rec.autos.simulators

Nascar using GPL Physics.

Stephen Colbourn

Nascar using GPL Physics.

by Stephen Colbourn » Wed, 26 May 1999 04:00:00

Why all the fuss because Papyrus are not using GPL for the next Nascar sim.
I am sure that we have the  ability to make a realistic Nascar simulator by
modifying GPL.
Papyrus will sell more copies of GPL to Nascar fans who can then download
all the patches from the internet, hopefully spurring them on to create some
new masterpieces.
The tracks are already available, the physics will be more difficult to get
right, but the
knowledge must be out there.
Bruce Kennewel

Nascar using GPL Physics.

by Bruce Kennewel » Wed, 26 May 1999 04:00:00

It takes extreme patience to learn to drive a GPL car correctly.
It took me some months before I felt totally at ease in the***pit.

However, once I came to grips (no pun intended) with the driving and physics
model, no other racing sim up to this time gives me the same enjoyment.
They all feel lifeless.

--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://www.racesimcentral.net/
===============================================


>probably because they realized the same thing I did over the
>weekend....the sim SUCKS!!!!!
>I've never played a more frustrating sim in my life.....when you cant
>even go around a corner at 40 mph without the rear end coming loose on
>you.....then your sim has serious problems........serious!!!


>> Why all the fuss because Papyrus are not using GPL for the next Nascar
sim.
>> I am sure that we have the  ability to make a realistic Nascar simulator
by
>> modifying GPL.
>> Papyrus will sell more copies of GPL to Nascar fans who can then download
>> all the patches from the internet, hopefully spurring them on to create
some
>> new masterpieces.
>> The tracks are already available, the physics will be more difficult to
get
>> right, but the
>> knowledge must be out there.

O'Connor

Nascar using GPL Physics.

by O'Connor » Wed, 26 May 1999 04:00:00

Clearly, GPL is a game that takes a lot of preparation, practice and
perserverance.
Then, if you're lucky, after all the hard work,  you can get the game to
install and run properly.

Because so many people worship at the altar of GPL in this newsgroup I
thought i'd drag out an old demo and give it another go - without much luck.
Were there a lot of problems with the demo? I have a humble P200mmx with
voodoobanshee.


ymenar

Nascar using GPL Physics.

by ymenar » Wed, 26 May 1999 04:00:00


I assume I made the Top10 biggest French Star Wars fans by a French
Magaizine up here in Qubec :)

I saw about 25minutes of the movie in pre-production back in 1998 FYI  ;-)

--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Phoenix, The Magici

Nascar using GPL Physics.

by Phoenix, The Magici » Wed, 26 May 1999 04:00:00


>guys...guys...guys....all i am saying is this...no car ever made......no
>car.....behaves like the ones do in GPL...it's a simple law of
>physics.....*** on asphalt at 40 mph does not lose grip .......no
>tire I KNOW of does that.....that's what i'm griping about.....and no
>matter how soft or how hard or whatever combination of settings I try
>and fool around with....the same thing happens.....spinout at 40
>mph...and not even my foot on the throttle....now you guys show me where
>in the heck on this god's green earth you can find me a car...ANY
>CAR...that behaves like that???
>you wont...end of story....

I really can not agree with this one bit. It's very possible indeed
for cars to behave the way they do in GPL, and unless you have driven
a 1967 F1 car, none of us are actually going to know just how
true-to-life the cars in GPL are.

I do know however, that with the wrong set of tyres, any sports car
can have as much grip as a layer of ice!

Have you ever seen an F1 cars using slick tires in heavy rain? I
have... the driver barely made it out of the pit lane.

When I used to race go cars, we were short of money at one point and
used grass tyres on concrete one day. I've never driven anything quite
so slippery!
:-)

I wouldn't say that the cars in GPL slip on the roads, because they
don't. It's only when you put your foot down that the wheels lose
traction, and of you go.

Phoenix

"Phoenix - A fabulous bird, reborn from the ashes of its earlier life"
 ICQ# 39578846

Phoenix, The Magici

Nascar using GPL Physics.

by Phoenix, The Magici » Wed, 26 May 1999 04:00:00



>Clearly, GPL is a game that takes a lot of preparation, practice and
>perserverance.
>Then, if you're lucky, after all the hard work,  you can get the game to
>install and run properly.

>Because so many people worship at the altar of GPL in this newsgroup I
>thought i'd drag out an old demo and give it another go - without much luck.
>Were there a lot of problems with the demo? I have a humble P200mmx with
>voodoobanshee.



>> probably because they realized the same thing I did over the
>> weekend....the sim SUCKS!!!!!
>> I've never played a more frustrating sim in my life.....when you cant
>> even go around a corner at 40 mph without the rear end coming loose on
>> you.....then your sim has serious problems........serious!!!

The demo is quite different to the full version of GPL.

