rec.autos.simulators

Is this the death of the Xbox?

Steve Smit

Is this the death of the Xbox?

by Steve Smit » Thu, 06 Mar 2003 22:34:52

From a siliconvalley.com news story:

"With the PS3, Sony will apparently put 72 processors on a single chip:
eight PowerPC microprocessors, each of which controls eight auxiliary
processors.

"Using sophisticated software to manage the workload, the PowerPC processors
will divide complicated problems into smaller tasks and tap as many of the
auxiliary processors as necessary to tackle them.

"...Sony and its partners believe that if they can coordinate those
processors at maximum efficiency, the PS3 will be able to process a trillion
math operations per second -- the equivalent of 100 Intel Pentium 4 chips
and 1,000 times faster than processing power of the PS2."

Or abt. 500 times faster than the Xbox.

MadDAW

Is this the death of the Xbox?

by MadDAW » Thu, 06 Mar 2003 23:13:22

In a word no.

Microsoft has had an Xbox 2 ready to go for sometime now just waiting to see
what Sony comes up with next. They may adjust it a little after seeing the
PS3, but they are far from dead.

MadDAWG

Sebastien Tixie

Is this the death of the Xbox?

by Sebastien Tixie » Thu, 06 Mar 2003 23:58:11

On Wed, 05 Mar 2003 13:34:52 GMT, "Steve Smith"


>From a siliconvalley.com news story:

>"With the PS3, Sony will apparently put 72 processors on a single chip:
>and 1,000 times faster than processing power of the PS2."

>Or abt. 500 times faster than the Xbox.

Damn, and 4 times more time to program it :(

Sebastien TIXIER - Game Developer
Dynamics and Car Physics
http://www.eden-studios.fr
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Todd Walke

Is this the death of the Xbox?

by Todd Walke » Fri, 07 Mar 2003 00:15:33


Either my calendar is slow or it really isn't April 1 yet...

--
__________________________
Todd Walker
http://twalker.d2g.com
__________________________

Haqsa

Is this the death of the Xbox?

by Haqsa » Fri, 07 Mar 2003 00:32:18

Massively parallel computers have been around for a long time in industry,
mostly they are used for CAE and CFD type things.  The software complexity
is handled by writing compilers which are intelligent enough to parallelize
things behind the scenes, transparently to the programmer.  If Sony will
step up to providing an adequate SDK with a compiler that can parallelize
things like sound and video processing for you, it shouldn't be a problem.


Sebastien Tixie

Is this the death of the Xbox?

by Sebastien Tixie » Fri, 07 Mar 2003 01:49:30



As a game developer on PS2, i have to say that Sony dont have adequate
SDK.

PS2 is not "massively" parralel, but have a  5 processors :

-CPU            floating point op,etc..
-GS                    Graphic Synthetiseur
-VU0                  Vector Unit 0
-VU1                  Vector Unit 1 ( directly connected to GS )
-IOP                   In/Out Processor ( sound, devices , dvdrom )

everything connected with a 300mgzhz 128bit DMA .

If Sony doesn't change its politics with game developer, the PS3 will
be very difficult to program. The PS2 ISalready difficult to program
compare to a XBOX or a GameCube.

Sebastien TIXIER - Game Developer
Dynamics and Car Physics
http://www.eden-studios.fr
GPLRank Normal:-44.24   Monster:-124.44
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Jason Moy

Is this the death of the Xbox?

by Jason Moy » Fri, 07 Mar 2003 03:31:40

On Wed, 05 Mar 2003 13:34:52 GMT, "Steve Smith"


>Or abt. 500 times faster than the Xbox.

How does it stack up to the Xbox 2.  Last I heard, the X2 was due out
in 2005, the PS3 and successor to the GC in 2006.  Could have changed
of course (I love ridiculously far off planned release dates).

Is Sony planning on adding a harddrive or do they want to assrape us
for $25 8mb memory sticks again?

Jason

nathan

Is this the death of the Xbox?

by nathan » Fri, 07 Mar 2003 03:41:37

WOW! Can I add a keyboard so I can run Wordperfect 4.2 for DOS?

> From a siliconvalley.com news story:

> "With the PS3, Sony will apparently put 72 processors on a single chip:
> eight PowerPC microprocessors, each of which controls eight auxiliary
> processors.

> "Using sophisticated software to manage the workload, the PowerPC processors
> will divide complicated problems into smaller tasks and tap as many of the
> auxiliary processors as necessary to tackle them.

> "...Sony and its partners believe that if they can coordinate those
> processors at maximum efficiency, the PS3 will be able to process a trillion
> math operations per second -- the equivalent of 100 Intel Pentium 4 chips
> and 1,000 times faster than processing power of the PS2."

> Or abt. 500 times faster than the Xbox.

Steve Smit

Is this the death of the Xbox?

by Steve Smit » Fri, 07 Mar 2003 05:00:22

My sources say MS wants the Xbox Next (i.e., Lite, w/o a HD, with a lower
price point) in stores before Xmas.  That would tend to indicate both the
PS3 and the Xbox 2 (Internet Appliance/Set-Top Convergence Duz-All) will
roll out before Xmas '04.  Exciting times, huh?


