
> > news:5o9t8.261352$702.53441@sccrnsc02...
> > > I wonder if there is something "common" among the group that seems to
> > think
> > > there is no difference......and something different, but "common"
among
> > the
> > > group that does?  Hardware?  Connection type?  Something?

> > > TP

> > > "David G Fisher" <davegfnos...@home.com> wrote in message
> > > news:U69t8.217354$VJ1.17617960@bin3.nnrp.aus1.giganews.com...
> > > > Earlier tonight I did some online practicing for Saturday's race at
> > Pocono
> > > > on Eldred's server with Greg and Estop. My fastest online time was a
> > 55.7
> > > > (no draft help). Just a little while ago I did a 55.65 offline. Car
> felt
> > > the
> > > > same in both sessions using the Papy <fast> setup.

> > > > David G Fisher

> > > > "Don Burnette" <d.burne...@clothescomcast.net> wrote in message
> > > > news:NX7t8.305771$2q2.28224682@bin4.nnrp.aus1.giganews.com...
> > > > > Ditto here, I see no real difference..

> > > > > Don Burnette

> > > > > "David G Fisher" <davegfnos...@home.com> wrote in message
> > > > > news:gR0t8.89339$w7.7457913@bin6.nnrp.aus1.giganews.com...
> > > > > > I agree with you. I think the car feels the same on or offline
> with
> > > the
> > > > > > setups. My times are always the same.

> > > > > > David G Fisher

> > > > > > "Joachim Trensz" <atne...@terra.es> wrote in message
> > > > > > news:a91i2t$10d2d9$2@ID-99765.news.dfncis.de...
> > > > > > > I don't think any setups behaves differently online from
> offline,
> > > > unless
> > > > > > > online your machine is slower because of the additional data
> > > > > transmission
> > > > > > > work and thus changes the behaviour of the car through delayed
> > > > reactions
> > > > > > and
> > > > > > > physics calculations. Pretty much what Maddawg explains a few
> > > messages
> > > > > > > further up. It's not the setup or game, it's that your system
is
> > too
> > > > > slow
> > > > > > to
> > > > > > > keep up with the online data transmissions tasks without
getting
> a
> > > > > little
> > > > > > > sluggish in the physics calculation side.

> > > > > > > The one difference that exists is that online, the weather is
> > > usually
> > > > > set
> > > > > > to
> > > > > > > 'realistic', which is likely to create weather conditions much
> > > > different
> > > > > > > from the one's one usually sets offline.

> > > > > > > And under different weather conditions, the same setup indeed
> > feels
> > > > > > > different. Just like in a real car.

> > > > > > > Achim

> > > > > > > "Tom Pabst" <tmpa...@attbi.com> wrote in message
> > > > > > > news:OhPs8.248915$702.46792@sccrnsc02...
> > > > > > > > Biz...

> > > > > > > > Thanks for the info.  I thought that's the way it worked as
> > well.
> > > > But
> > > > > > > > something's amiss with that idea if you can load the "fixed"
> > setup
> > > > for
> > > > > > > > "fast".....online...and it behaves dramatically different
than
> > the
> > > > > > "fast"
> > > > > > > > offline setup.  I did this the other night...on my own
server
> so
> > I
> > > > > could
> > > > > > > > control the practice session.....set weather and so forth.
> The
> > > > online
> > > > > > > > version of "fast" was nearly a second slower at Texas than
the
> > > > offline
> > > > > > > > version...which was not only faster but much more stable
> exiting
> > > the
> > > > > > > turns.
> > > > > > > > I could hold the car on the bottom easier.....exit with an
> > earlier
> > > > > > > > throttle....you name it.  I checked to make sure I had not
> > missed
> > > > > > > something
> > > > > > > > stupid like two different track/weather settings....they
were
> > the
> > > > > same.
> > > > > > I
> > > > > > > > assumed that my "understanding" of how the fixed setups
worked
> > in
> > > > > online
> > > > > > > > N2K2 was incorrect.  The behavior of the car was
substantially
> > > > > different
> > > > > > > > between the two setups.

