rec.autos.simulators

Legendary Simulations (kinda a survey)

Martyn Danb

Legendary Simulations (kinda a survey)

by Martyn Danb » Thu, 20 Apr 2000 04:00:00

<snip>

) I think that was the first thing that conviced my dad to trade his

DO I read this Correctly?!  Traded a 73 Porsche 911S fer a 94 Z28......

shakin his head ....

Md

ymenar

Legendary Simulations (kinda a survey)

by ymenar » Thu, 20 Apr 2000 04:00:00


I`ve got an archive of more than a hundred historical racing games from the
80's, with pictures and information if you ever need help.  That was for my
SRHoF historical section, which is dead a long time ago ;)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

ymenar

Legendary Simulations (kinda a survey)

by ymenar » Thu, 20 Apr 2000 04:00:00


The artist team at Ubisoft had problems back in the days with the correct
"color" the fog should have.  It was that way or else you had total
darkness/incredible glare coming out from everything.  It was the best
balance ;)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

Doug Millike

Legendary Simulations (kinda a survey)

by Doug Millike » Thu, 20 Apr 2000 04:00:00


> And maybe (just maybe) a quick dive into the arcade realm as well...I
> remember playing Virtua Racing for the first time...the first truly 3d
> arcade (or any?) racing game, force feedback to boot...I went to Indy that

  <snipped>

Great story, that ride with Lloyd Ruby must have been exciting.  

Actually, Atari Hard Drivin' and Race Drivin' arcade games were both
earlier than this (late 1980's), with:
 -- 3d world (drive anywhere, loop-the-loop, etc)
 -- Decent car physics model (with reasonable tire data)
 -- Force feedback (the developers/Atari have a patent on FF for video games)

This fits in the shameless plug category, since I worked on those games...

-- Doug

                Milliken Research Associates Inc.

Richard Walke

Legendary Simulations (kinda a survey)

by Richard Walke » Thu, 20 Apr 2000 04:00:00



Acorn had a bit of a financial wobbler in 85/86 becase they wasted lots of
money trying to get into the American market.  As you would expect, the
Americans were not too keen, so stomped on them.

Olivetti purchased an ~80% stake in Acorn, and it was gradually reducd over
ten or so years.

Acorn made 32-bit ARM-powered desktop computers, the Archimedes, and in
1994, the Risc PC (StrongARM powered since 1996).  Oddly, their expertise
here helped them make set-top boxes and NCs.  In 1998, Acorn stopped making
desktop computers, and was split:  Element 14 was formed from some of the
brains, and the rest was sold to Pace (who wanted the STB technology).

Some links:

  http://www.pacemicro.com
  http://www.element14.com  or  http://www.e14.com

  http://www.castle.org.uk
  http://www.riscstation.co.uk
  http://www.drobe.co.uk
  http://www.acornusers.org
  http://www.riscos.com

I just wanted to squeeze that in!  :-)

--
Richard.

"'Cause I don't care too much for money, money can't buy me love."

Ashley McConnel

Legendary Simulations (kinda a survey)

by Ashley McConnel » Thu, 20 Apr 2000 04:00:00

Ahhhh.....Chequered Flag for the speccy.....the memories :)

Paul Richard and its big long straight......what a game! :)

I got it with "Horace goes skiing" / "Chess" / "Scrabble" and another too
that where crap.....my first computer....a *** keyed speccy.

