rec.autos.simulators

N2: Editing Driver Skill Level

Gary Merk

N2: Editing Driver Skill Level

by Gary Merk » Mon, 21 Apr 1997 04:00:00

Lately, I have been experimenting with editing the traction, power,
aggression, and drag values for the drivers in N2.  My question is, does
a higher value for drag create more car drag or less drag?  I believe it
creates more drag, but I have significantly raised and lowered this
number (while leaving everything else constant) and have not noticed a
significant difference.  

Also, has anyone noticed anything weird with the performance of the #3
car in the game?  He has some of the highest values for power, traction,
etc., but during a race he starts well and then almost always fades to
20th-30th place by the end of the race.  I tried moving #3 up from
fourth on my list to second, but I noticed no difference.  I am not
wanting to start a flame war or thread about the #3 car in real life,
just curious if anyone else has noticed this in the game and possibly
knows how to solve it.  Thanks.

Steve Vandergrif

N2: Editing Driver Skill Level

by Steve Vandergrif » Mon, 21 Apr 1997 04:00:00


> Also, has anyone noticed anything weird with the performance of the #3
> car in the game?  He has some of the highest values for power, traction,
> etc., but during a race he starts well and then almost always fades to
> 20th-30th place by the end of the race.  I tried moving #3 up from
> fourth on my list to second, but I noticed no difference.  I am not
> wanting to start a flame war or thread about the #3 car in real life,
> just curious if anyone else has noticed this in the game and possibly
> knows how to solve it.  Thanks.

Gary,

Often the final position of each driver is the result of three things in
the game:

1.  Misfortune
2.  Driver ratings
3.  The length of the race

The length is pretty critical when it comes to generating realistic
results.  I'm currently running a season of 32% distance (enough for at
least one pit stop at most tracks) and have all of the usual suspects in
the top ten (besides yours truly).  Jarrett, Earnhardt, T. Labonte,
Irvan, Wallace, Gordon, Rudd, M. Waltrip, and Martin are currently the
other drivers in the top ten after seven*** races.

God bless,
Steve

Jn1414

N2: Editing Driver Skill Level

by Jn1414 » Tue, 22 Apr 1997 04:00:00



Lately, I have been experimenting with editing the traction, power,
aggression, and drag values for the drivers in N2.  My question is, does a
higher value for drag create more car drag or less drag?  I believe it
creates more drag, but I have significantly raised and lowered this number
(while leaving everything else constant) and have not noticed a
significant difference.  

Also, has anyone noticed anything weird with the performance of the #3 car
in the game?  He has some of the highest values for power, traction, etc.,
but during a race he starts well and then almost always fades to 20th-30th
place by the end of the race.  I tried moving #3 up from fourth on my list
to second, but I noticed no difference.  I am not wanting to start a flame
war or thread about the #3 car in real life, just curious if anyone else
has noticed this in the game and possibly knows how to solve it.  Thanks.
<

I changed his aggression rating to 900 (leaving everything else the same)
and he always seems to finish in the top 15 (100% length racing)

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Jason Nichols

Commissioner

SportSim Football League

http://members.aol.com/jn141414/ssfl.html

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Michael E. Carve

N2: Editing Driver Skill Level

by Michael E. Carve » Wed, 23 Apr 1997 04:00:00


: Lately, I have been experimenting with editing the traction, power,
: aggression, and drag values for the drivers in N2.  My question is, does
: a higher value for drag create more car drag or less drag?  I believe it
: creates more drag, but I have significantly raised and lowered this
: number (while leaving everything else constant) and have not noticed a
: significant difference.  

Drag is a number that affects qualifying.  I am not aware of any affect
it has during any other session.

<snip>

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=


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