Let's start with the physics. In NasRev simulation<g> mode, go as fast as
possible down the backstretch at Talladega. If you want, move the weight all
the way back and raise the rear tire pressures to loosen the car up. When
you hit about 195 or so, crank the steering left and right as hard as
possible. You won't slide, spin, or have any bad experience at all. I've
tried everything possible, and the car will not break the back end loose
unless you hit something.
And how did you manage to sit thru 88 laps anywhere? Have you ever seen the
AI make it more than 3 laps without a wreck? I haven't, and I rand a good
25-30 races before tossing the CD in the dumpster. I'll list the reasons I
feel NasRev should be avoided like a Rottweiler with rabies:
1- Ridiculous system requirements for all the cartoony graphics.
2- Lousy sound.
3- The spotter is blind.
4- Terrible car control.
5- The worst AI in any driving title of any kind.
6- No control under caution.
7- The stupid way pitting is handled.
8- Rrevved's famous "slow-motion" game engine.
9- Ineffective car setup capability.
10- Absolutely zero customizability.
11- a useless in car view.
12- It's expensive.
There's more, but I think the point is made....Andretti Racing with fancy
graphics and a NASCAR license. That's all it is.
Scott Moore
>Unlike that other guy's experience at C***te, I raced a 33% race (88
>laps?) at Vegas on NASREV last night and after religiously driving papy's
>NASCAR almost nightly since the first NASCAR I must say that my experience
>at Vegas using NASREV was the most exciting NASCAR racing action a driving
>sim has yet to deliver.
>There was not one caution for the full 88 laps.I used the***pit view the
>whole race and experienced no problems with "speed sensation". But the
thing
>that gets me is the AI drive so "NASCAR-Like" that it is scary. The AI ran
>with me side-by-side for long runs and often got 3 wide going through the
>front stretch. Now, I don't proclaim to be an expert on "simulated" car
>physics, but I know a hellofalot about driving NASCAR sims through sheer
>experience alone.
>I know there are a lot of problems with NASREV, just as there are and
always
>have been many problems with NASPAPY. But I urge you nay-sayers to at least
>go out and race 100 laps or so and give the thing a chance. There's no way
>you can deny that the "racing experience" of NASREV isn't far ahead of or
at
>least on par with NASPAPY. And even if you have pledged your allegiance to
>NASPAPY there is plenty of room for more NASCAR titles.
>Also, could someone please explain to me why NASPAPY's car physics are
>supposedly superior to NASREV. This I gotta hear.