Ash


| The first racing sim I ever remember was Revs on the BBC Model B.  My mate
| had one and I was always around their trying to make it around
Silverstone.
| I remember it seemed as difficult and accurate as GPL seems today.
|
| The other racing sim which stands out is Chequered Flag for the Spectrum.
| This was the first sim I ever owned, back in 1983 I think. I still have
the
| tape somwhere.  I remember it was a very expensive 5.95 and was published
| by Psion (they of the personal organisers).
|
| Of course of the newer sims GPL is the title with stands over all others.
| So far no commercial sim has come close to it IMO.
|
| Cheers
|
| Phil
|
| --
| http://www.racesimcentral.net/
|
|
|
|

Ashley McConnel

Legendary Simulations (kinda a survey)

by Ashley McConnel » Thu, 20 Apr 2000 04:00:00

It was excellent....I played it on the AMIGA

Ash


| My first sim ever ?
| "VROOM" in my very very old ATARI computer.
| Does some1 here know this game ?
| It was great at his time.
|



| >
| > >Also, including sims like F1RS is a little vague, they set no new
ground
| in
| > >racing sims, and are therfore not so much of a groundbreaker.
| >
| > Hmm, I disagree....F1RS was the first sim with a "roostertail" and
| > dynamic weather. The fog was overdone, I remember I was lost
| > on the secundairy roads at Silverstone a few times.... <g>
| >
| > Remco
| >
|
|

Alan Gauto

Legendary Simulations (kinda a survey)

by Alan Gauto » Thu, 20 Apr 2000 04:00:00


> Ahhhh.....Chequered Flag for the speccy.....the memories :)

> Paul Richard and its big long straight......what a game! :)

> I got it with "Horace goes skiing" / "Chess" / "Scrabble" and another too
> that where crap.....my first computer....a *** keyed speccy.

The other title wasn't a game as such - it was "Make a Chip".

--
AG

Remove removes from address to remove anti-spam measures.
--


Never for me the lowered banner, never the last endeavour!
                                            (Damon Hill - 16th June 1999)

Peter Ive

Legendary Simulations (kinda a survey)

by Peter Ive » Thu, 20 Apr 2000 04:00:00

Well, this old memory came back to me the other day and I've been
looking for and excuse to post it. It's not entirely appropriate but
what the heck,  I'm sure there are those who will find this of interest.
:)

The first sim that I ever clapped eyes on was way back in the late 60s
early 70s.  It was, from what I can recall, it was in this darkened room
all on its own and consisted of the shell of a Lotus (wheels and all)
with steering wheel and pedals that the driver could sit in (though no
overalls and helmet required :)), and it was set in front of a big
screen some 4 or so feet square on which was displayed the track as the
driver moved along.  It was very popular and there was quite a queue to
have a go.  Unfortunately I was too young to try it myself - there's no
way I would have been able to reach the pedals - but I was able to look
behind the screen to see how it all worked.  :)

Basically it was a mini-camera suspended just above the track of a full
minature 3d model of a circuit (don't remember which one) and this image
was fed to the back side of the large, translucent display so that as
the camera moved along above the track, presumably directed by the
driver's inputs, it gave a pretty good 3 dimensional sense of motion.

I can't remember if there was any sound but do recall that the track was
flat which I expect it needed to be.  To me this was very sophisticated
for its day, well beyond anything else for years to come and I wonder
now what ever became of it.  It's a shame I was too young to have been
able to appreciate it for myself.   Does anyone else remember anything
like this at all?
--
Peter Ives - (AKA Ivington)

No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.

Chris Bloo

Legendary Simulations (kinda a survey)

by Chris Bloo » Thu, 20 Apr 2000 04:00:00

I seem to think the old flight sims (not PC ones for those who
may be confused) worked in a similar way, the pilot would in
fact be controlling a camera that flew across a miniture world.