Phoenix

"Phoenix - A fabulous bird, reborn from the ashes of its earlier life"
 ICQ# 39578846

Ian Parke

Nascar using GPL Physics.

by Ian Parke » Wed, 26 May 1999 04:00:00

Try a little experiment, get in your roadcar, drive to the nearest
roundabout and try to go around it at 40 mph, if you manage that find a
smaller roundabout, you will lose grip.
Alternatively try driving at 40 mph in a straight line and alter your course
to the left then immediately to the right.
Bear in mind also that a roadcar is designed to be very stable compared to a
racecar.

BTW dont try it where there are other road users or hard objects to hit, or
it will be a very expensive experiment :)

--
Ian Parker

ICQ   21772592


> guys...guys...guys....all i am saying is this...no car ever made......no
> car.....behaves like the ones do in GPL...it's a simple law of
> physics.....*** on asphalt at 40 mph does not lose grip .......no
> tire I KNOW of does that.....that's what i'm griping about.....and no
> matter how soft or how hard or whatever combination of settings I try
> and fool around with....the same thing happens.....spinout at 40
> mph...and not even my foot on the throttle....now you guys show me where
> in the heck on this god's green earth you can find me a car...ANY
> CAR...that behaves like that???
> you wont...end of story....


> > It takes extreme patience to learn to drive a GPL car correctly.
> > It took me some months before I felt totally at ease in the***pit.

> > However, once I came to grips (no pun intended) with the driving and
physics
> > model, no other racing sim up to this time gives me the same enjoyment.
> > They all feel lifeless.

> > --
> > Best regards,
> > Bruce.
> > ======
> > The Stunned Mullet........seriously satirical stuff!
> > http://www.racesimcentral.net/
> > ===============================================

> > >probably because they realized the same thing I did over the
> > >weekend....the sim SUCKS!!!!!
> > >I've never played a more frustrating sim in my life.....when you cant
> > >even go around a corner at 40 mph without the rear end coming loose on
> > >you.....then your sim has serious problems........serious!!!


> > >> Why all the fuss because Papyrus are not using GPL for the next
Nascar
> > sim.
> > >> I am sure that we have the  ability to make a realistic Nascar
simulator
> > by
> > >> modifying GPL.
> > >> Papyrus will sell more copies of GPL to Nascar fans who can then
download
> > >> all the patches from the internet, hopefully spurring them on to
create
> > some
> > >> new masterpieces.
> > >> The tracks are already available, the physics will be more difficult
to
> > get
> > >> right, but the
> > >> knowledge must be out there.

Phoenix, The Magici

Nascar using GPL Physics.

by Phoenix, The Magici » Wed, 26 May 1999 04:00:00




>> I assume you're not a Star Wars fan then?

>I assume I made the Top10 biggest French Star Wars fans by a French
>Magaizine up here in Qubec :)

>I saw about 25minutes of the movie in pre-production back in 1998 FYI  ;-)

Ace!

How did you accomplish this, however?

Phoenix

"Phoenix - A fabulous bird, reborn from the ashes of its earlier life"
 ICQ# 39578846

G Kuche

Nascar using GPL Physics.

by G Kuche » Wed, 26 May 1999 04:00:00

funny....i'm looking at my sim collection...i dont see either one
there......and as far as driving is concerned....i'd probably wipe your
real life ***in anything with 4 wheels and a gas
pedal.....probably?...no...let me re-phrase that.....i'd bet on
it......(what do you expect from a turkey that doesnt have the balls to
use his real e-mail address?.....nothing but hot air and a lot of
neanderthal meanderings into the lobby of plagiarism)


> >probably because they realized the same thing I did over the
> >weekend....the sim SUCKS!!!!!
> >I've never played a more frustrating sim in my life.....when you cant
> >even go around a corner at 40 mph without the rear end coming loose on
> >you.....then your sim has serious problems........serious!!!

> Are you speaking of GPL?

> Stick with Daytona USA and Ultimate Race Pro if you can't handle GPL.
> ;-)

> Phoenix

> "Phoenix - A fabulous bird, reborn from the ashes of its earlier life"
>  ICQ# 39578846

Phoenix, The Magici

Nascar using GPL Physics.

by Phoenix, The Magici » Wed, 26 May 1999 04:00:00

On Tue, 25 May 1999 02:27:10 +0100, "Ian Parker"


>Try a little experiment, get in your roadcar, drive to the nearest
>roundabout and try to go around it at 40 mph, if you manage that find a
>smaller roundabout, you will lose grip.
>Alternatively try driving at 40 mph in a straight line and alter your course
>to the left then immediately to the right.
>Bear in mind also that a roadcar is designed to be very stable compared to a
>racecar.

Good point.

This example would show that even road cars, which as you pointed out
are designed to be very stable, can lose all grip by turning a sharp
even once.

And concidering that GPL cars didn't even have ABS, Traction Control,
etc, I think they did pretty well to even begin moving off the line.

