rec.autos.simulators

FIA GT Mod - Good !!

Sven

FIA GT Mod - Good !!

by Sven » Tue, 12 Feb 2002 06:53:40

I'm impressed. These guys (and girls???) has really made a fantastic job. I
have now spend my sunday at the Australien F1 track (in the game!!) in a
Ferrari Modena, a Lister a Viper and 2 different Porches trying to find my
favorite setup for each car, just to see the difference between the setups
and the cars. And there is in fact a difference. It is NOT just the same car
with different textures. I know there is still missing some details before
this game is a true GT-game (there is f.i. still F1 race on the big monitors
along the track :o) ). I have never had the chance to sit in or drive one of
these cars for real, so the actual look inside the car I don't know, but the
perspective seems OK, allthoug you might been a little to far back from the
dash.
Nevertheless this visual job is much better than EA has done in the F1 cars.
I have in fact driven a real F1 at Anderstorp (Christian Fittipaldi's Arrows
from 1994 with a 1997 Jud engine), and I took some pictures there.
http://www.racesimcentral.net/
3 photos. I'm sorry I'm not a better at taking photos! The F1 car is WAY to
narrow from the drivers wiev, here is a point where GrandPrix 3 is much
closer to the real thing.
If some of you lucky guys who has the chance to come close to some (or
all???) of the cars in this mod, will you then take pictures from the
drivers point of wiev, please?

I don't know much of the real GT-world. Do they race at the same tracks as
F1? Or do they use other tracks as well (Laguna Sega, Estroril aso)? How is
their point-rules? How much is legal to change the cars from the streetcar?
How many miles is a GT-race? Same driver all the race, or do they shift like
in LeMans? I wish this kind of race would become available here in Denmark,
or at least we would have the chance to see it in TV.

I know english is not my first language, so please forgive me the errors I
have made in this post :o)

--

Mvh
Sven

Haqsa

FIA GT Mod - Good !!

by Haqsa » Tue, 12 Feb 2002 07:28:45

Nice pictures!  You could get that view in F1 2001 if you wanted.  I
wouldn't recommend it, because you will lose a lot of peripheral vision,
but you could do it by changing the FOV to 60 or maybe even 50.  The FOV
setting is located in the default.cfg file in the save folder (or
savefiagtv2 if you want to play with the GT view).  Find the section
with the tag "LocalCam=COCKPIT" and look for the line under it that
looks like this:

  Fov=(77.000000, 62.500000)

Change the first number to whatever you want.  I'm not sure what the
second number does, mirrors perhaps?  Anyway the FOV is the vertical
angle of your view, the horizontal being determined by the aspect ratio
of your screen.  So the higher you set it the more peripheral vision you
get (and the more perspective distortion you get) and the lower you set
it the narrower your view is and the less distorted it is.  It's a
compromise, your real life FOV is probably somewhere around 100 or so,
but everything looks impossibly distorted if you try to use that on a
computer screen.  An FOV of 50 or so will usually give the most
life-life proportions, at the expense of losing a lot of peripheral
vision.


Dan Leac

FIA GT Mod - Good !!

by Dan Leac » Tue, 12 Feb 2002 09:23:31

wow sven thats great ... you lucky, lucky, lucky, lucky, lucky, lucky,
lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky,
lucky, lucky, lucky,  git :))))
 btw .. how where your laptimes compared to others?
  dan

na_bike

FIA GT Mod - Good !!

by na_bike » Tue, 12 Feb 2002 15:06:32



FOV related, I'm sure.

The FIA GT series goes to many of the current European F1 tracks.
Magny-Cours, Nrburgring, Monza, Spa(24h), A1-ring, Hungaroring and
Silverstone. Some former too, Estoril, Jarama and Zolder. The only
track in the calendar which haven't had F1 is Brno, which is a pretty
damn good track .

That was 2001 season.

Per driver, and the usual 10-6-4-3-2-1. I.e., the drivers in the
winning car get 10 points each. It's not necessarily the same pair of
drivers in each car, each race.

A LOT. Not as much as, say NASCAR, but a lot. The regulations are
basically 1100kg min. weight and air-intake restrictions.
Turbo-charged cars must have max. 4-liter engine displacement.

The regulations are very extensive in details, but can be downloaded
from FIA.

A GT race is not distance-limited, it's 3 hours. Minimum of three
stints. Each driver must have at least one hour(or was it 45min?) in
the car, IIRC.

The Swedish GT Championship visited Jyllandsringen last year together
with STCC. Not quite the same, though. They just run sprint races, and
the GTS and N-GT cars race on equal terms. Let's just say that the
only Viper has a "small" advantage(700hp vs. 400hp). The Mercedes got
going in the end of the season, though. The only time the GT3 Porsches
could even have the slimmest of chances were in the wet.

