> Newsgroups: rec.autos.simulators
> Subject: Need For Speed, my opinion/review
> Date: 11 Oct 1995 03:57:40 GMT
> Organization: Monash University
> Lines: 63
> NNTP-Posting-Host: bullant.sd.monash.edu.au
> Mime-Version: 1.0
> Content-Type: text/plain; charset=us-ascii
> Content-Transfer-Encoding: 7bit
> X-NNTP-Posting-User: keith
> X-Mailer: Mozilla 1.12 (X11; I; Linux 1.2.13 i486)
> OK..it's been out for a little while now, but I'm sure some ppl have not yet
> seen it and are wondering what sort of a game it is.
> Well, I've got a 486DX2/66 with a VLB Cirrus Logic 5426 with 1 meg of ram,
> 20MB of ram and a double spin CDROM.
> To be honest, I didn't find the game all that exciting because to play in
> hi res (even with low detail (effectively, medium res)) I had to turn down
> a lot of detail and shrink the playing window. The game was still fun, though.
> HOWEVER...I then took the game over to a friend..who has a Pentium 90, Triton
> chipset, and a 2MB ET4000/W32P vid card.
> WOW. W*O*W....Friggin' WOW!!!!
> The game **R**O**C**K**S. FORGET Nascar, Forget Indycar...just generaly forget
> lots of games from the past (I won't say anything about F1GP2 coz I haven't
> had the pleasure of playing it yet, screen shots look nice, though). One
> of the things that REALLY stands out to me about NFS is IMMERSION. Played from
> in car view (with the beautiful dashboard turned on) on a 17" monitor, all
> detail fully on...it was nothing short of amazing. Another big MUST HAVE is
> a good joystick. I played with keyboard for a while..it was ok. Then I threw
> on the ol' Thrustmaster. When you calibrate it properly it's just amazing.
> The driving model is sensational. The hills really add to the feeling of
> movement too. I have to say...the feeling of SPEED in this game really
> comes across well. For example, on the coastal track...after the burnout
> from the line (you don't get the best acceleration, but jeez it's fun) you
> pick up heaps of speed...navigate through a few gentle corners...then you hit
> your first tight corner. Now if you're in a corvette at this stage (a GREAT
> car for this track)...you can really feel the weight of the car as opposed to
> a lighter car like the RX7. Also, during some of the windy segments, you
> really
> get a sense for just how fast you're driving through these roads. You really
> have to hit the anchors to make it round the corners.
> The cars all handle so differently, too. The Viper, for example....you
> approach
> the corner...hit the brakes...begin your turn...but if you hit the throttle
> too much...well, GOODNIGHT BACK END, out she goes :)
> What makes the game for me is the handling, the detail of the graphics,
> the sound, and the fluidity of movement. You need all those things for
> a truly funky racing game....and that's what NFS is.
> The tracks are just senstational, too. The Alpine track has tunnels and
> bridges, with the sound changing appropriately for each.
> Well, this wasn't a very well thought out review, I know..but I've done it
> in a rush, coz guess where I'm headin'...off to my friend's place to
> go play it :)
> Send any questions or comments to address in sig.
> Regards,
> Keith Smith
> -------------------------------------------------------------------------
> Keith Smith http://www.racesimcentral.net/~keith
> System Administrator "Don't knock it till you've tried it."
> Monash University, Caulfield, Melbourne Australia
Actually it becomes a bit ***after a month, well it did on my 3DO. P.S The cornering IS SHIT, the car says 'PISS OFF' when you try to turn (Without sliding)
GIVE ME F1GP 1&2 any day.
"I'm not in the business... I am the business."
BLADERUNNER.