Chris



>Well, this old memory came back to me the other day and I've
been
>looking for and excuse to post it. It's not entirely
appropriate but
>what the heck,  I'm sure there are those who will find this of
interest.
>:)

>The first sim that I ever clapped eyes on was way back in the
late 60s
>early 70s.  It was, from what I can recall, it was in this
darkened room
>all on its own and consisted of the shell of a Lotus (wheels
and all)
>with steering wheel and pedals that the driver could sit in
(though no
>overalls and helmet required :)), and it was set in front of a
big
>screen some 4 or so feet square on which was displayed the
track as the
>driver moved along.  It was very popular and there was quite a
queue to
>have a go.  Unfortunately I was too young to try it myself -
there's no
>way I would have been able to reach the pedals - but I was able
to look
>behind the screen to see how it all worked.  :)

>Basically it was a mini-camera suspended just above the track
of a full
>minature 3d model of a circuit (don't remember which one) and
this image
>was fed to the back side of the large, translucent display so
that as
>the camera moved along above the track, presumably directed by
the
>driver's inputs, it gave a pretty good 3 dimensional sense of
motion.

>I can't remember if there was any sound but do recall that the
track was
>flat which I expect it needed to be.  To me this was very
sophisticated
>for its day, well beyond anything else for years to come and I
wonder
>now what ever became of it.  It's a shame I was too young to
have been
>able to appreciate it for myself.   Does anyone else remember
anything
>like this at all?
>--
>Peter Ives - (AKA Ivington)

>No person's opinions can be said to be
>more correct than another's, because each is
>the sole judge of his or her own experience.

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Kirk Lan

Legendary Simulations (kinda a survey)

by Kirk Lan » Thu, 20 Apr 2000 04:00:00

Hehe yeah it was =)  Never went that fast before in a car, and haven't much
since (tho all have been riding with my dad in that Camaro =)

Hard Drivin...why did I forget that?  I've been scouring the net lately
trying to find some version of it for my PC...best...well, only =( version I
have is a Genesis port on the Genecyst emulator...looks good but due to the
oh-too-true-to-life emulation of the Genesis it bogs down whenever it would
have on a Genesis... =(

That was a fun game...supposedly some people are working on getting the
actual arcade version supported in MAME, but I haven't even seen a ROM for
download...

You worked on them?  You wouldn't happen to have any better version that can
run on a PC (there's a PC version and possibly the original out there, but I
can't find either...) would you? =)

--
Kirk Lane


ICQ: 28171652
BRT #187

"Yeah you won't find me
I'm going MIA
Tonight I'm leaving
Going MIA
Getting lost in you again
Is better than being known"
                     -Foo Fighters, "MIA"

Wolfgang Preis

Legendary Simulations (kinda a survey)

by Wolfgang Preis » Fri, 21 Apr 2000 04:00:00

[snip - comment below]

Some time ago, I saw an episode of an old UK TV show. I think it is
called "The Avengers", but I'm not sure - Diana Rigg and Patrick
Macgee (sp?) as agents for some sort of secret service. Made in the
early to mid 60s, I think.

Anyway, in this episode, somebody (the *** victim? the ***er?)
owned a simulator which resembled closely the setup you're describing:
an entire formula racecar (might have been a 1.5l F1) placed in front
of a screen, with the action on the screen apparently influenced by
the actions of the driver.

To me, it looked like a film was simply projected on the screen and
the input didn't really affect the action, but then, it also might
have been a real simulator like the one you've seen. One special
effect of the machine in the show wouldn't have been part of public
demonstrations, though: every time the driver hit the guardrails, he
received an electrical shock representing the damage he would have
taken in real life. Needless to say that our hero had to drive without
brakes in the end, and the villain had set the shock to lethal levels.
:)

--
Wolfgang Preiss   \ E-mail copies of replies to this posting are welcome.

                    \ of your account. I mean it. Spammer, you have been warned.

Doug Millike

Legendary Simulations (kinda a survey)

by Doug Millike » Sat, 22 Apr 2000 04:00:00

Great post, here's my story:

Sometime in the 1960's I drove a similar "model board" driving simulator.
I was also a kid, but just big enough to reach the pedals and drive it.

This was at the Liberty Mutual Insurance test center outside Boston, MA,
USA -- they were interested in driving simulators (and many other sorts of
research) to see what they could to reduce their losses (less accidents =
more profit for the insurance company).

