rec.autos.simulators

SCGT: Do GT1 cars have THAT much traction???

Mike Zamaroc

SCGT: Do GT1 cars have THAT much traction???

by Mike Zamaroc » Mon, 26 Apr 1999 04:00:00

I really enjoy SCGT, but I just noticed something tonight. When on the
Chatham track, using any GT1 car (whether stock or modified fully), I can go
full speed, pedal to the floor through Turn 1 (the banked turn), and even
change lanes, and not a squeal from the tires or a wobble from the rear end.
For instance, tonight I got bumped badly from a GT3 car and wiped out, so I
had to go back into the pits to get repaired. When I got back on the track,
I saw red in front of my eyes and drove like a madman (and got a 31:13 lap
time too). Well, in Turn 1, there were slower cars all over the place, but
without lifting a foot, I was able to weave in and out of all of them at
FULL SPEED (200mph+). But while doing that, I thought to myself that I could
never have done that when driving on a real race track, no matter what car.
So needless to say, I am a bit disappointed by this. It almost makes it no
challenge at all.

Next point I'd like to make is the stupidity of the AI drivers. In a real
race, the race leaders have their headlights on, and the slower cars (lower
classes - GT2, GT3, GTQ) will, if safe, move out of the faster cars way.
Instead, in SCGT they seem to not pay any attention at all, or even seem to
GET in your way even more. And unlike in TOCA, the horn doesn't do anything
either.

Also, there is no yellow flags, or any type of signals at all in this game
except for the green, white, and checkered flags. And like with the leaders
using headlights, there is no flag (I think it is a blue, or blue with a
yellow stripe) to tell slower cars to move over for the faster car behind
it. SAD!

Lastly, I think it would be nice to have a pit crew voice that tells you
things like who is behind you, or who is the leader, or how far in front or
behind you are of the leader, etc. Sure there is that little arcadish line
at the bottom that shows what car is where (in a fashion), but does not tell
you how many laps ahead/behind, or which car they really are. Sometimes
those numbers are so tight together, you can't even tell who is where. Take
again tonight in my recent race. I had to pit, a bunch of cars passed me, I
got back out, and in a lap, I got back to 3rd place. But the car I passed to
get 3rd was a GT3 car!!! Seeing as there were 5 GT1 cars, this is near
impossible that a GT3 car could have been in 3rd if all the GT1 cars were
still in the race.
--
Thanks
Mike Z

Please remove the *** front and back to reply lap time too)

Mike Zamaroc

SCGT: Do GT1 cars have THAT much traction???

by Mike Zamaroc » Tue, 27 Apr 1999 04:00:00




> > I really enjoy SCGT, but I just noticed something tonight. When on the
> > Chatham track, using any GT1 car (whether stock or modified fully), I
can go
> > full speed, pedal to the floor through Turn 1 (the banked turn), and
even
> > change lanes, and not a squeal from the tires or a wobble from the rear
end.

> What level did you choose ? Do you have aids on ? Man, I have done what
you
> said and gone spinning endlessly a la Zanardi with Gt3s, GT2s, and I am
not
> even at GT1 level yet !  Something wrong with your options ?

I have no aids on what so ever, and I am using the MAX setting. But I did
use the cheats to get all the cars and tracks (well, I really wanted to
drive the Porsche GT1 and Panoz <G>). I also used the cheat for all the
equipment too, but that should not have made the car stick like glue that
much? Now I will admit, that in the other tracks I end up all over the place
(I think there is a point that a slower car is a beter choice <G>), but I am
refering to the Chatham track, which I actually enjoy the most.

Well, when going down the straights, light blazing and horn honking, they
actually move into me at times. And when going uphill to the start/finish
line at Chatham, they continuously crowd me on the left side - twice now
making me go head-on into the pit lane wall, OUCH!  :)


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