> On Wed, 05 Mar 2003 13:34:52 GMT, "Steve Smith"

> >Or abt. 500 times faster than the Xbox.

> How does it stack up to the Xbox 2.  Last I heard, the X2 was due out
> in 2005, the PS3 and successor to the GC in 2006.  Could have changed
> of course (I love ridiculously far off planned release dates).

> Is Sony planning on adding a harddrive or do they want to assrape us
> for $25 8mb memory sticks again?

> Jason

Schoone

Is this the death of the Xbox?

by Schoone » Fri, 07 Mar 2003 05:04:00

XBOX Lite is not XBOX Next, 2 different things all together.  Xbox Lite is
just a stripped down version of the current XBOX.
Most say PS3 XBOX2 is sometime 2005-2006.


> My sources say MS wants the Xbox Next (i.e., Lite, w/o a HD, with a lower
> price point) in stores before Xmas.  That would tend to indicate both the
> PS3 and the Xbox 2 (Internet Appliance/Set-Top Convergence Duz-All) will
> roll out before Xmas '04.  Exciting times, huh?



> > On Wed, 05 Mar 2003 13:34:52 GMT, "Steve Smith"

> > >Or abt. 500 times faster than the Xbox.

> > How does it stack up to the Xbox 2.  Last I heard, the X2 was due out
> > in 2005, the PS3 and successor to the GC in 2006.  Could have changed
> > of course (I love ridiculously far off planned release dates).

> > Is Sony planning on adding a harddrive or do they want to assrape us
> > for $25 8mb memory sticks again?

> > Jason

Haqsa

Is this the death of the Xbox?

by Haqsa » Fri, 07 Mar 2003 07:41:03

Hopefully it was clear that I meant the "massively parallel" comment in
regards to PS3, not PS2.  And if the complexity goes up that much I don't
see how they will have any choice but to step up to doing a better SDK.
Besides, Sony's SDK isn't really the only choice is it?  On PS2 I believe
you can use Renderware instead.  So if Sony won't step up to the plate maybe
somebody else will.


Hoefs

Is this the death of the Xbox?

by Hoefs » Fri, 07 Mar 2003 08:40:39

1. they still arn't sure if they can do it and 2. Programing will be a gut
ache and i dought many programmers will take the time. 3. with all that
proccessing power how big will the games be and on what type of cd will it
come and 4. i have also heard that the p3 is no longer looking at being a
concole machine, its being developed simular to a settop box that will
handle every need of the home.

Jason Moy

Is this the death of the Xbox?

by Jason Moy » Fri, 07 Mar 2003 09:30:51

On Wed, 05 Mar 2003 20:00:22 GMT, "Steve Smith"


>My sources say MS wants the Xbox Next (i.e., Lite, w/o a HD, with a lower
>price point) in stores before Xmas.  That would tend to indicate both the
>PS3 and the Xbox 2 (Internet Appliance/Set-Top Convergence Duz-All) will
>roll out before Xmas '04.  Exciting times, huh?

Damn.

The other thing I'm wondering is how much a machine with 72 RISC chips
is going to cost.  Even if they sell at half or one third of the cost
to build, that's got to be like $3k to 4k at least...  Not to mention
the cooling requirements, the mainframe-sized case, etc.  Sounds like
a killer machine if what they're proposing is true, but just looking
at how much similar RISC solutions (well as close as we can get, like
a fully loaded Sunfire) cost, I dunno.

Jason

Sebastien Tixie

Is this the death of the Xbox?

by Sebastien Tixie » Fri, 07 Mar 2003 17:44:32



I understood that, i just wanted to tell that the PS2 is alread a
parallel machine.

Renderware .. :)  Rednerware is a great tool, but it cant compete with
a 3D engine developed internaly. Look at GTA3, its a shame the frame
rate often slow down to 15fps.

Sebastien TIXIER - Game Developer
Dynamics and Car Physics
http://www.eden-studios.fr
GPLRank Normal:-44.24   Monster:-124.44
LFS GTI Online          1:30:62
LFS GTI Offline (HLVC)  1:31:14

Steve Smit

Is this the death of the Xbox?

by Steve Smit » Fri, 07 Mar 2003 21:04:41

'k - I admit it: I edited out a comment from Epic Games saying that
programming for the PS3 looks to be a LOT more difficult.


> Hopefully it was clear that I meant the "massively parallel" comment in
> regards to PS3, not PS2.  And if the complexity goes up that much I don't
> see how they will have any choice but to step up to doing a better SDK.
> Besides, Sony's SDK isn't really the only choice is it?  On PS2 I believe
> you can use Renderware instead.  So if Sony won't step up to the plate
maybe
> somebody else will.



> > As a game developer on PS2, i have to say that Sony dont have adequate
> > SDK.

> > PS2 is not "massively" parralel, but have a  5 processors :


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