Phoenix

"Phoenix - A fabulous bird, reborn from the ashes of its earlier life"
 ICQ# 39578846

ymenar

Nascar using GPL Physics.

by ymenar » Wed, 26 May 1999 04:00:00


1) By having a Collection worth over 3000$ in my house
2) By actually winning a prize of being able to talk to LucasFilm LTD
representative
3) Actually knowing people working for that magazine (hehe)

FYI,  The Pod Race in TPM  I will say is better than any race in movie
history. Yes -even- the races in the movie Grand Prix.  Heck now we can
connect Star Wars to racing :)

--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Tim Wheatle

Nascar using GPL Physics.

by Tim Wheatle » Wed, 26 May 1999 04:00:00

Okay, try NOT spinning it, you might like it then.

--
Tim "Calm Down" Wheatley
________________________________________________

                                  Tim Wheatley
                "Yellow menacing helmet in the mirror"
                           http://start.at/igps_stats
     IGPS - Ferrari Challenge - UKGPL - Summer Cup Driver
                      http://drive.to/grandprixlegends

                  http://website.lineone.net/~nascar
________________________________________________

Thom j

Nascar using GPL Physics.

by Thom j » Wed, 26 May 1999 04:00:00

Don't forget Fran?ois Mnard we're only 1/2 way thru 1999..lol ;0)
Cheers Thom_j.



> > probably because they realized the same thing I did over the
> > weekend....the sim SUCKS!!!!!
> > I've never played a more frustrating sim in my life.....when you cant
> > even go around a corner at 40 mph without the rear end coming loose on
> > you.....then your sim has serious problems........serious!!!

> LOL

> I nominate this for  the "Message of the year" award.
> --
> -- Fran?ois Mnard <ymenard/Nas-Frank>
> -- NROS Nascar sanctioned Guide http://www.nros.com/
> -- SimRacing Online http://www.simracing.com/
> -- Official mentally retarded guy of r.a.s.
> -- May the Downforce be with you...

> "People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world."

Thom j

Nascar using GPL Physics.

by Thom j » Wed, 26 May 1999 04:00:00

I agree with Tim.. We spin & don't spin all the time online
& we aint doin' no 40mph either. We're doin' atleast 45!
on our best days..lol Just jokin'.. But I agree with Tim!!
Thom_j.


> Okay, try NOT spinning it, you might like it then.

> --
> Tim "Calm Down" Wheatley
> ________________________________________________

>                                   Tim Wheatley
>                 "Yellow menacing helmet in the mirror"
>                            http://start.at/igps_stats
>      IGPS - Ferrari Challenge - UKGPL - Summer Cup Driver
>                       http://drive.to/grandprixlegends

>                   http://website.lineone.net/~nascar
> ________________________________________________

G Kuche

Nascar using GPL Physics.

by G Kuche » Wed, 26 May 1999 04:00:00

well if you must know......i've driven a taxi for the past 20
years...thru all conditions.....i must have at, the very moderate
estimation,over 2 million miles...mostly in the city...stop and
go....under my belt.and in those 2 million miles or so....i've yet to
lose grip of any kind at 40 mph on dry pavement...even in tires i should
have not been driving on...less than 1/32 of an inch of tread...(yea
yea..i know...heh heh)....and i'm talkin police interceptors here
guys......they make most of our fleet up due to thier hard-core heavy
duty chassis and durable nature.....and in even icy roads i've held grip
at that speed....so in a game like GPL..where you are on DRY pavement
and no throttle(coasting into the corner)and with no brakes ,it really
makes you wonder if this game is all it's cracked up to be when it comes
to spouting off it's realism.


> >guys...guys...guys....all i am saying is this...no car ever made......no
> >car.....behaves like the ones do in GPL...it's a simple law of
> >physics.....*** on asphalt at 40 mph does not lose grip .......no
> >tire I KNOW of does that.....that's what i'm griping about.....and no
> >matter how soft or how hard or whatever combination of settings I try
> >and fool around with....the same thing happens.....spinout at 40
> >mph...and not even my foot on the throttle....now you guys show me where
> >in the heck on this god's green earth you can find me a car...ANY
> >CAR...that behaves like that???
> >you wont...end of story....

> I really can not agree with this one bit. It's very possible indeed
> for cars to behave the way they do in GPL, and unless you have driven
> a 1967 F1 car, none of us are actually going to know just how
> true-to-life the cars in GPL are.

> I do know however, that with the wrong set of tyres, any sports car
> can have as much grip as a layer of ice!

> Have you ever seen an F1 cars using slick tires in heavy rain? I
> have... the driver barely made it out of the pit lane.

> When I used to race go cars, we were short of money at one point and
> used grass tyres on concrete one day. I've never driven anything quite
> so slippery!
> :-)

> I wouldn't say that the cars in GPL slip on the roads, because they
> don't. It's only when you put your foot down that the wheels lose
> traction, and of you go.

> Phoenix

> "Phoenix - A fabulous bird, reborn from the ashes of its earlier life"
>  ICQ# 39578846


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