As for TV, Eurosport covered the entire season in their "Super Race
Weekend" format.

Sven

FIA GT Mod - Good !!

by Sven » Tue, 12 Feb 2002 23:42:21

Thank you, na_biker. That was a lot of answers. As I got TV from a
antenna-comany now, I'm now able to see Eurosport, and I will follow them
closely to see if they will show it again this year.

Thanks for all the nice info :o)

--

Mvh
Sven

Sven

FIA GT Mod - Good !!

by Sven » Tue, 12 Feb 2002 23:51:17


Actually, it was a birthday present from my wife :o)

About laptime I don't know, as it was totally forbidden to take times, as
everybody (10 persons) should drive only as fast as they think they could
handle the car. It is VERY expencive to crash this car, but we was told,
that we hit the 300 kmh at 9380 rev., and I had it twice at 9600 (the rev.
limiter here would stop it from higer revs). It is really a fantastic
feeling to just floor the pedal in 3th, shift at 9500, 4th shift at 9500,
5th shift at 9500 and finally 6th and hear you hit the rev.limiter in 6th
before braking hard (very hard) down to 3th again. This car REALLY kick you.

I had this car for 8 laps at Scandinavian Race Way at Anderstorp (the short
circut), and I will never forget an inch of this drive.

--

Mvh
Sven

Sven

FIA GT Mod - Good !!

by Sven » Tue, 12 Feb 2002 23:56:35

Thanks!

I have tried to tweak a little with the FOV, and you're right I loose a lot
of orientation this way. Compared to GP 3, this F1 2001 wiev is not as real
as GP 3. The car should look a little wider, but without loosing the looks
to the sides. I can now see though, how and why EA has made the car look
this way. To keep the correct perspective with a larger FOV, the car must
bee seen more narrow than in real life. Still I like the GP 3 wiev better.

--

Mvh
Sven

Jeffrey345

FIA GT Mod - Good !!

by Jeffrey345 » Mon, 18 Feb 2002 17:01:09

Is it right this value changes only the fov of the car itself  and not the
view you get of the track and landscape?
Or am I missing something...



> Nice pictures!  You could get that view in F1 2001 if you wanted.  I
> wouldn't recommend it, because you will lose a lot of peripheral vision,
> but you could do it by changing the FOV to 60 or maybe even 50.  The FOV
> setting is located in the default.cfg file in the save folder (or
> savefiagtv2 if you want to play with the GT view).  Find the section
> with the tag "LocalCam=COCKPIT" and look for the line under it that
> looks like this:

>   Fov=(77.000000, 62.500000)

> Change the first number to whatever you want.  I'm not sure what the
> second number does, mirrors perhaps?  Anyway the FOV is the vertical
> angle of your view, the horizontal being determined by the aspect ratio
> of your screen.  So the higher you set it the more peripheral vision you
> get (and the more perspective distortion you get) and the lower you set
> it the narrower your view is and the less distorted it is.  It's a
> compromise, your real life FOV is probably somewhere around 100 or so,
> but everything looks impossibly distorted if you try to use that on a
> computer screen.  An FOV of 50 or so will usually give the most
> life-life proportions, at the expense of losing a lot of peripheral
> vision.



> > I'm impressed. These guys (and girls???) has really made a fantastic
> job. I
> > have now spend my sunday at the Australien F1 track (in the game!!) in
> a
> > Ferrari Modena, a Lister a Viper and 2 different Porches trying to
> find my
> > favorite setup for each car, just to see the difference between the
> setups
> > and the cars. And there is in fact a difference. It is NOT just the
> same car
> > with different textures. I know there is still missing some details
> before
> > this game is a true GT-game (there is f.i. still F1 race on the big
> monitors
> > along the track :o) ). I have never had the chance to sit in or drive
> one of
> > these cars for real, so the actual look inside the car I don't know,
> but the
> > perspective seems OK, allthoug you might been a little to far back
> from the
> > dash.
> > Nevertheless this visual job is much better than EA has done in the F1
> cars.
> > I have in fact driven a real F1 at Anderstorp (Christian Fittipaldi's
> Arrows
> > from 1994 with a 1997 Jud engine), and I took some pictures there.
> > http://home1.stofanet.dk/chanelle/pic The picture front_view.jpg is
> made of
> > 3 photos. I'm sorry I'm not a better at taking photos! The F1 car is
> WAY to
> > narrow from the drivers wiev, here is a point where GrandPrix 3 is
> much
> > closer to the real thing.
> > If some of you lucky guys who has the chance to come close to some (or
> > all???) of the cars in this mod, will you then take pictures from the
> > drivers point of wiev, please?