This simulator didn't have a camera...instead it had a very small,
very-bright clear light bulb(!) suspended over the model.  The model
village was made from various transparent and translucent plastics, so the
shadows from the bright filament (nearly a point source) were directly
projected on the back of the screen (no lenses at all).  Of course for this
to work, the light was stationary relative to the screen, so the model
(perhaps 5 foot (1.5m) diameter) was mounted on a complex rotating and
translating base that moved under control of the throttle, brake and
steering wheel.  I vaguely remember seeing lots of linkage and aircraft
control cables, as well as some good sized motors to move the model around
at varying speeds.

I remember that when I started to go off the road, someone was standing
behind the screen and he lifted the light to prevent the hot bulb from
burning the scenery!!  The visual effect on the screen was that I flew over
the house that I was about to crash into -- very puzzling at first, then
really funny after I realized what was going on.

-- Doug

                Milliken Research Associates Inc.


> The first sim that I ever clapped eyes on was way back in the late 60s
> early 70s.  It was, from what I can recall, it was in this darkened room
> all on its own and consisted of the shell of a Lotus (wheels and all)
> with steering wheel and pedals that the driver could sit in (though no
> overalls and helmet required :)), and it was set in front of a big
> screen some 4 or so feet square on which was displayed the track as the
> driver moved along.  It was very popular and there was quite a queue to
> have a go.  Unfortunately I was too young to try it myself - there's no
> way I would have been able to reach the pedals - but I was able to look
> behind the screen to see how it all worked.  :)

> Basically it was a mini-camera suspended just above the track of a full
> minature 3d model of a circuit (don't remember which one) and this image
> was fed to the back side of the large, translucent display so that as
> the camera moved along above the track, presumably directed by the
> driver's inputs, it gave a pretty good 3 dimensional sense of motion.

> I can't remember if there was any sound but do recall that the track was
> flat which I expect it needed to be.  To me this was very sophisticated
> for its day, well beyond anything else for years to come and I wonder
> now what ever became of it.  It's a shame I was too young to have been
> able to appreciate it for myself.   Does anyone else remember anything
> like this at all?

Doug Millike

Legendary Simulations (kinda a survey)

by Doug Millike » Sat, 22 Apr 2000 04:00:00


> Hard Drivin...why did I forget that?  I've been scouring the net lately
> trying to find some version of it for my PC...best...well, only =( version I
> have is a Genesis port on the Genecyst emulator...looks good but due to the
> oh-too-true-to-life emulation of the Genesis it bogs down whenever it would
> have on a Genesis... =(

> That was a fun game...supposedly some people are working on getting the
> actual arcade version supported in MAME, but I haven't even seen a ROM for
> download...

> You worked on them?  You wouldn't happen to have any better version that can
> run on a PC (there's a PC version and possibly the original out there, but I
> can't find either...) would you? =)

Well, I've got the real thing in the garage<grin>, set on freeplay.
The force feedback motor is bigger than a washing machine motor and is
direct drive, so the friction is very low, no cogging gears or belts, etc.

I've heard that there were various ports done, but this was long after I
consulted on the game.  It would have been tricky to do a direct PC port of
the whole game, since the arcade game used 5 or 6 different processors
including several DSP's.

The "logical" successor to Hard Drivin' is Silicon Speedway -- 4 of the
original 5 person team that did HD are now working at Silicon Entertainment.
These 4 people are the core engineers -- see at <http://www.smsonline.com>.

-- Doug

                Milliken Research Associates Inc.

Kirk Lan

Legendary Simulations (kinda a survey)

by Kirk Lan » Sat, 22 Apr 2000 04:00:00

You lucky dog =)

--
Kirk Lane


ICQ: 28171652
BRT #187

"Yeah you won't find me
I'm going MIA
Tonight I'm leaving
Going MIA
Getting lost in you again
Is better than being known"
                     -Foo Fighters, "MIA"


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