which are a bit flat and lacking polygons and any real depth - can't believe
you need a Voodoo 2 to push such simple graphics around) and I'm very
puzzled by the framerate.
I'm running a P200mmx with 64meg and a Creative Voodoo 2. With most graphics
on I get 20-30fps whether I'm in 1024 or 800 or 640 (there is a difference
but only a few frames). However when I put 19 cars in a session it drops to
6-12fps. This happens when the cars aren't even on the screen. If I put 10
cars out it's acceptable.
Why do the cars make such a difference when the Voodoo2 is doing all the
graphic work. I would expect slowdowns when they are on screen but not at
other times. I remember ICR2 and Nascar2 having number of cars selectable
but always thought it was for when they were on-screen (with rendition they
ran like silk with everything on inc all cars anyway so I never used it).
I've never seen this in any other racing game where it made any noticable
difference.
Any ideas.
Dean
P.S. I thought about the processor having to drive the cars off-screen but
this wouldn't make sense to use up all that CPU power when you could use
simple routines to work out where the other cars would be and only calculate
the physics when they were in view.