> > I don't know much of the real GT-world. Do they race at the same
> tracks as
> > F1? Or do they use other tracks as well (Laguna Sega, Estroril aso)?
> How is
> > their point-rules? How much is legal to change the cars from the
> streetcar?
> > How many miles is a GT-race? Same driver all the race, or do they
> shift like
> > in LeMans? I wish this kind of race would become available here in
> Denmark,
> > or at least we would have the chance to see it in TV.

> > I know english is not my first language, so please forgive me the
> errors I
> > have made in this post :o)

> > --

> > Mvh
> > Sven

Haqsa

FIA GT Mod - Good !!

by Haqsa » Tue, 19 Feb 2002 01:11:48

No, it changes the FOV of the***pit view, including everything you see
from the***pit view.  The size of the car will change, and also the
amount of track you see.


> Is it right this value changes only the fov of the car itself  and not
the
> view you get of the track and landscape?
> Or am I missing something...



> > Nice pictures!  You could get that view in F1 2001 if you wanted.  I
> > wouldn't recommend it, because you will lose a lot of peripheral
vision,
> > but you could do it by changing the FOV to 60 or maybe even 50.  The
FOV
> > setting is located in the default.cfg file in the save folder (or
> > savefiagtv2 if you want to play with the GT view).  Find the section
> > with the tag "LocalCam=COCKPIT" and look for the line under it that
> > looks like this:

> >   Fov=(77.000000, 62.500000)

> > Change the first number to whatever you want.  I'm not sure what the
> > second number does, mirrors perhaps?  Anyway the FOV is the vertical
> > angle of your view, the horizontal being determined by the aspect
ratio
> > of your screen.  So the higher you set it the more peripheral vision
you
> > get (and the more perspective distortion you get) and the lower you
set
> > it the narrower your view is and the less distorted it is.  It's a
> > compromise, your real life FOV is probably somewhere around 100 or
so,
> > but everything looks impossibly distorted if you try to use that on
a
> > computer screen.  An FOV of 50 or so will usually give the most
> > life-life proportions, at the expense of losing a lot of peripheral
> > vision.



> > > I'm impressed. These guys (and girls???) has really made a
fantastic
> > job. I
> > > have now spend my sunday at the Australien F1 track (in the
game!!) in
> > a
> > > Ferrari Modena, a Lister a Viper and 2 different Porches trying to
> > find my
> > > favorite setup for each car, just to see the difference between
the
> > setups
> > > and the cars. And there is in fact a difference. It is NOT just
the
> > same car
> > > with different textures. I know there is still missing some
details
> > before
> > > this game is a true GT-game (there is f.i. still F1 race on the
big
> > monitors
> > > along the track :o) ). I have never had the chance to sit in or
drive
> > one of
> > > these cars for real, so the actual look inside the car I don't
know,
> > but the
> > > perspective seems OK, allthoug you might been a little to far back
> > from the
> > > dash.
> > > Nevertheless this visual job is much better than EA has done in
the F1
> > cars.
> > > I have in fact driven a real F1 at Anderstorp (Christian
Fittipaldi's
> > Arrows
> > > from 1994 with a 1997 Jud engine), and I took some pictures there.
> > > http://www.racesimcentral.net/
is
> > made of
> > > 3 photos. I'm sorry I'm not a better at taking photos! The F1 car
is
> > WAY to
> > > narrow from the drivers wiev, here is a point where GrandPrix 3 is
> > much
> > > closer to the real thing.
> > > If some of you lucky guys who has the chance to come close to some
(or
> > > all???) of the cars in this mod, will you then take pictures from
the
> > > drivers point of wiev, please?

> > > I don't know much of the real GT-world. Do they race at the same
> > tracks as
> > > F1? Or do they use other tracks as well (Laguna Sega, Estroril
aso)?
> > How is
> > > their point-rules? How much is legal to change the cars from the
> > streetcar?
> > > How many miles is a GT-race? Same driver all the race, or do they
> > shift like
> > > in LeMans? I wish this kind of race would become available here in
> > Denmark,
> > > or at least we would have the chance to see it in TV.

> > > I know english is not my first language, so please forgive me the
> > errors I
> > > have made in this post :o)

> > > --

> > > Mvh
> > > Sven

jzumste

FIA GT Mod - Good !!

by jzumste » Tue, 19 Feb 2002 10:56:18

You can also change the viewpoint position in each car, in the .VEH file,
in the line "eyepoint position." In the FIA GT Mod I've moved the eyepoint
forward a bit, to reduce the tunnel vision caused by the roll cage, and to
the right just a bit. Add in a bit of increased FOV, and it's much better,
IMHO.

John


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.