> > > > > > > > Tom

> > > > > > > > "Biz" <nos...@worldnet.att.net> wrote in message

> > news:C9Ps8.20787$QC1.1262053@bgtnsc04-news.ops.worldnet.att.net...
> > > > > > > > > From what I understand, the fixed setup is chosen as a
setup
> > > > during
> > > > > > the
> > > > > > > > host's configuration of the
> > > > > > > > > race.  So it can be any setup the host chooses from his
> server
> > > > > setups.
> > > > > > > If
> > > > > > > > the host is not using the
> > > > > > > > > one of the default setups, you are at their mercy as this
is
> > the
> > > > > setup
> > > > > > > > that is downlaoded for that
> > > > > > > > > race to your machine.
> > > > > > > > > --
> > > > > > > > > Biz

> > > > > > > > > "Don't touch that please, your primitive intellect
wouldn't
> > > > > understand
> > > > > > > > > alloys and compositions and,......things with molecular
> > > > > > > structures,....and
> > > > > > > > > the....." - Ash

> > > > > > > > > Tom Pabst <tmpa...@attbi.com> wrote in message
> > > > > > > > > news:GBOs8.198138$ZR2.103176@rwcrnsc52.ops.asp.att.net...
> > > > > > > > > > Could somebody running in N2K2 leagues shed some light
on
> > > these
> > > > > > setups
> > > > > > > > for
> > > > > > > > > > me(us)?

> > > > > > > > > > At first, I thought the selection of "Fast, Intermediate
> and
> > > > Easy"
> > > > > > for
> > > > > > > > the
> > > > > > > > > > Fixed setups (Race Host selection screen) would choose
> > setups
> > > > the
> > > > > > same
> > > > > > > > as
> > > > > > > > > > those offered as the "default" offline setups of the
same
> > > > > > > nomenclature.
> > > > > > > > I
> > > > > > > > > > don't think they are....since they don't seem to behave
> the
> > > > > > > > same...although
> > > > > > > > > > I have only "tested" a couple of these.  Are they the
> same?

> > > > > > > > > > If not.....is there a place where the online "fixed"
> setups
> > > can
> > > > be
> > > > > > > > > > downloaded so one can test with them...without having to
> > race
> > > > > online
> > > > > > > or
> > > > > > > > find
> > > > > > > > > > races with fixed setups...and the right track (you want
to
> > > test
> > > > > on)?
> > > > > > > Or
> > > > > > > > sit
> > > > > > > > > > online and copy each setup to a yellow-pad by hand!
That
> > can
> > > be
> > > > > > > > tedious.

> > > > > > > > > > Of the three choices....which seem to be the best for
> > > stability
> > > > > and
> > > > > > > > > > competitive speeds....for novice to intermediate sim
> > drivers?

> > > > > > > > > > "Mucho gracias"....in advance....for the information.

> > > > > > > > > > Regards,

> > > > > > > > > > Tom

Goy Larse

N2K2 "Fixed" Online Setups

by Goy Larse » Sun, 14 Apr 2002 01:41:21


> Hi Bill,

> what I said is only my opinion, but I think it is correct. Partly because it
> coincides with my personal experience, and partly because it is a more
> logical explanation than any other I have heard so far.

> I also wouldn't go by fps values indicated. Those can be misleading, as they
> for whichever reason don't catch a certain type of slowdown/sluggishness.

> There are lots of hard- and software factors on our systems that could make
> a difference, and IMO all of them sound more promising as a potential cause
> of this than a problem within the games themselves.

> That's not to say there couldn't be such a  prob - but I'd exclude it as a
> possibility for current Papy sims.

Hi Achim

I still disagree with you as I can fire up N3 on my current system and
see the exact same thing, and this system is not low on CPU power or
system resources, furthermore it's a dedicated *** PC which does not
contain any sort of firewalls or AV programs, nothing running in the
background

Athlon 1400
512 MB DDR ram
V5-5500
SB-Live
Analogue wheel and pedals, no FF

This system connects to the internet via a 3Com 905 NIC and a 1 mbit
SDSL connection, no software needed, all the cards are spread out evenly
in the available PCI/AGP slots, no IRQ sharing, Serial, LPT and USB are
all disabled as I have no use for them

I have run this machine online in the TPTCC series with Win2k, WinME and
Win98SE and every time I see the same difference in online vs offline,
the front end of the car has slightly better grip somehow, it's very
noticeable

I'd say this PC has power to spare while running N3 :-)

Beers and cheers
(uncle) Goy

"The Pits"    http://www.racesimcentral.net/

"Animation isn't the illusion of life; it is life"
--Chuck Jones (1912-2002)--

MadDAW

N2K2 "Fixed" Online Setups

by MadDAW » Sun, 14 Apr 2002 02:43:59

I still think that its because the game runs differently online vs. offline.
The game has to run some net code online that it dosen't offline. Now it
could be many different things like the net code itself, or the result of
the extra overhead of the net code slowing things down. Who knows it could
be that online is actually faster because of the lack of AI to run. We have
all seen the fps go up online vs. offline maybe this increase in performance
results in a more accurate physics model.  Its really had to say what the
root cause of it is and thats probably why the effects vary from system to
system.

MadDAWG


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