rec.autos.simulators

Why GPL has Cars with #0

John Simmo

Why GPL has Cars with #0

by John Simmo » Fri, 08 Jan 1999 04:00:00

A GPL server assigns a slot (for lack of a better term) for each client
that connects.  It looks like car numbers are assigned in the order that
the AI cars would be replaced.  And for the first 20 connections made to
the server, a valid car number is handed out.

If a client is disconnected, GPL remembers their stats.  This is
all well and good (and a damn handy feature from what I've seen of some
connections).  The problem becomes visable when 20 unique people have
tried to connect (some have been disconnected), and the 21st unique
connection is made.

Assuming there's some disconnected clients in the list of drivers, when
the 21st different client connects, the first person shown as being
disconnected in the list (shown in red in the sim) is replaced with the
new client.  The car number given to this client is #0.  All subsequent
first-time connects will ALSO be given car #0 for that event.  I haven't
run back-to-back races since discovering this phenomena so I don't know
if the effect is cummulative.

While they're in there fixing this, I don't see why they can't grant a
few of my online wishes as well.  :-)

--
=========================================================
John Simmons - Redneck Techno-Biker (Zerex12)
http://www.racesimcentral.net/

John Simmons - Barbarian Diecast Collector
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IGPS Director
http://www.racesimcentral.net/

If you want to send me email, go to either of the URL's
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Randy Cassid

Why GPL has Cars with #0

by Randy Cassid » Sat, 09 Jan 1999 04:00:00


...
stuff
...
To quote someone famous, "You are correct, sir!"  My bad.  I know I tested
this originally, but must've broken something after that.  The problem will
be fixed in the patch.

It is.

The patch will grant several online wishes, but, alas, choosing your own
car number/paint job isn't one of them.

Randy

John Simmo

Why GPL has Cars with #0

by John Simmo » Sat, 09 Jan 1999 04:00:00




>...
>stuff
>...
>To quote someone famous, "You are correct, sir!"  My bad.  I know
>I tested this originally, but must've broken something after that.  
>The problem will be fixed in the patch.

I was beginning to wonder if I had explained the problem clearly enough.  
Someone asked about it in an online race earlier in that evening, and I
told them that I'd post my theory here.

I targeted that comment squarely at you. :-)

--
=========================================================
John Simmons - Redneck Techno-Biker (Zerex12)
http://www.members.home.net/jms1/index.html

John Simmons - Barbarian Diecast Collector
http://members.home.net/jsimm/diecast_index.html

IGPS Director
http://members.home.net/jms1/igps.html

If you want to send me email, go to either of the URL's
shown above & click "Send Me Mail" in the contents frame.
=========================================================


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