> F1RS probably don't work with a Diamond 3D2000 2M
> But does it work with anything else than a 3DFX
> 'cause i would like to wait for mid 98 to buy a 3DFX card (Voodoo2)
> Does any one had played F1RS smoothly with any of these following cards
> - Diamond Viper 330 (nVidia RIVA 128)
> - STD Velocity 128 (nVidia RIVA 128)
> My PC : Cyrix P166+, 32M, DS3D200 2M
I'm using Viper V330 PCI on an Intel P166 Vanilla, and the graphics are
pretty smooth as far as I can tell. Even Monaco plays well - at least if
you're hotlapping. I'll have to admit there's a noticeable slowdown when
there are lots of cars on the track bunched together (-> at the start of
a race) but this is nothing we haven't heard of before and one should
consider setting the car detail to low to speed things up. Also, the
current Direct3D version has a certain unfinished feeling to it, most
visibly there are no graphics in the mirrors. I guess Ubi's already
promised a D3D patch to fix a few annoyances.
What do you guys think of the graphics overall? I immediately turned off
the candy-colored sky because it was just too horrible to watch even if
it was nicely animated. Nearly all the graphics have a certain cartoonish
look into them. Trees and backdrops, for example, have thick black
outlines. I know they are there for a reason, but does the outlining have
to so crude & obvious. Especially backdrops are plain awful - anyone with
a basic knowledge of aesthetics would never launch that kinda ***
commercially. OTOH, smoke, dust, and rain effects (definitely including
the fog lights) are very good.
What I would like to know is whether the textures are as dark in the 3DFX
version. I've got my monitor's brightness to max and sometimes the
contrast between track and all the other graphics on the screen is so
high that the track looks annoyingly dark. Also, the tunnel in Monaco is
dark like an unlit coalmine. I know it tries to simulate the effect of
a sudden change in lighting you get by rushing into a tunnel from a
straight sunlight with an F1 car. But does it have to be _so_ dark that
drivin' thru the freakin' tunnel is 80% guesswork the remaining 20% being
based on sparse visual cues. This is the reason why I keep racing Monaco
only in rain when the tunnel has mostly grayish tones to it with the
walls nicely visible. It's a bit of a paradox; the tunnel's visible only
when the overall visibility is greatly reduced.
---
Antti Markus Peteri
"He was a bold man that first ate an oyster."
Jonathan Swift (1667-1745)
Polite Conversation, Dialogue I